User talk:Rinkata Prime

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TODO[edit source]

Template_talk:Cargo_armor

TODO: Locations for all armors.

Padded armor locations done.


Special:WhatLinksHere/Mythic_(weapon)

Abilities defended by DEFLECTION[edit source]

Spell Class Speed Range Area Duration Accuracy Effects Description
Bash Average Target
  • '"`UNIQ--item-0--QINU`"''"`UNIQ--ref-00000001-QINU`"'
  • '"`UNIQ--item-2--QINU`"''"`UNIQ--ref-00000003-QINU`"'
  • '"`UNIQ--item-4--QINU`"''"`UNIQ--ref-00000005-QINU`"'
  • '"`UNIQ--item-6--QINU`"''"`UNIQ--ref-00000007-QINU`"'
Gréf's Authority Average Target 20 Accuracy vs Deflection
  • If successful: Stunned for 6 seconds (+20 Accuracy vs Will)
Barbaric retaliation icon.png Barbaric Retaliation [WM2] Barbarian
  • Characters hitting Self: 8-12 Raw damage
The barbarian reflexively lashes out at anyone who hits him or her in melee, doing Raw damage to anyone unfortunate enough to be on the receiving end.
Barbarian passive icon.png Carnage Barbarian 1.5m Radius from Target -10 Accuracy vs Deflection
  • Causes 0.66x damage to enemies in a 1.5m radius from the targeted enemy
The barbarian's attacks become so forceful as to impact others around the target enemy. For every successful melee attack, the barbarian makes reduced-damage attacks at all other enemies within a short distance of the target.
Heart of fury icon.png Heart of Fury Barbarian Average 2.0m Radius from Caster 1.0 second The barbarian swings viciously in a lightning-quick flurry, taking on all comers. Each equipped weapon attacks every nearby enemy, doing extra damage and inflicting Carnage if applicable.
Amplified thrust icon.png Amplified Thrust Cipher Fast 5m + 3m Jump Allied Target + 1 Foe Jump Target 5 Accuracy vs Deflection
  • Foe Target: 40-55 Pierce damage
  • Foe Target: 3.0m Push
Bounces psychic energy harmlessly off the target and onto the closest nearby enemy, causing Pierce damage and violently pushing them backward.
Mind blades icon.png Mind Blades Cipher Average 10m + 10m Jump Foe Target + 5 Jump Targets 5 Accuracy vs Deflection
  • Foe Target: 18-28 Slash damage
  • Foe Jump Targets (x5): 16-25 Slash damage
Co-opts the target's essence, generating a Slashing blade of force that attacks them before leaping to up to five additional targets.
Soul Whip Cipher
  • +20% Armed Damage
  • 35% of the total damage dealt is gained as Focus
Firebug icon.png Firebug Druid Average 10m + 5m Jump Foe Target + 8 Jump Targets 10 Accuracy vs Deflection
  • Foe Target: 30-40 Burn damage (+10 Accuracy vs Deflection)
  • Foe Jump Targets (x8): 30-40 Burn damage (+10 Accuracy vs Deflection)
A fearsome ball of fire bounces from enemy to enemy up to eight times, causing Burn damage.
Stags horn icon.png Stag's Horn Druid Average 10m 10.0 seconds 10 Accuracy vs Deflection Conjures an enormous stag horn to attack the target, causing Piercing damage and inflicting a penalty to Deflection and Reflex.
Sunlance icon.png Sunlance Druid Average 20m 10 Accuracy vs Deflection
  • Target: 46-58 Pierce damage
  • Target: +50% Burn damage
Calls down a powerful lance of sunlight from the sky, inflicting Pierce and Burn damage upon a single target.
Talons reach icon.png Talons' Reach Druid Fast 6m 1.25m Radius 10 Accuracy vs Deflection
  • Foe AoE: 25-40 Slash damage
Conjures a giant pair of razor-sharp talons, causing Slash damage to all in the area of effect.
Taste of the hunt icon.png Taste of the Hunt Druid Average 10.0 seconds Caster's melee weapon becomes an ideal instrument for hunting, adding continuous Raw Damage to its attack and restoring Endurance to the caster with every hit.
Sundering blow icon.png Sundering Blow [WM1] Fighter Average Melee only 8.0 seconds The fighter makes a Primary attack that does additional damage and lowers the target's base Damage Reduction.
Flagellants path icon.png Flagellant's Path Monk Average 10m 8.0 seconds
  • Foe Target: 20-30 Crush damage
  • Foe Target: -10 All Defenses
In the blink of an eye, the monk streaks toward a distant target, inflicting terrible Crush damage and penalties to all defenses on anyone in his or her path.
Torments reach icon.png Torment's Reach Monk Average Target + Length: 2.0m 135° Cone 20.0 seconds This ability exploits the shared bonds of universal suffering between all beings. The initial target is hit with a powerful blow that does additional Crush damage. Enemies in a cone behind the target suffer Crush damage and have their Might reduced.
Flames of devotion icon.png Flames of Devotion Paladin Instant Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame and adding Burn damage to their next attacks.
Cleansing flame icon.png Cleansing Flame Priest Average 10m + 3m Jump Foe Target + 2 Jump Targets 5.0 seconds
  • Foe Target: 80 Burn damage over time
  • Foe Target: -5 seconds duration of active beneficial effects
  • Foe Target: +100% Damage Over Time tick rate
  • Foe Jump Targets (x2): Applies same effects as Foe Target
The priest hurls a ball of holy fire at the enemy that purges its protections and speeds its doom. Does continuous Burn damage for five seconds and accelerates the timer for all beneficial effects on the target (except heals), as well as those of any continuous damage effects. Leaps to up to two add
Finishing blow icon.png Finishing Blow Rogue Average 5 Accuracy vs Deflection The rogue looks to finish off an injured opponent with a precise, deadly strike that increases in damage the less Endurance the target has.
Jolting touch icon.png Jolting Touch Wizard Average 2m Jump Target + 2 Foe Jump Targets 10 Accuracy vs Deflection
  • Target: 20-35 Shock damage
  • Foe Jump Targets (x2): 15-26 Shock damage
A bolt of electricity jumps from the caster's fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage.
Kalakoths sunless grasp icon.png Kalakoth's Sunless Grasp Wizard Average 15.0 seconds 10 Accuracy vs Deflection
  • Target: 18-26 Freeze damage
  • Target: -10 Accuracy
The caster's hands become so cold as to freeze what they touch. Does Freeze damage to a target and reduces its Accuracy.
