Uses of Dexterity in interactions
In interactions, a party member's Dexterity score is usually checked to determine whether they succeed at attempts at sleight-of-hand or fast reactions.
Quest dialogs[edit | edit source]
In quest related dialogs the player's Dexterity score may unlock the following options:
Quest | Location | NPC | Description | DEX required | Other requirements |
---|---|---|---|---|---|
Against the Grain | Gilded Vale – The Black Hound Inn | Sweynur | Set a blade to his neck, thus threatening him to leave Trumbel's family alone. | 16 | |
Clandestine Cargo | Ondra's Gift | Imatl | Snatch the opal from him rather than paying 200 cp. | 14 |
[To Do: This table is incomplete. Options:
- Add the missing items manually.
- Ensure that the individual quest pages have this information, and turn this table into a SMW query that automatically gathers the information from them.
]
Other dialogs[edit | edit source]
In dialogs, not related to certain quests, the player's Dexterity score may as well unlock additional conversation options:
Location | NPC | Description | DEX required | Other requirements |
---|---|---|---|---|
Scripted interactions[edit | edit source]
Scripted interactions may also check the Dexterity score. Some situations allow to choose which party member will perform the action, sometimes a certain member or the player will be checked.
Quest | Location | Object | Description | DEX required | Party member checked | Other requirements |
---|---|---|---|---|---|---|
The Ruins of Cilant Lîs | Encampment | Bîaŵac | Throw a rock and spare a weapon to save Heodan. | 15 | Player | |
[WM1] Flames-That-Whisper Upper Cavern | [WM1] Golden Gaze | Getting Golden Gaze in the hidden ledge in the big hole | 16 | Selectable |