This page will cover all Pillars of Eternity II: Deadfire endings and the conditions needed to achieve them.
Main Ending
You can either win or lose the game. Losing the game will only show these slides and no more. Winning the game will continue to show all following slides.
Condition | Outcome | Slides |
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Complete the main quest line | Win the game: Eothas squares himself to the machine. As you move to a safe distance, he draws his fists back and resumes his assault. The blows rain down with increased fervor, but the machine perseveres in spite of his efforts. Spreading his arms wide, Eothas draws power from the luminous adra clustered around the valley. The energy courses through his body, limbs overflowing with intense light and waves of heat. He returns to his task, each strike bringing with it the sound of cracking stone and twisting metal, the flickering of luminous adra across Ukaizo. As the ancient machine finally begins to succumb to his strength, so too does Eothas' body. Built to withstand the passage of thousands of years, the great adra statue has finally been pushed beyond its limits. Cracks appear along the hands, then race up the arms. Eothas does not slow his assault, but continues unabated. Its brass rings twisted, the machine spins erratically but withstands the relentless barrage. Eothas stands astride it and pummels the base of the machine. Soul energy begins to flare out from the machine's heart, warping the air with intense heat. Eothas drives his right fist into the machine's center, the core of metal and adra. The god lets out a deafening shout, something between a cry of anguish and a roar of exultation. You see Eothas' arm shatter upward from his hand through his elbow. A flash of light and heat bursts from the core accompanied by a cacophony of destruction. The moment passes. As Eothas' shout echoes throughout the valley, your eyes begin to recover. The god's work is accomplished. The great machine of Ukaizo has been destroyed. The Wheel has been unmade. As Eothas' voice fades, the enormity of what you've accomplished sinks in. You have confronted a god. You have rediscovered the ancient city where the Wheel was forged. And you have seen the Wheel shattered. What comes next is uncertain, but already the legend spreads of the Watcher who survived Ondra's Mortar and stood toe-to-toe with Eothas. |
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Refuse to work with Berath at the beginning of the game | Lose the game:
No sooner has Berath spoken than you feel yourself dissolve. It is not an unpleasant sensation - something between falling asleep and drifting on a warm current. Your essence is pulled through the adra, where it mingles with the stuff of thousands of other souls. Your thoughts, your memories, even your identity as the Watcher fade like a dream. Eventually, your soul reforms and finds its way into a small, crawling thing of fur and claws. You know the world by sound and scent, as food and danger. The concerns of gods and nations are beyond you. It is a simple and satisfactory existence, though your mind can conceive of no other. Whether it is a long one will depend upon the Watcher Berath chooses in your stead. |
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Fight Eothas | Lose the game:
Your stand against Eothas lasts no longer than it takes you to declare it. In less than the span of a breath, the god absorbs your soul into his adra body, where it mingles with the thousands already there. It is a strange afterlife - a place of sleepy peace for some and unrelenting tedium for others. For you, it is a place of stasis. You surface from the morass time and again only to remember the task you left behind. And how powerless you now are to complete it. You dimly perceive a world in chaos, souls hanging in the balance. You recall there was something you were supposed to do, but it feels as though you've been locked in a cage and dropped into the sea. You sink and forget, only to remember again. |
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Attempt to reach Ukaizo on your own without a well equipped ship | Lose the game: In spite of all your efforts, you are unable to overcome the terrible power of Ondra's Mortar. Your ship is overwhelmed, and you with it. It takes only moments for the entire vessel to be swept beneath the waves. As you sink into the depths, the din of the storm recedes above you. Soon it is little more than a muffled rumble. You are alone in the dark, awaiting death. Your lungs begin to burn. In the distance, you can see a dim light making its way toward you. A plaintive tune accompanies it, a woman's voice. Somehow it calms you, in spite of your circumstance. The light reaches you. It is attached to a large angler fish, its scales glittering in the darkness. The woman's singing ceases as the voice speaks to your mind. "We had high hopes for you, Watcher of Caed Nua." Your body betrays you, drawing in a large gulp of sea water. Your chest spasms. The pain is unbearable. "Be still now. Forget your pain. Forget your struggle." The angler fish's light begins to dim and turn sideways, but perhaps it is your sight that is failing, your body that is turning. You can't seem to think straight. "Forget." The sensation of pain begins to fade. Then all sensation fades. "Forget." The rest is darkness. |
Eothas
The slides shown here depend primarily on which faction, if any, you allied with to control Ukaizo, and what course of action you convinced Eothas to take.