Minolettas bounding missiles icon.png Minoletta's Bounding Missiles Wizard Average 10m Target + 2 Foe Jump Targets 10 Accuracy vs Deflection
  • Target: 15-23 Pierce damage
  • Foe Jump Targets (x2): 15-23 Pierce damage
  • 3 Projectiles + 5m Jump
Summons three missiles that pierce through the target and leap to two additional targets, each.
Minolettas minor missiles icon.png Minoletta's Minor Missiles Wizard Fast 15m 10 Accuracy vs Deflection
  • Target: 12-21 Crush/Corrode damage
  • 3 Projectiles
Summons three spell missiles that batter the target, inflicting Crush or Corrode damage.
Thrust of tattered veils icon.png Thrust Of Tattered Veils Wizard Fast 10m 10 Accuracy vs Deflection
  • Target: 18-35 Crush damage
A quick strike of Crushing force, dealing little damage but having a high chance to disrupt enemy spellcasters.


Abilities defended by FORTITUDE[edit source]

Spell Class Speed Range Area Duration Accuracy Effects Description
42px Abydon's Power [WM2] Fast 5 sec
  • Foe Target (Only Vessels): If successful Prone for 5.0 sec
Fetid caress.png Paralyze [WM1] Average 6.0 seconds 15 Accuracy vs Fortitude
Gaze of the adragan icon.png Petrify [WM1] Average 6.0 seconds 15 Accuracy vs Fortitude
Ring of the Ancient Forge [WM2] Fast 4.0m Radius from Caster 10.0 seconds
Echoing shout icon.png Echoing Shout [WM2] Barbarian 30m Length 10 Accuracy vs Fortitude
  • Foe Target: 35-50 Crush damage
  • Foe Target: Dazed for 6 seconds
The barbarian projects his or her rage into a wave of energy that causes Crush damage and Dazes everyone caught in its path. If the shout strikes a solid surface, it will bounce once.
Crashed upon shield icon.png And Hel-Hyraf Crashed upon the Shield Chanter Average Length: 5.0m 90° Cone 12.0 seconds
  • Foe AoE: -5 Damage Reduction (DR)
Reduces Damage Reduction of enemies in the area of effect.
Rime and frost icon.png Rime and Frost Followed the Footfalls of Karth Chanter Friendly Aura 6.0 seconds
  • Drop Trap: Rime and Frost Trap per 3 seconds
  • Trap causes Hobbled for 10 seconds
Allies leave a hazardous trail of frost wherever they move, Hobbling and causing Freeze damage to enemies.
So singt thy biting winds o eld nary icon.png So Singt thy Biting Winds o' Eld Nary [WM1] Chanter Average 10m +5m Jump Foe Target +4 Foe Jump Targets 8.0 seconds
  • Foe Target: 40-50 Freeze damage, +25% Crush damage, 15 Damage Reduction (DR) bypass, -2 Move Speed
  • Foe Jump Target (x4): 40-50 Freeze damage, +25% Crush damage, 15 Damage Reduction (DR) bypass, -2 Move Speed
Devastates enemies with a powerful blast of cold air that inflicts Freeze damage (ignoring a large amount of DR) and slows movement.
Thunder rolled icon.png The Thunder Rolled like Waves on Black Seas Chanter Average Length: 2.5m 90° Cone 5.0 seconds Creates a thunderous explosion that Stuns and shoves enemies in the area of effect.
Amplified wave icon.png Amplified Wave Cipher Fast 6m Allied Target + 4.0m Radius 8.0 seconds 5 Accuracy vs Fortitude
  • Foe AoE: 35-42 Crush damage, Prone
Manifests the target ally's mental strengths and projects them outward forcefully, causing a shockwave that inflicts Crush damage and knocks any in the area of effect Prone.
Body attunement icon.png Body Attunement Cipher Fast 10m Foe Target 15.0 seconds 10 Accuracy vs Fortitude
  • Foe Target: 7.0 Damage Reduction (DR) stolen
The cipher probes the mind and soul of the enemy target, finding the strengths of its defenses and stealing them for his or her own. Drains a portion of the target's Damage Reduction, granting the same amount as a bonus to the cipher.
Detonate icon.png Detonate Cipher Average 5m Target 10 Accuracy vs Fortitude
  • 50-75 Raw damage
  • Destroyed, 2.0m Push
Splinters the target's soul with sheer force, inflicting Raw damage to them - targets with low Endurance explode, causing Crush damage to all in the area of effect.
Disintegration icon.png Disintegration Cipher Average 10m Foe Target 15.0 seconds 10 Accuracy vs Fortitude
  • 240 Raw damage over time
Burns away the ethereal sinew that holds together the mind, body, and soul of the target enemy, causing it to rapidly take Raw damage. Targets that have their Endurance reduced to zero disintegrate into nonexistence.
Eyestrike icon.png Eyestrike Cipher Average 10m Target + 1.5m Radius 10.0 seconds Shocks an enemy's visual receptors, Dazing and Blinding them as well as Blinding nearby targets.
Soul ignition icon.png Soul Ignition Cipher Average 10m Foe Target 10.0 seconds 10 Accuracy vs Fortitude
  • Foe Target: 95.3 Burn damage
Forces an enemy's soul to "leak" energy, igniting the air around them and Burning them over time.
Cleansing wind icon.png Cleansing Wind Druid Average Length: 10m 10 Accuracy vs Fortitude
  • Foe Target: 3.0m Push (+10 Accuracy vs Fortitude)
  • Friendly Target: +32 Endurance
Creates a rolling cloud of purification, healing the Endurance of allies and pushing back enemies.
Infestation of maggots icon.png Infestation of Maggots Druid Average 10m 1.25m Radius 20.0 seconds 10 Accuracy vs Fortitude
  • Foe AoE: 10 Damage by percentage of Endurance lost
Enemies in the area of effect have their skin infested by hordes of burrowing maggots, inflicting Raw damage over time. The more wounded the target, the greater the damage. A target at maximum Endurance takes no damage from the spell.
Insect swarm icon.png Insect Swarm Druid Average 15m 1.25m Radius 10.0 seconds 10 Accuracy vs Fortitude Attracts a swarm of aggressive insects, causing Pierce Damage over time and reducing the concentration of anyone in the area of effect.
Overwhelming wave icon.png Overwhelming Wave Druid Average Length: 10m 8.0 seconds 10 Accuracy vs Fortitude
  • Target: 30-40 Crush damage
  • Target: Stunned
Conjures a rolling wave of water that plows through everything in its path, causing Crush damage and the Stun affliction.
Plague of insects icon.png Plague of Insects Druid Average 15m 5.0m Radius 30.0 seconds 10 Accuracy vs Fortitude Summons an enormous infestation of venomous insects, dealing Raw damage over time, reducing Concentration and Sickening anyone in the area of effect.
