Character creation is the process by which a player creates a player character. Once you enter the character creation screen, you'll be led through a series of decisions to craft the character you will play on your adventures across Eora.
The steps are as follows:
- Select a sex.
- Select a race and subrace.
- Select a class.
- Modify attributes.
- Select a culture.
- Select a background.
- Customize appearance, voice and name.
While creating a character, it is best to remember that there are no good or bad characters, and different people appreciate different aspects of the game.
Sex[ | ]
The first step of the character creation is to choose a gender. You can play as either male or female.
Depending on the culture from which they hail, men and women are found in a wide variety of stations and professions. Though different nations of Eora have different traditional views on the roles of the sexes, there are exceptions to these rules in all societies, and besides determining your character's look in the game and having in some cases varying conversation options, the two genders do not differ in stats or capabilities.
Icon | Sex | Description |
---|---|---|
Male | The place of men in society varies from culture to culture. Cultures like Aedyr and the Dyrwood place them at the forefront of military, politics, and heavy labor. Among the tribes of Naasitaq, men perform many of the homesteading and organizational duties. In Eir Glanfath and Ixamitl, men and women have more fluid social roles. In all societies, there are exceptions to the rule, and men can be found in a wide variety of stations and professions. | |
Female | A woman's role in Eora is largely dependent on where she is from. In the Aedyr Empire, Vailian Republics, and the Dyrwood, women occupy many domestic, educational, and organizational roles. They are the primary hunters, soldiers, and leaders of the tribes of Naasitaq. In Eir Glanfath and Ixamitl, women and men have more fluid social roles. In all societies, there are exceptions to the rule, and women can be found in a wide variety of stations and professions. |
Race[ | ]
The second step involves selecting a Race and Sub-race. There are six possible races to choose from. Each race gets a small bonus or penalty to certain attributes which differentiates it from the other races.
Subrace[ | ]
After selecting a race, a list of subraces is brought up. Subrace has no effect on attributes, they differ mostly in their passive abilities. Each Subrace (except humans, who all share Fighting Spirit) provides access to a unique passive ability. Additionally, it affects the way NPCs treat your character in small degree.
See Subrace Descriptions.
At this point during character creation, Godlike also choose a body type from among the other five races. This is solely cosmetic and has no impact on their attributes.
Class[ | ]
The third step of the character creation is selecting a class. Class is very important, it defines the majority of abilities a character will obtain as they increase in power. There are eleven classes to choose from, unrestricted by race or gender. Each class has its own strengths and weaknesses.
After selecting a class, you need to pick starting abilities, affiliations or specializations.
- Chanters choose two first level chant phrases and one first level Invocation.
- Ciphers choose two first level powers.
- Druids choose a spiritshift form. This form represents a type of animal spirit with which the druid has developed an intimate level of understanding.
- Paladins choose an order. The power the paladin's conviction abilities can be modified by their behavior and the reputations they develop during their adventures.
- Priests choose a deity. The power of priest faith abilities can be modified by their behavior and the reputations they develop during their adventures.
- Rangers choose an Animal Companion.
- Wizards choose four first level wizard spells.
Attributes[ | ]
The fourth step of creation is assigning attribute points. Since attributes strongly affect game play, considerable thought should be given to choosing them. However, you can alter them through respecialization at a tavern if needed (though there is a cost to do so).
Outside dialogs with NPC's, and especially in combat, your companions' attributes contribute equally to gameplay, so the fact that you can't have all maximum attributes on your main character should not worry you.
Culture[ | ]
The fifth step of character creation is selecting a culture of where you came from. Each culture gives a +1 bonus to a specific attribute and affects the starting equipment the character receives, with what equipment you will start the game, as well as what backgrounds are available.
Background[ | ]
The sixth step of the character creation is selecting a background. Backgrounds provide a skill boost. The backgrounds you can select are dependable on your chosen culture, some backgrounds are only available to certain cultures, while others are available to all cultures.
Appearance, voice, and name[ | ]
Last part of character creation is to choose appearance, a portrait, a voice and a name.
- Appearance
While largely governed the player's choices of gender, race and culture, you can also pick some modification of character head and his skin. This includes colors: primary and secondary clothing/armor colors, skin and hair colors; and head appearance: facial hair style, head style, and hair style. The options available depend on the character's gender and race.
- Portrait
There are 35 male and 31 female portraits to choose from. You can select or import your portrait. See also: Female portraits and Male portraits.
- Voice
There are ten different voice sets to choose from, you are also able to choose none. Both female and male characters can choose a voice set belonging to the other sex. The female or male voice sets are: Mystic, Feisty, Noble, Stoic, Sinister. This has little effect ingame, as your character speaks only if they affirm that they understood your order.
- Name
Give your character a name. If you intend to role-play or otherwise desire to have names consistent with lore, use Personal Names for reference.
Post-character creation[ | ]
While not necessarily part of character creation, the following areas are influenced by the choices you've made.
Starting equipment[ | ]
Starting equipment is determined by class and culture, and is received immediately upon completion of character creation.