Lost Dues in Good Faith

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Lost Dues in Good Faith
PE2 Lost Dues in Good Faith.png
Details
Type
Side quest
Quest region
Deadfire - Southwest
Level
4
Quest giver
Location(s)
NPCs involved
Experience gained
Total XP
1,080
XP type
Normal
XP level
4
Outcomes & Rewards
Let Oswald die
Side with the cultists
  • Copper pands (cp)1,400
Save or free Oswald
Technical
Quest ID
09_QST_Erol_is_Missing
Guid
22b8fc97-d68b-4fd6-b93e-65d7f0c9a621

Lost Dues in Good Faith is a side quest in Pillars of Eternity II: Deadfire.

Synopsis[edit | edit source]

Kahn asks you to help her find Oswald, an old elf who owes her 5,000 coppers. Oswald favored Aenalys, one of the courtesans on the second level of The Wild Mare.

Overview[edit | edit source]

  1. Talk to Kahn in The Wild Mare.
  2. Find Oswald's whereabouts by obtaining his journal, either by stealing it from Aenalys' armoire, or by convincing her to give it to you, returning to Kahn once you have it.
  3. Travel to Oathbinder's Sanctum and either rescue Oswald from the cultists, or let him die.
  4. Return to Kahn and tell her what happened, or lie and give her money

Walkthrough[edit | edit source]

This quest can be started by either coming across Oathbinder's Sanctum during your travels (see below), or by talking with Kahn in The Wild Mare.

  • Talk to Kahn to get the rundown of the quest. Oswald owes her Copper pands (cp)5,000, and she's offering 20% if you can find him and return the money. You can push her a bit in order to bump it up to 40% (no check required), and with Diplomacy 5 up to 60%, and then with the Merchant background up to 80%.
  • Kahn tells you that Oswald was especially fond of Aenalys, one of the courtesans upstairs. Head upstairs and talk to find out more. She will deny knowing him and try to kick him out. You can use Diplomacy 4, Streetwise 3, or Insight 4 to make her spill the beans (or pay Copper pands (cp)250). She will explain that Oswald was quite sentimental and visited her to listen to old epics in Eld Aedyran. However, he started behaving like a paranoiac in recent days and eventually gave her his journal for safekeeping, then disappeared. She will direct you to her armoire.
  • Otherwise, you need to break into her armoire and pilfer it for himself, then return to Kahn to read through it. She will wonder where they've taken. You can prod her memory with Survival 4 or a Deadfire origin. She will eventually mention a weird old temple in the Karatapu Channel to the southwest of Neketaka. Head to the Oathbinder's Sanctum by ship.

Finding Oswald

  • Make your way through the sanctum. On the fourth floor you will come across a group of Woedican cultists led by Inquisitor Lödwyn. They accuse Oswald of oath breaking, and sentence him to death. You can choose to fight and save Oswald, watch him die from the shadows, convince them to let him go, or side with them and allow him to die.
    • If you discovered the soul of a murdered innocent on the second floor, you can either side with the cultists, or talk them down by convincing them they have wronged many souls.
      • If you're honest with them and say that they killed only one innocent, you can then let them carry on with their judgement. They will reward you with Copper pands (cp)1,400 for your good faith, though you lose relationship with Aloth and Serafen. This completes the quest, and you will be escorted back to the entrance.
      • If you lie and say that they wrongly killed "A handful". Passing a hidden Bluff 3 check will cause her to question you (looping back to the previous dialogue options), and failing will cause her to attack immediately.
      • You can talk them down by lying, saying they killed "Too many to count". This requires a hidden Bluff 7 check to succeed, otherwise they will attack immediately. Accepting what you have said, Lödwyn agrees to let Oswald go, and the cultists escort you both back to the first floor of the dungeon.
    • If you step in and save Oswald (either by talking them down, or killing the cultists), and have 6 Diplomacy or 5 Intimidate, he will give you a unique ring, Drunkard's Regret that saves you from hangovers if you drink while wearing it. He will also offer to join your crew. Oswald will also come clean, and tells you that he's broke and can't afford to pay Kahn back.
    • If you let him die (either by hanging back and letting the judgement carry out, or killing the lot of them, NOT by siding with the cultists, as they will escort you out) you can loot the ring from his body, and discover that he doesn't actually have the money after all.
    • Note that if you started the quest via entering the sanctum (and not via Kahn), deciding Oswalds fate will complete the quest.
  • Either way, you can head back to the Wild Mare and talk to Kahn to wrap things up.
    • If you let him die, you can tell her that he was executed. She will shed a tear for Oswald, but will accept the fact and leave.
    • If you let him live or die, Kahn will be nonplussed about the whole affair, all she cares about is the 5000 coppers. You can lie to her and give her the "cut" (between Copper pands (cp)1,000 and Copper pands (cp)4,000, depending on your prior arrangement) and she'll leave happy. Otherwise you can be honest and tell her than Oswald was flat broke. She'll be annoyed, deeply, and storm off, leaving the Archipelago.

