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Can anyone write up the excat actions to take during this quest if they want the Huana ending that leads to Principi sen FedEx ending with Two-Eyed Pim in charge? I have been reading wikis and forum posts suggesting this quest was the most important one to pick the right if one wanted the Huana ending with a transport guild Principi. The prereqs were, supposedly that Benwith must be alive (so that Aelys is on top of tower) and then the player has to kill both Aelys and Furrante. Thinking I had got that part right, I proceeded to the end game, finished the game, yet I ended up with "Furrante leads the Principi" ending slide...despite him being dead. Anyone know the excat procedure and choices, over several quests, to take throughout the game in order to get Two Eyed Pim as the new Principi boss?

Looking at the files, the Dialogue Node responsible for this ending is Node 59:
      <ID>59</ID>
      <DefaultText>The last thing Two-Eyed Pim wants is leadership over the divided Príncipi, but he finds himself thrust into the role nonetheless.

To the surprise of all, he prospers.

While he lacks Furrante's charisma and Aeldys' bravura, he proves to have a knack for delegation and an excellent head for business. 


And despite all the changes in Deadfire, the archipelago still hungered for trade.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>60</ID>
      <DefaultText>Under him, the Príncipi sen Patrena evolve into a transit company - one of the largest and certainly the best-armed in all of Eora.

And as the only sizable outfit without a connection to any rival government, Pim finds himself in a rather profitable niche, indeed.</DefaultText>
And these are the following conditions:
			"Conditionals": {
				"Operator": 0,
				"Components": [
					{
						"$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats",
						"Data": {
							"FullName": "Boolean IsGlobalValue(String, Operator, Int32)",
							"Parameters": [
								"n_Allied_Faction",
								"EqualTo",
								"1"
							],
							"Flags": "",
							"UnrealCall": "",
							"FunctionHash": 901380568,
							"ParameterHash": 1857871869
						},
						"Not": false,
						"Operator": 0
					},
					{
						"$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats",
						"Data": {
							"FullName": "Boolean IsGlobalValue(String, Operator, Int32)",
							"Parameters": [
								"n_Strongest_Rival_Faction",
								"EqualTo",
								"4"
							],
							"Flags": "",
							"UnrealCall": "",
							"FunctionHash": 901380568,
							"ParameterHash": 1963527449
						},
						"Not": true,
						"Operator": 0
					},
					{
						"$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats",
						"Data": {
							"FullName": "Boolean IsGlobalValue(String, Operator, Int32)",
							"Parameters": [
								"n_FQP_Principi_Leader",
								"EqualTo",
								"3"
							],
							"Flags": "",
							"UnrealCall": "",
							"FunctionHash": 901380568,
							"ParameterHash": -195656521
						},
						"Not": false,
						"Operator": 0
					}
				]
			},
The only difference between this ending and those for Aeldys and Furrante is the Principi leader variable. Otherwise, the player must be allied with Faction 1 (Huana) and rivals with Faction 4 (Principi). Factions 2 and 3 are VTC and Rauatai respectively. So my guess is: You need to kill Aeldys and alienate the Principi so that you face Furrante and the Principi at Ukaizo. Tagaziel (talk) 17:39, 17 June 2019 (UTC)
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