Condition | Outcome | Slides |
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Convince Eothas to inspire mortals and give them a head start over the gods, Vailian Trading Company does not control Ukaizo | On your recommendation, Eothas disperses his essence - and that of the thousands of souls within him - to centers of knowledge and learning around the world. Animancers, engineers, wizards, and scholars of all stripes make astounding breakthroughs in understanding and harnessing the phenomena that govern Eora. While some of these developments prove beneficial to kith, others are decidedly less so. But such is the price of innovation. What remains to be seen is how - indeed, whether - they will restore the cycle Eothas has broken. |
File:Poe2 ending slide inspire 1.jpg |
Convince Eothas to inspire mortals and give them a head start over the gods, Vailian Trading Company controls Ukaizo under Director Castol | On your recommendation, Eothas disperses his essence - and that of the thousands of souls within him - to centers of knowledge and learning around the world. Animancers, engineers, wizards, and scholars of all stripes make astounding breakthroughs in understanding and harnessing the phenomena that govern Eora. Under the leadership of Director Castol and amply supplied with Ukaizo's luminous adra, the Vailian Trading Company unites animancers from around the world. The advances they make together promise to surpass even the work of the Engwithans. While some of these developments prove beneficial to kith, others are decidedly less so. But such is the price of innovation. What remains to be seen is how - indeed, whether - they will restore the cycle Eothas has broken. |
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Convince Eothas to inspire mortals and give them a head start over the gods, Vailian Trading Company controls Ukaizo under Director Alvari | On your recommendation, Eothas disperses his essence - and that of the thousands of souls within him - to centers of knowledge and learning around the world. Animancers, engineers, wizards, and scholars of all stripes make astounding breakthroughs in understanding and harnessing the phenomena that govern Eora. Under the leadership of Director Alvari and amply supplied with Ukaizo's luminous adra, the Vailian Trading Company becomes the dominant force in animancy. Knowledge is gathered and hoarded, and rivals are recruited, discredited, or worse. The field of animancy is both invigorated and weakened by this fierce competition. While some of these developments prove beneficial to kith, others are decidedly less so. But such is the price of innovation. What remains to be seen is how - indeed, whether - they will restore the cycle Eothas has broken. |
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Convince Eothas to take pity on mortals and help them rebuild, neither the Huana nor the Vailian Trading Company under Director Castol controls Ukaizo | As the light of thousands of souls leaves Maros Nua's body, Deadfire quakes. The sea churns. All around the archipelago, long-forgotten Engwithan ruins rise from the rubble and the waves - a lost bounty of ancient knowledge now laid bare for kith. Priests, mystics, and visionaries around the world dream of ancient pasts. Scholars delve into the annals of history. All of Eora gazes backward to find its way forward. What remains to be seen is whether kith will find the same answers the Engwithans did, and whether they will apply them to the same effect. |
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Convince Eothas to take pity on mortals and help them rebuild, Huana control Ukaizo | As the light of thousands of souls leaves Maros Nua's body, Deadfire quakes. The sea churns. All around the archipelago, long-forgotten Engwithan ruins rise from the rubble and the waves - a lost bounty of ancient knowledge now laid bare for kith. The Huana lay claim to Deadfire's ruins and lead efforts to explore them. They prove especially adept at deciphering the secrets of Ukaizo, emboldening efforts to recreate the work of the Engwithans. Priests, mystics, and visionaries around the world dream of ancient pasts. Scholars delve into the annals of history. All of Eora gazes backward to find its way forward. What remains to be seen is whether kith will find the same answers the Engwithans did, and whether they will apply them to the same effect. |
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Convince Eothas to take pity on mortals and help them rebuild, Vailian Trading Company under Director Castol controls Ukaizo | As the light of thousands of souls leaves Maros Nua's body, Deadfire quakes. The sea churns. All around the archipelago, long-forgotten Engwithan ruins rise from the rubble and the waves - a lost bounty of ancient knowledge now laid bare for kith. Director Castol's Vailian Trading Company takes a special interest in the Engwithan ruins at Ukaizo, and his animancers make great progress in deciphering the work of the ancients there. Priests, mystics, and visionaries around the world dream of ancient pasts. Scholars delve into the annals of history. All of Eora gazes backward to find its way forward. What remains to be seen is whether kith will find the same answers the Engwithans did, and whether they will apply them to the same effect. |
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Convince Eothas to empower one of the gods to lead, Rauatai does not control Ukaizo | Eothas channels his essence into Berath, empowering the god of doors, cycles, and life and death beyond all other gods. Berath vows to maintain peace and order in the Here and the Beyond while kith labor toward a solution. The other gods, for the time being, submit. Under Berath's guidance, the world becomes a more predictable, stable place. Seasons fall into a disturbingly regular rhythm, and wars, famines, and natural disasters dwindle. But so too do surges of prosperity and innovation. |
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Convince Eothas to empower one of the gods to lead, Rauatai controls Ukaizo | Eothas channels his essence into Berath, empowering the god of doors, cycles, and life and death beyond all other gods. Berath vows to maintain peace and order in the Here and the Beyond while kith labor toward a solution. The other gods, for the time being, submit. Under Berath's guidance, the world becomes a more predictable, stable place. Seasons fall into a disturbingly regular rhythm, and wars, famines, and natural disasters dwindle. But so too do surges of prosperity and innovation. Newly empowered by their victory in Deadfire and this season of calm, Rauatai rises to prominence in Eora. The ranga nui and his people lead efforts to effect a solution to the winding down of reincarnation, pursuing that goal with the same dogged relentlessness with which they have pursued all others for millennia. Their resourcefulness and tenacity slowly but surely guide Eora closer to salvation. Great minds around the world work methodically toward salvation, both unhindered and uninspired by changes, upheavals, and the unexpected. |
