Cargo query

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Showing below up to 100 results in range #101 to #200.

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|- | Buoyant | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Burden (enchantment) [WM2] | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Burn-Proofed (Deadfire) | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Burning Bash | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Counts as off-hand weapon

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Burning Lash (Deadfire) | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +15% Damage as Burn

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Bushwack | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +5% Damage to weapon attacks made from stealth, +5 Accuracy to weapon attacks made from stealth, Attacks made from stealth Stun the target

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Buttressed | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Immune to Push and Pull effects

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Cacophony | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Attacks with this weapon are Very Loud, +100% Damage to destructibles, 50% chance random Mind Affliction for 12s on target on scoring Crit

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Call the Clutch (enchantment) | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Grants Call the Clutch: Spawns a desert wurm, young drake, and a regular wurm.

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Call the Restless | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Calmo's Curse | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Cane | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Captain's Eye | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Capture | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Carouse [WM2] | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Celestial Attunement | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Grants Celestial Attunement (Day): During day time: +2 All Fire Power Levels
  • Grants Celestial Attunement (Night): During night time: +2 All Frost Power Levels

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Certain Stride | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Chain Breaker | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Champion's Implement | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • 3% Melee Damage for each Engaged target, +1 enemies Engaged

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Channeled Shield | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • After Empowering an ability, gain +5 Deflection for 20.0 sec

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Chaotic Gem | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Charged Copper | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Deals Best of Pierce/Shock

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Choking Vengeance | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Clad in Mist | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • 15% of incoming Hits converted to Grazes

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Coalescing Forces | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Cold Steel | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +1 Penetration +15% Damage as Freeze

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Colossal | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Combat Casting | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Concentration for 8.0 sec on Critical Hit with Melee attacks

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Cometfall | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +15% Damage dealt as Burn

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Commitment | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Communal Carnage | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +5% Damage with weapons (to allies in 2.5m aura)

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Concussive | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • 10% chance to Daze (-5 Might, Cannot engage, -4 Penetration) target for 10.0 sec and knock Prone on scoring Hit

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Conductive Blast (enchantment) | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Conduit | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Receiving Shock Damage grants the wearer's attacks additional Shock Damage for a brief time

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Confrontation | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Conspirator | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +5 Accuracy and +10% Damage to Flanked targets

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Contender's Composure | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +1 enemies engaged

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Contender's Concentration | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Gain Concentration at the start of combat

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Contentment in Pain | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Gain one of Smart, Insightful, Steadfast for 30.0 sec when the wearer becomes Bloodied (25-50% Health), limited to once per encounter

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Coordinating | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +4 Accuracy when attacking same target as an ally
  • +25% Damage when attacking same target as an ally

| style="text-align:center;" | 2 Anvils | style="text-align:center;"| No

|- | Corona of the Soul | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Self: 10% chance to cast Burn Damage AoE on Hit with Marux Amanth

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Corroded Blade | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Corrosion Regen [WM2] | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Corrupting Beauty | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Nearby enemies will become Distracted after killing an enemy with the weapon for 20.0 sec

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Corvid's Bounty | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Coup de Grace [WM2] | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +20 Endurance per kill
  • +5 Melee Accuracy for 5 sec when missed by an attack

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Crackling Shots | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +15% Damage dealt as Shock

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Critical Shot | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +15% Crit damage

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Critical Vision | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • 10% of Hits converted to Crits with Spells

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Cruel Blade | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Cruel Design | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Cruelty and Curios | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +3% Damage to allies in 5m range (Combat only)

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Crushing Depths | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • -1 Deflection, +3% Recovery Time for 45.0s on scoring Hit (excludes grazes)

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Crushing Yoke | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • -2% Action Speed for 30.0 sec on target on Hit (Stacks 10 times)

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Crystallized Armor | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • 10% of incoming Grazes converted to Misses

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Cumbersome [WM1] | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | 0 Anvils | style="text-align:center;"| No

|- | Cursed [WM1] | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Cannot be unequipped

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Cursed to Endure | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Cycle of Decay | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • -50% Damage taken from Decay / Poison / Disease attacks

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Damaging 3 | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +45% Damage
  • +4 Accuracy

| style="text-align:center;" | 3 Anvils | style="text-align:center;"| No

|- | Darkest Before Dawn | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +1 Perception. At < 25% Health, restores +5 Health per 3.0 sec over 12.0 sec and reduces damage taken by -25% for 12.0 sec. 1 per rest.

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Dawn's Reflection | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • 10% chance to reflect spells during daytime

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Dazzling | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Character hit by self: Dazed for 6.0 seconds
  • Characters hitting Self: Dazed for 6.0 seconds

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Dead Man Stands (enchantment) | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Deadly Acumen | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +2 Intellect, +1 Power Levels for all Poison keyword Abilities

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Death Denied | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Death Runes | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Being within 5m of a killed enemy grants -15% incoming damage for 10.0 sec.

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Death's Embrace | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Decaying Presence | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • (Endings Godlike only): 25% Chance to reduce enemy beneficial effects by 3.0 sec when Hit in Melee

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Decrease Critical Hit Damage | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • -27% Crit damage taken

| style="text-align:center;" | 1 Anvils | style="text-align:center;"| No

|- | Defensive Beacon | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Defiant | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +50% armor Damage Reduction (DR) when under 25% Health

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Defiant (Deadfire) | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • -5% Damage taken (improves as wearer loses Health)

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Deflection (enchantment) | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Deflector | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +3 Deflection against Melee weapons

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Deft Motion | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • -10% Recovery Time, +8 Reflex

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Deliberations | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Randomly grants +1 Armor, +1 Bonus Penetration, or -20% Recovery time for 15s when engaging an enemy.

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Delicate | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • -10 to all Defenses

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Dense | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Desiccating [WM2] | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | 2 Anvils | style="text-align:center;"| No

|- | Deteriorate | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • 50% chance after scoring a Crit with a melee weapon to reduce the target's weapon Penetration by -1 for 8.0 sec

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Determined Demise | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Devious | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +1 Penetration when attacking the same target as an ally

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Dig Deep | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Disengagement Defense Bonus | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | 1 Anvils | style="text-align:center;"| No

|- | Disorienting | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Inflicts -5 All Defenses for 5 seconds on Hits

| style="text-align:center;" | 2 Anvils | style="text-align:center;"| No

|- | Divine Inspiration | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +1 Casts with Level 2 Priest Spells

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Divine Intuition | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Divine Knowledge | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Don't Let Him Through! | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +15% damage and +10 Accuracy with Disengagement attacks

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Double Barrel | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • Fires two shots before reloading, but has a reduced range

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Double Strike | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • 5% chance to Recover instantly on scoring Hit

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Draconic Blast | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Dragon Scales | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Dragon's Breath (Deadfire) | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Draining | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • 20% of Damage restored as Endurance

| style="text-align:center;" | 2 Anvils | style="text-align:center;"| No

|- | Driven to Anger | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Duelist | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +10% Action Speed with Daggers, Rapiers, and Stilettos

| style="text-align:center;" | ? | style="text-align:center;"| No

|- | Durgan-Refined [WM1] | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +15% Attack Speed
  • +0.3 to Crit Damage Multiplier
  • +20% of Hits converted to Crits

| style="text-align:center;" | 0 Anvils | style="text-align:center;"| No

|- | Dying Boar | style="padding: 0px; padding-right: 3px; min-width: 200px;" |

  • +5 Endurance regeneration per 3 sec while Endurance below 33%
  • +12 Will while Endurance below 33%

| style="text-align:center;" | ? | style="text-align:center;"| No

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