- Reason: This is a lot of information to be on a single page, perhaps stat tables should be moved to their own pages - such as "Potions (Deadfire)", with a summary and link to them here?
- Please discuss this on the Discussion page.
Consumables refers to a variety of items that you, well, consume, to gain temporary boosts.
Food and drink
- See also: Crafting (Deadfire) - Food
Food and drink are consumed while resting in order to provide bonuses or remove injuries. These bonuses last until the following rest, and are not influenced by time. Unlike Pillars of Eternity, food and drink cannot be consumed in regular gameplay. Food and water are required by The Defiant's crew and most types of food and drink have an effect on ship morale.
Food
Food is required to rest in most wilderness and dungeon areas. Many inns, taverns, and merchants, will sell Food, but basic edible ingredients can occasionally be found in containers or on enemies. While resting a character must consume Food to partake in the rest, doing so will clear any Injuries and refresh Per Rest resources.
While edible ingredients are a source of commonly available food, prepared meals can be crafted or purchased and will provide much greater bonuses to a character after resting, (though they may be expensive).
Name | Effects (self) | Crew morale | Crafted | |
---|---|---|---|---|
Aged Shark Meat | Resistance to Constitution, Dexterity, and Might afflictions | +3 | ||
Bloatbelly Eel | +10 Fortitude | 0 | ||
Brew Battered Ysae [BW] | +3 Constitution, -20% Recovery Time, +10% Area of Effect | +7 | ||
Candied Nuts | +2 Dexterity, +2 Perception | +7 | ||
Captain's Banquet | +20% Damage with Spells, +20% Action Speed, Immune to Intellect, Perception and Resolve afflictions | +10 | ||
Corpse Loaf | -2 Intellect, +2 Might, +2 Power Level (Corpse-Eater only), -3 Diplomacy | -2 | ||
Crusted Swordfish | +20% Area of Effect, +2 Penetration with Spells, +10% Damage | +10 | ||
Cuttlefish | +1 Intellect | +1 | ||
Delver's Stew | +10 Max Health | 0 | ||
Egg | +1 Constitution | 0 | ||
Fire Kelp | +1 Might | 0 | ||
Forbidden Flesh Pie | -1 Intellect, +2 Might, +2 Power Level (Corpse-Eater only), -3 Diplomacy | -2 | ||
Fresh Fruit | +25% Healing received | +1 | ||
Fried Ugly | +1 Constitution, +1 Resolve, +10% Area of Effect | +5 | ||
Glacial Ysae [BW] | +3 Constitution | +3 | ||
Glazed Chops | +3 Might, +30% Healing received | +7 | ||
Hagfish | +1 Resolve | 0 | ||
Hardtack | - | -1 | ||
Hearty Breakfast | +1 Constitution, +1 Might, +25% Healing received | +5 | ||
Herfwarts | +10 Will | 0 | ||
Honey Wine Hen | +2 Health Restored per 6.0 sec, -15% Damage taken | +7 | ||
Hot Razor Skewers | +2 Penetration with weapons, +2 Might, +1 All Power Levels | +10 | ||
Hylea's Bounty | +10 All Defenses, +2 All Skills. +25% Max Health | +10 | ||
Khapa Leaf | -15% Hostile effect duration | 0 | ||
Kith Meat | -2 Intellect, +1 Power Level (Corpse-Eater only), -5 Diplomacy, +1 Might | -2 | ||
Koīki Fruit | -15% Recovery Time | +1 | ||
Luminous Lobster | Resistance to Intellect, Perception and Resolve afflictions | +3 | ||
Mari Crudia | +2 Intellect, +2 Might, +15% Beneficial effect duration | +7 | ||
Mariner's Porridge | +2 Constitution, +1 Might | +5 | ||
Mohorā Meat | +3 Might | +5 | ||
Mohorā Wraps | -20% Recovery Time, -30% Hostile effect duration, +4 Might | +10 | ||
Murkberries | +2 Perception | +1 | ||
Oysters | +10% Damage with Spells | 0 | ||
Palm Stone | +2 Dexterity | +1 | ||
Palohe Nuts | +1 Dexterity | 0 | ||
Pork | +2 Might | +1 | ||
Poultry | +1 Health Restored per 6.0 sec | +1 | ||
Rice | -10% Damage Taken | 0 | ||
Roe | +15% Beneficial effect duration | +1 | ||
Seafood Stew | +1 Perception, Resolve and Intellect | +5 | ||
Shark Soup | +2 Might, +1 All Power Levels, Immune to Constitution, Dexterity and Might afflictions | +10 | ||
Silverfin | +2 Intellect | +1 | ||
Smoked Rib Rack | +4 Might, +1 All Power Levels | +7 | ||
Spoiled Food | No effect (cannot consume) | -5 | ||
Swordfish | +1 Penetration with Spells | +3 | ||
Taar Loaf | +15 Max Health | +1 | ||
Tahiwa Snapper | +1 Penetration with weapons | +3 | ||
Vegetables | +1 Perception | 0 | ||
Yolk Bowl | +1 Health Restored per 6.0 sec, -10% Damage taken, +1 Constitution | +5 |
Drink
Alcoholic drinks give a -1 Dexterity debuff, and have a hangover effect (-3 All Defenses, -1 All Skills, -10% Max Health) which applies after the initial bonus is removed (i.e. on the rest following). The hangover effect can be removed either by resting with food (or a non-alcoholic drink), or after two rests with nothing.
