Pillars of Eternity Wiki
Advertisement

Rogues are one of the playable classes in Pillars of Eternity.

Description

Rogues are vicious killers, feared for the brutality of their attacks. They can be found as often in dark back alleys as the heart of battlefield skirmishes. Though unpredictable and undisciplined, rogues are commonly used as shock troops or as part of a surprise assault, their withering attacks breaking enemy ranks and morale. Rogues tend to congregate in larger numbers in cities where they can be steadily employed as mercenaries or hired muscle.

Background

Contrary to what their name might imply, rogues come from many walks of life. They are cutpurses, thugs, and courtesans but also aristocrats, diplomats, and personal guards. Often separated by station in life, they are united by their reliance on wits, speed, and subterfuge to achieve their goals. The way of the rogue is not to stand toe-to-toe with the biggest brute in the room and exchange body blows, but to glance away in feigned confusion and slip an unseen blade between the brute's ribs as he turns his attention. When a room explodes in a storm of fire, the fighters grit their teeth, the priests pray for salvation, and the wizards fumble to find a spell to protect them, but the rogues just... disappear. They excel at being in the one place where no one's looking, at kicking people when they're down, at taunting a foe into turning its back on the rogue's ally while he or she nimbly skips away, and at being just too damned slippery to pin down.

Whether they pack a pair of daggers, a fine rapier, a slim bow, a stubby pistol, or a brutish club, rogues haul a carnival of pain with them wherever they go. If their natural tendencies weren't dangerous enough, their affinity for skullduggery allows some talented rogues to tap into their souls to perform amazing stunts: fading from view in plain sight, briefly cloaking their allies in a veil of shadow, imbuing their weapons with a soul-eating venom, or even becoming so insubstantial that blades barely hurt them.

While rogues are known for their stealthy nature both in and out of battle, many of them are quite talented with machines and contraptions of all sorts. High-born rogues are often very knowledgeable about esoteric matters, while many low-born rogues are well-equipped to survive in the wild.[1]

Rogues gain a starting skill bonus to Mechanics and Stealth and are the only class to get a bonus to both of those skills.[2] Rogues have the highest single target damage and they have abilities that can dramatically increase their damage for a short duration.[3] The rogue can use most of his abilities with ranged weapons, but he needs to be relatively close to the target to use them.[4]

Attributes

Highly Recommended:

Recommended:

Abilities

Select one ability on each odd level. Sneak Attack is learnt automatically by all rogues at level 1.

