Pillars of Eternity II: Deadfire crew members
Pillars of Eternity II: Deadfire features a large number of crew members who are necessary for the operation of The Defiant. Each crew member has a distinct race, personality, and several job traits that increase with experience. To place a new sailor on the ship, you must be in a port. Click an available sailor from the Known Sailors section and move them to an open role on the ship. Note that each sailor has different talents. Not all sailors will be well-suited for a given job. Filter through the Known Sailor job types to see who excels at each role.
Your crew consumes both food and drink while adventuring. The type of food and drink you feed them will adjust their morale. More expensive provisions make them happier. Cheap food and drink will lower their morale over time.
Few things will impact your crew's morale as badly as letting them starve. A starving crew with low morale may mutiny. If neglected for long enough, some may even die. Every crew member needs food, water, and money to support. Normally, each crew member consumes one unit of food and water per day, and one copper piece per trait and +1 per trait level above 1.
Jobs[edit | edit source]
There are several jobs on the ship that the crew needs to fill while sailing. Every ship needs deckhands, cannoneers, and a helmsman and all ships benefit from having a cook, surgeon, and navigator onboard. The larger ships even require a boatswain to keep the deckhands in order.
- Boatswain: The boatswain counts as a deckhand, but is more important for their ability to accelerate the completion of special events (such as putting out a deck fire) on the ship by coordinating their actions.
- Helmsman: A helmsman is required for turning and jibe actions in ship-to-ship combat. More experienced helmsmen make the ship harder to hit after performing turn and jibe actions.
- Navigator: The navigator increases speed on the World Map.
- Cannoneer: Cannons cannot fire without a cannoneer assigned to them. The more experienced a cannoneer, the more accurate their fire.
- Surgeon: The surgeon increases the rate of healing for injured crew members in Reserve, both in combat and while traveling.
- Cook: Reduces food consumption while traveling.
- Deckhand: Deckhands are required to perform any maneuvers in ship-to-ship combat. If a ship does not have enough deckhands, it will move more slowly on the World Map. The more skilled deckhands a ship has, the faster it will move in combat.
Each job can have five proficiency levels (technically six, as each crew member can also be Unskilled):
However, since a crewman can only earn four ranks overall, they top-out at Master level. Furthermore, once they have four ranks (in any combination), they cannot level up anymore.
List[edit | edit source]
|Aledh||Wild orlan||Eir Glanfath||Religious||Novice||Novice||Queen's Berth shipyard|
|Azuko||Coastal aumaua||Rauatai||Academic Fearless||Seasoned||Seasoned|
|Baltia||Ocean folk||Vailian Republics||Loyal||Seasoned|| Motare o Kõzi island
7º 46'S 60º 41E
|Beodul||Mountain dwarf||The Dyrwood||Professional||Novice||Novice|
|Birta||Ogre||Deadfire||Fearless Impulsive Wilder||Novice||Novice||The Hole||Consumes 2x rations|
|Caergr||Pale elf||White that Wends||Ascetic||Novice||Novice||Queen's Berth shipyard|
|Cathenna Stormheart||Hearth orlan||The Dyrwood||Impulsive Rowdy||Seasoned|
|Chitupec||Savanna folk||Ixamitl Plains||Loyal||Novice||Novice||Vilario's Rest||Must be saved in prologue|
|Coin-Counter Foeldas||Meadow folk||The Dyrwood||Greedy Professional||Seasoned||Dunnage|
|Daelan||Meadow folk||The Dyrwood||Religious||Novice||Novice|
|Eadulf||Island aumaua||The Dyrwood||Enigmatic Fearless||Novice||Seasoned|
|Eld Engrim||Meadow folk||The Dyrwood||Drunkard Religious||Novice||Novice||Vilario's Rest|
|Emeini||Coastal aumaua||Impulsive Irreverent||Novice||Expert||Novice||The Brass Citadel||Requires Positive 2 Nekataka reputation|
|Giani Canc-Assi||Meadow folk||Vailian Republics||Drunkard Fearless||Novice||Seasoned|
|Giordu Red-Handed||Mountain dwarf||The Dyrwood||Malicious||Novice||Seasoned||Temple of Tangaloa ruins|
|Grim Kuldran||Savanna folk||Ixamitl Plains||Grim Religious||Novice||Novice||The Wild Mare
Queen's Berth shipyard
|Handsome Eliam||Death godlike||The Dyrwood||Enigmatic Loyal||Novice||Novice|
|Ikiuq||Boreal dwarf||Naasitaq||Chatty||Novice||Novice||Port Maje|
|Irrena||Ocean folk||Vailian Republics||Fearless||Novice||Novice||Vilario's Rest||Must be rescued from the deck|
|Little Leuca||Mountain dwarf||The Dyrwood||Chatty||Novice||Novice||Port Maje|
|Llendreth||Wild orlan||Eir Glanfath||Fearless Impulsive||Expert||Dunnage|
|Mother Sharp-Rock||Xaurip||Deadfire||Religious Wilder||Novice||Novice|
|Nia||Island aumaua||Deadfire||Academic Greedy||Novice||Seasoned||Queen's Berth shipyard|
|Ora the Mad||Island aumaua||Deadfire||Malicious||Novice||Port Maje|
|Oswald||Wood elf||Aedyr||Chatty Drunkard||Novice||Novice||Oathbinder's Sanctum||Consumes +1 water ration|
|Persanale Cianca||Meadow folk||Vailian Republics||Academic Irreverent||Seasoned||Novice|
|Pig-Sticker Rukowa||Island aumaua||Deadfire||Drunkard Loyal||Seasoned||Tikawara|
|Ragged Cerrow||Wood elf||Eir Glanfath||Malicious Rowdy||Seasoned|
|Ralla Blackblossom||Nature godlike||The Living Lands||Enigmatic||Seasoned||Seasoned|
|Rum-Dumb Riggere||Ocean human||Old Vailia||Drunkard||Seasoned||Port Maje||Must be released from the jail|
|Scyla Five Glass||Wood elf||Aedyr Empire||Drunkard||Seasoned||Novice|
|Shieldsister Daelia||Wood elf||Aedyr Empire||Fearless||Novice||Novice||Port Maje|
|Tuliak Longfrost||Boreal dwarf||Naasitaq||Impulsive||Novice||The Wild Mare
Queen's Berth shipyard
|Ushizu||Coastal aumaua||Rauatai||Greedy||Novice||The Wild Mare
Queen's Berth shipyard
|Vanizzi||Ocean human||Old Vailia||Academic||Novice||Port Maje|
|Winking Audr||Pale elf||Aedyr Empire||Loyal Professional||Expert||Novice|
|Worthless Idiot||Imp||Greedy Primordial||Novice||Periki's Overlook|