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{{Infobox quest
{{Stub}}
 
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| name = The Phylactery's Promise
 
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| image = PX2 Phylactery's Promise.png
{{Quest infobox
 
|name = {{Pagename nd}}
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| caption =
|image =
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| added_in = wm2
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| quest_type = Side quest
|caption =
 
|type = Side quest
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| quest_act =
|faction =
+
| faction =
|location = [[Stalwart]]<br />[[Mowrghek Îen]]
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| locations = Stalwart;Mowrghek Îen
  +
| main_npcs = Ogne;Llengrath
|giver = Dead Assassin in Stalwart
 
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| quest_giver = Ogne
|exptype =
 
|explevel =
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| xp_type = Normal
 
| xp_level = 31
|rewardname1 = Kill [[Llengrath]]
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| rewardname1 = Kill [[Llengrath]]
|reward1 = 4 × Bog Dragon Scale, [[Llengrath's Grimoire]], +10 [[Stronghold]] prestige
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| reward1 = [[Bog Dragon Scale]] x4; [[Llengrath's Grimoire]]; +15 {{Prestige}}
|rewardname2 = Make a pact with Llengrath
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| rewardname2 = Make a pact with Llengrath
|reward2 = 2 × Bog Dragon Scale, [[Mental Prowess]] ([[talent]]), +5 [[Stronghold]] security
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| reward2 = [[Bog Dragon Scale]] x2; [[Mental Prowess]]; +5 {{Security}}
|rewardname3 =
 
|reward3 =
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| rewardname3 =
|rewardname4 =
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| reward3 =
|reward4 =
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| rewardname4 =
|rewardname5 =
+
| reward4 =
|reward5 =
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| rewardname5 =
|rewardname6 =
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| reward5 =
|reward6 =
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| rewardname6 =
|prev =
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| reward6 =
|conc = [[Bogged Down]]
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| prev =
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| conc = Bogged Down
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| internalname = px2_05_qst_bog
 
}}
 
}}
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'''{{Pagename nd}}''' is a [[Pillars of Eternity#Side quests|side quest]] in {{px2}}.
 
'''{{Pagename nd}}''' is a side [[Quests|quest]] in ''[[Pillars of Eternity]]'', added in ''[[Pillars of Eternity: The White March - Part II|The White March - Part II]]'' expansion.
 
   
 
This quest can be started when you have completed both, the [[Siege of Crägholdt]] and [[The Iron Flail]]. A dead assassin shows up in [[Stalwart]], just west of Hamond's Emporium. Reading her soul enables access to a marshy area called [[Mowrghek Îen]].
 
This quest can be started when you have completed both, the [[Siege of Crägholdt]] and [[The Iron Flail]]. A dead assassin shows up in [[Stalwart]], just west of Hamond's Emporium. Reading her soul enables access to a marshy area called [[Mowrghek Îen]].
   
== Walkthrough ==
+
==Synopsis==
  +
Taking [[Concelhaut]] down puts the Watcher in the sights of another powerful archmage. Confrontation is only a matter of time.
* [[The Watcher]] must fight through a village of cultists in order to confront their leader, who turns out to be the Archmage, [[Llengrath]].
 
  +
* The player has two options: fight Llengrath, her flunkies and her two [[Dragon|Bog Dragons]], or cut a deal with her.
 
  +
==Walkthrough==
 
* Once in [[Mowrghek Îen]], you must fight through a village of cultists in order to confront their leader, who turns out to be a powerful wizard; the archmage [[Llengrath]].
 
* The player has two options: fight Llengrath, her flunkies, and her two [[Dragon|Bog Dragons]], or cut a deal with her.
 
** Dealing with her peacefully requires either [[Resolve]] 17 or having obtained [[Engwithan language|unique knowledge]] to share. (For other options see the [[Talk:The Phylactery's Promise|talk page]] – or simply add them here.)
 
** Dealing with her peacefully requires either [[Resolve]] 17 or having obtained [[Engwithan language|unique knowledge]] to share. (For other options see the [[Talk:The Phylactery's Promise|talk page]] – or simply add them here.)
  +
** Being a [[Wizard]] will enable the peace option.
 
** Note: actually (in v3.06 at least), the required Resolve score is 20; Other options include honest 2 and stoic 2: ([https://i.imgur.com/tlmOUvI.png source])
 
** Note: actually (in v3.06 at least), the required Resolve score is 20; Other options include honest 2 and stoic 2: ([https://i.imgur.com/tlmOUvI.png source])
 
** If the player chooses to fight, however, be prepared for a difficult battle. Llengrath herself is a powerful wizard, but the real threat comes from fighting two dragons at once.
 