Ability Acquirable
at level
Activation Speed Duration Effects Description
Rogue passive icon Sneak Attack 1
(automatic)
Passive
  • Self: +50% Melee Damage, +50% Ranged Damage
Uses the rogue's ability to approach unseen, adding weapon damage to their attacks when the target is Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned, or Weakened, as well as when any target is struck within two seconds of combat starting.
Blinding strike icon Blinding Strike 1 Active
(1 per Encounter)
Average 10.0 seconds A dirty attack that makes the opponent unable to see. Inflicts extra damage and Blinds the target.
Crippling strike icon Crippling Strike 1 Active
(2 per Encounter)
Average 10.0 seconds The rogue attacks his or her enemy's ability to move around effectively, inflicting extra damage to and Hobbling any enemy successfully hit.
Rogue passive icon Dirty Fighting 3 Passive The rogue employs a variety of underhanded tactics, turning some of their Hits into Critical Hits.
Escape icon Escape 3 Active
(1 per Encounter)
Fast 10.0 seconds Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location and granting a temporary defense bonus.
Reckless assault icon Reckless Assault 3 Modal Instant Causes the rogue to dive into battle without a second thought, lowering his or her Deflection but increasing Accuracy and weapon damage.
Rogue passive icon Deep Wounds 5 Passive 10.0 seconds
  • Target: 3 Raw damage per 3.0 sec for 10.0 sec
Expertise in the art of pain leads all Slash, Pierce, and Crush damage caused by the rogue to also do Raw Damage over time.
Finishing blow icon Finishing Blow 5 Active
(2 per Rest)
Average The rogue looks to finish off an injured opponent with a precise, deadly strike that increases in damage the less Endurance the target has.
Rogue passive icon Riposte 5 Passive
  • Self: 20% chance to counterattack attacks that target Deflection that Miss
  • Self: 30% chance to counterattack attacks that target Deflection that Graze
The rogue looks for openings to counterattack in combat. Incoming melee attacks that target Deflection and Miss or Graze have a chance of allowing an instant Full Attack Riposte. Only active with melee weapons equipped.
Rogue passive icon Adept Evasion 7 Passive
  • Self: +75% of incoming Grazes converted to Misses when defended by Reflex
  • Self: +50% of incoming Hits converted to Grazes when defended by Reflex
The rogue becomes especially skillful at dodging attacks, converting many Reflex Hits to Grazes.
Coordinated positioning icon Coordinated Positioning 7 Active
(2 per Encounter)
Fast
  • Switches position with one nearby target
  • Cancels Engagement if in effect
In one quick move, the rogue instantly switches positions with one nearby target, canceling Engagement if in effect. Automatic when targeting an ally, otherwise must Hit vs. an enemy's Reflex.
Rogue passive icon Persistent Distraction [WM2] 7 Passive Whenever the rogue is contributing to the Flanked affliction on a target, the victim is also Distracted.
Fearsome strike icon Fearsome Strike 9 Active
(1 per Rest)
Average 15.0 seconds The rogue attempts to greatly hinder an opponent by targeting areas crucially important to their ability to fight, inflicting extra damage as well as Weakening and Hobbling the target.
Withering strike icon Withering Strike 9 Active
(1 per Encounter)
Average 10.0 seconds The rogue aims for a vital area, inflicting extra damage and Weakening the target.
Rogue passive icon Deathblows 11 Passive Allows the rogue to size up a target's battlefield position, making Sneak Attack more effective when the target is afflicted by two or more conditions that allow a Sneak Attack.
Smoke cloud icon Smoke Cloud [WM1] 11 Active
(1 per Encounter)
Fast 12.0 seconds The rogue creates a small cloud of smoke that leaves adjacent enemies Distracted for a short duration.
Sap icon Sap [WM1] 13 Active
(2 per Encounter)
Average 5.0 seconds The rogue performs a Primary Attack that does additional damage and can leave the target Stunned.
Shadow step icon Shadow Step [WM2] 13 Modal Average 6.0 seconds
  • User: +20% Melee Damage, +20% Ranged Damage for 6.0 sec
By stepping through the Between, a rogue is able to seemingly teleport across the battlefield for a few moments, returning to his or her starting position when the effect is ended.
Feign death icon Feign Death [WM2] 15 Active
(1 per Encounter)
Instant 10.0 seconds
  • Self: Invisible, Immune to Engagement, Untargetable, Break Engagements for 6.0 sec
  • User: +20 Endurance, Untargetable, Prone, Damage Shield for 10.0 sec
The rogue collapses to the ground and pretends to be out of a fight, regaining Endurance and biding his or her time until the moment is right to return to battle. When the rogue stands up, he or she becomes invisible for a short period of time.

Talents

  • Deflecting Assault – Increases the rogue's ability to concentrate, reducing the Deflection penalty when using Reckless Assault.
  • Devastating Blow – Broadens the rogue's knowledge of critical anatomy, increasing the damage done by Finishing Blow.
  • Vicious Fighting – Improves the rogue's skill with devious maneuvers, increasing the percentage of the rogue's hits that are converted to Critical Hits when using Dirty Fighting.
  • Shadowing Beyond – Allows the character to temporarily turn invisible. Enemies cannot detect invisible characters and attacks made from invisibility automatically count as a Sneak Attack. Attacking, casting a spell, using a special ability, or using an item will end the invisible state.
  • Backstab – Dramatically increases melee damage done from Invisibility

Related Items

Notable characters

Pillars of Eternity
The White March - Part I

References

Advertisement