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Bear witness to Eothas' actions without trying to change his mind, Ukaizo is not controlled by the Vailian Trading Company, the Huana, or Rauatai | Maros Nua's body finally goes still amidst the rubble of the Engwithan machines, yet it continues to glow. Priests and mystics have strange dreams of an island of eternal dawn at the eye of a storm, a port where the tide never flows out, a roadside tavern whose door leads only inward. As a Watcher, you see what these dreamers cannot - the souls of the departed drifting toward the adra colossus and the twilit afterlife within. Whether it is a temporary haven or a permanent end will depend on what the kith of Eora are able to accomplish on their own. And while Maros Nua stands frozen over Ukaizo, the gods look on the labors of kith. But they do not intervene. They watch and argue, wager and conjecture at how - or whether - mortals will solve the puzzle set before them. |
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Bear witness to Eothas' actions without trying to change his mind, Vailian Trading Company controls Ukaizo | Maros Nua's body finally goes still amidst the rubble of the Engwithan machines, yet it continues to glow. Priests and mystics have strange dreams of an island of eternal dawn at the eye of a storm, a port where the tide never flows out, a roadside tavern whose door leads only inward. As a Watcher, you see what these dreamers cannot - the souls of the departed drifting toward the adra colossus and the twilit afterlife within. Whether it is a temporary haven or a permanent end will depend on what the kith of Eora are able to accomplish on their own. The greatest hope seems to lie in animancy, which the burgeoning Vailian Trading Company explores with newfound purpose and vigor. And while Maros Nua stands frozen over Ukaizo, the gods look on the labors of kith. But they do not intervene. They watch and argue, wager and conjecture at how - or whether - mortals will solve the puzzle set before them. |
File:Poe2 ending slide eothas vtc 1.jpg
File:Poe2 ending slide eothas vtc 2.jpg |
Bear witness to Eothas' actions without trying to change his mind, the Huana controls Ukaizo | Maros Nua's body finally goes still amidst the rubble of the Engwithan machines, yet it continues to glow. Priests and mystics have strange dreams of an island of eternal dawn at the eye of a storm, a port where the tide never flows out, a roadside tavern whose door leads only inward. As a Watcher, you see what these dreamers cannot - the souls of the departed drifting toward the adra colossus and the twilit afterlife within. Whether it is a temporary haven or a permanent end will depend on what the kith of Eora are able to accomplish on their own. The greatest hope seems to lie in the work of the ancient Engwithans and the Huana's efforts to unearth and understand it. And while Maros Nua stands frozen over Ukaizo, the gods look on the labors of kith. But they do not intervene. They watch and argue, wager and conjecture at how - or whether - mortals will solve the puzzle set before them. |
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Bear witness to Eothas' actions without trying to change his mind, Rauatai controls Ukaizo | Maros Nua's body finally goes still amidst the rubble of the Engwithan machines, yet it continues to glow. Priests and mystics have strange dreams of an island of eternal dawn at the eye of a storm, a port where the tide never flows out, a roadside tavern whose door leads only inward. As a Watcher, you see what these dreamers cannot - the souls of the departed drifting toward the adra colossus and the twilit afterlife within. Whether it is a temporary haven or a permanent end will depend on what the kith of Eora are able to accomplish on their own. The greatest hope seems to lie with the Rauataians, whose plans to excavate and rebuild the shattered machinery of reincarnation draws many of the engineers and weather mages who once irrigated and protected their rocky homeland. And while Maros Nua stands frozen over Ukaizo, the gods look on the labors of kith. But they do not intervene. They watch and argue, wager and conjecture at how - or whether - mortals will solve the puzzle set before them. |
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Convince Eothas to end the world | Warning: Picking this option will end the slides here! Nothing more will apear. Unfortunately, your legend will not last very long. The doubt you have planted in Eothas is a relentless force. To have come so far and hoped so boldly in the valor of kith, only to have those hopes rebuked - it is too much, even for a god. This doubt festers within Eothas. As he reaches beyond the wreckage of the Wheel, it passes from him to the luminous adra beneath. The entire world trembles as the adra at its core splinters. Waves drown the coast. The earth splits and swallows cities. Luminous adra dims. And the gods fall silent. The real destruction, however, begins in the hours and days that follow. The death of Eora begins with the small things - grass and insects, all the tiny lives that are hardly missed until they are gone. But in the shadow of each death is another. Grain withers on the stalk. Cattle choke on dust. Nations starve too quickly to make war. And what dies does not come back. The bones of Eora's dead sink into the soil, and their untethered souls leach into the In-Between. The world ends as others have begun - a lifeless rock in a cloud of essence. |
Ukaizo
This part of the ending has a number of variations depending on different faction outcomes. For this reason, they are seperated into categories based on which faction the Watcher chose to ally with in reclaiming Ukaizo:
Huana
This entire category is only displayed if the Watcher chooses to ally with the Huana in reclaiming Ukaizo. The slides displayed during this ending state are also dependant on the status of the other factions, as the strongest rival faction will have fought against the Huana at Ondra's Mortar during the reclaimation of Ukaizo.
The first slide is always shown, showing the status of the Huana.
