Causes enemies in the area of effect to glow with pale green light, making them easier targets. Affected enemies suffer decreased Deflection and Reflex.
Rapidly grows a patch of twisted vines that surround and entangle anyone unlucky enough to get caught inside. Characters who set foot inside the area of effect become Hobbled.
Caster: Primary Attack, 100% of Damage restored as Endurance
Average
10.0 seconds
0.5 sec (Average)
Caster's melee weapon becomes an ideal instrument for hunting, adding continuous Raw Damage to its attack and restoring Endurance to the caster with every hit.
Encases the target in a protective shell, absorbing a fixed amount of damage before shattering, but preventing the target from taking actions (including moving).
Foe AoE: 10.0 Damage by percentage of Endurance lost over 20.0 sec
Average
20.0 seconds
0.5 sec (Average)
10m
1.25m Radius
Enemies in the area of effect have their skin infested by hordes of burrowing maggots, inflicting Raw damage over time. The more wounded the target, the greater the damage. A target at maximum Endurance takes no damage from the spell.
Brings a powerful storm into being, striking a random single enemy in the area of effect periodically with bolts of lightning that Stun and deal Shock damage.
Sends two deadly boulders flying out from the druid's position, dealing Crush damage to anyone in their path and exploding on contact with a solid surface, causing the fragments to Pierce anyone nearby.
Allies gain a protective layer of wooden "skin" and are imbued with characteristics of delemgan, becoming faster, less vulnerable to Disengagement attacks, and immune to the Stuck affliction.
Friendly AoE: +92 Endurance over 20.0 sec, +10 All Defenses for 20.0 sec
Average
20.0 seconds
6m
2.5m Radius
Channels lunar energy into a localized source of power, regenerating the Endurance of allies in the area of effect and granting a minor bonus to all Defenses.
Hazard AoE: 4-6 Pierce Damage, Weakened (Poison) for 5.0 sec
Average
30.0 seconds
0.5 sec (Average)
12m
20m Wall
Creates a thick wall of gnarled thorns, inflicting Pierce damage. It also applies a Poison effect that inflicts a Weakened state, failing a Fortitude check.
Creates rotting, disease-riddled skulls in hand of the caster, acting as a ranged weapon that cause Crush damage and apply a Disease-based Corrode area of effect that does damage over time.
The druid casts a powerful aegis against the forces of nature over his or her allies, granting large resistance to Burn, Corrode, Freeze, and Shock damage.
Foe hitting Caster: If successful: Stunned for 0.8 second ( vs )
Foe hit by Caster: Applies the same effect as Foe characters hitting Caster
Fast
20.0 seconds
The druid makes himself or herself a conduit for the power of a storm. Any target they strike in melee, or who strikes them in melee, is attacked by a bolt of lightning.
The druid coalesces tiny nature spirits into the form of a great stag made of flame. The stag leaves a trail of fire wherever it runs. The spirits inside can be made to disperse violently, destroying the stag but doing Fire or Pierce damage to anyone caught in the blast.