Alternative route[edit | edit source]

If you went to Oathbinder's Sanctum prior to talking with Kahn, the quest will complete once the fate of Oswald is decided. Upon returning to Kahn (assuming you do) the following interaction will occur:

  • You're able to tell her that you met him not long ago, in a humongous pyramid dedicated to Woedica, or lie to her and say that he's elsewhere
    • If you let Oswald die - You can tell her the truth, and say that he died, or lie to her and say that he's totally fine and went his own way.
    • If you let Oswald live, and either didn't add him to your crew (or he isn't on your current active crew) - You can tell her that you saved him, but left him to his own devices.
    • Either way, she doesn't care for the details, and asks if he had any coin on him.
      • You can tell the truth again and say that he was broke. She thanks you for the information, accepts the fact, and leaves.
      • Or you can lie to her, and say that Oswald was loaded, and that his riches belong to you now. She'll ask you to hand over the coin (see below).
  • If you let Oswald live, and he is currently part of your active crew, Kahn opens by asking if you're the captain with the "ancient Aedyran elf on your crew", claiming that he owes her money and that it's your responsibility as his captain to pay his debts.
    • The debt is Copper pands (cp)5,000, though with Diplomacy 6 you can negotiate it down to half the amount (Copper pands (cp)2,500).
    • If you pay her, she takes the money, and tells you that she's sorry that Oswald dragged you into this, though she's glad that you've given him honest work.
    • Otherwise, you can tell her that Oswald is nothing but a broke old drunk. As above, she will storm off angrily.
    • With Intimidate 8, you can express your badassery for just having waded through an ancient pyramid filled with monsters and cultists. This will shut her up, and she will quickly down her drink and leave.
  • Interestingly, you can re-trigger the start of the quest again by saying "Why do you care?", or lying about Oswalds whereabouts upon first talking to Kahn. While this doesn't un-complete the quest, it essentially makes the quest act as if you had already talked to Kahn before finding Oswald, thereby opening up the "returning" dialogue tree as per the Kahn quest route.
  • You gain no XP for any of this, as the quest will already be finished.

Journal[edit | edit source]

Quests/09_Port_Maje/09_QST_Erol_is_Missing.quest
ID Objectives
0 Lost Dues in Good Faith
10000 Kahn has asked me to help her find Oswald, an old elf who owes her 5,000 coppers.
Alternate descriptions
40001 I stumbled across a strange impromptu court at the bottom of the Oathbinder's Sanctum.
1 Talk to Aenalys about Oswald.
10001 Kahn mentioned that Oswald favored Aenalys, one of the courtesans on the second level of the Wild Mare.

Kahn told me that Aenalys refused to speak to her about Oswald or his whereabouts. She suggested I might have better luck with Aenalys instead.

20002 Though Aenalys wouldn't tell me anything about Oswald, she did seem nervous about something in her armoire.
5 Give Oswald's journal to Kahn.
10005 I found Oswald's journal in Aenalys' armoire. Kahn will want to read it. I can find her on the ground floor of the Wild Mare.
20001 From what I read in Oswald's journal, it appears someone's been following him for some time. Strangely, the final entry in the journal is just a drawing of Woedica's broken crown symbol. Kahn might know more.
6 Find the ancient temple near the Karatapu Channel.
10006 Kahn heard tell of a massive temple dedicated to Woedica on a large island near the Karatapu Channel southwest of Neketaka.

