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Wounds is an ability in Pillars of Eternity II: Deadfire.

Description[ | ]

Items in italics are quoted directly from the game.

Allows the Monk to gain "Wounds" when receiving damage.

Effects[ | ]

  • Self: Gain wounds when recieving damage

Variants[ | ]

Ability Condition Learn level Description Effects
Wounds (Shattered Pillar) Shattered Pillar (Monk subclass) Automatic at character creation
Items in italics are quoted directly from the game.

(Shattered Pillar) - Instead, gain Wounds when dealing damage.

Gain wounds when dealing damage. Wound threshold increased to 30 damage. Max Wounds reduced to 5
Wounds (Forbidden Fist) Shattered Pillar (Monk subclass) Automatic at character creation
Items in italics are quoted directly from the game.

(Forbidden Fist) - Instead, gain wounds when hostile effects expire.

Gain 1 Wound when a hostile effect expires
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