** If the player chooses to fight, however, be prepared for a difficult battle. Llengrath herself is a powerful wizard, but the real threat comes from fighting two dragons at once.
* Defeating Llengrath yields her unique [[Grimoire]], containing five spells which are otherwise unobtainable, as well as 4 bog dragon scales and assorted loot and adds Prestige 10 to the [[Stronghold]].
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* Defeating Llengrath yields her unique [[Llengrath's Grimoire|grimoire]] (containing five spells which are otherwise unobtainable), as well as 4 [[Bog Dragon Scale]]s, assorted loot, and 15 [[Stronghold]] Prestige.
* Reaching a peaceful agreement rewards [[the Watcher]] with a unique [[talent]], Mental Prowess, and adds Security 5 to the [[Caed Nua|Stronghold]].
+
* Reaching a peaceful agreement rewards the Watcher with a unique [[talent]], [[Mental Prowess]], and adds 5 [[Stronghold]] Security.
  +
  +
== Battle tactics ==
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The battle is significantly easier if one or more of the three powerful opponents are disabled. To that end, note the following resistances and immunities (or lack thereof, in the case of stunning).
  +
{| class="wikitable"
  +
|Crowd Control
  +
|Llengrath
  +
|Turisulfus
  +
|Gafonercos
  +
|-
  +
|Charmed
  +
|immune
  +
  +
|immune
  +
|-
  +
|Confused
  +
|immune
  +
|immune
  +
|immune
  +
|-
  +
|Dominated
  +
  +
|immune
  +
  +
|-
  +
|Paralyzed
  +
|immune
  +
  +
  +
|-
  +
|Petrified
  +
  +
|immune
  +
  +
|-
  +
|Stuck
  +
|immune
  +
  +
  +
|-
  +
|Unconscious
  +
  +
  +
|immune
  +
|-
  +
|Prone
  +
|resistant
  +
|resistant
  +
|resistant
  +
|-
  +
|Stunned
  +
|
  +
|
  +
|
  +
|}
  +
  +
==Journal==
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{| class="wikitable"
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! colspan="3" style="word-break:break-all" | <small>quests\px2_05_wildernesses\px2_05_qst_bog</small>
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|-
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! width="40px" | {{tooltip|ID|Objectives: 0, Descriptions: 10000, Addenda: 20000, End states: 30000, Alternate descriptions: 40000}}
  +
! colspan="2" | Objectives
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|-
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| rowspan="4" style="vertical-align:text-top; text-align:center" | '''0'''
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| colspan="2" | '''The Phylactery's Promise'''
  +
|-
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| style="vertical-align:text-top" | 10000
  +
| In Stalwart, a violent scout was brought down by the town guards - but not before she was observed demanding information as to my whereabouts.
  +
  +
|-
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| colspan="2" style="text-align:center" | '''Alternate descriptions'''
  +
|-
  +
| style="vertical-align:text-top" | 40001
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| In Stalwart, a violent would-be assassin was brought down by the guards before reaching her target- none other than the master of Caed Nua.
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|-
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| rowspan="2" style="vertical-align:text-top; text-align:center" | '''1'''
  +
| colspan="2" | '''Examine the assassin.'''
  +
|-
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| style="vertical-align:text-top" | 10001
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| The assassin has been killed - but that's no deterrent to a Watcher. Perhaps I can find some clue as to why this person was sent after me.
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|-
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| rowspan="2" style="vertical-align:text-top; text-align:center" | '''2'''
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| colspan="2" | '''Explore the wilds to the southwest of Stalwart.'''
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|-
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| style="vertical-align:text-top" | 10002
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| Prior to Stalwart, the scout traveled through a bog on the edge of Eir Glanfath, to the southwest of the White March. I expect I will find her employer thereabouts.
  +
|-
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| rowspan="3" style="vertical-align:text-top; text-align:center" | '''3'''
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| colspan="2" | '''Seek out your enemy.'''
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|-
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| style="vertical-align:text-top" | 10003
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| I have reached a boggy expanse of wilderness that matches the area I saw in the scout's memory. It is a desolate place, and hardly seems like the site for an outpost.
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|-
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| style="vertical-align:text-top" | 20000
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| I have come across some kind of settlement in the bog. This must be the right place.
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|-
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| rowspan="2" style="vertical-align:text-top; text-align:center" | '''4'''
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| colspan="2" | '''Defeat Llengrath.'''
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|-
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| style="vertical-align:text-top" | 10004
  +
| Llengrath is set on taking my life. I must now contend with her and her draconic allies.
  +
  +
|-
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! colspan="3" | End states
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|-
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| rowspan="2" style="text-align:center" | {{check}}
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| colspan="2" | '''Killed Llengrath'''
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|-
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| style="vertical-align: text-top" | 30000
  +
| The architect of the siege on Concelhaut's tower was revealed to be an heir of the archmage Llengrath, inheritor of his name and title. Her death, and that of the two dragons she called allies, puts an end to her machinations- and secures my own legacy.
  +
|-
  +
| rowspan="2" style="text-align:center" | {{check}}
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| colspan="2" | '''Came to an Accord'''
  +
|-
  +
| style="vertical-align: text-top" | 30001
  +
| The architect of the siege on Concelhaut's tower was revealed to be an heir of the archmage Llengrath, inheritor of his name and title. After some deliberation, we came to terms rather than blows. Llengrath has shared with me some portion of her collected wisdom.
  +
|}
  +
{{DEFAULTSORT:Phylactery's Promise, The}}
 
