Culture and background are two essential parts of a characters biography in Pillars of Eternity and Pillars of Eternity II: Deadfire. The player character, all companions, and many characters in the world have their own culture and background, which defines who they are and where they come from. During character creation, there are a number of options available to customize the Watcher's origin and backstory, each of which has a unique effect on the interactions you have with characters encountered throughout the game, serving as a starting point for your story. [1]
In Pillars of Eternity, during your first quest you will be accompanied by Calisca. She will ask you about your past, about what you did before you fell in with the group. Your answers are taken and inscribed into your character's biography for the rest of the game.[2] You can also choose to not to tell more about your background.[3][4][5].
Culture
Culture is where the character is from. A character's culture greatly influences their social profile, general behaviour, and their way of living. As a trait, it is introduced by living in (or being born to) a particular region or ethnic group, and adapting to their societal norms and standards.
Culture affects almost every part of a character's being, including the clothing they wear, the food they eat, holidays and traditions they uphold, the language they use, how they speak to others, and much more.
As a game mechanic, a character's culture gives them an attribute bonus. The player character's culture is chosen during character creation, and determines what backgrounds are available to them. During gameplay, a character's culture can result in many unique social interactions and dialogue options. For example, bringing favour from another NPC with the same culture, or knowing of a particular custom or cultural idiosyncrasy.
In Pillars of Eternity, together with your class, the culture directly affects the equipment you receive at the start of the game (however Deadfire has no such effect.)
Only about half of the classes are available during character creation, with the remaining being reserved for NPCs and companions.
Culture | Attribute bonus | Companions | Description | |
---|---|---|---|---|
Aedyr |
+1 Resolve | Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire | ||
Deadfire Archipelago |
+1 Dexterity | Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire Legends among the Huana speak of an ancient cataclysm that devastated their people thousands of years ago. Details of this event have been lost to time, but Huana storytellers claim that it destroyed everything they had built, sinking even the greatest of their cities beneath the waves. | ||
Ixamitl Plains |
+1 Resolve | Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire | ||
Old Vailia |
+1 Intellect |
- |
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire | |
Rauatai |
+1 Constitution | Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire Legends say that the Rauataians came to their lands from the Deadfire Archipelago in the wake of a terrible cataclysm, but the details of that event have been lost to time and the imagination of storytellers. | ||
The Living Lands |
+1 Might |
- |
Click to expand
The Living Lands is the mountainous region of a large northern island renowned for its diversity of plant and animal life. Its weather is unpredictable and its ecosystems vary dramatically from valley to valley. The Living Lands are home to an assortment of races in a variety of colonial and independent settlements. | |
The White that Wends |
+1 Perception | Click to expand
A large, cracked southern expanse of polar ice, the White that Wends is home to pale elves and small colonies of daring explorers, outcasts, and adventurers. While virtually no plant life grows in the White, it is home to many hardy species of dangerous animals that forage from the sea or prey upon each other to survive. | ||
NPC or companion-only cultures | ||||
The Dyrwood | +1 Resolve | Click to expand
A colonial nation founded by settlers from the Aedyr Empire. Following a series of conflicts with Aedyr, the territory became independent in 2672 AI, and is now ruled by a duc, who is elected by seven erls that oversee its erldoms. | ||
Eir Glanfath | +1 Constitution | Click to expand
A territory comprised of the forest southeast of the Bael River, populated indigenously by a group of loosely affiliated tribes collectively known as Glanfathans, and governed by a council of its six most powerful tribes. Eir Glanfath is home to a large number of ruined Engwithan sites, which Glanfathans hold sacred. The ruins have been at the center of a number of large-scale conflicts with Dyrwoodan colonists, whose settlements often encroach on Glanfathan territory and who frequently seek to plunder the ruins for their relics. | ||