Outcome | Slides |
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Reclaiming Ukaizo is both a symbolic and a practical victory for the Huana. The ancient city is a potent reminder of their people's ancient glory, and it promises to be a much more easily defensible capital, especially with the storm controls of Ondra's Spire close at hand. The other tribes unite under the Kahanga and dedicate themselves to rebuilding Ukaizo and relearning its secrets. The Vailian Trading Company continues its operations in Deadfire, though it is forced to renegotiate many of its contracts with the newly-empowered Huana crown. Company leadership finds that the new terms are much more favorable to the tribes than to their own interests in the region. |
Thestatus of the Vailian Trading Company in this ending state is then shown.
Condition | Outcome | Slides |
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Vailian Trading Company was not the strongest rival of the Huana, Director Castol has good standing | Due to these changes, the Vailian Trading Company eventually withdraws most of its people from Deadfire, though Castol convinces the Songretta mea Compresa to maintain nominal animancy operations in the region. They agree and put him in charge of them. Most in the Republics consider this an embarrassing demotion, though Castol himself relishes his smaller, quieter role. |
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Vailian Trading Company was the strongest rival of the Huana, Director Castol has good standing | Due to these changes, the Vailian Trading Company eventually withdraws most of its people from Deadfire. Castol begs the Songretta mea Compresa to maintain nominal animancy operations. The Songretta reluctantly agrees, and as punishment for Castol's losses at Ondra's Mortar, they put him in charge of this initiative. Most in the Republics consider this an embarrassing demotion, though Castol himself relishes his smaller, quieter role. |
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Vailian Trading Company was not the strongest rival of the Huana, Director Castol does not have good standing | Due to these changes, the Vailian Trading Company eventually withdraws most of its people from Deadfire. |
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Vailian Trading Company was the strongest rival of the Huana, Director Castol does not have good standing | Due to these changes - and the loss of much of its fleet - the Vailian Trading Company eventually withdraws most of its people from Deadfire. |
The status of Rauatai and the Royal Deadfire Company in this ending state is then shown.
Condition | Outcome | Slides |
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Royal Deadfire Company was the strongest rival of the Huana | The Royal Deadfire Company is expelled from the archipelago as punishment for their attack at Ondra's Mortar. |
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Royal Deadfire Company was not the strongest rival of the Huana | The Royal Deadfire Company is allowed to continue trading in the archipelago, though they are forced to submit most of their outposts and fortifications to Huana leadership. |
Then another slide is always shown about Rauatai.
Outcome | Slides |
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The storms across the Rauataian mainland subside along with those of Ondra's Mortar. However, Rauatai regards this respite with a wary eye, ever mindful that the machinery at Ondra's Spire remains under their foes' control. |
Finally, the state of the Príncipi sen Patrena is shown.
Condition | Outcome | Slides |
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Príncipi sen Patrena was the strongest rival of the Huana | The battle at Ondra's Mortar leaves the fleet of the Príncipi sen Patrena in shambles. Thus sundered, they fight among each other until they are little more than squabbling bands of pirates. They continue to harass unguarded merchant vessels, but they are fit for little more. Gone are the dreams of empire and the hunger for primacy. |
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Príncipi sen Patrena was not the strongest rival of the Huana, Furrante is the leader of the Príncipi | The Huana settlement of Ukaizo reignites Furrante's dream of a new Vailian empire. Deadfire is claimed and controlled, but the clearing of Ondra's Mortar offers the possibility of new prospects in yet-undiscovered lands. He leads the Old Vailian loyalists across the sea, searching still for a new Vailian homeland. |
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Príncipi sen Patrena was not the strongest rival of the Huana, Aeldys is the leader of the Príncipi | With the Huana settling in at Ukaizo and both Vailian and Rauataian trade reduced, Deadfire becomes a much less tempting target for Aeldys' Príncipi. The end of the storms at Ondra's Mortar, however, offers tantalizing possibilities: new lands and fatter prizes. Aeldys leads the newbloods across the sea, in search of fresh adventures. |
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Príncipi sen Patrena was not the strongest rival of the Huana, Two-Eyed Pim is the leader of the Príncipi | The last thing Two-Eyed Pim wants is leadership over the divided Príncipi, but he finds himself thrust into the role nonetheless. To the surprise of all, he prospers. While he lacks Furrante's charisma and Aeldys' bravura, he proves to have a knack for delegation and an excellent head for business. And despite all the changes in Deadfire, the archipelago still hungered for trade. Under him, the Príncipi sen Patrena evolve into a transit company - one of the largest and certainly the best-armed in all of Eora. And as the only sizable outfit without a connection to any rival government, Pim finds himself in a rather profitable niche, indeed. |
The ending slides now go directly on to Port Maje.
Vailian Trading Company
This entire category is only displayed if the Watcher chooses to ally with the Vailian Traiding Company in reclaiming Ukaizo. The slides displayed during this ending state are also dependant on the status of the other factions, as the strongest rival faction will have fought against the Vailian Traiding Company at Ondra's Mortar during the reclaimation of Ukaizo.
The first set of slides are dependant on who is the director of the Vailian Trading Company.
The next slides shown are dependant on the status of the Huana.
Finally, the status of the other factions is displayed.
The ending slides now go directly on to Port Maje.
Royal Deadfire Company
This entire category is only displayed if the Watcher chooses to ally with the Royal Deadfire Company in reclaiming Ukaizo. The slides displayed during this ending state are also dependant on the status of the other factions, as the strongest rival faction will have fought against the Royal Deadfire Company at Ondra's Mortar during the reclaimation of Ukaizo.
