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Crafting is the process of making or enhancing of equippable items. In Pillars of Eternity you can make consumable goods (such as food, potions and scrolls) or enchantments for weapons, armor, and shields which makes them more effective in combat.

Crafting can be performed outside of combat at any time. To begin crafting, you must have the right level and required ingredients. The crafting interface displays all recipes, broken down into categories, highlighting those that meet all prerequisite requirements. In instances where the player has enough resources to craft multiples of the same item, this will be noted with an “x” followed by the maximum number of possible repeated craftings (e.g. x4).


Ingredients

Main article: Ingredients

To craft or enhance an item, you must have the appropriate ingredients in your inventory. These materials may be bought, gathered, looted or salvaged. During the process the ingredients are usually used up, but sometimes they are reusable. And for recipes like enchantments, the main ingredient is not used up but is instead improved by the addition of a new bonus.[1]

All enchanting is done using three ingredients: a critter part, a plant/herb, and a gem. The counts of each ingredient may vary, but there are always three ingredients. Additionally, there may be a copper cost that's subtracted directly from your total wealth.[2]

Recipes

Recipes allow you to easily view the combination of ingredients needed to create or enhance an item. Most of them are available from the start (although most are initially not craftable due to higher level requirement), with some being obtainable from NPCs. Higher level recipes usually need rarer ingredients. Almost all of the crafting recipes are used to either create consumables or to add/upgrade properties on existing items.

Crafting Recipes

Food

Name Effect Duration Value Ingredients

300 seconds Copper pands (cp)11
1

150 seconds Copper pands (cp)9
1

300 seconds Copper pands (cp)2,800 1

150 seconds Copper pands (cp)3,300 1

300 seconds Copper pands (cp)8 1

300 seconds Copper pands (cp)8
1

150 seconds Copper pands (cp)9 1

300 seconds Copper pands (cp)8 1

300 seconds Copper pands (cp)8 1

150 seconds Copper pands (cp)9
1

150 seconds Copper pands (cp)12 1

[WM1]
200 sec Copper pands (cp)3 1

Potions

Icon Effect Duration Value Ingredients
Level 1 Potions (Level 1 Required)

  • +15 Accuracy
10 sec Copper pands (cp)100 2

30 sec Copper pands (cp)100 2

  • +35 Endurance
Over 12 sec Copper pands (cp)100 2

45 sec Copper pands (cp)100 2

  • +40 Deflection
Until hit or critically hit Copper pands (cp)100 2
Level 2 Potions (Level 3 Required)

  • +15 Damage Reduction (DR) (Burn, Shock, Corrode, Freeze)
60 sec Copper pands (cp)300 2

  • +50 Max Endurance
  • +50 Max Health
45 sec Copper pands (cp)300 2

  • +8 Damage Reduction (DR)
Until hit or critically hit Copper pands (cp)300 2

60 sec Copper pands (cp)300 2

  • 50 Endurance
Copper pands (cp)300 2

  • -4 seconds to duration of current active hostile effects
  • -20% duration of new hostile effects
30 sec Copper pands (cp)300 2

  • +25 Deflection
Until hit or critically hit for 60 sec Copper pands (cp)60 2

20 sec Copper pands (cp)300 2
Level 3 Potions (Level 5 Required)

30 sec Copper pands (cp)500 2

  • +25 Deflection
  • +20 Reflex
45 sec Copper pands (cp)500 2

  • 72 Endurance
Over 15 sec Copper pands (cp)500 2
Level 4 Potions (Level 7 Required)

  • +100 Endurance
Copper pands (cp)700 2

  • -6 seconds to duration of active hostile effects
  • -40% duration of hostile effects
30 sec Copper pands (cp)700 2

[WM1]
20 sec Copper pands (cp)700 2

[WM1]
  • +10 Damage Reduction (DR) vs Freeze
  • Characters hitting User: 10-15 Burn damage (Accuracy +10 vs. Reflex)
45 sec Copper pands (cp)700 2

Scrolls

Icon Effect Duration Value Ingredients
Level 1 Scrolls (Level 1 Required, Lore 2 to cast)

