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The world map interface; the party is currently traveling overland on Poko Kohara.

Pillars of Eternity II: Deadfire world map covers the Deadfire Archipelago and the islands that cover it. It's distinct from the previous game in that you use a ship, The Defiant, to travel across the map, explore, and run into various random encounters.

To avoid bandwidth overconsumption, the interactive map is found here.

Travel

The key difference between the first game and the second is the fact that travel is much more involved and requires resources. As your ship crosses the archipelago, you need to watch your reserves of cash, food, and water to avoid mutiny, starvation, dehydration, and as a consequence, losing your crew, health, and/or life. Finding the optimal route across the waters of the Archipelago while exploring is a core part of gameplay.

Thankfully, once you make landfall - at a port or a bay - your crew is smart enough to forage for food on their own. As long as you stay on land, you only have to pay your crew's wages, without worrying about food.

Locations

Zone Region Name Location type
SW Maje Island Port Maje Region
Vilario's Rest Wilderness
Engwithan dig site Ruin
Fort Deadlight Fortress
Dunnage Fortress
Kângati Islands Temple of Tangaloa Ruins Ruins
Wakara Reef Archipelago
Karatapu Channel Oathbinder's Sanctum Ruin
Cavern of Xaur Tuk-Tuk Wilderness
NW Neketaka Island Neketaka Capital city
Pāhowane Ruins
Hasongo Colony
Crookspur Island Crookspur Town
Sayuka Town
Bentbranch Bog Wilderness
Cignath Mór Ruin
Rikuhu's Maw Ori o Koīki Town
Junvik Village Village
Drowned Barrows Dungeon
Razai Passage Kohopa's Fang
Kazuwari [SSS] Rebūtara Pass Wilderness
Temple of Toamowhai
... -
NE Magran's Teeth Ashen Maw
Ofecchia Channel
The Burning Shoals Flooded Cave
Collapsed Coal Mine
Kua o Rikuhu Islands Motare o Kōzi Wilderness
Ukaizo
SE
Forgotten catacomb Dungeon
Tehiwai Islands Tikawara Village
Hōhina Ravine Wilderness
Poko Kohara Poko Kohara ruins Ruin
Engwithan waystation Ruin
Subterranean temple Ruins
The Black Isles Hall of the Unseen Ruin
The Windless Wastes Splintered Reef Town (?)
The Dead Floe [BW] Harbinger's Watch Colony

Exploration

There are many types of areas that can be found beside marked locations, each of which can be looted or explored.

Name Type Notes
Icon Docks

Icon AnchorIcon Boat
Docks

Misc Landing point to transition from sea to land-based exploration (and vice versa).
Icon Derelict
Derelict Ship
Scripted encounter You may be attacked by a ship afterwards, as they assume you're looters or pirates.
Icon Derelict
Plague Ship
Scripted encounter A ship affected by a plague, you can sink them from afar, or come closer/use a Spyglass to examine them. If the ship is empty, you can salvage it.

Otherwise, you can rob the plagued sailors or provide them with remedy for their crew. Robbing the ship will net you a collection of cargo, a random item (each different ship will give you a different item) as well as +5 Morale. Helping the crew requires a non-Wilder surgeon (no rank required), -5 Medicine, and will give you -5 Morale and the random item, assuming you accept it). In any case you will get 180 experience and 2 Sailor Experience.

In boarding their ship, or helping them, you may also contract the plague.

Icon Farm
Farm
Merchant Offers foodstuffs and drink
Items in italics are quoted directly from the game.

A solitary rice farm. It looks bountiful enough to welcome trade.

Icon Village
Fishing Village
Merchant Offers foodstuffs and drink. One is located near Osa Channel.
Items in italics are quoted directly from the game.

This small fishing village looks prosperous enough to welcome trade with outsiders and locals alike.

Icon Millhouse
Millhouse
Merchant Offers foodstuffs and drink. One is located northwest of Hasongo.
Items in italics are quoted directly from the game.

This millhouse doubles as a stopping ground for travelers and traders to rest their weary legs.

Icon Rice Paddy
Rice Farm
Merchant Offers rice and rice-based drinks, plus Taar Loaf
Items in italics are quoted directly from the game.

A solitary rice farm. It looks bountiful enough to welcome trade.

Icon Orchard
Orchard
Merchant Offers Koīki Fruit, Khapa Leaf, Khapa Tea and Water. One is located on the islands near Ofecchia Channel.
Items in italics are quoted directly from the game.

An orchard bustling with koīki trees. Doubtless a good spot for exchanging food and other goods.

Icon Vailian Mill
Vailian Mill
Merchant Offers foodstuffs and drink
Items in italics are quoted directly from the game.

A Vailian mill. Such sites are convenient meeting places for merchants.

Icon Abandoned Village
Abandoned Village
Lootable Randomly chosen loot, primarily crafting ingredients and food. Low chance of finding Nature's Embrace or Boots of the White.
Items in italics are quoted directly from the game.

Between failed settlements and discarded Huana villages, the Deadfire islands are spotted with promising ruins.

Icon Burial Mound
Burial Mound
Lootable Randomly chosen loot, primarily valuables. Each search takes several hours until the location is searched.
Items in italics are quoted directly from the game.

Huana tribes traditionally heap their dead onto pyres or give their bodies to the deep sea, but mounds like these suggest that rangas of honor, wealth, and distinction were buried nearby.

Icon Old Battleground
Old Battleground
Lootable Randomly chosen loot, primarily ship supplies. Each search takes several hours until the location is searched.
Items in italics are quoted directly from the game.

It isn't always easy to judge who fought or why, but what belongings the dead leave behind is a legacy that anyone can claim.

Icon Ruined Tower
Ruined Tower
Lootable Randomly chosen loot, primarily ingredients and adventuring gear. Each search takes several hours until the location is searched.
Items in italics are quoted directly from the game.

This fragment of a fallen keep stands like a monument to ruin and a beacon for plunder.

Icon Shipwreck
Shipwreck
Lootable Randomly chosen loot, primarily ship supplies. Each search takes several hours until the location is searched. Low chance of finding a Dragon Pendant.
Items in italics are quoted directly from the game.

Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this may have left something behind.

Icon Abandoned Camp
Abandoned Camp
Lootable Random amount of low-level food
Icon Fruit Trees
Fruit Trees
Lootable Random amount of fresh fruit
Icon Oasis
Oasis
Lootable Random amount of water

Player-nameable locations

PE2 Subterranean Temple Renaming Example

An example of a renamed island

Upon clearing the following locations, you can choose to name the island they belong to. This places a large label on the island with the name you inputted.

Notes

  • The map covers a square area stretching from ~9 deg 55' N 30 deg 7' E to ~39 deg 49' S 69 deg 57' E (approximately 40 by 50 degrees).
  • Assuming equivalence with Earth's dimensions, a degree corresponds to 69 miles (111 kilometers), that's a square with an edge length of 2 760 miles or 4 440 kilometers, covering 8 517 600 square miles or 24 642 000 square kilometers.
  • Assuming Eora has Earth's proportions, Eora has 154 256 400 square miles or 399 200 400 square kilometers of area and Deadfire represents a little over 6% of its total area.
  • The ID of the world map when using the console command AreaTransition is "FreeWorldMap", and "FreeWorldMapBackerBeta" for the Backer Beta map.
  • Developer testing areas include "ar_0002_vfx_test" and "combat_test_poe2".
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