Two-Sided

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Two-Sided
Aloth-portrait.png
Details
Type
Side quest
Quest giver
Location(s)
Experience gained
XP type
Unknown
XP level
Unknown
Outcomes & Rewards
Finish the quest
  • Experience
I've tracked Iselmyr's essence throughout the exchange. She had a particularly high density index during the most heated portions of their argument, and her essence seemed to localize most clearly in the lower portion of the subject's left ribcage. That's right around the spleen, which, of course, means that she is triggered by black bile. No doubt the subject's characteristic melancholy is to blame.
That's utter horseshit.
~ Bellasege and Aloth

Two-Sided is a side quest, and companion quest for Aloth. It is obtained after completing Never Far from the Queen by speaking with Aloth.

Synopsis[edit | edit source]

After witnessing enough of Aloth's "episodes", he will come clean, explaining that his soul was also awakened, similar to the watchers. His however, is a presence (named Iselmyr) that shares his body, and it manifests from time to time to voice its opinions, and he has a great trouble attempting to suppress her. He then says that he has heard there is an expert on awakenings in defiance bay, and that maybe she could help him control these "outbursts", starting the quest.

Walkthrough[edit | edit source]

After witnessing enough of Aloth's "episodes", he will come clean, explaining that his soul was also awakened, similar to the watchers. His however, is a presence (named Iselmyr) that shares his body, and it manifests from time to time to voice its opinions, and he has a great trouble attempting to suppress her. He then says that he has heard there is an expert on awakenings in defiance bay, and that maybe she could help him control these "outbursts", starting the quest.

The player must then travel to the Brackenbury district and enter the Sanitarium, then head downstairs. You may also talk to Head Warden Ethelmoer and ask him, telling the player to head downstairs.

The player must then talk to Bellasege, who complains about not having enough test subjects to study on awakenings, where the player volunteers Aloth, despite his hesitancy. Bellasege sits Aloth down and attaches copper wrist and headbands to him and uses a special type of magnifying glass to see Aloths soul. If Edér is present, he will comment on wanting to talk to Iselmyr again. Bellasege states that in order to draw out the 'interloper,' Aloth must answer personal questions, and he does so to his reluctance. However, after talking about his memories, he enters a trance-like-state, requiring the player to wake him up. After doing so, Iselmyr starts talking. Bellasege states that she's seeing a change in the soul, and tells you to keep Iselmyr present so she can study it. After a few dialogue exchanges, Bellasege discovers that Iselmyr is located around the spleen, and manifests when it produces Black Bile, which is a result of Aloths melancholy (depression), to which Aloth/Iselmyr (the watcher states they have no idea who's talking) "That's utter horseshit." The player then can deduce that Iselmyr manifests when there's potential sources of danger for Aloth, and that they step in on whether Iselmyr's interference is helpful or a hindrance. These choices add to Aloth's attitude, which determine his endings.

You can't let her make these decisions for you. → Lose Iselmyr's favor and increase Aloth's stance on authority.
I think she's trying to help you stand up for yourself. → Gain Iselmyr's favor and increase Aloth's stance on autonomy.
It's not clear yet whether this is a help or hindrance. → No change to Iselmyr's favor or Aloth's attitude.

Bellasege then thanks Aloth for their help, and state that she will publish their findings, to Iselmyrs distaste. As a result, Aloth and Iselmyr both conclude that they don't want their personal lives published, and attempt to steal them. The player can either allow them to steal the notes, stay neutral, or tell them not to.

This then concludes the quest.

Journal[edit | edit source]

Notes[edit | edit source]

  • This quest fails after the meeting with the duc during the main quest The Hermit of Hadret House, if you haven't completed the first objective.
  • Aloth mentions that he has none of the memories of Iselmyr, and that judging by her accent and dialect, they are from much further in the past.
  • Aloth mentions that when you first saw him having an argument with the villagers of The Gilded Vale, it was because of Iselmyr.

Gallery[edit | edit source]