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In interactions, a party member's Perception score is usually checked to unlock dialog options for noticing relevant details such as catching someone in a lie.

Quest dialogs[ | ]

In quest related dialogs the player's Perception score may unlock the following options:

Quest Location NPC Description PER required Other requirements
A Moment's Respite Encampment Glanfathan Leader ? 14
Buried Secrets Gilded ValeTemple of Eothas (first floor) Wirtan Talk with him about things uncovered during the quest. 12
His Old Self CopperlanePurnisc's House Purnisc Notice the high number of people guarding the place. 12
The Parable of Wael Copperlane – The Hall of Revealed Mysteries Grimda Notice some oddity about the theft. 15
Cinders of Faith First FiresDucal Palace Fyrga Notice her being distressed. (Clever option) 13
The Wailing Banshee Ondra's GiftLighthouse (third floor) Lilith Observe her, thus getting hints on how to progress further in the quest. 18
Clandestine Cargo BrackenburySanitarium (first floor) Nans Doubt her disparaging of the broken scepter's value. 14
The Man Who Waits BrackenburySanitarium (basement) Caedman Azo Notice his tenseness and threaten him with speaking to the Head Warden about his insubordination. 13
The Man Who Waits BrackenburySanitarium (basement) Gram Notice he's afraid and guess, this is caused by certain visitors. 13
A Two Story Job BrackenburyDoemenel Manor (first floor) Abrecan Doemenel Give a clever response, when he answers your question why he hasn't tasked one of his own men. 14
Safe Haven Heritage HillValtas Mausoleum Saeda Asking her, what has happened, you show sympathy for her mental state, but call her attention to what was before. 11
Blood Legacy Dyrford VillageDracogen Inn (first floor) Lord Harond Talking about his dispute with Dengler, you notice the latter seemed angry at him. 14
Blood Legacy Dyrford VillageDracogen Inn (first floor) Dengler Asking about Lady Aelys gone missing, you notice his agitation. 13
Cat and Mouse Dyrford Village Medreth Discover the lie. 16
Blood Legacy Dyrford VillageTrygil's Curriery Trygil Tell him you don't believe his story. 12
A Farmer's Plight Dyrford Crossing Korgrak Tell him that he is weakened. 16
A Return to Court Caed NuaGreat Hall Palace Messenger When asking questions about his message, you notice that he sweats. 15
A Return to Court Caed NuaGreat Hall Palace Messenger When asking questions about his message, you notice that he avoids eye contact. 16
A Return to Court Caed NuaGreat Hall Palace Messenger After dismissing him, you notice his relief. 17

[To Do: This table is incomplete. Options:

  1. Add the missing items manually.
  2. Ensure that the individual quest pages have this information, and turn this table into a SMW query that automatically gathers the information from them.

]

Other dialogs[ | ]

In dialogs, not related to certain quests, the player's Perception score may as well unlock additional conversation options:

Location NPC Description PER required Other requirements
Gilded Vale Aloth and the angry Townsfolk Warn them about not being prepared for Aloth's next step. 13
Any Aloth When he cares about your "unusual" behaviour after a rest, you notice, that's not the true reason for him approaching you. 16
Any Kana When asking about himself: notice, he wouldn't look like being from Rauatai. 12
Woodend Plains Sagani's bear statuette (Persoq's adra figurine) Sniff the breeze on the cliff, getting a clue to its location. 15
Woodend Plains Sagani's bear statuette (Persoq's adra figurine) Examine the roads near the cliff, getting a further clue to its location. 18
First FiresDucal Palace Records Keeper Notice that he's a foreigner. 17
First FiresDucal Palace Records Keeper Notice that he has scars on his wrists, left by shackles. 19
Dyrford Village Dengler Say he seems to be angry. 13
Endless Paths of Od Nua Level 2 Barely living xaurip, lying on the floor in the northernmost chamber Examine it and notice some skin discoloration in association with ritualistic paint applied. (More detailed results possible with [Survival 5].) 16
Magran's Fork Gramrfel the Wayfarer Notice that his group is well-armed for simple scholars. 14

Scripted interactions[ | ]

Scripted interactions may also check the Perception score. Some situations allow to choose which party member will perform the action, sometimes a certain member or the player will be checked.

Quest Location Object Description PER required Party member checked Other requirements
BrackenburySanitarium (Moedred's lab in the basement) Trunk Examining the trunk more closely, find traces of moving and claw marks. 18 Player
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