Pillars of Eternity II: Deadfire

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Welcome to Deadfire!
~ Feargus Urquhart in the
Campaign Launch Trailer

Pillars of Eternity II: Deadfire
PoE2 Fig Crowdfunding campaign Promo001.jpg
Type Game
Genre Classic RPG
Developer Obsidian Entertainment
Publisher unknown
Platforms Microsoft Windows
Mac OS
Release date Q1 2018 Verify
Current version In development

Upcoming content
This article or section is based on pre-release information about upcoming content. The covered facts may change, when the content is released.
Additionally it may contain significant plot details about earlier games.

Pillars of Eternity II: Deadfire is the upcoming sequel to the original Pillars of Eternity.


  • February 15, 2017, 4 PM PST – February 16, 2017, 12 AM GMT
Deadfire Q&A with Josh Sawyer and Carrie Patel
  • February 14, 2017: Presentation of two new companions, a video about expanded companion relationships coming with a future stretch goal, an announcement for more information about Neketaka later this week, and some concept and Valentine's Day art[2].
  • February 13, 2017: A further expansion for Fulvano's Voyage will be unlocked, if the game's Facebook page gains 15,000 likes or its Twitter page has 5,000 followers[3].


We all have to wake up.
~ Edér
in the Campaign Launch Trailer

Current development stage: Production – During the "Production Stage", initial development of the software is underway and designs and characters are being brought to life[4].

  • February 14, 2017: The next stretch goal is announced[2], together with the presentation of two new companions; for details see below.
  • February 13, 2017: $2.6M are reached, Berath's Blessing[3].
  • February 10, 2017: Information about visuals in the game and announcement (with video) of the next stretch goal[5]; for details see below.
  • February 9, 2017: The $2.4M mark is reached. In addition to the Korean localization and doubled voice-over the Pillars of Eternity Pen-and-Paper RPG is announced[6].
  • February 7, 2017: Similar to the Stronghold from Pillars of Eternity a "backer-unlockable" is announced, the island chain Fulvano's Voyage, which will be expanded step-by-step with each additional 1,500 backers from today. Furthermore: some insights into game lore and the next stretch goal[7]; for details see below.
  • February 7, 2017: The next stretch goal is hit, the developers say "Grazie!"[8] For details see below.
  • February 2, 2017: The story continues; stretch goal #4 with $2,000,000 reached, and #6 announced[9]; for details see below.
  • January 31, 2017: Stretch goal #3 reached, #5 and further updates announced[10]; for details see below.
  • January 30, 2017: Stretch goal #2 is reached, one more revealed[11]; for details see below.
  • January 29, 2017: The next two stretch goals are announced[12]; for details see below.
  • January 28, 2017: The first stretch goal is reached, sub-classes are confirmed[13][12].
  • January 27, 2017: The crowdfunding campaign reached it's goal of $1,1M in less than 24 hours[14]. Stretch goals have been announced which will introduce further features to the game, with the first one – at reaching $1,4M – being Sub-classes[15].
  • January 26, 2017: The backer campaign starts on Fig: Video Game Crowdfunding.
    • Link to campaign
    • Goal: $1,100,000 on February 25th, 2017
    • Several different editions, partly limited, are made available with varying possibilities of backers' involvement in the game, starting from being credited, up to the creation of a Soulbound item.
    • Estimated release: First quarter of 2018
  • January 26, 2017: Obsidian Entertainment announces the sequel in the official forum[16].
  • May 16, 2016: Development on the game had begun by May, 2016. Feargus Urquhart has speculated that it will once again use Kickstarter to obtain funding[17].

Crowdfunding campaign

Goal Reached on Additional game features
$1,100,000 January 27, 2017[18] Localization for English, French, German; Multi-classing
$1,400,000 January 28, 2017[12] Sub-classes
$1,600,000 January 30, 2017[11] Localization for Russian; Level cap increase from 16 to 18
$1,800,000 January 31, 2017[10] Localization for Polish; 7th companion: Xoti, priest/monk
$2,000,000 February 2, 2017[9] Localization for Spanish; AI customization for the player and their companions[11]
$2,200,000 February 7, 2017[8] Localization for Italian; UI customization; watercolored NPC portraits
$2,400,000 February 9, 2017[6] Localization for Korean; double the amount of voice-over[9]
$2,600,000 February 13, 2017[3] Berath's Blessing: various bonuses when starting a new game[7]
$2,800,000 tba. Full orchestra soundtrack; Level cap increase to 20; more Sub-classes[5]
$3,000,000 tba. Expanded relationship features between companions[2]

Content, created by the backers

Partly limited, or made available again, backers can invest certain amounts and benefit from one of several goodies[13].