Copper pands (cp)100 2

Copper pands (cp)100 2

  • Target: 14-26 Crush Damage, Accuracy (+10) vs. Deflection
  • Fires 3 Projectiles
Copper pands (cp)100 2

30 sec Copper pands (cp)100 2

20 sec Copper pands (cp)100 2

Copper pands (cp)100 2

20 sec Copper pands (cp)100 2
Level 2 Scrolls (Level 3 Required, Lore 4 to cast)

10 sec Copper pands (cp)300 2

Copper pands (cp)300 2

15 sec Copper pands (cp)300 2

10 sec Copper pands (cp)300 2

20 sec Copper pands (cp)300 2

  • Friendly AoE: -50% Duration for hostile effects
15 sec Copper pands (cp)300 2

  • Target: 9-16 Burn Damage, Accuracy (+10) vs. Reflex per 1.0 sec
  • Beam: Applies the same effect as Target.
10 sec Copper pands (cp)300 2

Copper pands (cp)300 2

  • Target: 20-30 Burn Damage, Accuracy (+10) vs. Reflex
  • Bounces up to 3 times (-50% damage on bounce)
Copper pands (cp)300 2
Level 3 Scrolls (Level 5 Required, Lore 6 to cast)

  • Target: 30-50 Shock Damage, Accuracy (+10) vs. Reflex
  • Bounces up to 3 times, -50% damage on bounce
Copper pands (cp)500 2

Copper pands (cp)100 2

Copper pands (cp)500 2

20 sec Copper pands (cp)500 2

Copper pands (cp)500 2

  • Friendly AoE: Revive with 75 Endurance for 1.0 sec (3m Radius)
Copper pands (cp)500 2

10 sec Copper pands (cp)500 2

Copper pands (cp)500 2
Level 4 Scrolls (Level 7 Required, Lore 8 to cast)

Copper pands (cp)700 2

8 sec Copper pands (cp)700 2

Copper pands (cp)700 2

60 sec Copper pands (cp)700 2

6 sec Copper pands (cp)500 2

20 sec Copper pands (cp)700 2

Copper pands (cp)700 2

15 sec Copper pands (cp)700 2

30 sec Copper pands (cp)700 2

[WM1]
Copper pands (cp)700 2
Level 5 Scrolls (Level 9 Required, Lore 10 to cast)

Copper pands (cp)900 2

[WM1]
Copper pands (cp)700 2

[WM2]
20 sec Copper pands (cp)1,000 2
Level 6 Scrolls (Level 11 Required, Lore 12 to cast)

[WM2]
20 sec Copper pands (cp)1,400 2

Enchanting Recipes

Some enchantments can be added to weapons, shields and armor, while others are unique and can only be found on unique items. For more information, see the page on enchantments.

Armor

Name Effects Required Level Enchantment Points Ingredients Cost
Quality
Fine (armor)
  • +2 Damage Reduction (DR)
4 2 Anvils 600Copper pands (cp)
Exceptional (armor)
  • +4 Damage Reduction (DR)
8 4 Anvils 2,100Copper pands (cp)
Superb (armor)
  • +6 Damage Reduction (DR)
12 6 Anvils 4,500Copper pands (cp)
Legendary (armor) [WM2]
  • +8 Damage Reduction (DR)
16 8 Anvils 10,000Copper pands (cp)
Proofing
Burn-Proofed
  • +3 Damage Reduction (DR) vs Burn damage
6 1 Anvils 100Copper pands (cp)
Corrode-Proofed
  • +3 Damage Reduction (DR) vs Corrode damage
6 1 Anvils 100Copper pands (cp)
Crush-Proofed
  • +3 Damage Reduction (DR) vs Crush damage
6 1 Anvils 100Copper pands (cp)
Freeze-Proofed
  • +3 Damage Reduction (DR) vs Freeze damage
6 1 Anvils 100Copper pands (cp)
Pierce-Proofed
  • +3 Damage Reduction (DR) vs Pierce damage
6 1 Anvils 100Copper pands (cp)
Shock-Proofed
  • +3 Damage Reduction (DR) vs Shock damage
6 1 Anvils 100Copper pands (cp)
Slash-Proofed
  • +3 Damage Reduction (DR) vs Slash damage
6 1 Anvils 100Copper pands (cp)
Attribute Bonus
Of Constitution 1 2 2 Anvils 300Copper pands (cp)
Of Dexterity 1 2 2 Anvils 300Copper pands (cp)
Of Intellect 1 2 2 Anvils 300Copper pands (cp)
Of Might 1 2 2 Anvils 300Copper pands (cp)
Of Perception 1 2 2 Anvils 300Copper pands (cp)
Of Resolve 1 2 2 Anvils 300Copper pands (cp)
Of Constitution 2 5 4 Anvils 1,000Copper pands (cp)
Of Dexterity 2 5 4 Anvils 1,000Copper pands (cp)
Of Intellect 2 5 4 Anvils 1,000Copper pands (cp)
Of Might 2 5 4 Anvils 1,000Copper pands (cp)
Of Perception 2 5 4 Anvils 1,000Copper pands (cp)
Of Resolve 2 5 4 Anvils 1,000Copper pands (cp)
White Forge
Durgan-Reinforced (armor) [WM1]
  • +15% of Incoming Crits converted to Hits
  • -15% Armor Speed penalty
0 Anvils 600Copper pands (cp)

