The City Lost to Time

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The City Lost to Time
PE2 Moi Gweath.png
Details
Type
Main quest
Location(s)
Related quests
Previous:
The Coming Storm
Next:
Endings

The City Lost to Time is a main story quest in Pillars of Eternity II: Deadfire.

Synopsis[edit | edit source]

The game's final story quest and endgame. The relatively short quest sees the Watcher travel to Ukaizo, fight its mechanical guardian, and confront Eothas as he prepares to finally break the Wheel.

Walkthrough[edit | edit source]

Sailing to Ukaizo[edit | edit source]

Use your best ship, or the one you received in your faction alliance quest, to finally sail to Ukaizo. Fire giant longships will attempt to intercept you. When at you arrive at the opening in Magran's Teeth in the northeast of the map, the game will warn you that you are arriving at the point of no return: you cannot go back to exploring the archipelago after this event.

In the following scripted event, you can either join the battle between your allies and their rival faction, or venture into the storm.

  • If you liberated Scyorielaphas, he'll help you out here by fighting off a guardian monster.
  • If you used the Rauataian submarine, you'll approach Ukaizo without further problems.

Ukaizo Harbor[edit | edit source]

As soon as you venture into Ukaizo Harbor, a dragonlike construct, the Guardian of Ukaizo, intercepts you. It's surprisingly talkative, but you'll have to fight it.

The Guardian initially summons several Adra Animats, then two Engwithan Sentinels, and finally two Engwithan Hierarchs who can Dominate your team (preventable by eating a Captain's Banquet beforehand). As the fight progresses, the Guardian will gain two additional heads and regenerate.

As always in boss fights, it is advisable to use your tank (a character built for defense) to occupy the Guardian, and the others to kill his henchmen and then damage the Guardian. This is the game's final boss fight, so don't hold back on your consumables (but rest up afterwards if you're wounded, as there is one last, lesser fight coming up).

Grand Promenade[edit | edit source]

The next area accessible to you is the Grand Promenade. There's nothing of importance here except a spot in which to talk to your companions one last time. Go on to Ondra's Spire.

Ondra's Spire[edit | edit source]

Atop the spire, shut down the machine to trigger another conversation with the gods.

Return to the Grand Promenade to see that your rivals have caught up with you and won't listen to reason. You will fight the faction leader you slighted the most. Put them down. Compared to the Guardian, they shouldn't pose any challenge at all. Proceed to Mói Gweath.

Mói Gweath[edit | edit source]

As you face Eothas one last time in a conversation, the quest concludes, together with the game. You bear witness to Eothas's shattering of the Wheel, and to its consequences.

Behind the scenes[edit | edit source]