The Shipwright's Plight

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The Shipwright's Plight
PE2 Cotta.png
Details
Type
Task
Level
4
Quest region 
Queen's Berth
Quest giver
Location(s)
NPCs involved
Experience gained
Total XP
337
Outcomes & Rewards
Solve Zamar's problems
Force Zamar to accept Príncipi terms
  • Positive reputation with Príncipi sen Patrena
  • -10% discount at the shipyard shop
  • Copper pands (cp)700 (200 in advance, 500 when talking to Cotta after informing Zamar about the deal)
Kill Cotta
Technical
Quest ID
03_TSK_Shipwrights_Plight
Guid
1a1b2bed-2d5e-4fa5-922b-9b6dbdb3ff76

The Shipwright's Plight is a task in Pillars of Eternity II: Deadfire.

Synopsis[edit | edit source]

Captain Radora owes money to Zamar the shipwright. Zamar's debts have left him vulnerable to a local pirate gang, and he seeks a way out of his troubles.

Walkthrough[edit | edit source]

  • Head over to the shipyard in the Queen's Berth and talk to Zamar to learn that Captain Radora reneged on her payments. You are asked to track her down at The Wild Mare. However, when confronted, she will say that cutpurses ambushed her and stole Zamar's coin. The thugs got the drop on her in the northern alleys of Queen's Berth. With Streetwise 2 you can connect this gang to the pirates pressuring the old shipwright. There's two ways of dealing with the situation:
  • Option 1: Confront Cotta and his gang in the alley.
    • You can attack the gang early in the conversation with Cotta, without incuring any disposition or reputation gain (or loss).
      • 2: ([Pull spirits from the In-Between]) or 4: ([Say nothing]) > 2: "Someone robbed Captain Radora. (...)" > 3: "[Attack] Only cowards attack from behind."
    • You can follow through with Cotta's plan, i.e. to force Zamar on an "exclusive contract" for the Príncipi, which results in a reputation gain with the Príncipi and a 10% discount at Zamar's shop.
    • Cotta can be threatened with Intimidation 4 (gain negative with Edér, Animal Cruelty). You'll get the following options:
      • Streetwise 6: "You and your mangy friend have to sleep sometime." (gains another negative with Edér via Animal Cruelty)
      • History 5: "Clussa's Voyage would be a mercy compared to what I have planned for you." [Clever]
      • Streetfighter (Rogue subclass): Intimidation is the only way to make the gang leave Zamar alone without fighting them. Note that this also results in a moderate reputation loss with the Príncipi.
    • The final option is to attack, and the confrontation ends in blood, as you'll have to kill him to remove the threat. Killing him can be difficult at lower levels, as you're up against a well-balanced group of Principi with a powerful wolf companion. Upon disposing of them, return to Zamar.
      • The fight can easily dealt with by targeting the middle Powder Barrel of the three on the corner. The explosion will kill nearly all of the group and leave the farthest gang member back in the alley and possibly the wolf. Beware to approach the discussion with your highest reflex or HP party member
      • Afterwards, you can return to Radora to get Vailian Trading Company: Moderate Positive reputation.
      • Serafen's assessment is accurate in an additional form: killing Cotta and crew only provides minor loot (not counting the combat experience) in comparison to the 700 cp available by following Cotta's plan.
  • Option 2: Go back to Zamar after speaking to Captain Radora. This way you can avoid Cotta and his gang altogether. Tell him she was robbed, and offer to buy her commission. You'll get the cannons for 1000 cp and a don't have to engage with the gang (i.e. no killing, no threats).
    • If you want, you can go talk to Cotta even after having bought Radora's commission. However, you'll not be able to make any meaningful conversation with them, i.e. the dialogue pertaining to Zamar and Radora isn't available.

Journal[edit | edit source]

Quests/03_Neketaka_Vailian_District/03_TSK_Shipwrights_Plight.quest
ID Objectives
0 The Shipwright's Plight
10000 Captain Radora owes money to Zamar the shipwright. Zamar's debts have left him vulnerable to a local pirate gang, and he seeks a way out of his troubles.
1 Track down Captain Radora.
10001 One of Zamar's clients is late on delivering payment. Zamar asked me to track down Captain Radora at the Wild Mare in Queen's Berth and retrieve the coin she owes.
20003 If Radora can't pay for her commission, Zamar will make it available for purchase. Ondra knows my ship needs every advantage it can get.
20007 Captain Radora is dead, which is going to make it real hard for her to pay for her commission.
20006 Captain Radora is dead. If there really is a pirate gang out there, I'll have to find it myself.
2 Find the pirate gang that mugged Radora.
10002 Cutpurses ambushed Captain Radora and stole Zamar's coin. The thugs got the drop on her in the northern alleys of Queen's Berth.
20001 The leader of this pirate gang travels with a pet wolf.
20005 The gang sleeps by day and makes trouble in the alleys by night.
20006 Captain Radora is dead. If there really is a pirate gang out there, I'll have to find it myself.
3 Confront the alley thugs.
10003 I've found the miscreants responsible for Zamar's troubles. They've been haunting the alleys of Queen's Berth.
20004 Cotta claims that he doesn't have Radora's money anymore.
4 Return to Zamar at the Queen's Berth docks.
10004 The pirate thugs have been dealt with, and they shouldn't bother Zamar any longer.
5 Return to Zamar at the Queen's Berth docks.
10005 The pirates promised to cut me in on their deal if I convinced Zamar to accept it. It's just a question of whether or not he cooperates with the arrangement.
End states
No 30000 Someone critical to the completion of this quest was killed
Yes 30001 I got rid of the Príncipi thugs for Zamar, who offered me a discount in return.
Yes 30002 I convinced Zamar to accept an arrangement with the Príncipi.
Yes 30003 I decided to help Zamar by providing him with the capital he didn't get from Captain Radora. Now that he's under less pressure, Zamar can get back to work.