Intellect (INT) is one of the primary attributes in Pillars of Eternity. The in-game description reads:
Effects
Bonuses | Interaction checks passed | |||
---|---|---|---|---|
Will | Duration | Area | ||
2 | -16 | -40% | -48% | ? |
3 | -14 | -35% | -42% | ? |
4 | -12 | -30% | -36% | ? |
5 | -10 | -25% | -30% | ? |
6 | -8 | -20% | -24% | ? |
7 | -6 | -15% | -18% | ? |
8 | -4 | -10% | -12% | ? |
9 | -2 | -5% | -6% | ? |
10 | no change | ? | ||
11 | +2 | +5% | +6% | ? |
12 | +4 | +10% | +12% | ? |
13 | +6 | +15% | +18% | ? |
14 | +8 | +20% | +24% | ? |
15 | +10 | +25% | +30% | ? |
16 | +12 | +30% | +36% | ? |
17 | +14 | +35% | +42% | ? |
18 | +16 | +40% | +48% | ? |
19 | +18 | +45% | +54% | ? |
20 | +20 | +50% | +60% | ? |
21 | +22 | +55% | +66% | ? |
22 | +24 | +60% | +72% | ? |
23 | +26 | +65% | +78% | ? |
24 | +28 | +70% | +84% | 100% |
... | ... | ... | ... | ... |
Combat
Per point of Intellect above/below 10, a character gains:
- ±2 to their Will defense.
- ±5% to the Duration of any effect they cause.
- ±6% to the Area of Effect of any effect they cause.
- Note: For harmful effects, the bonus area is exempt from friendly fire!
- Note: The modifier is applied to the radius, so the actual area grows quadratically!
Dialog and scripted interactions
In conversations, the protagonist's intellect is often checked to unlock dialog options for applying knowledge and logical deductions.
In scripted interactions, any party member's intellect may be checked to determine success at actions that ???Verify.
See Uses of Intellect in interactions for a detailed list.
Allocation
A player character's Intellect score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for a Godlike from Old Vailia, it would be between 5 and 20:
Godlike | +1 |
Old Vailia | +1 |
See Attribute#Allocation for more explanation.
Buffs
There are various ways to (temporarily) increase a character's Intellect beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.
-
passive abilities/talents
– unlimited – permanently active once learnedType Ability INT modifier Quest reward talent Wael's Boon +1 Rewarded talent Effigy's Resentment +1 -
equipment
– one – bonus while equippedSlot Item INT modifier head Kana's Turban +1 head The Dunryd Demon +2 neck Cloak of the Theocrat +1 neck Drinking Horn of Moderation +2 neck Erij's Radiance (Paladin only) +2 neck Talisman of the Unconquerable +2 neck Unwavering Resolve +2 finger Orlan's Bramble Ring +1 finger Gwyn's Band of Union +4 armor Rundl's Finery +2 waist Belt of the Royal Deadfire Cannoneer +2 armor +1 Intellect Enchantment +1 armor +2 Intellect Enchantment +2 -
resting bonuses
– oneLocation Inn Room INT modifier Lasts for Copperlane Fox and Goose Suite of Worldly Wonders +1 2 rests Brackenbury Charred Barrel Noble's Stay +2 2 rests Dyrford Village Dracogen Inn Dragon's Lair +2 1 rest Caed Nua Brighthollow Forum +3 3 rests -
prostitute boons
– one – for the protagonist onlyLocation Brothel Prostitute INT modifier Lasts for Ondra's Gift Salty Mast Aldwyn +2 ? -
modal or active buffs – one – which includes:
active abilities/spells
– temporary bonus when usedType Ability INT modifier Duration Affected characters consumable items
– temporary bonus when usedType Item INT modifier Duration Affected characters food Casità Casserole +2 300 sec user food Fish Dish +2 300 sec user food Fish +1 150 sec user food Speckleback Jerky +1 200 sec user
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