Drinks cannot be crafted, with the exception of Forgetful Night, Khapa Tea, Murkbrew and Tani Cream.
Name | Effects (self) | Crew morale | |
---|---|---|---|
Ale | +2 Constitution, -1 Dexterity | 0 | |
Arrack | -15% Damage taken, -1 Dexterity | +1 | |
Daibō o Osa [RRP] | +15% Max Health, -1 Dexterity | +1 | |
Ekkevít [BW] | +7 All Defenses, -1 Dexterity | +3 | |
Fine Aedyran Mead | +1 Armor Rating, -1 Dexterity | +5 | |
Forgetful Night | -20% Damage taken, +10% Damage, -3 Dexterity | +7 | |
Grog | +15% Damage with Melee attacks, -1 Dexterity | +1 | |
Khapa Tea | -25% Hostile effect duration, Immunity to Poison / Disease attacks | +5 | |
Lager | +3 Might, -1 Dexterity | +1 | |
Meppu [RRP] | +15% Beneficial effect duration, -1 Dexterity | +5 | |
Midnight Mead | +20% damage against Beasts with weapons, +20% damage against Wilder with weapons, -1 Dexterity | +5 | |
Milk | +15% Healing received | 0 | |
Murkbrew | +5 All Defenses except Deflection, +15% Healing received, +2 Perception | +5 | |
Rice Wine | +2 Resolve, -1 Dexterity | 0 | |
Rum | +15% Action Speed, -1 Dexterity | +3 | |
Rymsjódda Lager [BW] | -15% Recovery Time, -1 Dexterity | 0 | |
Saucco [RRP] | 25% of Misses converted to Grazes, -1 Dexterity | +3 | |
Tani Cream | +15% Healing received, +5 All Defenses except Deflection, +2 Dexterity | +5 | |
Vrer Chiora [RRP] | +25% Crit damage, -1 Dexterity | +3 | |
Wael's Wind [RRP] | Immunity to Mind Affliction attacks, -1 Dexterity | +3 | |
Water | - | -1 | |
White Ynefer [RRP] | +20 Defense when Disengaging, -1 Dexterity | +1 |
Boosters
Drugs
- See also: Crafting (Deadfire) - Drugs
Drugs can be used in or out of combat to provide long-lasting bonuses, but when the effects wear off, the user suffers a penalty until they rest.
Drugs can be consumed for a temporary effect, but have the drawback of causing a crash once their effects end. Consuming another drug during the crash period will remove the crash effects. All drugs share the following stats:
- Cast Time: 1.5 sec
- Recovery Time: 3.0 sec
- Noise: Silent (Use) / Quiet (Impact)
- Duration: 180.0 sec
- Crash Duration: Until rest
All drugs can be crafted, with the exception of Whiteleaf.
