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A bit late, roughly a week. And if I'd have done this earlier, I'd still could have used your previous name, but now … anyway …
- Hello! And welcome to the Official Pillars of Eternity Wiki! :)
I guess there's a favorite page of yours. ;) Thanks for all those additions. (Small hint: copy-paste a whole "column" with similar entries – this way you have the "style=…" there from the start. ;) That's how I do these things.)
I've taken a look into the Justiciar Aldmar/orlan ciphers thing, but haven't come to a conclusion right now. Still have to learn much about that coding in the conversation files, it's not always clear on first sight.
Thank you for the warm welcome and the hint.
Yeah, well, maybe it's my favorite site based on my last activities indeed and I guess I outed myself then, you're right. I tend to play mostly lawful good or neutral good characters in role-playing games. In this regard, the name Aerie was indeed really suiting me well.
I'll load a save game without the Rogue Knight quest to look into the Justiciar Aldmar/orlan thing. I honestly don't understand the coding in conversation files at all and am limited to localization files and actual in-game testing.
The reasons for my renaming are pretty simple: First, I renamed my Twitch account, because I'm no longer an active Hearthstone player anymore (the HS in AerieHS stands for Hearthstone). Second, L4wlight is my "known" username in the Obsidian Forum Community.
Thanks to you for telling me!
(I have to admit that I never heard of Hearthstone before.)
Does "law(light)" again has something to do with "lawful good"? In the recent years my characters all took a change from chaotic good to chaotic neutral, mostly roguish ones nowadays. I can't remember I've ever played a paladin completely through a game … Though it's hard to not fall into love with Aerie. Even if I try Jaheira … (Same for Merrill, though she's far from lawful good.)
Man, how many options have I missed during Brave Derrin?! I knew it was a mistake to not reload again when I encountered the scene down in the water before having talked to all those people … And I didn't get Weyd out of the tavern, neither – mayhaps I wasn't "good" enough. ;) (Resolve isn't my favorite attribute.)
"If you tricked Marceno by giving him an empty chest and return at a later date, you can find his corpse hanging from the nearby ship." – Really??? My, never noticed that … (You gave him an empty chest? ;)
I, for one, indeed sometimes find enjoyment in playing characters that embody righteousness, honesty, faithfulness and lawfulness to the extremes, suffering to a certain degree from tunnel vision in the process. That said, that's not my real life "alignment", because of my "inherent" pragmatism. Also, most of the time I tend to play neutral good characters, even shifting to chaotic good ones from time to time, because I personally favor benevolence, diplomacy and sometimes even rationality over honesty and passion (disposition wise). Chaotic neutral characters are also very fun to play in that they offer you unlimited freedom from a power gamer perspective.
As for the Brave Derrin and All Hands on Deck thing: I tested every possibility for the wiki. That's not how I play normally, although I tend to be a completist. Resolve isn't my favorite attribute either, even my least favorite to say so, but I know how to legally push it to my liking. ;)
… and wasn't much active here the past two weeks. Sorry for replying only now.
I didn't say, I could or would not play a (to the extremes) lawful good character, it just simply doesn't happen often. And I know what you mean when speaking of "tunnel vision". I can't recall of which alignment my very first character was that I ever played in such a game, but it soon started to be chaotic good for most ones, later – with the shift to rogues – chaotic neutral. Chaotic doesn't only give you power gaming freedom, at least I don't see it from this point of view – it gives you the freedom of being able to always choose the way that you want to take. On your (character's) basis of being good or evil or something inbetween. What I really find hard to play is a purely evil character. I don't get the reason behind walking across the game world and killing everything or such. And most games simply favor a good approach to the quests, so being evil often leads to worse rewards. Well, I will see if not one day I'm going to play somebody on the dark side …
That's good – for wiki purposes 😉 – that you do tests and try several possibilities. If there weren't these long loading times …
Regarding All Hands on Deck – I still don't know if I agree with your sentence "His Captain 'Hangsman' Fortanero has the reputation of having a short fuse, hanging people who fail him from the masts of his ship." The thing that bothers me is the term "reputation": Is this somewhere said in the game? As I understand your addition, it's only a creative way of adding a detail of information. But technically it's no real reputation if nobody mentions it. I've left it for now, because I wanted to check the dialogs myself before changing something there.
We will see, if we meet them again. I also hope for the Red Dream.
My time is short today so I'll just reply on the All Hands on Deck-thing for now. :) The information about Captain Fortanero is given to you by Marceno:
- "This is Captain Fortanero. Hangsman Fortanero, on account of he's always hanging people from the masts."
- "We cut them down before we pull into port and throw them overboard."
- "So? So he's going to murder me. And then he'll hunt down my soul and kill me again."
His reputation is well earned. ;) Only the marked parts of the sentence are my creative addition: "His Captain 'Hangsman' Fortanero has the reputation of having a short fuse, hanging people who fail him from the masts of his ship. Furthermore, he'll demonstrate the latter, if you trick Marceno, which is basically his death sentence. --L4wlight (talk) 20:05, 10 March 2018 (UTC)
EDIT: What is more, I added the sentence to the synopsis section to communicate the following message to the reader: actions come with consequences. --L4wlight (talk) 20:18, 10 March 2018 (UTC)
That's all I wanted to know. (And surely would have found when – as I mentioned to want to do – checking the related dialog. I just couldn't recall that piece of information from my memory, and first thought it was only your interpretation of the possible later scene, the hanged Marceno. Then all is well. I already removed that topic from my to-do list. 🙂 -- -- You talkin' to me? -- cCContributions -- 13:39, 11 March 2018 (UTC)
Quest journals[edit source]
You're adding a lot here. Some topic I haven't cared for much until now. (Thought, one day I will go and write a template for it, instead of all these tables. Well, one day …)
What about using the colored File:Yes check.svg and File:X mark.svg instead of the symbols, you are placing? These are also used in many infoboxes. -- -- You talkin' to me? -- cCContributions -- 17:08, 12 March 2018 (UTC)