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Status effects

Status Effects are abnormal states that may have positive or negative effects on party members' or creatures' attributes or actions. They can be gained from spells, potions, items, enemies, traps, etc. and can be healed by resting, certain ability/spells, or will heal automatically after some time.

AfflictionsEdit

There is a fairly big list of defined "afflictions" and the penalties they apply. The status effect and the damage of an attack will be checked separately. Some attacks simply have two separate components that succeed or fail independently of each other, but others will be "2-stage": if the main attack at least scores a graze, the second attack will occur separately (and often against a separate defense).[1][2]

Affliction Penalties Caused by
Causer Condition
  Blinded Cipher Eyestrike
Druid Sunbeam
Priest Searing Seal
Rogue Blinding Strike
Wizard Chill Fog
Curse of Blackened Sight
  Charmed Chanter The Lover Cried out to the Beloved, "I am Yours!"
Cipher Ringleader
Whisper of Treason
Druid Charm Beast
  Confused
  • Every 6 seconds the afflicted randomly starts to
    • attack their allies
    • behave normally
    • do nothing
    • move into a random direction
Cipher Mind Plague
Tenuous Grasp
Wizard Bewildering Spectacle
Confusion
  Dazed Cipher Eyestrike
Mind Plague
Priest Instill Doubt
Interdiction
Wizard Arcane Assault
Arkemyr's Capricious Hex
Arkemyr's Dazzling Lights
  Disoriented Weapon hit Lenas Êr
Pliambo per Casitàs
Rod of Pale Shades
Scon Mica's Roar
Strike Hard
The Vile Loner's Lance
The White Spire
  Distracted Rogue Persistent Distraction [WM2]
Smoke Cloud [WM1]
  Dominated
  • Alliance flipped
Cipher Puppet Master
Ringleader
  Flanked Cipher Phantom Foes
Combat Standing directly between two engaging foes
  Frightened Barbarian Barbaric Yell
Chanter Lo, Their Endless Host, the Harbingers Doom
Cipher Secret Horrors
Tenuous Grasp
Druid Venombloom
Priest Divine Terror
  Hobbled Chanter Rime and Frost Followed the Footfalls of Karth
Cipher Fractured Volition
Druid Spreading Plague
Tanglefoot
Fighter Crippling Guard
Ranger Wounding Shot
Rogue Crippling Strike
Fearsome Strike
Wizard Kalakoth's Freezing Rake
Ninagauth's Freezing Pillar
Wall of Force
  Maimed Always A character becomes Maimed after being reduced to 0 Health.
  Paralyzed Chanter At the Sound of His Voice, the Killers Froze Stiff
Cipher Mental Binding
Druid Hold Beasts
Wizard Arkemyr's Capricious Hex
Fetid Caress
Ninagauth's Shadowflame
  Petrified Wizard Gaze of the Adragan
  Prone Cipher Amplified Wave
Mind Wave
Druid Calling the World's Maw
Fighter Clear Out
Knock Down
Monk Force of Anguish
Priest Pillar of Faith
Repulsing Seal
Ranger Master's Call
Takedown
Weapon crits Arbalests
Tall Grass
The Hours of St. Rumbalt
Wizard Slicken
  Sickened Barbarian Threatening Presence
Cipher Secret Horrors
Druid Plague of Insects
Vile Thorns
Wizard Arkemyr's Capricious Hex
Fetid Caress
Ryngrim's Repulsive Visage
  Stuck Cipher Mental Binding
Priest Halt
Ranger Binding Roots
Wizard Binding Web
  Stunned Chanter The Thunder Rolled like Waves on Black Seas
Cipher Silent Scream
Druid Overwhelming Wave
Relentless Storm
Monk Rooting Pain
Stunning Blow
Ranger Stunning Shots
Weapon crits Aedrin's Wrecker
Borresaine
Cladhaliath
Godansthunyr
Starcaller
Wizard Dimensional Shift
  Terrified Barbarian Barbaric Shout
Chanter Reny Daret's Ghost Spake, "I'll Catch You, Ben Fidel"
Druid Nature's Terror
Wizard Ryngrim's Enervating Terror
Ryngrim's Repulsive Visage
  Unconscious Wizard Call to Slumber
  Weakened Cipher Fractured Volition
Druid Spreading Plague
Wall of Thorns
Venombloom
Monk Enervating Blows
Priest Painful Interdiction
Symbol of Berath
Rogue Fearsome Strike
Withering Strike
Wizard Concelhaut's Draining Touch
Ryngrim's Enervating Terror
Tayn's Chaotic Orb
Wilting Wind
Kalakoth's Freezing Rake

InjuryEdit

Party members can become injured by being below the threshold of an option in a scripted interaction or by being knocked down to unconsciousness during combat. An Injury gives a penalty that lasts until the next rest.[3]

Injuries gained in combat are selected semi-randomly from the following list. Being knocked out by Fire, Frost or Shock damage tends to cause its corresponding injury.

Injury Penalties During scripted interaction
Location Interactable Requires Affects
  Bruised Ribs
  Concussion Dyrford Ruins Wymund Cipher Afflicted to the player or a cipher companion
  Frostbite
  Severe Burn
  Severe Wound
  • -50% Healing Received
  Sprained Wrist
  Swollen Eye Lle a Rhemen Broken Stairs Athletics = 1Verify Party member with lowest Athletics score
  System Shock
  Twisted Ankle
  Wrenched Knee
  Wrenched Shoulder Pearlwood Bluff

FatigueEdit

As time passes without resting, characters will get fatigued and receive a penalty. How fast this happens, depends on the athletics skill of the character. Fighting increases the rate. Fatigue can also be gained by failing a skill check in dialog or scripted interactions. Fatigue can be "healed" by resting and through the use of certain drugs.

Grade Penalties Threshold per Athletics skill
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
  Minor Fatigue 16.0 17.6 17.6 19.2 19.2 19.2 20.8 20.8 20.8 20.8 22.4 22.4 22.4 22.4 22.4
  Major Fatigue 28.0 30.8 30.8 33.6 33.6 33.6 36.4 36.4 36.4 36.4 39.2 39.2 39.2 39.2 39.2
  Critical Fatigue 40.0 44.0 44.0 48.0 48.0 48.0 52.0 52.0 52.0 52.0 56.0 56.0 56.0 56.0 56.0

Death statesEdit

Unconscious

If a character loses all Endurance during a fight they are knocked out for the duration, unable to move or take any actions. Unconscious characters cannot benefit from endurance healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recover their Endurance.

Maimed

If a character loses all Health and endurance during a fight, once becoming conscious they will be Maimed and near death. A maimed character may still move and take any actions, but suffer severe penalties to their accuracy and all defenses. If the character gets hit again and are reduced to 0 Health, they must rest to remove Maimed status (and restore Health).[4]

Dead

If a character loses all Health during a fight, and is Maimed (or playing with permadeath),[4] they will die. Dead characters cannot be restored to life and are removed from the game. Their soul leaves their body and their energy will move forward in the eternal cycle.

ReferencesEdit