Name | Effect (self) | Crash Effect | |
---|---|---|---|
Coral Snuff | +10% Action Speed, +5 Deflection, +5 Reflex for 180 sec | -10% Max Health, -19% Action Speed | |
Deadeye | +5 Accuracy, 15% chance to Interrupt on scoring Hit for 180 sec | +20% Recovery Time, -4 Perception | |
Mouth Char | -5% Damage taken, +15% Damage with weapons for 180 sec | -3 Constitution, -25% Healing received | |
Ripple Sponge | +3 Perception, Resolve, and Intellect for 180 sec | -3 Dexterity, -20% Stride | |
Svef | +3 Perception, -25% Hostile effect duration, Resistance to Intellect, Perception, and Resolve afflictions for 180 sec | -3 Dexterity, -3 Resolve, -25% Stride, +2 Metaphysics | |
Taru Turu Chew | +3 Constitution, Might, and Dexterity for 180 sec | -5 Deflection, -3 Might, -3 Perception | |
Whiteleaf | Concentration, +10 Will, +1 Health restored per 3 sec for 180 sec | -7.5 All Defenses except Deflection |
Unguents
Unguents can be used in or out of combat to provide various benefits, typically increasing one or more of the user's skills.
Unguents are boosters that increase your stats and skills for the purposes of checks in dialogue and scripted interactions. All unguents have a duration of 120 seconds.
Unguents cannot be crafted.
Name | Effects (self) | |
---|---|---|
Arcanist's Balm | +2 Alchemy, +2 Arcana, +2 Explosives | |
Blessed Incense | +2 History, +2 Insight, +2 Metaphysics, +2 Religion | |
Oil of Allure | +2 Bluff, +2 Diplomacy, +2 Intimidate, +2 Streetwise | |
Salve of Dissolution | Removes all Injuries | |
Thief's Putty | +2 Mechanics, +2 Sleight of Hand, +2 Stealth | |
Unguent of Animalism | +2 Athletics, +2 Survival |
Figurines
Figurines are used to summon creatures to fight for your party. These summons will disappear when their duration expires.
Figurines are reusable, per-rest boosters that allow you to spawn various creatures to aid you in battle. All figurines (with the exception of Berath's Black Bell) share the following stats:
- Uses: 1 per rest (total uses varies)
- Combat only
- Cast Time: 0.5 sec
- Recovery Time: 4.0 sec
- Range: 12m
- Duration: 30 sec
- Noise: Quiet (Use) / Quiet (Impact)
Figurines cannot be crafted.
Name | Effect | |
---|---|---|
Battered Dog Figurine | Summon: Grave Hound | |
link=Beloved Knight Doll}} | Beloved Knight Doll [DMT] | Summon: Valiant Aedyran Knight |
File:Beraths throwing bones icon.png | Berath's Throwing Bones [DMT] | Summon: Shade |
Berath's Black Bell | See page | |
Clay Grub Figurine | Summon: 2 Cave Grubling | |
Corroded Bronze Horn Figurine | Summon: Corrupted Adra Animat | |
Effigy Doll | Summon: Effigy | |
Ivory Wurm Figurine | Summon: 2 Wurm | |
Jade Tiger Figurine | Summon: Elder Tiger | |
Knapped Scoria Figurine | Summon: 2 Magma Ooze | |
Laughing Imp Cameo | Summon: 2 Brine Imp | |
Luminous Adra Cameo | Summon: Adragan | |
Obsidian Lamp Figurine | Summon: 3 Shade | |
Opal Tear Cameo | Summon: Siren | |
Permafrost Shard [BW] | Summon: 2 Greater Ice Blight | |
Twisted Root Doll | Summon: Vine Lurker | |
Wooden Spider Figurine | Summon: Desert Spider, 2 Desert Spiderling |
Potions
- See also: Crafting (Deadfire) - Potions
Potions are concoctions that can be used in combat to give beneficial effects. The effectiveness of any given potion is increased by the user's Alchemy skill.
Standard issue consumables with no real drawbacks, though they can only be used in combat. The following stats apply for all potions (with a few exceptions):
- Cast Time: 1.6 sec
- Recovery Time: 4.0 sec
- Noise: Quiet (Use) / Quiet (Impact)
All potions can be crafted, with the exception of Nature's Bounty and Vial of Starlight.
All potions are combat only, with the exception of Nature's Bounty.