The first slide is always shown, showing the status of Rauatai and the Royal Deadfire Company.
Outcome | Slides |
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As Rauatai's engineers had predicted, turning off the machine at Ondra's Spire calms not only the storms of Ondra's Mortar, but also those in Rauatai. For the first time, citizens of the mainland admire the beauty of sea and sky without wondering when they will unleash destruction. The changes to Rauatai, however, extend far beyond the weather. Rauataians had long forged their identities around enduring hardship and laboring together. But over time, as their cities and crops flourish under sunny skies, they find they need one another less. Inevitably, some lament this softer, easier life. Others point to national self-reliance, to burgeoning industry, to families that did not have to send their kin abroad, as evidence that the new ways are vastly preferable to the old. Besides, Rauataians everywhere still share a purpose more urgent than any the world had ever known: reforging the cycle of reincarnation. The changes to Deadfire are just as significant. The ranga nui declares the archipelago an extension of his empire, and his administrators waste no time in making that true in deed as well as in word. |
The next slides depend on the status of the Príncipi sen Patrena.
Condition | Outcome | Slides |
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Príncipi sen Patrena was the strongest rival of the Royal Deadfire Company | Rauataian gunships patrol Deadfire, hunting down pirates and smugglers, including the remaining Príncipi. After their defeat at Ondra's Mortar, the pirate nation stands no chance against the organized might of Rauatai. |
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Príncipi sen Patrena was not the strongest rival of the Royal Deadfire Company, Furrante is the leader of the Príncipi | Rauataian gunships patrol Deadfire, hunting down pirates and smugglers, including the Príncipi. Divided as they are, the pirate nation stands little chance against the organized might of Rauatai. They manage a few respectable battles before Furrante is forced to declare their defeat and disband once and for all. |
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Príncipi sen Patrena was not the strongest rival of the Royal Deadfire Company, Aeldys is the leader of the Príncipi | Rauataian gunships patrol Deadfire, hunting down pirates and smugglers, including the Príncipi. Divided as they are, the pirate nation stands little chance against the organized might of Rauatai. Aeldys keeps them fighting until the very end, losing most of her ships in a grand battle that Rauatai's lore chanters will sing about for years to come. |
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Príncipi sen Patrena was not the strongest rival of the Royal Deadfire Company, Two-Eyed Pim is the leader of the Príncipi | Rauataian gunships patrol Deadfire, hunting down pirates and smugglers, including the Príncipi. Divided as they are, the pirate nation stands little chance against the organized might of Rauatai. |
Finally, the status of the other factions is shown.
Outcome | Slides |
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As Rauataian farmers, merchants, and laborers move to the archipelago, there is little room - and less patience - for the Vailian Trading Company. The ranga nui soon forces the Vailian Trading Company to surrender its holdings in Deadfire, straining relations with the Republics. Rauatai knits its new archipelago together with all the tools of government and infrastructure. New ports spring up across Deadfire, guarded with sturdy Rauataian bronze and run with dispassionate Rauataian efficiency. Most Huana remain, even as their homeland changes around them. Their huts and lodges are cleared to make way for towns of stone and brick. The walls that are built to protect them also cut them off from the freedom of the open sea. Those Huana who trade caste and prize-share for Rauataian unity and striving prosper. Others mourn the passing of their queen and see the end of their way of life as a precursor of the doom of Eora. |
The ending slides now go directly on to Port Maje.
Príncipi sen Patrena
This entire category is only displayed if the Watcher chooses to ally with the Príncipi sen Patrena in reclaiming Ukaizo. The slides displayed during this ending state are also dependant on the status of the other factions, as the strongest rival faction will have fought against the Príncipi sen Patrena at Ondra's Mortar during the reclaimation of Ukaizo.
The first set of slides are dependant on who is the loader of the Príncipi sen Patrena.
Condition | Outcome | Slides |
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Furrante leads the Príncipi | Under Furrante's guidance, the Príncipi sen Patrena lay claim to Ukaizo and begin the difficult work of nation-building. They establish a formal government around the Consuaglo mes Casitàs and learn to cultivate and trade for the resources they once seized and stole. Their neighbors in the archipelago are intially reluctant to accept them, but given the ample protection that Ondra's Spire affords Ukaizo, they have little choice. The Vailian Trading Company and the Royal Deadfire Company continue trading in the region, though they're now forced to pay tariffs to the very pirates who once robbed them. Rauatai enjoys a respite from the storms, though the Príncipi's control of Ondra's Spire remains a constant threat. |
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Aeldys leads the Príncipi | After the battle, Aeldys sends her fleet from Ukaizo. Her first and last act as lady of the ancient city is to reactivate the storms from Ondra's Spire. Her work done, she departs in the Floating Hangman. She determines that none shall control the power of Ukaizo. Under her, the Príncipi shall remain a lawless, rootless pirate band, and Deadfire shall remain free for any with the will to make their way in it. As the rise in piracy makes operations in Deadfire ever more costly, the Consuaglo mea Compresa votes to scale back the Vailian Trading Company's presence. Luminous adra and animancy research remain valuable enterprises, but the company can no longer afford to seek dominance in the region. The Royal Deadfire Company makes a final attempt to seize Ukaizo using an innovation of its own - a ship that submerges itself beneath the waves and storms. It is not, however, immune to the magically-charged barrels that Aeldys' ships drop into the water. After an embarrassing defeat, the Royal Deadfire Company consolidates its forces in the archipelago and limits its ambitions to a handful of well-guarded plantations. The storms of Rauatai rage on, and its people muddle through with the same tenacity that has served them for millennia. |
The state of the Huana is then shown.
