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Trygil's Curriery is a location in Dyrford Village.

Background[ | ]

The curriery is set up in the ruins of the original Dyrford castle, providing the village with an excellent export good.

Points of interest[ | ]

  • Currier's Key can be found in one of the vats nearest to the door (hidden). It opens the door to the backroom, leading down to the Dyrford Ruins.

Characters[ | ]

Loot[ | ]

Note: For a complete list of random loot found in Trygil's Curriery, see here.
Crate:
Water (Hidden, Difficulty 1 - In a vat on the right):

Behind the scenes[ | ]

Developer commentary by Matthew Perez

  • Trygil's Curriery is one of the few interior areas to have its own day-night cycle, as its open roof leaves it exposed to outdoor lighting.
  • This area contains developer commentary explaining the unique lighting, and the placement of the Currier's Key.

This particular scene required a unique approach to its lighting as opposed to most interiors in the game. Since Trygil set up his curriery in a collapsed tower of an Aedyran castle that at once in the area, that meant light would spill in from the rooftop. This meant that it would be one of the few maps in the entire game that would have its own day-night cycle. Because of this, the colour grading of the scene needed to function in both day and night.

In terms of area design for this level, early on in the design we played a lot with the placement of Trygil's key to his secret quarters. At first it was on his person, but the player would only ever get it by outright killing Trygil, which some players might be opposed to. Another placement was putting in some sort of chest nearby, but it felt too obvious and formulaic. Close to this idea, but more interesting, was that he lost the key, and [that] his assistant and him were arguing over where it could be. If the player was to scout around, you could find it floating in a vat of dye. We felt we needed more ways to reinforce the value of scouting areas for hidden objects, this particular seemed to work to this effect.
~ Matthew Perez, Junior Designer

Map[ | ]

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