Name | Effects (self) | |
---|---|---|
Antidote | Immunity to Poison attacks for 30.0 sec | |
Compassionate Soul Essence [BW] | 50% enemy Crit to Hit change with non-Veil Piercing attacks, -25% incoming damage from non-Veil Piercing attacks for 15.0 sec | |
Luminous Adra Potion | Removes all Injuries, +2 All Skills until rest | |
Nature's Bounty | +20% Action Speed, +2 Might, +2 Perception for 30.0 sec | |
Potion of Ascension | +2 All Power Levels | |
Potion of the Attuned Self | +8 All Defenses against Body Affliction attacks, +8 All Defenses against Mind Affliction attacks for 45.0 sec | |
Potion of Cleansing Purge | +3 Constitution, -25% Hostile effect duration for 45.0 sec | |
Potion of Deftness | +5 Accuracy, +15% Action Speed for 20.0 sec | |
Potion of Elemental Defense | +3 Burn, Corrode, Freeze and Shock Armor Rating for 60.0 sec | |
Potion of the Fearsome Brute | Transformed (Grants Form of the Fearsome Brute) for 30.0 sec | |
Potion of the Final Stand | Concentration, Cannot die, +25% Damage for 6.0 sec | |
Potion of the Focused Mind | Resistance to Intellect afflictions, Resistance to Resolve afflictions for 45.0 sec | |
Potion of Impediment | 30% chance to Interrupt targets scoring Hit for 45.0 sec | |
Potion of Imperfect Arcane Reflection | 50% Chance to Reflect against Spells for 45.0 sec | |
Potion of Improved Arcane Reflection | 75% Chance to Reflect against Spells for 60.0 sec | |
Potion of Insubstantial Form | 25% of incoming Crits converted to Hits, 25% of incoming Grazes converted to Misses, 25% of incoming Hits converted to Grazes for 30.0 sec | |
Potion of Invisibility | Break Engagements, Invisible, Immune to Engagement, Untargetable for 15.0 sec | |
Potion of Ironskin | +5 Armor Rating | |
Potion of Major Healing | +120 Health Restored | |
Potion of Major Recovery | -10 sec Duration of hostile effects | |
Potion of Mental Prowess | +2 Resolve, +2 Perception, +2 Intellect for 45.0 sec | |
Potion of Merciless Gaze | 15% of Hits converted to Crits for 45.0 sec | |
Potion of Minor Healing | +40 Health Restored | |
Potion of Miraculous Healing | +240 Health Restored | |
Potion of Moderate Healing | +80 Health Restored | |
Potion of Perfect Aim | 25% of Grazes converted to Hits, 25% of Hits converted to Crits, 25% of Misses converted to Grazes for 30.0 sec | |
Potion of Physical Prowess | +2 Might, +2 Dexterity, +2 Constitution for 45.0 sec | |
Potion of Piercing Strikes | +2 Penetration with weapons for 60.0 sec | |
Potion of Refuge | +10 Health Restored per 3.0 sec, Untargetable, Paralyzed for 10.0 sec | |
Potion of Relentless Striking | +15% Action Speed, +15% Melee Damage, -10 Deflection for 45.0 sec | |
Potion of the Resilient Body | Resistance to Might afflictions, Resistance to Constitution afflictions for 45.0 sec | |
Potion of Ryngrim's Repulsive Visage | Foe AoE: Sickened, Terrified, for 4.0 sec | Accuracy vs. Fortitude per 3.0 sec | |
Potion of Spatial Alacrity | +20% Action Speed with Ranged attacks, 25% of Misses converted to Grazes with Ranged attacks for 45.0 sec | |
Potion of Spirit Shield | +3 Armor Rating, Concentration for 45.0 sec | |
Potion of Superior Elemental Defense | 75-pt Burn Damage Shield, 75-pt Corrode Damage Shield, 75-pt Freeze Damage Shield, 75-pt Shock Damage Shield for 45.0 sec | |
File:Potion vial of starlight icon.png | Vial of Starlight [DMT] | +5 Resolve, Intellect, Perception, Constitution, Dexterity, Might for 10.0 sec |
Scrolls
- See also: Crafting (Deadfire) - Scrolls
Scrolls are spells that have been inscribed into palm slats or parchment for use. Using a scroll consumes it entirely. All scrolls have an Arcana requirement to use them.
A simple category for people who want to cast spells, but don't have the right class. Scrolls are used from a quick slot, and only by a character with an Arcana level greater than or equal to the scroll's requirement.
All scrolls can be crafted, with the exception of Deck of Endless Possibilities.
As a general rule, offensive targeted/AoE spells can be used outside of combat, but beneficial spells cannot. Any scroll that allows you to get an advantage on the targets without entering combat (e.g. stacking buffs before initiating), is combat only.