Spreading plague icon.png Spreading Plague Druid Average 10m + 5m Jump Foe Target + 5 Jump Targets 15.0 seconds 10 Accuracy vs Fortitude Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies.
Tornado icon.png Tornado [WM2] Druid Average Length: 30m, bounces up to 3 times 10 Accuracy vs Fortitude Conjures a destructive vortex of wind that can launch people into the air, knock victims Prone, and inflict Crush damage on everyone it touches.
Touch of rot icon.png Touch of Rot Druid Average 8m 1.25m Radius 8.0 seconds 10 Accuracy vs Fortitude
  • Foe AoE: 18-26 Corrode damage
  • Foe AoE: 29.3 Corrode damage over time
The caster's hands emanate decay, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
Venombloom icon.png Venombloom Druid Average 10m Poison: 2.5m Radius 15.0 seconds 10 Accuracy vs Fortitude Grows a beautiful but panic-inducing field of poisonous flowers that Frighten, Weaken and deal Raw Damage over time to those in the area of effect.
Wall of thorns icon.png Wall of Thorns Druid Average 12m 20m Wall 30.0 seconds
  • Hazard AoE: 4-6 Pierce damage
  • Hazard AoE: Weakened for 5 seconds
Creates a thick wall of gnarled thorns, inflicting Pierce damage. It also applies a Poison effect that inflicts a Weakened state, failing a Fortitude check.
Winter wind icon.png Winter Wind Druid Average Length: 8.0m 60° Cone 10 Accuracy vs Fortitude
  • Foe AoE: 22-32 Freeze damage
  • Foe AoE: 2.0m Push
Causes an icy wind of incredible power to arise, pushing back all in the area of effect and inflicting Freeze damage.
Charge icon.png Charge [WM2] Fighter Average Melee only: 10m
  • Foe Target: 50-65 Crush damage on anyone in path
The fighter dashes across the battlefield in a flash, inflicting Crush damage on anyone caught in his or her path.
Clear out icon.png Clear Out Fighter Average Length: 2.5m 135° Cone 5.0 seconds 10 Accuracy vs Fortitude
  • Foe AoE: 30-40 Crush damage
  • Foe AoE: 5.0m Push
  • Foe AoE: Prone
Sweeps the fighter's melee weapon in a large arc, knocking enemies Prone and causing Crush damage.
Fighter passive icon.png Overbearing Guard Fighter Average 5.0 seconds The fighter's Disengagement Attacks have increased Accuracy, Damage, and will knock enemies Prone.
Monk passive icon.png Rooting Pain Monk Average 1.25m Radius
  • Foe AoE: 10-15 Crush damage
Generates a shockwave around the monk each time he or she gains a Wound, inflicting a small amount of damage to and possibly calling an Interrupt on all enemies in the area of effect.
Abjuration icon.png Abjuration [WM2] Paladin Average 3m
  • Spirit/Summoned Creature: Destroyed if lower level than paladin
  • Spirit/Summoned Creature: 65-75 Raw Damage if equal of higher level than paladin
Through force of will, the paladin can destroy any spirit or summoned creature below the paladin's level. Spirits and summoned creatures equal to or greater than the paladin's level take Raw damage.
Barbs of condemnation icon.png Barbs of Condemnation Priest Average 12m 10.0 seconds 10 Accuracy vs Fortitude
  • 20-30 Pierce damage
  • -5 All Defenses
Punishes a target for their sins, decreasing their Deflection, Fortitude, Reflex, and Will.
Repulsing seal icon.png Repulsing Seal Priest Average 5m 1.25m Radius Hazard 600.0 seconds
  • Hazard AoE: Prone for 7 seconds
Places a magical seal on the floor that sends enemies sprawling on contact, causing them to become Prone.
Symbol of deity icon.png Symbol of Berath [WM2] Priest Average 3m 2.5m Radius 20.0 seconds
  • Foe AoE: 15-25 Corrode damage
  • Foe AoE: If successful: Weakened for 3 seconds
Emblazons the ground with the symbol of Berath, periodically causing Corrode damage to enemies and leaving them Weakened.
Symbol of deity icon.png Symbol of Wael [WM2] Priest Average 3m 2.5m Radius 20.0 seconds Emblazons the ground with the symbol of Wael, periodically causing Freeze damage to enemies in the area and granting Confused, Charmed, and Dominated resistance to allies.
Ranger passive icon.png Stunning Shots Ranger Average 2.0 seconds Takes advantage of enemy distraction while Engaged by the ranger's animal companion, Stunning the enemy (as a secondary attack) when the ranger lands a Hit or Critical Hit.
Binding web icon.png Binding Web Wizard Average 10m 2.5m Radius 10.0 seconds 10 Accuracy vs Fortitude
  • AoE: Stuck (Web) for 3 seconds
Spins a resilient, viscous web throughout the area of effect, leaving unfortunate victims Stuck inside.
Chill fog icon.png Chill Fog Wizard Average 10m 2.5m Radius 15.0 seconds 10 Accuracy vs Fortitude
  • AoE: 12-18 Freeze damage
  • AoE: Blinded for 3 seconds
Calls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect.
Combusting wounds icon.png Combusting Wounds Wizard Average 10m 1.25m Radius 20.0 seconds 10 Accuracy vs Fortitude
  • Foe AoE: 5 Burn damage over time when dealt damage
Causes enemy wounds in the area of effect to ignite, inflicting additional Burn damage over time each time they are wounded.
Concelhauts corrosive siphon icon.png Concelhaut's Corrosive Siphon Wizard Average 5m 1.25m Radius 10.0 seconds 10 Accuracy vs Fortitude
  • Foe AoE: Drains 43.3 Corrode damage as Endurance over time
Eats away at the target's spirit, inflicting Corrosive damage and converting that essence into Endurance for the caster.
Concelhauts draining missiles icon.png Concelhaut's Draining Missiles [WM1] Wizard Fast 15m 10 Accuracy vs Fortitude
  • Target: Drains 12 Raw damage as Endurance
  • 3 Projectiles
Concelhaut's variant of Minoletta's Minor Missiles does Raw damage, attacks the target's Fortitude, and grants drained Endurance to the caster.
Concelhauts draining touch icon.png Concelhaut's Draining Touch Wizard Average 20.0 seconds 10 Accuracy vs Fortitude
  • Target: Drains 30 Corrode damage as Endurance
  • If successful: Weakened
The caster's hand becomes a toxic parasite, causing Corrosive damage to the target, Weakening it, and converting its lifeforce to the caster as Endurance.