Condition | Outcome | Slides |
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Huana were the strongest rival of the Príncipi sen Patrena | Devastated by their defeat at Ondra's Mortar and demoralized by the loss of Ukaizo, the Huana tribes fragment further. Without a monarch in place, the once-great city of Neketaka gradually devolves into a den of crime. |
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Huana were not the strongest rival of the Príncipi sen Patrena | Demoralized by the loss of Ukaizo, the Huana tribes fragment further. All of Queen Onekaza's work to unify her people falls apart, and foreign traders openly flout the decrees of the Kahanga crown. |
The ending slides now go directly on to Port Maje.
No Faction
This entire category is only displayed if the Watcher chooses to reclaim Ukaizo on their own, without the assistance of a faction.
The ending slides now go directly on to Port Maje.
Port Maje
The slides shown for Port Maje primarily depend on the status of its leaders, which is influenced by the Watcher either helping Maia Rua deliver her missive to Tuaha, or even choosing to personally attack the leaders of Port Maje themselves.
Port Maje Assassination
This category is only displayed if the Watcher assists Maia Rua in delivering her missive to Tuaha in Port Maje, as it turns out the consequence of this is the leaders of Port Maje being assassinated.
The first slide shown depicts the status of Port Maje.
Additionally, unless the Watcher chose to reclaim Ukaizo alone, further influence from the controlling faction is shown.
The ending slides now go directly on to Neketaka.
Port Maje Bloodshed
This category is displayed if the Watcher decides to murder either Clario and/or Ikawha, the leaders of Port Maje.
The first slide shown depicts the status of Port Maje.
Outcome | Slides |
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Your wanton bloodshed scarred the people of Port Maje, especially following in the wake of the catastrophic storm and the sighting of the adra colossus. Many who had come seeking their fortunes leave Deadfire for good. |
Depending on if you specifically kill Ikawha, differing slides are then shown.
Condition | Outcome | Slides |
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Ikawha killed | Ikawha's death leaves Sātahuzi a ghost town. Those who survived your attack flee and never set foot on the island again. |
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Ikawha alive | After your murder of Clario, Ikawha leads her people away from Sātahuzi, resolved to avoid the capricious violence of outsiders' affairs. |
Furthermore, some of the factions may have further influence over Port Maje when in control of Ukaizo. If so, these slides are then shown.
Condition | Outcome | Slides |
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Royal Deadfire Company controls Ukaizo | The Rauataians swoop in and quickly establish control over the island. They built up much better defenses than their Vailian predecessors, transforming Port Maje into a control point for the southern region of the archipelago. |
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Vailian Trading Company controls Ukaizo | The Vailian Trading Company eventually reestablishes control over the island. Learning from their mistakes, they built up Port Maje's defenses and hire mercenaries to protect it. |
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Príncipi sen Patrena controls Ukaizo | Half-abandoned and undefended, Port Maje gradually becomes a haven for the Príncipi. |
The ending slides now go directly on to Neketaka.
Port Maje Peaceful
This category is displayed if the Watcher does not allow Maia Rua to deliver her missive to Tuaha in Port Maje, stopping the leaders of Port Maje from being assassinated. Additionally, Clario and Ikawha must not be killed by the Watcher. The slide shown simply depends on which faction controls Ukaizo.
Condition | Outcome | Slides |
---|---|---|
Huana, Vailian Trading Company, or No Faction controls Ukaizo | Despite other tensions across the archipelago, Port Maje remains a model of peaceful, productive cooperation between the Huana and the Vailian Trading Company. Though they do not always agree, Governor Clario and Storm Speaker Ikawha work together for the mutual benefit of their people. |
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Royal Deadfire Company controls Ukaizo | As Rauataian ships close on Port Maje, Governor Clario and Storm Speaker Ikawha unite their forces in resistance. Rauatai eventually prevails, but only after a long and costly campaign. |
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Príncipi sen Patrena controls Ukaizo | Port Maje remains stable despite the changes at work in Deadfire. Governor Clario and Storm Speaker Ikawha work together to shore up their defenses against the Príncipi and to petition the Vailian Trading Company for additional funding. Thanks to their joint efforts, Port Maje becomes a bastion of security and prosperity in the southern archipelago. |
The ending slides now go directly on to Neketaka.
Neketaka
Firstly, a slide about Neketaka is always shown.
Outcome | Slides |
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As the balance of power changes in Deadfire, so too does Neketaka transform. |
Then the status of the city is shown depending on which faction controls Ukaizo.
After this, more specific sections of the city are examined as follows.
The Gullet
Only one slide will be displayed from this section. The first criteria to be true in this list is what will be shown in your ending.
Watershapers Guild
Only one slide will be displayed from this section. The first criteria to be true in this list is what will be shown in your ending.