Most scrolls share the following stats:
- Cast Time: 1.6 sec
- Recovery Time: 4.0 sec (some have 3.0)
Name | Effects | Arcana level | Combat only? | |
---|---|---|---|---|
File:Deck of endless possibilities icon.png | Deck of Endless Possibilities [DMT] |
|
- | |
Scroll of Avenging Storm | 13 | |||
Scroll of Binding Web |
|
2 | ||
Scroll of Blessing |
|
1 | ||
Scroll of Boiling Spray | 5 | |||
Scroll of Chain Lightning | 9 | |||
Scroll of Circle of Protection |
|
5 | ||
Scroll of Cleansing Flame |
|
11 | ||
Scroll of Crackling Bolt | 3 | |||
Scroll of Embrace of the Earth Talon |
|
7 | ||
Scroll of Fan of Flames | 1 | |||
Scroll of Firebrand |
|
2 | ||
Scroll of Form of the Helpless Beast |
|
7 | ||
Scroll of Garden of Life |
|
9 | ||
Scroll of Gaze of the Adragan |
|
9 | ||
Scroll of Great Abjuration | 15 | |||
Scroll of Great Maelstrom | 15 | |||
Scroll of Hand of Weal and Woe | 13 | |||
Scroll of Insect Swarm |
|
2 | ||
Scroll of Kalakoth's Minor Blights |
|
3 | ||
Scroll of Major Healing |
|
7 | ||
Scroll of Meteor Shower | 15 | |||
Scroll of Minoletta's Concussive Missles | 5 | |||
Scroll of Minor Healing |
|
1 | ||
Scroll of Miraculous Healing |
|
11 | ||
Scroll of Moderate Healing |
|
3 | ||
Scroll of Moonwell |
|
5 | ||
Scroll of Nature's Mark |
|
1 | ||
Scroll of Pillar of Holy Fire | 9 | |||
Scroll of Plague of Insects |
|
7 | ||
Scroll of Prayer for the Body |
|
2 | ||
Scroll of Prayer for the Spirit |
|
3 | ||
Scroll of Pull of Eora |
|
5 | ||
Scroll of Ray of Fire | 2 | |||
Scroll of Revive the Fallen | Allied AoE:
|
7 | ||
Scroll of Rusted Armor |
|
11 | ||
Scroll of Shining Beacon |
|
5 | ||
Scroll of Stag's Horn | 3 | |||
Scroll of Storm of Holy Fire | 11 | |||
Scroll of Sunbeam |
|
1 | ||
File:Scroll Tayns Chaotic Orb icon.png | Scroll of Tayn's Chaotic Orb [FS] |
11 | ||
Scroll of Thrust of Tattered Veils | 1 | |||
Scroll of Tornado | 15 | |||
Scroll of Torrent of Flame | 7 | |||
Scroll of Twin Stones | 3 | |||
Scroll of Wilting Wind | 13 | |||
Scroll of Winter Wind | 1 | |||
Scroll of Withdraw |
|
2 |
Debuffs
This category of consumables refers to a broad variety of items that don't benefit you, so much as they affect your enemies (unless you're in the area of effect).
Poisons
See also: Crafting (Deadfire) - Poisons
Poisons can be applied to currently-equipped weapons and apply their effects on Grazes, Hits, and Crits. The poison is automatically removed from the a weapon if it is switched out for another.
Applied to weapons, poison has a limited duration, but can be very powerful. All poisons share the following stats:
- Cast Time: 1.1 sec
- Recovery Time: 4.0 sec
- Noise: Quiet (Use) / Quiet (Impact)
- Effect: Self: Applies the poison on the next weapon attack. This effect clears on weapon switch for 15.0 sec
All poisons can be crafted.
Name | Effect | Duration | |
---|---|---|---|
Corrosive Soul Essence [BW] |
|
25.0 sec | |
Fugue Spores |
|
25-30 sec | |
Fungal Bile |
|
30.0 sec | |
Razorgill Dust |
|
45.0 sec | |
Scorching Venom |
|
30.0 sec | |
Stone Joint |
|
30.0 sec | |
Storm Toxin |
|
24.0 sec |
Bombs
- See: Bombs See also: Bombs (Deadfire) - Bombs
Bombs are equipped as Quick Items in a character's inventory. All bombs use the character's Explosives skill to determine their effectiveness.