Death ring icon.png Death Ring Wizard Average 5.0m Radius from Caster 10 Accuracy vs Fortitude
  • Foe AoE: 30-45 Corrode damage, Destroyed
Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those with low Endurance.
Dimensional shift icon.png Dimensional Shift Wizard Fast 15m 1.0 second 10 Accuracy vs Fortitude Switches the locations of the caster and one ally, leaving a shockwave between them that Stuns all caught in the line of fire.
Fetid caress icon.png Fetid Caress Wizard Average 6m Target + 1.25m Radius 8.0 seconds 10 Accuracy vs Fortitude The target becomes Paralyzed, afflicted with boiling pustules of foul-smelling liquid that erupt from their skin, Sickening those nearby.
Form of the helpless beast icon.png Form of the Helpless Beast [WM2] Wizard Slow 10m 10.0 seconds 10 Accuracy vs Fortitude Transforms a single kith enemy (aumaua, dwarf, elf, godlike, human, or orlan) into a pig. The pig has very poor defenses but can move quickly.
Gaze of the adragan icon.png Gaze of the Adragan Wizard Average 8m 1.5m Radius 6.0 seconds 10 Accuracy vs Fortitude Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.
Major grimoire imprint icon.png Major Grimoire Imprint [WM2] Wizard Fast 60.0 seconds 10 Accuracy vs Fortitude
  • Foe Target: Steals 3 spells up to 7th level
  • Stolen spells can be cast an unlimited number of times
llows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely.
Malignant cloud icon.png Malignant Cloud Wizard Average 10m 2.5m Radius 10.0 seconds 10 Accuracy vs Fortitude
  • AoE: 15-22 Raw damage
Generates a cloud of virulent poison, inflicting Raw damage to anyone in the cloud every few seconds.
Minor grimoire imprint icon.png Minor Grimoire Imprint Wizard Fast 10m 15.0 seconds 10 Accuracy vs Fortitude
  • Foe Target: Steals 3 spells up to 3rd level
  • Stolen spells can be cast an unlimited number of times
Gives the caster access to up to three 'free' 3rd or lower level spells from the target's (wizard, druid, or priest) spell list. The wizard can subsequently cast those spells an unlimited number of times for the duration.
Necrotic lance icon.png Necrotic Lance Wizard Average 8m 5.0 seconds 10 Accuracy vs Fortitude
  • Target: 35-45 Corrode damage
  • Target: 26.7 Corrode damage over time
Creates a lance of pure necrotic energy, causing Corrode damage instantly and over time.
Ninagauths bitter mooring icon.png Ninagauth's Bitter Mooring Wizard Average 8m 15.0 seconds 10 Accuracy vs Fortitude
  • Target: 20-28 Freeze damage
  • Target: Stuck for 3 seconds
  • Beam: 20-28 Freeze damage
  • Beam: stuck for 3 seconds
The target is hit with a Stuck affliction and becomes an anchor for a frigid ray of energy from the wizard that does Freeze damage to creatures in its path.
Ninagauths death ray icon.png Ninagauth's Death Ray [WM1] Wizard Average 5m 10.0 seconds 10 Accuracy vs Fortitude
  • Foe Target: 6-12 Raw damage per second
  • Beam: 6-12 Raw damage per second
This more powerful variant of the common Ray of Fire spell inflicts Raw damage, attacks the targets' Fortitude, and only affects enemies.
Ninagauths killing bolt icon.png Ninagauth's Killing Bolt [WM1] Wizard Slow 10m 10 Accuracy vs Fortitude
  • Target: 75 Raw damage
This spell inflicts a heavy amount of Raw damage to the target. Any non-Spirit felled by the attack will summon a Spectre under the caster's control.
Noxious burst icon.png Noxious Burst Wizard Average 10m 2.5m Radius 10.0 seconds 10 Accuracy vs Fortitude Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened.
Pull of eora icon.png Pull of Eora [WM2] Wizard Fast 10m 2.5m Radius 15.0 seconds 10 Accuracy vs Fortitude The wizard summons a black sphere that draws all nearby enemies toward it each time it pulses.
Ryngrims repulsive visage icon.png Ryngrim's Repulsive Visage Wizard Average Foe Target + 1.25m Radius from Caster 15.0 seconds 10 Accuracy vs Fortitude The caster's face becomes a nightmarish mask of rotting, insect-infested flesh or other images of unspeakable horror, compelling all nearby foes to become Terrified and Sickened.
Major grimoire imprint icon.png Spell Steal [WM2] Wizard Fast 60.0 seconds 10 Accuracy vs Fortitude
  • For Target: Steals 3 spells up to 5th level
Allows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely.
Wall of force icon.png Wall of Force Wizard Average 20m Wall 30.0 seconds
  • Hazard AoE: 4-6 Crush damage
  • Hazard AoE: Hobbled for 20 seconds
Creates a semi-permeable barrier that inflicts Crush damage and Hobbles enemies when they pass through it, but leaves allies unscathed.
Wilting wind icon.png Wilting Wind [WM2] Wizard Slow 10m 4.0m Radius 12.0 seconds 10 Accuracy vs Fortitude A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened.


Abilities defended by REFLEX[edit source]

Spell Class Speed Range Area Duration Accuracy Effects Description
Dragon's Breath [WM2] Average 7m, 60' Cone 10 Accuracy vs Reflex
Ray of Pain [WM1] Average 5m Foe Beam 10.0 seconds 5 Accuracy vs Reflex
  • Foe Beam: 10 Crush damage per second
Flame shield icon.png Wreathing Flame Instant 20 seconds
Dragon leap icon.png Dragon Leap [WM1] Barbarian Average 10m 1.5m Radius Drawing upon reserves of intense spiritual power, barbarians are able to leap high into the air and crash down upon their foes, Dazing them.
Seven nights icon.png Seven Nights She Waited While the White Winds Wept Chanter Average Length: 7.5m
  • 7x bolts doing 45-60 Freeze damage
Attacks enemies in seven directions around the chanter with bolts of freezing ice.
Thrice wronged icon.png Thrice Was She Wronged, and Thrice Justly Avenged Chanter Average Length: 3.0m 90° Cone
  • Foe AoE: 3x 12-18 Shock damage
Drains electrostatic energy from the environment to create three bolts of lightning causing Shock damage to any in their path.
Summon grubs icon.png White Worms Writhed in the Bellies of the Dead Chanter Average Length 10m 90° Cone + 2m Radius
  • Foe AoE: 20-30 Crush damage
Causes a nearby downed enemy to explode, expelling three white grubs and Crushing nearby enemies.