Shield

Name Effects Required Level Enchantment Points Ingredients Cost
Quality
Fine (shield) 4 2 Anvils 600Copper pands (cp)
Exceptional (shield) 8 4 Anvils 2,100Copper pands (cp)
Superb (shield) 12 6 Anvils 4,500Copper pands (cp)
Legendary (shield) [WM2] 16 8 Anvils 10,000Copper pands (cp)
White Forge
Durgan-Reinforced (shield) [WM1]
  • 10% of Ranged attacks Reflected back at attacker
  • +15% of Incoming Hits converted to Grazes
  • -15% Single-weapon Speed penalty
0 Anvils 600Copper pands (cp)


Weapons

Name Effects Required Level Enchantment Points Ingredients Cost
Quality
Accurate 1
  • +4 Accuracy
1 1 Anvils 100Copper pands (cp)
Damaging 1
  • +15% Damage
1 1 Anvils 100Copper pands (cp)
Accurate 2
  • +8 Accuracy
3 2 Anvils 300Copper pands (cp)
Damaging 2
  • +30% Damage
3 2 Anvils 300Copper pands (cp)
Fine (weapon)
  • +4 Accuracy
  • +15% Damage
4 2 Anvils 600Copper pands (cp)
Exceptional (weapon)
  • +8 Accuracy
  • +30% Damage
8 4 Anvils 2,100Copper pands (cp)
Superb (weapon)
  • +12 Accuracy
  • +45% Damage
12 6 Anvils 4,500Copper pands (cp)
Legendary (weapon) [WM2]
  • +15 Accuracy
  • +55% Damage
16 8 Anvils 10,000Copper pands (cp)
Secondary Damage

No results

Slaying
Slaying (Beast) 5 2 Anvils 300Copper pands (cp)
Slaying (Primordial) 5 2 Anvils 300Copper pands (cp)
Slaying (Spirit) 5 2 Anvils 300Copper pands (cp)
Slaying (Vessel) 5 2 Anvils 300Copper pands (cp)
Slaying (Wilder) 5 2 Anvils 300Copper pands (cp)
Slaying (Kith) 5 4 Anvils 900Copper pands (cp)
White Forge
Durgan-Refined [WM1] 0 Anvils 1,200Copper pands (cp)

Development history

During development of the game, you could only craft at appropriate crafting locations:[1]

  • Forges – These blacksmithing locations could be used to make all of the equippable gear.
  • Labs – These alchemical tables were used to make any enchantments, as well as all alchemical consumables like potions, scrolls or figurines (which let you summon a creature that will fight for you).
  • Hearths – These cooking spots were used to make food and drink that can give you long-term benefits when you ingest them.

Also during development, some recipes were said to have additional prerequisites, including requiring you or a companion to have a certain talent or ability or even skill at an appropriate level.[1] Access to new recipes were initially obtained through vendors, as loot during your adventures or as rewards for finishing quests.[1][3] However, most of that was removed from the final version of the game, with level and ingredients remaining as the only requirements.

Some food recipes have been renamed in later versions of the game, mainly to give them a stronger connection to the different cultures of Eora.

References

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