The Rising Tide

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The Rising Tide [WM2]
Px2 0301 abbey ext.jpg
Details
Type
Main quest
Location(s)
NPCs involved
Outcomes & Rewards
Complete the quest
Related quests
Previous:
The Iron Flail

The Rising Tide is a main quest in Pillars of Eternity: The White March - Part II.

It is automatically obtained after completing the Iron Flail.

Synopsis[edit | edit source]

After resolving the situation at the Iron Flail Fort, the Watcher sets out to investigate the two visions during the Iron Flail:

To find answers, the Watcher must journey to the Abbey of the Fallen Moon, hidden far up in the mountains of the White March.

Walkthrough[edit | edit source]

Infiltrating the Abbey, posing as the Tidebringer[edit | edit source]

  • Go to the Abbey of the Fallen Moon on the world map.
  • Approach any of the sentries and Convince the guards that you're the Tidebringer with Resolve 14 (intimidate them into moving the bed outside if they cause you to tarry), Perception 13 (leveraging the hidden nature of the Abbey), or Lore 6 (mentioning the Mecwyn's Tide).
  • Locate and talk to Kaoto in the Halls of Presence, inside the Abbey.
    Note: If you ask about either Reliquary or the Eyeless, Kaoto will become hostile and attack.
  • You must pass a recitation ritual. The lore can be found in three places:
    Note: You can pass the recitation ritual without gathering clues with Lore 10.
  • Return to Kaoto to begin the ritual of recitation.
    • "I am Saman - the Flood."
    • "I give myself, for a Giftbearer has no other tokens to offer."
    • "I have none, for all that belongs to Ondra is forgotten."
  • Having passed the ritual, Kaoto will admit you to the Halls of Silence. He'll give you two keys:
  • Enter the Halls of Silence and unlock the gate to the quarters of the Low Tide.
  • Go to the Pool of the Anointed.
  • Interact with the lever on the left wall. All nearby cells will open, and the monks will come rushing out. They'll become hostile, so prepare for a battle. (They seem to turn hostile only if you are present, so if you can sneak away before the gate has finished opening, they may remain passive.)
  • Enter the gate you opened. Speak with Farentis if you want. Farentis is the previous High Abbot. He will ask that you open the gates to let the Low Tide escape.
  • Make your way to The Rising Waterway and solve the picture puzzle.
    • City in flames
    • Tidal wave
    • Barren shore
    • Flourishing city
  • Continue to the Chamber of Tears. Use the lever found there. You have two choices of action:
    • Open the gates and let the Low Tide run away. This will make Kaoto and his High Tide hostile.
    • Perform the Rising and flood the Lower Tide quarters, drowning them to make way for a new cycle of Tide.
  • You'll receive Ondra's Witness.
  • Head back to Kaoto. Meet him at the Veil of Tears. To get there, enter the Halls of Presence and use the stairs to the southeast for the Reliquary.
  • Fight Kaoto. Depending on your dialogue choices, a few of the Ondrites may turn on him and help you in the fight.
  • Enter the Reliquary grounds and interact with the metal piece found inside the mouth of the skull. This will result in another vision:
Items in italics are quoted directly from the game.
The heat spreads to the world around you, turns it orange and then yellow and then white. The ground, the sky, everything around you drips in molten globs and begins to take shape beneath you as if in an invisible mold.

You and the shard are the last things to melt and fall, and your addition to the molten pool completes the shape of an immense hammer.

The metal cools as quickly as it had heated. The handle is gripped now by two great leathery hands, and the hammer is cocked back over a shoulder as broad and mottled as a hilltop.

The wielder whirls around and heaves the hammer, and you are flying upward for what seems like ages into the airless blackness above. As you spin, you catch glimpses of a rock large enough to be a moon. It is close, far too close to the world...

The force of the impact shatters hammer and stone alike. The rock is redirected outward, but a section of the front face is cleaved off and begins to fall, splintering apart at the cracks.

In a hundred thousand fragments blossoming outward in all directions, debris showers the atmosphere, trailing smoke and fire.

Below, land and sea are far off, but gradually rising up.

[Look to the sea]

The largest of the fragments, wide as a city, barrels downward in a fiery cocoon. Its size reduces as the edges immolate, but it won't burn up in time.

It lands silently in the distant ocean, sending a column of water skyward and radiating ripples that spread like wrinkles in fabric.

Then the sound comes tearing up through the sky. It sounds like thunder.

[Look to the land]

Features are becoming clearer by the moment as you streak toward the earth. You are lodged in an enormous boulder, falling among other smaller fragments that heat and burst around you on all sides.

Beneath you, snow-capped mountains rise up, dotted here and there by cities of stone and adra. The impact will be the destruction of all of them.

The shadow of your rock fragment is visible now, getting larger by the second.

You are moments away from striking the ground when a massive shape throws itself into your path.

The last thing you hear sounds like another rumbling impact, but that isn't what it is. It's a chuckle, relieved, breathless. You hear two words:

"Made it."
  • Commune with Ondra. She will be angered at you pulling out fragments of Abydon and taking them for your own... Though through the anger you'll be able to identify bits and pieces of history that were supposed to be left forgotten.
    • Passing checks for Intellect 17, Lore 8 and Perception 12 will give you extra dialogue options with Ondra:
      • Intellect: "Be that as it may, I must reject your moral paradigm because it engenders an incomplete conception of the good that fails to consider the importance of testing the soul." and then you can answer "Your supposition that peace of mind is tantamount to the overall good is a flawed premise. Empirically we know that struggle and inner turmoil strengthen the soul as often as they strangle it." followed by "I submit to you that life is a framework to test the soul, and that an untested soul withers from disuse. Consequently, it is better to test the soul in order that it should thrive. If it breaks, it is no worse off than if it were not tested at all."
      • Another Intellect 14 check allows you to ask about the Eyeless and point out that she isn't telling the truth - that she made Abydon forget them, so that he would remain ignorant of the manner in which he died.
      • Finally, the Perception 12 check allows you to learn that Ondra did, in fact, love Abydon, although the feeling was doomed from the moment she decided to wipe Engwith out, making kith forget the secrets of the gods - and preserving their own divinity.
  • Eventually, you will be able to ask her to call off the Eyeless, which will prove impossible. Ondra will tell you to go to Cayron's Scar, where their lair is, to see what you can do . She will suggest reforging Abydon's Hammer as a way to attract the Eyeless
  • The Rising Tide will be complete. You automatically get the next quest, Lair of the Eyeless.

Alternative entry[edit | edit source]

You can skip the entire Halls of Presence, Kaoto's recitation ritual and the Abbey courtyard, going straight to the Halls of Silence.

  • Go the the outcropping in the southeastern corner of the map.
  • Swing accross the chasm, using a Rope and Grappling Hook. A Dexterity 18 check needs to be passed.

The rest is about the same as above, from point 8 on: Continue through the Halls of Silence, as you would above, and use Ondra's Witness to either release or drown the Low Tide. Talk to Kaoto. Meet him upstairs at the Veil of Tears. Fight him. Commune with Ondra. Finish the quest.