Antipathetic field icon.png Antipathetic Field Cipher Average 15m Beam 6.0 seconds
  • Beam: 13-20 Corrode damage per second
  • User: +20% Beam Damage over 12 seconds
Creates a toxic physical manifestation of the mutual antipathy between the cipher and the enemy target. Enemies caught in the path between the two will suffer Corrosive damage.
Ectopsychic echo icon.png Ectopsychic Echo Cipher Average 12m Foe Beam 10.0 seconds 5 Accuracy vs Reflex
  • Foe Beam: 20-30 Crush damage per second
Generates a rebounding wave of psychic feedback between the cipher and an ally that causes Crush damage to enemies caught in between.
Soul shock icon.png Soul Shock Cipher Average 6m Allied Target + 1.75m Radius 5 Accuracy vs Reflex
  • 22-30 Shock damage
Briefly transforms the outer shell of an allied target's soul into energy, releasing an electrical burst around them. Characters standing in the area around the target take Shock damage.
Autumns decay icon.png Autumn's Decay Druid Average Length: 5.0m 90° Cone 6.0 seconds 10 Accuracy vs Reflex
  • AoE: 15-25 Corrode damage
  • AoE: 45 Corrode damage over time
Creates a cone of putrefaction, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
Blizzard icon.png Blizzard Druid Average 15m 2.5m Radius 10.0 seconds 10 Accuracy vs Reflex Conjures a violent storm of ice and snow, slowing inflicting Freeze damage upon any in the area of effect and slowing their Attack Rate.
Boiling spray icon.png Boiling Spray Druid Average Length: 6.0m 90° Cone 10 Accuracy vs Reflex
  • AoE: 40-50 Burn damage
  • AoE: 2.0m Push
Everyone in the cone area of effect takes Burn damage and is pushed back.
Summer flame icon.png Burst of Summer Flame Druid Average 15m 1.25m Radius 10 Accuracy vs Reflex
  • AoE: 35-45 Burn damage
Quickly generates an explosive flash of flame, inflicting Burn damage to anyone in the area of effect. Short cast time.
Dancing bolts icon.png Dancing Bolts Druid Average 15m 3.0m Radius 10 Accuracy vs Reflex
  • Foe AoE: 15-25 Shock damage
Summons a flurry of thin bolts of lightning, hitting enemies in the area of effect with Shock damage.
Hail storm icon.png Hail Storm Druid Average 15m 5.0m Radius 10 Accuracy vs Reflex
  • AoE: 30-42 Crush damage
  • AoE: 25% damage as Freeze
Calls down a savage storm of sleet and ice chunks, causing Crush and Freeze damage to any in the area of effect.
Sunbeam icon.png Sunbeam Druid Average 15m 1.25m Radius 15.0 seconds 10 Accuracy vs Reflex Calls down a shaft of intense sunlight, burning and potentially Blinding those caught in the area of effect.
Tanglefoot icon.png Tanglefoot Druid Fast 10m Ground: 5.0m Radius 20.0 seconds 10 Accuracy vs Reflex Rapidly grows a patch of twisted vines that surround and entangle anyone unlucky enough to get caught inside. Characters who set foot inside the area of effect become Hobbled.
Sacred immolation icon.png Sacred Immolation [WM1] Paladin Average 3.0m Radius from Caster 30.0 seconds
  • Self: 5 Raw Damage
  • Foe AoE: 20-30 Burn damage
  • Allied AoE: +10 Endurance
The paladin focuses his or her faith and self-immolates in blue flame. Each time the ability pulses, the paladin takes a small amount of Raw damage, but enemies in the area take Burn damage. Allies receive a small amount of Endurance.
Hand of weal and woe icon.png Hand of Weal and Woe [WM2] Priest Fast 5m 10.0 seconds 10 Accuracy vs Reflex
  • Foe Target: 25 Burn damage per second
  • Foe Beam: 25 Burn damage per second
  • Friendly Target: +25 Endurance per second
  • Friendly Beam: +25 Endurance per second
The priest calls forth a beam of light that heals allies and burns enemies caught in the ray.
Iconic projection icon.png Iconic Projection Priest Fast Length: 10m 15 Accuracy vs Reflex
  • Foe Target: 20 Freeze damage
  • Friendly Target: +20 Endurance
Creates a slow-moving energetic projection of the priest's faith, returning Endurance to allies and inflicting Freeze damage to enemies.
Pillar of holy fire icon.png Pillar of Holy Fire Priest Average 10m 1.25m Radius 15 Accuracy vs Reflex
  • AoE: 50-60 Burn damage
Summons a flaming pillar of righteous anger, Burning everyone in the area of effect.
Storm of holy fire icon.png Storm of Holy Fire [WM1] Priest Slow 15m 5.0m Radius 9.0 seconds 10 Accuracy vs Reflex
  • AoE: 24-30 Burn damage
A terrible rain of fire falls in the area of effect, repeatedly inflicting Burn damage on all in the area of effect.
Symbol of deity icon.png Symbol of Eothas [WM2] Priest Average 3m 2.5m Radius 20.0 seconds
  • Foe AoE: 15-25 Burn damage
  • Friendly AoE: +20 All Defenses for 3 seconds
Emblazons the ground with the symbol of Eothas, periodically causing Burn damage to enemies in the area and granting defensive bonuses to allies.
Warding seal icon.png Warding Seal Priest Average 10m 1.25m Radius Hazard 600.0 seconds Generates a magical seal that explodes in a burst of electrical energy when an enemy comes into contact with it, inflicting Shock damage.
Binding roots icon.png Binding Roots Ranger Fast 20m 30.0 seconds Conjures roots from the ground underneath a target, causing them to become Stuck.
Smoke cloud icon.png Smoke Cloud [WM1] Rogue Fast 2.25m Radius from Caster 12.0 seconds 15 Accuracy vs Reflex The rogue creates a small cloud of smoke that leaves adjacent enemies Distracted for a short duration.
Arkemyrs dazzling lights icon.png Arkemyr's Dazzling Lights Wizard Average 10m 1.25m Radius 12.0 seconds 10 Accuracy vs Reflex
  • Foe AoE: -10 Will
  • Foe AoE: Dazed
Overwhelms anyone in the area of effect with a brilliant and bewildering pyrotechnic display, decreasing their Will and leaving them Dazed.
Blast of frost icon.png Blast of Frost Wizard Average Length: 5.0m 75° Cone 10 Accuracy vs Reflex
  • AoE: 50-80 Freeze damage
Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect.
