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Poe2 Sketch Modwyr

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Modwyr is a soulbound sword in Pillars of Eternity II: Deadfire. It is possessed by a somewhat filthy-minded spirit that talks to the Watcher and wants them to find its owner.

Said owner, Yngfrith, is found in Dunnage at the Radiant Court. After the conversation, if you keep the sword, it is no longer soulbound to the Watcher but becomes a unique weapon. You can still speak to it by selecting the conversation option in the Watcher's icon bar.

Description

Base
Items in italics are quoted directly from the game.

Wrought of fine steel and engraved with gilded Eld Aedyran runes that read MODWYR, this blade would have been a fashionable Dyrwoodan noble's favored accessory twenty years ago. Time has been rather unkind to it, however. The delicate filigree relief in its pommel has been scored by accident and violence, and the tightly wound leather of its hilt is stained with patches of old blood. For all that, the blade itself is sharp and curiously warm to the touch, and the tongue of the soul inside it is sharper still.

Where it's from and who might have forged it are mysteries the sword has little interest in illuminating, though it does speak with a lively Dyrwoodan twang - a fact that tells you more about its origins than it has any intention of doing itself.

Level 1
Items in italics are quoted directly from the game.

THIS IS INCREDIBLE. I'm- I'm buzzing. Can they feel it, too? Do they know? I should tell them. But what if it scares them away?

Gods, I don't care. I thought I'd never have this again.

Level 2
Items in italics are quoted directly from the game.

This one's better than the rest. When they hold me, it almost feels real, like the way things used to be. Joy, bright and buoyant, that grows with every swing, with every slick splash of hot blood across my blade. It almost feels right. I almost feel like... me. But I'm not me without her, am I, and what did she do? She left me behind. Abandoned me.

This one will, too.

But maybe I'll get lucky. Maybe we'll get to Dunnage before they realize they don't want me.

Level 3
Items in italics are quoted directly from the game.

Something's not right.

We were good at first. A real team. The way we fought - it wasn't the same as it was with Yngfrith, but it wasn't bad, either. There was a fire between us, and it roared when we killed. I felt... alive. Like things might be okay. That this one might not leave me after all.

But that fire died. What if it doesn't return?

I can't go back to being alone. I can't. I can't.

Level 4 (with soul)
Items in italics are quoted directly from the game.

We found Yngfrith. I still can't quite believe it. She was there in Dunnage, just like she said she'd be. She apologized. I never thought she'd do that. But when she held me again... it didn't feel the same. Didn't feel like it used to. Was I a fool to think it'd be just like it was between us?

I wanted her to take me back. Even if things weren't like they were, even if they had to be different. But then I remembered the Watcher's warm hands and the feeling of splitting a beast from neck to navel. I remembered how they never left me behind, and- and then I wanted to stay with them, too.

So, I let the Watcher decide - let me go with Yngfrith or keep me for themselves. And they chose me. They chose me. And I'm happy? But no, that's not it. It's...

I'm not scared anymore.

I'm free.

Level 4 (soul released by Xoti)
Items in italics are quoted directly from the game.

Wrought of fine steel and engraved with gilded Eld Aedyran runes that read MODWYR, this blade would have been a fashionable Dyrwoodan noble's favored accessory twenty years ago. Time has been rather unkind to it, however. The delicate filigree relief in its pommel has been scored by accident and violence, and the tightly wound leather of its hilt is stained with patches of old blood. For all that, the blade itself is sharp, though what warmth it once held is gone.

Acquisition

Enchantment tree

Eager Lover
 
Exceptional
 
Experimentation
 
True Independence
 
 
 

Soulbound upgrades

Level Requirements Classes Value Damage Enchantments
Base Bind this item to unlock the next level. Any class Copper pires (cp)557 15-22
1 Kill 1 Kith enemy. Any class Copper pires (cp)657 15-22
2 Deal 1500 damage to Kith enemies. Any class Copper pires (cp)1,257 17-25
3 Kill 25 Kith enemies. Any class Copper pires (cp)1,557 17-25
4 Talk to Yngfrith in Dunnage about Modwyr. Any class Copper pires (cp)3,357 19-28

Notes

Portrait Modwyr Convo

Modwyr's conversation portrait

  • After earning at least two levels, Modwyr will confess that her owner dumped her before heading for Dunnage (and you can learn why if you have Diplomacy 2 and ranks in either Benevolent, Honest, or Diplomatic reputation). She simply couldn't take it anymore and threw Modwyr away in the trash.
  • You can ask Modwyr what she thinks about your companions.
    • Edér: "Poor guy's none too bright, but those MUSCLES."
    • Xoti: "The only thing Xoti likes as much as her creepy god is you."
    • Xoti: "I half expect Xoti to crawl into your tent when you're not looking."
    • Aloth: "Iselmyr asked if she could buy me a drink - I told her I only thirst for blood. Almost made Aloth pee his pants."
    • Aloth: "If Aloth wants any more scars, let him know I volunteer to help."
    • Serafen: "I asked him which of us he thinks is taller. Now he won't talk to me."
    • Tekēhu: "Fishboy's so self-satisfied, it's a wonder he has time for anything else."
    • Tekēhu: "He wants Rekke to touch his hair. I can tell."
    • Maia: "She keeps asking me if I think her weapons are happy. Can you tell her to leave me alone?"
    • Pallegina: "Pallegina picks me up when she thinks you're not looking. For someone so severe, she's gentler than you might expect."
    • Konstanten: "Konstanten and I have an understanding. The nature of that understanding is none of your business."
    • Rekke: "Do you think Rekke got that scar doing something noble or stupid? Actually, never mind - I know the answer."
    • Ydwin: "Ydwin sings Wending epics when she thinks no one's listening. It'd almost be nice if it weren't for her terrible singing voice."
    • Fassina: "Fassina's probably the smartest person in this merry band of idiots. Other than me, obviously."
  • Modwyr will comment on the soulbound mace Magistrate's Cudgel if you take her to the Subterranean temple north of Poko Kohara (if the soul is still in the sword of course) calling it "really really stupid".
  • After Gyntel in The Wild Mare berates Tekēhu for his drunken behaviour, Modwyr will chime in and ask you to "loan [her] to Tekēhu".
  • Finding Kith enemies could be difficult depending on your progress, but you can always attack ships and start deck-to-deck combat.
  • After completing each requirement, you have to talk to Modwyr in order to advance to the next stage. During the dialogue, she has unique interactions with each of the members of your party. After level 2, you can ask her about what she thinks of each member of your party.
  • You can skip level 3 by going straight to Dunnage to find Yngfrith.
  • The final dialogue with Yngfrith determines Modwyr's ultimate fate, ranging from freeing the bound soul (if Xoti is present during the dialogue) to handing it over to Yngfrith, to keeping it, as well as some options in-between.
    • Keeping the soul in Modwyr: the sword can still talk, the description is the same as when you first found it.
    • Releasing the soul from Modwyr: the sword stop talking, the description is changed to a new one, describing the change after the soul is gone.
    • Either way, it loses Jealous and soulbound function entirely and can be enchanted like a normal unique sword. Of course, you can't see these changes if you give Modwyr away.
    • You can also attack Yngfrith, the result is that you lose Modwyr forever.

Behind the scenes

  • Modwyr was designed and implemented by Ian Randall.
  • Allegra Clark voices Modwyr.

Gallery

Concept art and renders by Ian Randall
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