Kahn suspects that Oswald was kidnapped and taken there by whomever has been stalking him.

She asked me to travel to the temple and get her money from Oswald, one way or another.

7 Search for Oswald inside Oathbinder's Sanctum.
10007 I found the temple Kahn told me about. With any luck, Oswald's inside and still alive - or at least his money is still on his corpse.
20003 Judging by the lit candles on the altar in the pyramid's entrance, it seems someone has been here recently.
20004 I found the soul of a person who appeared to have been brought here by mysterious figures and put on trial. The soul insisted they were innocent. Perhaps the kidnappers were wrong about their victim, or maybe they just didn't care.
20005 Based on a note I found on a corpse, it seems someone named Inquisitor Lödwyn is the leader of whatever group is currently occupying this pyramid.
20006 I found Oswald. He's been put on trial for oathbreaking, and his chances don't look. He'll probably die if I don't intervene.
8 Speak to Oswald.
10008 Oswald was held captive by a cult of overzealous Woedicans and put on trial for oathbreaking. I convinced the people who kidnapped him to let him go.

I need to talk to him about the money he owes Kahn.

20000 I managed to talk down the Oswald's captors. Though they agreed to leave peaceably, I killed them all anyway.
9 Speak to Oswald.
10009 Oswald was held captive by a cult of overzealous Woedicans and put on trial for oathbreaking. I saved Oswald from his fate and killed the people who'd kidnapped him.

I need to talk to him about the money he owes Kahn.

21 Get Kahn's money from Oswald.
10021 Oswald was held captive by a cult of overzealous Woedicans and put on trial for oathbreaking. He didn't survive their judgment.

The money he owes Kahn might still be on his body.

23 Intervene, or watch the scene play out.
10023 I discovered an elven man named Oswald being put on trial by what appear to be agents of Woedica. I suspect he won't survive this situation without my help.

He told the agents that he could make them rich. I could save him and demand a reward... or I could just take the money off his body.

24 Search Oswald's body.
10024 The elf on trial was killed by his captors. Before he died, he mentioned that he could make his captors rich if they set him free.

I should search his body and see just how much money he had.

25 Speak to Oswald.
10025 Oswald was being held captive by an overzealous cult of Woedicans and put on trial for the crime of oathbreaking.

I saved Oswald and killed his captors. I should speak to him about a reward.

26 Speak to Oswald.
10026 Oswald was being held captive by an overzealous cult of Woedicans and put on trial for the crime of oathbreaking.

I convinced Oswald's captors to let him go. I should speak to him about a reward.

27 Return to Kahn.
10027 I searched Oswald's body, but didn't find the money he mentioned.

I suspect Kahn at the Wild Mare won't be pleased to hear this.

28 Return to Kahn.
10028 I spoke with Oswald and discovered he's completely broke. I suspect Kahn at the Wild Mare won't be pleased to hear this.
29 Return to Kahn.
10029 I spoke with Oswald and discovered he's completely broke. I suspect Kahn at the Wild Mare won't be pleased to hear this.
33 Intervene or watch the scene play out.
10033 I found Oswald held by a cult of Woedicans. I could intervene to help him, or just take Kahn's money off of his body after the cult is done with him.
35 Return to Kahn.
10035 Oswald was held captive by a cult of overzealous Woedicans and put on trial for oathbreaking. I didn't interfere with the cult and Oswald died. As it turned out, he didn't have Kahn's money anyway.

I need to return to Kahn in the Wild Mare and let her know. I suspect she won't be pleased.

End states
Yes 30000 I saved Oswald from his captors by killing them all.
Yes 30001 I saved Oswald from his captors by convincing them to let him go.
No 30002 Kahn died.
Yes 30003 Oswald died.
- 30004 Kahn ran off to Oathbinder's Sanctum to find Oswald's ring. I'm not sure what will happen to her.
Yes 30007 The man on trial, Oswald, was killed. Unfortunately, he didn't have the money he'd claimed to.
Yes 30012 I sided with the Woedicans holding a man named Oswald on trial. He didn't have the money he claimed, but the court rewarded me for my faith.