Chain lightning icon.png Chain Lightning Wizard Average 8m + 7m Jump Target + 6 Foe Jump Targets 10 Accuracy vs Reflex
  • Target: 30-50 Shock damage
  • Foe Jump Targets (x6): 30-50 Shock damage
The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between up to six nearby enemies. Others in the area of effect are not harmed by the arcane lightning.
Crackling bolt icon.png Crackling Bolt Wizard Fast Length: 30m, bounces up to 3 times 10 Accuracy vs Reflex
  • Target: 30-50 Shock damage
  • On bounce: -50% damage
Caster becomes a living generator for a powerful bolt of electricity that streaks out in a straight line and bounces off of walls, harming anything caught in its path.
Delayed fireball icon.png Delayed Fireball [WM1] Wizard Fast 10m 2.5m Radius 10 Accuracy vs Reflex
  • AoE: 50-65 Burn damage
The wizard hurls out a tiny ball of flame that sits for a fixed amount of time before exploding for heavy Burn damage.
Fan of flames icon.png Fan of Flames Wizard Average Length: 5.0m 120° Cone 10 Accuracy vs Reflex
  • AoE: 30-42 Burn damage
Creates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect.
Fireball icon.png Fireball Wizard Fast 10m 2.5m Radius 10 Accuracy vs Reflex
  • AoE: 25-35 Burn damage
Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect.
Flame shield icon.png Flame Shield Wizard Fast 45.0 seconds 10 Accuracy vs Reflex
  • Caster: +10 Damage Reduction (DR) vs Freeze
  • Characters hitting Caster: 10-15 Burn damage
Engulfs the caster in fire, increasing their Freeze Damage Reduction and causing Burn damage to anyone who damages them with a melee attack.
Ghost blades icon.png Ghost Blades Wizard Average Length: 5.0m 145° Cone 4.0 seconds 10 Accuracy vs Reflex
  • Foe AoE: 20-30 Pierce damage
  • Foe AoE: Hobbled
Calls a field of unearthly blades into existence, inflicting immediate Pierce damage and a Hobbled affliction on targets in the area of effect.
Minolettas precisely piercing burst icon.png Minoletta's Precisely Piercing Burst Wizard Fast 3.0m Radius from Caster 10 Accuracy vs Reflex
  • Foe AoE: 50-68 Pierce damage
  • Foe AoE: 10 Damage Reduction (DR) bypass
Creates a burst of deadly force around the caster, causing any enemies in the immediate vicinity to take Pierce damage - bypassing their Damage Reduction.
Ray of fire icon.png Ray of Fire Wizard Average 5m 10.0 seconds 10 Accuracy vs Reflex
  • Target: 9-16 Burn damage per second
  • Beam: 9-16 Burn damage per second
Creates a scorching ray of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray.
Rolling flame icon.png Rolling Flame Wizard Average Length: 30m, bounces up to 3 times 10 Accuracy vs Reflex
  • Target: 20-30 Burn damage
  • On bounce: -50% damage
Creates a rebounding ball of fire, inflicting Burn damage upon anyone in its path.
Slicken icon.png Slicken Wizard Average 10m 2.5m Radius 4.0 seconds 10 Accuracy vs Reflex Coats the ground in a slick, oil-like substance, inflicting Knockdown on anyone in the area of effect.
Torrent of flame icon.png Torrent of Flame Wizard Fast 2.5m Radius from Caster 10 Accuracy vs Reflex
  • AoE: 40-55 Burn damage
Instantiates a terrifying inferno of flame around the caster, inflicting Burn damage on everyone nearby.
Wall of flame icon.png Wall of Flame Wizard Average 20m Wall 30.0 seconds
  • Hazard AoE: 5-8 Burn damage
Generates a fearsome vertical sheet of flame, inflicting Burn damage on anyone moving through it.


Abilities defended by WILL[edit source]

Spell Class Speed Range Area Duration Accuracy Effects Description
42px Confuse [WM1] Average 6.0 seconds 15 Accuracy vs Will
42px Echo of the Maker [WM2] Fast 2.0m Radius from Caster 3.0 sec (repeating) Frightens Vessels around the wielder.
Exalted Hands Average 3m 10 Accuracy vs Will
  • Friendly Target: +53.3 Endurance over 5 sec
  • Foe Target: 3m Push, Stunned for 5 sec
Ryngrims repulsive visage icon.png Fear Aura [WM2] Average Single Enemy + 2.0m Radius from Caster, requires Endurance below 26% 3 seconds
Harbinger (ability) [WM1] Average 2m Radius from Caster 3.0 seconds
  • Foe AoE: -3 Accuracy
Intimidating Presence [WM2] Average Foe Target + 2m Radius from Caster 3.0 seconds -10 Accuracy vs Will
Arduous delay of motion icon.png Slow Spirits [WM1] Average 1.75m Radius 15.0 seconds Alters the perception of time for enemies in the area of effect, lowering their Speed and Movement.
Barbaric shout icon.png Barbaric Shout Barbarian Average 7.5m Radius from Caster 20 seconds Lets out a dreadful shout, Terrifying enemies in the area of effect.
Barbaric yell icon.png Barbaric Yell Barbarian Average 5.0m Radius from Caster Lets out a terrifying yell, frightening enemies in the area of effect.
Barbarian passive icon.png Threatening Presence Barbarian Average 1.25m Radius from Caster 3.0 seconds The barbarian's mere presence becomes so intimidating as to fill all approaching enemies with nauseating dread. As long as the barbarian is stationary, nearby enemies may be Sickened.
At the sound icon.png At the Sound of His Voice, the Killers Froze Stiff Chanter Average Length: 5.0m 90° Cone 8.0 seconds Paralyzes enemies in the area of effect.
Dull the edge icon.png Dull the Edge, Blunt the Point Chanter Foe Aura 4.0 seconds
  • -10% Pierce damage
  • -10% Slash damage
Reduces Slashing and Piercing damage of enemies in the area of effect.
Reny daret spake icon.png Reny Daret's Ghost Spake, "I'll Catch You, Ben Fidel" Chanter Average Length: 5.0m 90° Cone 12.0 seconds Causes enemies in the area of effect to be Terrified.
The lover cried icon.png The Lover Cried out to the Beloved, "I am Yours!" Chanter Average Length: 2.5m 90° Cone 8.0 seconds Stirs something deep inside enemies in the area of effect, Charming them.
Borrowed instinct icon.png Borrowed Instinct Cipher Average 10m Foe Target 25.0 seconds 10 Accuracy vs Will Ransacks an enemy's Intellect and Perception for energy, causing damage to those enemy Attributes while boosting the cipher's Defenses and Accuracy.