Naasitaq | +1 Perception | |||
Príncipi sen Patrena (Deadfire only) |
+1 Resolve | Click to expand
Responding to the collapse of Grand Vailia (2720 - 2760 AI ), noble families packed up their households and sailed abroad seeking opportunities away from the shadow of their homeland. Over time their old world traditions evolved into a new identity as the Príncipi sen Patrena - the Princes without a Homeland, a loosely-connected and regulated organization of pirates. Alternate | ||
Readceras | +1 Resolve | Click to expand
Dyrwood's neighbor to the north. Readceras is a nation firmly rooted in its Eothasian faith - a fervor that took hold during the events of the Saint's War and remains even after the apparent death of Eothas. | ||
The Vailian Republics | +1 Intellect | Click to expand
A mercantile power and former colony of a larger, more ancient nation, Old Vailia. The Republics lie to the south of Dyrwood and Eir Glanfath, and are ruled by a duc elected by the "consuagli asegia," a council of 14 ducs, including its five most prominent, the "ducs bels." | ||
Yezuha (Deadfire only) |
+1 Constitution | Click to expand
Almost nothing is known about Rekke's homeland, Yezuha. It is either too small or too remote for any information about it to have become well-known in the Deadfire Archipelago. |
Background
A background is what the character did (or is currently doing) as a job or profession. A character's background relates strongly to the skills that would required and associated with the background. Generally someone who has a profession in a particular field would develop a natural skill or "knack" for it, so naturally a merchant would be a better negotiator, or an explorer may be more well versed with surviving the wilderness, to give some examples.
After selecting a culture, players may select a background for their character. Backgrounds give an initial skill bonus, and as with culture, they have a similar role-playing impact. Some backgrounds are only available to specific cultures, and some are exclusive to companions.
In Pillars of Eternity, you can further "specialize" your background in a dialog with Calisca after you have found the springberry. First she will ask you about your specific background and then if you didn't say that it isn't her business she will ask why you left. Calisca will also ask you why you travel with the caravan and what you want to do.
Background | Availability | Skill | Description | Specific background (poe1) | |
---|---|---|---|---|---|
Pillars of Eternity | Deadfire | ||||
Arcane Apprentice |
Fassina only | - |
|
Click to expand
Pillars of Eternity II: Deadfire |
|
Aristocrat |
All except The Living Lands |
|
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
|
Artist |
Old Vailia |
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
| |
Clergy or Clergyman |
Aedyr (in poe1) OR Aedyr or Deadfire Archipelago (in poe2) |
|
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
|
Colonist |
Aedyr Old Vailia The Living Lands |
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
| |
Dissident |
Aedyr Ixamitl Plains Old Vailia Rauatai |
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
| |
Drifter |
Any culture |
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
| |
Explorer |
Deadfire Archipelago The Living Lands The White that Wends |
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
| ||
Farmer |
Edér and Xoti only |
|
Click to expand
Pillars of Eternity II: Deadfire |
- | |
Gentry |
Aloth only |
|
|
Click to expand
Pillars of Eternity II: Deadfire |
- |
Hunter |
All | Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
| ||
Laborer |
All |
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
| |
Marksman |
Maia only | - |
|
Click to expand
Pillars of Eternity II: Deadfire |
- |
Mercenary |
All except The White that Wends |
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
| |
Merchant |
All |
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
| |
Midwife |
Grieving Mother only |
|
- | - | |
Missionary |
Rekke only | - |
|
Click to expand
Pillars of Eternity II: Deadfire |
- |
Mystic |
The White that Wends |
|
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
|
Philosopher |
Ixamitl Plains |
|
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
|
Raider |
Deadfire Archipelago |
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
| |
Scholar |
Ixamitl Plains Rauatai |
|
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
|
Scientist |
The Living Lands |
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
| |
Slave |
Aedyr Deadfire Archipelago Old Vailia Rauatai |
|
Click to expand
Pillars of Eternity Pillars of Eternity II: Deadfire |
| |
Soldier |
Pallegina only |
|
Click to expand
Pillars of Eternity II: Deadfire |
- | |
Trapper |
Devil of Caroc only |
|
Click to expand
Pillars of Eternity II: Deadfire |
- |