Children of the Dawnstars
Firstly it shows the status of Laethärn and his leadership.
Afterwards, the overall status of the Children of the Dawnstars is shown.
Tikawara
The slides shown for Tikawara primarily depend on the status of its leaders, which is influenced by whether the Watcher helps Maia Rua deliver her missive to Harama.
Tikawara Assassination
This category is only displayed if the Watcher assists Maia Rua in delivering her missive to Harama in Tikawara, as it turns out the consequence of this is the leader of Tikawara being assassinated.
The first slide shown depicts the status of Tikawara's leader.
The next slides shown depict the status of Tikawara itself.
The ending slides now go directly on to Crookspur.
Tikawara Peaceful
This category is only displayed if the Watcher did not assist Maia Rua in delivering her missive to Harama in Tikawara, resulting in the leader of Tikawara remaining alive.
Condition | Outcome | Slides |
---|---|---|
Poko Kohara restored, Vailian Trading Company directed by Castol controls Ukaizo, Port Maje is not peaceful with both leaders still alive | With the adra of Poko Kohara restored, Director Castol establishes a small port at Tikawara. He sends a team of animancers to study the ruins and their machinery. It is a small operation, but one that brings a measure of stability and prosperity to Tikawara and its people. |
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Poko Kohara restored, Vailian Trading Company directed by Castol controls Ukaizo, Port Maje is peaceful with both leaders still alive | With the adra of Poko Kohara restored, Director Castol establishes a small port at Tikawara. He sends a team of animancers to study the ruins and their machinery. It is a small operation, but one that brings a measure of stability and prosperity to Tikawara and its people. Given his success with Port Maje, Clario is asked to recommend a governor for the new Tikawara port. Ikawha advises the tribe on working with their new Vailian neighbors. It is, by all accounts, a successful and promising venture. |
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Poko Kohara restored, Vailian Trading Company directed by Alvari controls Ukaizo | With the adra of Poko Kohara restored, Director Alvari establishes a small port at Tikawara. Her team works day and night to extract the luminous adra from Poko Kohara. But the labor is hardest on the Huana, who are assigned the arduous and dangerous work of hauling the adra from the ruins. Some slip away, hoping for better fortunes in Neketaka or among other tribes. |
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Poko Kohara restored, Vailian Trading Company does not control Ukaizo | The adra at Poko Kohara is restored, but the rumored Vailian Trading Company post never comes to Tikawara. Torn between waiting and seeking better fortunes elsewhere, the tribe gradually scatters and fragments. |
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Poko Kohara destroyed | With the adra at Poko Kohara destroyed and hopes of a Vailian outpost dashed, the tribe resolves to leave Tikawara behind. Small and mobile, they move amongst the Kua o Rikuhu Islands, where they escape the notice of larger powers. |
The ending slides now go directly on to Crookspur.
Crookspur
These slides only appear if anything is amiss. If you resolved the issues with the slavers at Crookspur by wiping them out, no slides will be displayed as the slavers are no longer active.
Condition | Outcome | Slides |
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Royal Deadfire Company controls Ukaizo, slavers still active | Once Hazanui Karū has fortified Rauatai's outposts and established dominance over Deadfire, she turns her attention to the slavers infesting Crookspur. Though they have surrounded their walls with cannons and filled their harbor with ships, they are no match for Rauatai's fleet. The hazanui liberates the slaves and executes their captors. |
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Príncipi sen Patrena led by Aeldys controls Ukaizo, slavers still active | The slavers of Crookspur continue to seize and sell Huana, and Aeldys turns her ships against them. Unfortunately, her fleet is too disorganized, and the slavers are too well entrenched. Despite dozens of small battles over the years, she is never quite able to eliminate them. Yet her fierce attacks prevent the Crookspur operation from expanding. |
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Slavers still active, Royal Deadfire Company does not control Ukaizo | To the misfortune of many, a group of slavers remains entrenched on Crookspur. While they profit off the misery of kith, no one is able to stop them. |
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Slavers still active, Menzzago is alive and promised slaves will be delivered to Splintered Reef regularly, Royal Deadfire Company does not control Ukaizo | Crookspur remains a slaver stronghold, and one whose dark legend only grows. For every so often, a slave ship bears its unfortunate cargo away to a little-trafficked corner of the archipelago where fampyrs and guls are rumored to feast on kith flesh. Such ships return empty, their crew and captains visibly shaken. |
Splintered Reef
These slides only appear to show up if anything is amiss or noteworthy. If you resolved the quest and left no uncertainty in the area, none of these slides will be shown.
Companions
Edér
Edér must be alive and recruited for a slide to show here. Only one slide is shown, based on which condition is met first from this list.
Xoti
Xoti must be alive and recruited for this section to be shown.
If Xoti has a notable relationship, the slide discussing it will come up first, expect in the case of an active relationship with the Watcher, which will apear after Xoti's normal ending slides. The relationship slides are as follows.
Xoti's normal ending slide is then displayed, which is primarily based on her alignment, which is determined from many conversations with the Watcher over the course of the game.
Aloth
Aloth must be alive for a slide to be shown, however he still gets an ending slide even if he was not recruited, as long as he was seen by the Watcher.