Fractured volition icon.png Fractured Volition Cipher Average 10m Foe Target 12.0 seconds 10 Accuracy vs Will Violates an enemy's memories to bring vivid recollections of past failures to the surface, leaving the target Hobbled and Weakened.
Mind lance icon.png Mind Lance Cipher Fast Target + Length: 10m 10 Accuracy vs Will
  • 35-42 Pierce damage to anyone in the line of attack
Impales the target with a lance of pure force, inflicting major Pierce damage to anyone in the line of attack with a high chance of causing an Interrupt.
Mind plague icon.png Mind Plague Cipher Average 10m + 8m Jump Foe Target + 5 Jump Targets 5 Accuracy vs Will
  • Foe Target: Dazed for 12 seconds
  • Foe Target: Confused for 5 seconds
  • Foe Jump Targets (x5): Dazed for 12 seconds
  • Foe Jump Targets (x5): Confused for 5 seconds
Destroys an enemy's memory with calculated accuracy, leaving them Dazed and Confused before rapidly jumping to up to five other enemies.
Phantom foes icon.png Phantom Foes Cipher Average 10m Foe Target + 5.0m Radius 5 Accuracy vs Will
  • Foe AoE: -10 enemies needed to Flank for 20.0 seconds
  • Foe AoE: Frightened for 6.0 seconds
Invades the minds of targets in the area of effect, causing them to believe they are surrounded by phantom foes - leaving them Flanked for the duration.
Psychovampiric shield icon.png Psychovampiric Shield Cipher Average 8m 20.0 seconds 10 Accuracy vs Will The cipher uses the target's strength of mind against it, stealing a portion of its Resolve in order to better Deflect incoming attacks.
Puppet master icon.png Puppet Master Cipher Fast 5m Foe Target 16.0 seconds 10 Accuracy vs Will Destroys a target's psychic defenses, leaving them Dominated by the cipher for the duration.
Recall agony icon.png Recall Agony Cipher Fast 8m Foe Target 12.0 seconds 5 Accuracy vs Will Causes the target to relive the psychic trauma of an injury moments after receiving it, experiencing the Damage all over again.
Ringleader icon.png Ringleader Cipher Slow 4m Foe Target + 1.5m Radius 10.0 seconds Imprints an insidious and powerful compulsion to obey the cipher across all enemies in the area of effect, Dominating the target and Charming all others.
Secret horrors icon.png Secret Horrors Cipher Average 10m Foe Target + 3.0m Radius 15.0 seconds 10 Accuracy vs Will Causes enemies in the area of effect to believe their worst fears have been realized, Frightening and Sickening them for the duration.
Silent scream icon.png Silent Scream Cipher Average 6m Target + 2.5m Radius 8.0 seconds
  • Foe Target: 35-50 Raw damage, Stunned (+10 Accuracy vs Will)
  • Foe AoE: 28-40 Raw damage (+5 Accuracy vs Will)
Produces a psychic howl in the targeted area, Stunning the target as well as dealing Raw damage to all enemies within. Stands a high chance of causing an Interrupt.
Stasis shell icon.png Stasis Shell [WM1] Cipher Average 10m Foe Target 20.0 seconds 10 Accuracy vs Will The cipher is able to isolate a single enemy from the world, leaving them unable to act, but also unable to be affected by outside parties.
Tenuous grasp icon.png Tenuous Grasp Cipher Average 10m Foe Target 10 Accuracy vs Will Assails the target's grasp on reality, Frightening and Confusing them.
Time parasite icon.png Time Parasite [WM1] Cipher Average 10m + 10m Jump Foe Target + 5 Foe Jump Targets 12.0 seconds 5 Accuracy vs Will By siphoning power from enemies' souls, the cipher is able to slow them down and increase his or her own speed.
Whisper of treason icon.png Whisper of Treason Cipher Fast 7m Foe Target 10.0 seconds 10 Accuracy vs Will Imparts a bedeviling secret to an enemy that causes its allegiance to bend, Charming them for the duration.
Wild leech icon.png Wild Leech Cipher Average 10m Target 15.0 seconds 10 Accuracy vs Will Latches onto some characteristic of the target's psyche and drains it, granting the same amount as a bonus to the cipher. Affects a random Attribute.
Charm beast icon.png Charm Beast Druid Average 5m 1.25m Radius 8.0 seconds 10 Accuracy vs Will The druid utilizes his or her innate connection with the natural world to Charm enemy animals in the area of effect.
Hold beasts icon.png Hold Beasts Druid Fast 15m 1.25m Radius 7.0 seconds 10 Accuracy vs Will Forces a shrieking cry from the caster's throat, Paralyzing all but the most fearsome of animals.
Natures mark icon.png Nature's Mark Druid Fast 10m 2.5m Radius 30.0 seconds 10 Accuracy vs Will Causes enemies in the area of effect to glow with pale green light, making them easier targets. Affected enemies suffer decreased Deflection and Reflex.
Resonant touch icon.png Resonant Touch [WM2] Monk Average 3.0m Radius from Caster The monk's strikes generate a sympathetic resonance between the monk and his or her target. Successive strikes increase the intensity of the resonance. At a time of the monk's choosing, the monk can cause the resonance to inflict devastating Raw damage to anyone currently carrying them.
Behold the martyr icon.png Behold the Martyr [WM2] Paladin Average 6m Target + 3.5m Radius 15.0 seconds
  • Foe AoE: -8 Damage Reduction (DR) over 3 seconds
  • Foe AoE: -25% Attack Speed over 3 seconds
  • Friendly AoE: +8 Damage Reduction (DR) over 3 seconds
  • Friendly AoE: +25% Attack Speed over 3 seconds
The paladin targets a fallen ally, creating a pulsing beacon over them that increases the Speed and Damage Reduction of nearby allies while decreasing the Speed and Damage Reduction of nearby enemies. The beacon disappears if the ally is revived. If the paladin is knocked out in battle, this ability
Deprive the unworthy icon.png Deprive the Unworthy Paladin Average 10m 20.0 seconds
  • Foe Target: Beneficial effects suspended
The paladin temporarily snuffs out all active beneficial effects on a single foe. The effects resume once Deprive the Unworthy ends.
Despondent blows icon.png Despondent Blows Priest Average 10m 1.25m Radius 30.0 seconds 15 Accuracy vs Will
  • Foe AoE: -15 Melee Accuracy
  • Foe AoE: +15% of Crits converted to Hits
Nagging doubt in the face of unbreakable faith consumes enemies in the area of effect, lowering their Melee Accuracy and Critical Hit range.