  • Name a pet
  • Create an item
  • Portrait in-game
  • Be an NPC
  • Create a super-pet
  • Create a spell
  • Build a pirate party
  • Create an inn
  • Own an island
  • Top backer (meet the team, amongst others)


These are listed and can be ordered through the crowdfunding campaign, with increasing pledges[13].

  • Digital download
  • Premium digital
  • Physical box
  • Complete Pillars bundle (including Pillars of Eternity and its expansions)
  • Early access
  • Collector's Edition
  • Elite collector's and statue
  • Signed elite collector's


Hunt a god. Save your soul.
~ From the crowdfunding campaign

Spoiler warning: Significant plot details about Pillars of Eternity, part I follow.
Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Ripping his way out of the ground, he destroyed your stronghold and left you at the brink of death. To save your soul, you must track down the wayward god and demand answers - answers which could throw mortals and the gods themselves into chaos.

Your hunt takes you to the Deadfire Archipelago. Located even farther east than the colonies of the Eastern Reach, Deadfire comprises hundreds of islands spanning thousands of miles - ranging from lush tropics to barren deserts. Many of these lands have never been charted, while others are inhabited by rich native cultures and a new wave of colonial settlers.

Hunt a god. Save your soul.[13]

Significant plot details about Pillars of Eternity, part I end here.



Promotional images from the crowdfunding campaign on Fig

Official wallpapers


Official trailers

Spoiler warning: Significant plot details about Pillars of Eternity, part I follow.
Campaign Launch Trailer
30 Second Trailer
Significant plot details about Pillars of Eternity, part I end here.

Official Q&A sessions

Deadfire Q&A Session with Josh Sawyer and Adam Brennecke
Feb 08, 2017
Deadfire Q&A Session with Josh Sawyer
Feb 01, 2017

Developer's corner

Backer Update 13 - Companion Relationships

External links


  1. Official site
  2. 2.0 2.1 2.2 Update 13: All About Companions!
  3. 3.0 3.1 3.2 Update 12: Berath's Blessing and Fulvano's Voyage Continues!
  4. Crowdfunding campaign – Game info
  5. 5.0 5.1 Update 11: New Rendering Technology and a New Stretch Goal!
  6. 6.0 6.1 Update 10: $2.4 M Hit! Double V.O., Korean, and... Pillars of Eternity Pen and Paper RPG!
  7. 7.0 7.1 7.2 Update 9: Fulvano's Voyage, Deadfire Lore, and Berath's Blessings!
  8. 8.0 8.1 Update 8: Grazie! NPC Portraits Added to the Game and More!
  9. 9.0 9.1 9.2 Update 6: Custom AI Scripting is in the Game!
  10. 10.0 10.1 Update 4: Xoti Joins the Party!
  11. 11.0 11.1 11.2 11.3 11.4 Update 3: Level Up!
  12. 12.0 12.1 12.2 Update 2: Stretch Goal 1 Reached
  13. 13.0 13.1 13.2 13.3 Crowdfunding campaign on Fig
  14. We're Funded!, on Fig – Posted: 01/27/2017
    "We. Are. Funded! Thanks to the support of all of our backers, investors, and our wonderful community, Pillars of Eternity II: Deadfire has achieved and then exceeded its funding goal in less than 24 hours, exceeding all of our expectations. […]"
  15. We're Funded!, on Fig"[…] But we're not done yet! Since we funded so quickly, there's still a long way to go,and we've got some awesome stretch goals available to help make Pillars II even better. First among these is sub-classes, which we'll reach at $1.4 M in funding. […]"
  16. Return to Eora. Welcome to Deadfire.
  17. Pillars of Eternity II is in development, acknowledges Obsidian’s CEO Feargus Urquhart
  18. 18.0 18.1 Update 1: We're Funded!
  19. Josh Sawyer on Fig"[…] At the start of Deadfire, you will have the option to import a special end of game save from Pillars of Eternity. This will import your Watcher and the choices that you made in the Dyrwood, including quest states, conversation choices, and how you personally dealt with your companions, friends, foes, and orlan babies. The save game is cross platform compatible […]"
  20. Josh Sawyer on Fig"[…] During the introduction to the Deadfire, you will be able to establish choices from Pillars of Eternity as though you had played through the game. Importing the save directly is not a requirement for establishing story states."
  21. Update 7: Multiclassing Details with Josh Sawyer!
  22. Josh Sawyer on Fig"[…] Subclasses are similar to kits in 2nd Edition AD&D (featured in Baldur's Gate 2). Our focus has been to give a different flavor to a class through specialization. We want each subclass to do something cool and distinctive that also has a built-in trade-off compared to the base class and other subclasses. […]"
  23. Frog Helms Fan Club – Any chance in PoE2 grimores could be made a little more interesting?
  24. Frog Helms Fan Club – I like the restricted inventory during combat and…
  25. Frog Helms Fan Club – In the first Pillars the character progression was…