Additionally, if Aloth is in a relationship with the Watcher, and extra slide will appear.
Serafen
Serafen must be alive for a slide to be shown.
Firstly, Serafen can leave on negative terms or you can get rid of him. These slides will prevent any further slides showing up for Serafen.
Condition | Outcome | Slides |
---|---|---|
The Watcher sold Serafen to slavers | Your trials in the Deadfire end without crossing Serafen's path a second time, and you never hear whether the slavers you sold him to at Bleakrock Shrine ever catch him. Regardless, he likely wants little to do with you. Yet every once in a while you catch a hint of cobalt blue out of the corner of your eye, and you wonder whether the orlan pirate is as finished with you as you are with him. |
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Serafen left the Watcher due to low reputation | Your trials in the Deadfire end without crossing Serafen's path a second time. Having driven him from your company, you doubt the foul-mouthed little pirate wants anything further to do with you. |
If you haven't driven Serafen from your party, the slides that show up first deal with the fate of Remaro, previded you tracked him down for Serafen.
Finally, a slide shows Serafen departing the party.
Pallegina
Pallegina must be alive and have been recruited for slides to be displayed about her.
Additionally, after the above slide, there will be another slide covering the result of her personal quest, unless she left the party before the end of the game.
Maia
Maia Rua must be alive and have been recruited to show any slides.
Then there is a slide if her personal quest is completed.
There is also an additional slide to do with faction control if applicable.
Condition | Outcome | Slides |
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Royal Deadfire Company controls Ukaizo, Maia did not quit Rauatai's navy | Maia's part in the conquest of Ukaizo brings fame and fortune to the Rua family. Officers salute her in passing and a row of medals decorate the breast of her uniform. Her parents and siblings are paraded between the great houses of Rauatai for nightly dinners and celebrations. She has a hero's welcome in her future. |
If Maia is involved in a notable romance with a companion or the Watcher, it appears here.
Condition | Outcome | Slides |
---|---|---|
Maia was in a relationship with the Watcher before quitting Rauatai's navy | She acts withdrawn in your presence, haunted by her choices. The bond that you once shared all but dissolves in silence. |
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Maia is in a relationship with the Watcher, and is still in the navy | Though she has a lot on her mind, she still makes time to visit - even if it's just to share a few pleasant words and a subtle wink. You don't often travel together, but it's clear that what you built in your time as shipmates is alive and well. |
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A relationship started between the Watcher and Maia, but it did not reach its conclusion before the end of the game | There's never enough free time to explore your mutual connection. Something about your bond feels unfinished, but as your paths diverge you start running out of reasons to see each other. In your presence she's always armed with a pleasant smile and lots of questions. Her embrace is full of warmth. If there isn't time now, someday there might be. |
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Maia is in a relationship with Xoti | Whenever you come across Maia, Xoti is never far off. The two of them spend every available hour sharing stories over drinks, dangling their feet over docks, or exploring strange temples by the light of Xoti's lantern. They're good for each other, and they both seem to know it. |
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Maia was in a relationship with Xoti, but they later broke up | She and Xoti don't see much of each other, and when they cross paths they quickly run out of things to say. Their agreement to set aside what they once tried to build together is largely unspoken. |
Finally, if Kana Rua was recruited in the first game, an extra slide is shown depending on his fate.
Tekēhu
Tekēhu must be recruited and alive for these slides to appear. The first slide that appears shows Tekēhu status.
The next slide that may possibly appear deals with Tekēhu's relation to the Watershapers Guild, if any. It is highly likely none of these will apply unless you didn't complete the guild's quests, as it is instead covered by the guild's specific slides as seen above.
Condition | Outcome | Slides |
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Tekēhu convinced to guide the Huana into the future, Watershapers Guild was mostly left alone during the game | Armed with new resolve, Tekēhu ushers the Watershapers Guild toward the traditions of the forgotten past. Ngati's gift slowly begins to resemble something closer to its ancestral form. The work is slow but determined. |
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Tekēhu convinced to guide the Huana into the future, Watershapers Guild was massacred by the Watcher | After the massacre of the watershapers, Tekēhu attempts to restore the guild to its former strength. His example attracts new recruits, but he struggles to teach his acolytes that which comes from instinct. |
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Tekēhu convinced that he doesn't have to guide his people, Watershapers Guild was mostly left alone during the game | Without Tekēhu, the Watershapers Guild learns to grow and prosper on its own. The established forms and philosophies of watershaping evolve over time. The pace is slow and uncoordinated, but hopeful. |
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Tekēhu convinced that he doesn't have to guide his people, Watershapers Guild was massacred by the Watcher | Without Tekēhu to wrest it back from the precipice, the Watershapers Guild falls into permanent decline. Most of the surviving guildmembers don't know the ancestral art well enough to pass on their knowledge to the next generation. The art doesn't vanish entirely, but its significance diminishes. |
Tekēhu's final ending slide is determined by his relationship with the Watcher.
The Watcher
The final slides show the fate your your own character, the Watcher. The first slide shown depends on a single event.
Finally, the closing slide is the same for everyone.
Outcome | Slides |
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As the Watcher of Caed Nua and the former Herald of Berath, you return to your ship and begin the long journey home. You hope for calm weather. |