Devotions for the faithful icon.png Devotions for the Faithful Priest Average 5m 2.5m Radius 30.0 seconds
  • Friendly AoE: +4 Might, +20 Accuracy
  • Foe AoE: -10 Might, -20 Accuracy
Invokes the benediction of the priest's god, imbuing allies in the area of effect with Accuracy and Might bonuses while enemies receive penalties to the same.
Divine mark icon.png Divine Mark Priest Average 2.5m 10.0 seconds 15 Accuracy vs Will
  • 40-50 Burn Damage
  • -25 Deflection
Marks a target for retribution, inflicting Burn damage and lowering Deflection.
Divine terror icon.png Divine Terror Priest Average 5m 1.25m Radius 15.0 seconds 15 Accuracy vs Will Strikes fear into the hearts of the unworthy, inflicting a penalty to Accuracy on all enemies in the area of effect.
Halt icon.png Halt Priest Fast 10m 10.0 seconds 10 Accuracy vs Will Commands a single enemy to halt, causing them to temporarily cease all movement.
Holy radiance icon.png Holy Radiance Priest Fast 5.0m Radius from Caster 15.0 seconds Creates a field of holy energy around the priest, Burning any vessels in the vicinity and regenerating a modest amount of Endurance for allies. The power of a priest's Holy Radiance is modified by how well his or her Reputations align with the preferred behaviors of his or her faith.
Instill doubt icon.png Instill Doubt Priest Average 5m 1.75m Radius 20.0 seconds 15 Accuracy vs Will Taps into subconscious uncertainties, reducing the Speed of all enemies in the area of effect.
Shining beacon icon.png Shining Beacon Priest Average 5m 2.5m Radius 9.0 seconds 15 Accuracy vs Will
  • Foe AoE: -10 All Defenses
  • Foe AoE: 80 Burn damage over time
Conjures an intensely luminous beacon of light, causing enemies in the area of effect to take a penalty to all defenses and accrue Burn damage over time.
Symbol of deity icon.png Symbol of Magran [WM2] Priest Average 3m 2.5m Radius 20.0 seconds
  • Foe AoE: 15-25 Burn damage
  • Foe AoE: If successful: Blinded for 3 seconds
Emblazons the ground with the symbol of Magran, periodically causing Burn damage to enemies in the area and leaving them Blinded.
Arcane dampener icon.png Arcane Dampener Wizard Average 10m 2.5m Radius 15.0 seconds 10 Accuracy vs Will
  • Foe AoE: Beneficial effects suspended
Creates a nullifying field of antagonistic magical energy around the chosen point, suppressing all beneficial effects on enemies in the area of effect.
Arduous delay of motion icon.png Arduous Delay of Motion Wizard Average 10m 1.75m Radius 15.0 seconds 10 Accuracy vs Will Alters the perception of time for enemies in the area of effect, lowering their Speed and Movement.
Arkemyrs capricious hex icon.png Arkemyr's Capricious Hex Wizard Average 10m 5.0m Radius 12.0 seconds 10 Accuracy vs Will Unleashes a volatile hex upon enemies in the area of effect, causing them to become either Dazed, Sickened, or Paralyzed, depending on its own mysterious whims.
Arkemyrs wondrous torment icon.png Arkemyr's Wondrous Torment Wizard Average 15m 10.0 seconds 10 Accuracy vs Will Drains the target's Resolve, Intellect, and Perception, creating two less powerful versions of the effect that jump to nearby enemies when the first effect ends.
Bewildering spectacle icon.png Bewildering Spectacle Wizard Average 10m 1.25m Radius 5.0 seconds 10 Accuracy vs Will Creates a bizarre and perplexing visual distraction, Confusing enemies in the area of effect.
Call to slumber icon.png Call to Slumber Wizard Average 10m 2.5m Radius 6.0 seconds 10 Accuracy vs Will Causes a group of enemies to momentarily fall asleep, falling Unconscious for a short duration.
Confusion icon.png Confusion Wizard Average 10m 2.5m Radius 8.0 seconds 10 Accuracy vs Will Infects the minds of enemies in the area of effect with delirium, Confusing them.
Curse of blackened sight icon.png Curse of Blackened Sight Wizard Average 10m 1.25m Radius 20.0 seconds 10 Accuracy vs Will Shrouds the targets' vision in total darkness, Blinding them.
Expose vulnerabilities icon.png Expose Vulnerabilities Wizard Average 10m 2.5m Radius 20.0 seconds 10 Accuracy vs Will Bares the enemies' combat vulnerabilities for all to see, reducing their Damage Reduction, Deflection, and Concentration.
Llengraths dread haze icon.png Llengrath's Dread Haze [WM2] Wizard Average 10m Foe Target + 5.0m Radius 20.0 seconds 5 Accuracy vs Will
  • Foe AoE: Health and Endurance concealed
  • Foe AoE: Sickened
Fills targets with an intense malaise that leaves them Sickened and incapable of evaluating their Endurance.
Llengraths siphoning image icon.png Llengrath's Siphoning Image [WM2] Wizard Fast 45.0 seconds
  • Caster: +40 Deflection, +30 Reflex, +50% of incoming Hits converted to Grazes (Deflection and Reflex only)
  • Characters hittting Caster: 3-8 Raw damage, -20 Deflection for 15 seconds
Causes the caster to appear visually displaced, increasing their Deflection and Reflex for the duration. Additionally, many Deflection and Reflex attacks that score Hits will be converted to Grazes.
Llengraths warding staff icon.png Llengrath's Warding Staff [WM2] Wizard Fast 5.0m Radius from Caster 30.0 seconds 10 Accuracy vs Will This spell conjures a powerful quarterstaff that adds Deflection and pushes enemies away with a Hobbled effect on each successful attack. The summoning itself also pushes everyone (including allies) away from the caster.
Miasma of dull-mindedness icon.png Miasma of Dull-Mindedness Wizard Average 10m 1.25m Radius 12.0 seconds 10 Accuracy vs Will A cloud of heavy fog settles in the minds of those in the area of effect, dulling senses and wits. Inflicts penalties to Perception, Intellect, and Resolve.
Ryngrims enervating terror icon.png Ryngrim's Enervating Terror Wizard Average 20m 2.5m Radius 20.0 seconds 10 Accuracy vs Will Causes enemies in the area of effect to envision their worst fears, causing them to be Weakened and Terrified.
Wall of draining icon.png Wall of Draining [WM1] Wizard Average 20m Wall 30.0 seconds
  • Foe AoE: Steal 4 seconds duration from each beneficial effect on the target for 20 seconds
Enemies passing through or standing in this wall will lose time from any of their timed beneficial status effects. For each second drained, the Wizard gains duration on any beneficial status effects they have.