{{Quest navbar}}

Revision as of 14:24, 17 September 2020

The Phylactery's Promise is a side quest in The White March - Part II.

This quest can be started when you have completed both, the Siege of Crägholdt and The Iron Flail. A dead assassin shows up in Stalwart, just west of Hamond's Emporium. Reading her soul enables access to a marshy area called Mowrghek Îen.

Synopsis

Taking Concelhaut down puts the Watcher in the sights of another powerful archmage. Confrontation is only a matter of time.

Walkthrough

  • Once in Mowrghek Îen, you must fight through a village of cultists in order to confront their leader, who turns out to be a powerful wizard; the archmage Llengrath.
  • The player has two options: fight Llengrath, her flunkies, and her two Bog Dragons, or cut a deal with her.
    • Dealing with her peacefully requires either Resolve 17 or having obtained unique knowledge to share. (For other options see the talk page – or simply add them here.)
    • Being a Wizard will enable the peace option.
    • Note: actually (in v3.06 at least), the required Resolve score is 20; Other options include honest 2 and stoic 2: (source)
    • If the player chooses to fight, however, be prepared for a difficult battle. Llengrath herself is a powerful wizard, but the real threat comes from fighting two dragons at once.
  • Defeating Llengrath yields her unique grimoire (containing five spells which are otherwise unobtainable), as well as 4 Bog Dragon Scales, assorted loot, and 15 Stronghold Prestige.
  • Reaching a peaceful agreement rewards the Watcher with a unique talent, Mental Prowess, and adds 5 Stronghold Security.

Battle tactics

The battle is significantly easier if one or more of the three powerful opponents are disabled. To that end, note the following resistances and immunities (or lack thereof, in the case of stunning).

Crowd Control Llengrath Turisulfus Gafonercos
Charmed immune   immune
Confused immune immune immune
Dominated   immune  
Paralyzed immune    
Petrified   immune  
Stuck immune    
Unconscious     immune
Prone resistant resistant resistant
Stunned

Journal

quests\px2_05_wildernesses\px2_05_qst_bog
ID Objectives
0 The Phylactery's Promise
10000 In Stalwart, a violent scout was brought down by the town guards - but not before she was observed demanding information as to my whereabouts.
Alternate descriptions
40001 In Stalwart, a violent would-be assassin was brought down by the guards before reaching her target- none other than the master of Caed Nua.
1 Examine the assassin.
10001 The assassin has been killed - but that's no deterrent to a Watcher. Perhaps I can find some clue as to why this person was sent after me.
2 Explore the wilds to the southwest of Stalwart.
10002 Prior to Stalwart, the scout traveled through a bog on the edge of Eir Glanfath, to the southwest of the White March. I expect I will find her employer thereabouts.
3 Seek out your enemy.
10003 I have reached a boggy expanse of wilderness that matches the area I saw in the scout's memory. It is a desolate place, and hardly seems like the site for an outpost.
20000 I have come across some kind of settlement in the bog. This must be the right place.
4 Defeat Llengrath.
10004 Llengrath is set on taking my life. I must now contend with her and her draconic allies.
End states
Yes Killed Llengrath
30000 The architect of the siege on Concelhaut's tower was revealed to be an heir of the archmage Llengrath, inheritor of his name and title. Her death, and that of the two dragons she called allies, puts an end to her machinations- and secures my own legacy.
Yes Came to an Accord
30001 The architect of the siege on Concelhaut's tower was revealed to be an heir of the archmage Llengrath, inheritor of his name and title. After some deliberation, we came to terms rather than blows. Llengrath has shared with me some portion of her collected wisdom.