Wounds (passive)

From Pillars of Eternity Wiki
Jump to: navigation, search
Wounds
Class monk icon.png
Restrictions
Class
Ability
Type
Origin
Progression
Activation
Passive
Learn type
Automatic
Learn level
At character creation
Upgrades to
Effects
  • Self: Gain wounds when recieving damage
Related
Abilities
Technical
Ability ID
Wound_Trait

Wounds is an ability in Pillars of Eternity II: Deadfire.

Description[edit | edit source]

Items in italics are quoted directly from the game.
Allows the Monk to gain "Wounds" when receiving damage.

Effects[edit | edit source]

  • Self: Gain wounds when recieving damage

Variants[edit | edit source]

Ability Condition Learn level Description Effects
Wounds (Shattered Pillar) Shattered Pillar (Monk subclass) Automatic at character creation
Items in italics are quoted directly from the game.
(Shattered Pillar) - Instead, gain Wounds when dealing damage.
Gain wounds when dealing damage. Wound threshold increased to 30 damage. Max Wounds reduced to 5
Wounds (Forbidden Fist) Shattered Pillar (Monk subclass) Automatic at character creation
Items in italics are quoted directly from the game.
(Forbidden Fist) - Instead, gain wounds when hostile effects expire.
Gain 1 Wound when a hostile effect expires