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Modwyr

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Modwyr
Poe2 sword modwyr icon.png
General
Equipment slot
Weapon type
Requirements
Only usable by Watcher
Soulbound
Yes
Unique
Yes
Value
Copper pands (cp)557
Shop value
Copper pands (cp)2,785
Weapon
Combat type
Melee
Handing
Attack time
0.7s
Recovery time
4.0s
7
Damage
15-22 SlashPierce
Enchantments
  • Fine: +15% Damage, +4 Accuracy, +1 Penetration
  • Jealous: Restricted to the Watcher
  • Emotional: 20% damage dealt as burn when above 50% health and and +20% damage dealt as freeze when below 50% health.
Technical
Weapon ID
Sword_Soulbound_Modwyr
Sketch image

Modwyr is a soulbound sword in Pillars of Eternity II: Deadfire. It is possessed by a somewhat filthy-minded spirit that talks to the Watcher and wants them to find its owner.

Said owner, Yngfrith, is found in Dunnage at the Radiant Court. After the conversation, if you keep the sword, it is no longer soulbound to the Watcher but becomes a unique weapon. You can still speak to it by selecting the conversation option in the Watcher's icon bar.

Background[edit | edit source]

Modwyr is an unique blade in more than one way. After earning at least two levels, she will confess that her owner dumped her before heading for Dunnage - and you can learn why if you have Diplomacy 2 and either the Benevolent, Honest, or Diplomatic reputation. She simply couldn't take it anymore and threw Modwyr away in the trash.

Description[edit | edit source]

Base
Items in italics are quoted directly from the game.
Wrought of fine steel and engraved with gilded Eld Aedyran runes that read MODWYR, this blade would have been a fashionable Dyrwoodan noble's favored accessory twenty years ago. Time has been rather unkind to it, however. The delicate filigree relief in its pommel has been scored by accident and violence, and the tightly-wound leather of its hilt is stained with patches of old blood. For all that, the blade itself is sharp and curiously warm to the touch, and the tongue of the soul inside it is sharper still.

Where it's from and who might have forged are mysteries the sword has little interest in illuminating, though it does speak with a lively Dyrwoodwan twang - a fact that tells you more about its origins than it has any intention of doing itself.

Level 1
Items in italics are quoted directly from the game.
THIS IS INCREDIBLE. I'm- I'm buzzing. Can they feel it, too? Do they know? I should tell them. But what if it scares them away?

Gods, I don't care. I thought I'd never have this again.

Level 2
Items in italics are quoted directly from the game.
This one's better than the rest. When they hold me, it almost feels real, like the way things used to be. Joy, bright and buoyant, that grows with every swing, with every slick splash of hot blood across my blade. It almost feels right. I almost feel like... me. But I'm not me without her, am I, and what did she do? She left me behind. Abandoned me.

This one will, too.

But maybe I'll get lucky. Maybe we'll get to Dunnage before they realize they don't want me.

Level 3
Items in italics are quoted directly from the game.
Something's not right.

We were good at first. A real team. The way we fought - it wasn't the same as it was with Yngfrith, but it wasn't bad, either. There was a fire between us, and it roared when we killed. I felt... alive. Like things might be okay. That this one might not leave me after all.

But that fire died. What if it doesn't return?

I can't go back to being alone. I can't. I can't.

Level 4 (with soul)
Items in italics are quoted directly from the game.
Wrought of fine steel and engraved with gilded Eld Aedyran runes that read MODWYR, this blade would have been a fashionable Dyrwoodan noble's favored accessory twenty years ago. Time has been rather unkind to it, however. The delicate filigree relief in its pommel has been scored by accident and violence, and the tightly-wound leather of its hilt is stained with patches of old blood. For all that, the blade itself is sharp and curiously warm to the touch, and the tongue of the soul inside it is sharper still.

Where it's from and who might have forged are mysteries the sword has little interest in illuminating, though it does speak with a lively Dyrwoodwan twang - a fact that tells you more about its origins than it has any intention of doing itself.

Level 4 (soul released by Xoti)
Items in italics are quoted directly from the game.
Wrought of fine steel and engraved with gilded Eld Aedyran runes that read MODWYR, this blade would have been a fashionable Dyrwoodan noble's favored accessory twenty years ago. Time has been rather unkind to it, however. The delicate filigree relief in its pommel has been scored by accident and violence, and the tightly-wound leather of its hilt is stained with patches of old blood. For all that, the blade itself is sharp, though what warmth it once held is gone.


Acquisition[edit | edit source]

Soulbound upgrades[edit | edit source]

Level Requirements Classes Value Damage Enchantments
Base Bind this item to unlock the next level. Any class Copper pands (cp)557 15-22
1 Kill 1 Kith enemy. Any class Copper pands (cp)657 15-22
  • Eager Lover: +2% Action Speed on scoring Hit until end of combat (stacks 15 times)
2 Deal 1500 damage to Kith enemies. Any class Copper pands (cp)1,257 17-25
3 Kill 25 Kith enemies. Any class Copper pands (cp)1,557 17-25
4 Talk to Yngfrith in Dunnage about Modwyr. Any class Copper pands (cp)3,357 19-28

Notes[edit | edit source]

Modwyr's conversation portrait
  • Modwyr will comment on the soulbound mace Magistrate's Cudgel if you take her to the Subterranean temple north of Poko Kohara (if the soul is still in the sword of course) calling it "really really stupid".
  • Finding Kith enemies could be difficult depending on your progress, but you can always attack ships and start deck-to-deck combat.
  • After completing each requirement, you have to talk to Modwyr in order to advance to the next stage. During the dialogue, she has unique interactions with each of the members of your party. After level 2, you can ask her about what she thinks of each member of your party.
  • You can skip level 3 by going straight to Dunnage to find Yngfrith.
  • The final dialogue with Yngfrith determines Modwyr's ultimate fate, ranging from freeing the bound soul (if Xoti is present during the dialogue) to handing it over to Yngfrith, to keeping it, as well as some options in-between.
    • Keeping the soul in Modwyr: the sword can still talk, the description is the same as when you first found it.
    • Releasing the soul from Modwyr: the sword stop talking, the description is changed to a new one, describing the change after the soul is gone.
    • Either way, it loses Jealous and soulbound function entirely and can be enchanted like a normal unique sword. Of course, you can't see these changes if you give Modwyr away.
    • You can also attack Yngfrith, the result is….