Also known as "Explosives". Does exactly what it says on the tin. Particularly popular in the Deadfire. All bombs can be crafted.
All bombs share the following stats:
- Cast Time: 0.6 sec (influenced by Dexterity)
- Recovery Time: 4.0 sec (influenced by Dexterity and Armor)
- Range: 8m
Name | Effect (AoE) | |
---|---|---|
Blister Bomb | 7-10 , -1 Armor Rating for 15.0 sec | Accuracy vs. Reflex per 3.0 sec If successful: Weakened for 8.0 sec | Accuracy vs. Fortitude per 3.0 sec | |
Cinder Bomb | Blinded for 8.0 sec, 3 Burn Damage per 3.0 sec for 12.0 sec | Accuracy vs. Reflex per 3.0 sec | |
Concussion Bomb | 15.40 , 5m Push | Accuracy vs. Reflex | |
Frost Bomb | 6-14 , -35% Action Speed for 8.0 sec | Accuracy vs. Reflex per 3.0 sec If successful: Immobilized for 8.0 sec | Accuracy vs. Fortitude per 3.0 sec | |
File:Imp Spray Potion icon.png | Essence of Imp Spray [FS] | Stunned for 0.5 sec every 6.0 sec for 15.0 sec | Accuracy vs. Reflex; |
Grenade | 15-25 , 2.1 Raw Damage per 3.0 sec for 12.0 sec, 1m Push | Accuracy vs. Reflex | |
Immolator | 8-12 , 6 Burn Damage per 3.0 sec for 6.0 sec | Accuracy vs. Reflex per 3.0 sec | |
Implosion Charge | 5-10 , Hobbled for 12.0 sec, 5m Pull | Accuracy vs. Reflex per 3.0 sec | |
Lightning Bomb | 10-15 | Accuracy vs. Reflex per 3.0 sec If successful: Paralyzed for 3.2 sec | Accuracy vs. Fortitude per 3.0 sec | |
Sparkcrackers | If successful: Distracted for 15.0 sec | Accuracy vs. Will per 1.0 sec | |
Stun Bomb | 1-5 | Accuracy vs. Reflex If successful: Stunned for 5.0 sec | Accuracy vs. Fortitude | |
Unstable Soul Essence [BW] | +6 Health Restored per 6.0 sec for 12.0 sec |
Wardstones
Wardstones offer safeguards against the dangerous powers of sigils. Sigils take many different forms, but all sigils pulse dangerous magic when they are approached. Wardstones counter the corresponding sigil's magic for the user and all nearby allies.
All wardstones share the following stats:
- Cast Time: 1.0 sec
- Recovery Time: 4.0 sec
- Area of Effect: Friendly Target + 5m Radius from Caster
- Noise: Quiet (Use) / Quiet (Impact)
Wardstones cannot be crafted.
Name | Effect (Friendly AoE) | |
---|---|---|
Sigil of Atrophy Wardstone | Immunity to Sigil of Atrophy attacks | |
Sigil of Darkness Wardstone | Immunity to Sigil of Darkness attacks | |
Sigil of Death Wardstone | Immunity to Sigil of Death attacks | |
Sigil of Nightmares Wardstone | Immunity to Sigil of Nightmares attacks | |
Sigil of Pain Wardstone | Immunity to Sigil of Pain attacks |
Traps
Traps can be placed in outside of combat and are triggered when an enemy walks over them. A trap's effectiveness increases with the Mechanics of the user.
Traps cannot be crafted.
Name | Effect (Hazard AoE) | |
---|---|---|
Bear Claw Trap | 10-15 , Immobilized for 6.0 sec | Accuracy vs. Reflex | |
Burning Ground Trap | 5-11 | Accuracy vs. Reflex per 3.0 sec If successful: Shaken for 5.0 sec | Accuracy vs. Will per 3.0 sec | |
Caltrops Trap | Hobbled, 2 Raw Damage per 0.3 sec | |
Concussive Blast Trap | 16-20 , 4m Push | Accuracy vs. Reflex | |
Corrosive Cloud Trap | 8-12 , Sickened for 9.0 | Accuracy vs. Fortitude | |
Freezing Spike Trap | 10-15 , -20% Action Speed for 15.0 sec | Accuracy vs. Reflex | |
Shock Chain Trap | 7-10 | Accuracy vs. Deflection If successful: Disoriented for 9.0 sec | Accuracy vs. Will |