The Changeling's Mantle

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The Changeling's Mantle [SSS]
Hide armor changeling icon.png
General
Equipment slot
Armor type
Category
Requirements
Recovery time
+20%
Soulbound
Yes
Unique
Yes
Value
Copper pands (cp)2,790
Shop value
Copper pands (cp)13,950
Armor Rating
Base
8
Burn
8
Crush
8
Corrode
6
Pierce
8
Freeze
8
Slash
6
Shock
8
Enchantments
  • Superb: +3 Armor Rating
  • Pelt of Many Kinds: At start of combat: Summon one of 4 non-combat beasts for 300.0 sec. Each beast has an aura, which applies a bonus to allies in a 10m radius.
Technical
Armor ID
LAX01_Hide_Armor_Soulbound_Changelings_Mantle
Sketch image

The Changeling's Mantle is a soulbound hide armor in Seeker, Slayer, Survivor. It can only be bound to a Barbarian, Cipher, or Druid.

Description[edit | edit source]

Base
Items in italics are quoted directly from the game.
When not worn, this armor seems little more than a trapper's pile of discarded furs. It appears a patchwork - stelgaer hide draped over bearskin and wolf fur, all layered over a sheath of dark reptilian scale studded with the teeth of myriad predators.

Donning the apparel, however, the wearer notices an organic warmth within. It shifts of its own accord, fitting itself to the possessor's build, clinging tightly to flanks and under arms, yet allowing a freedom of movement rivaling fine dueling leathers.

Level 1
Items in italics are quoted directly from the game.
The mantle fits like a second skin... perhaps a first. It stretches easily with each movement and stiffens against strikes. It tightens along limbs like a set of external muscles to strengthen the wearer's blows.

The fur bristles slightly when emotions run hot, and a not-unpleasant musk clings to the rippling scales. The alien warmth has faded - instead the armor feels as comfortable as wearing nothing at all.

Level 2
Items in italics are quoted directly from the game.
It becomes easy to forget that one wears the armor. Easy, indeed, to forget many things. Memories, regrets, abstract philosophies, these things have little place in the great hunt, those infinitely interconnected trials that define every action in Eora. Life's focus tightens for those who allow it, to this challenge, to the next, to the struggle that gives each context.
Level 3
Items in italics are quoted directly from the game.
Survival was never enough. Subsistence is survival. One can survive and never leave the den, provided food and water. So abides the pet. So abides livestock, raised for slaughter. Survival requires no hunt.

Do not merely survive, seeker. Challenge always. Overwhelm each moment, press it to the soil, and stake a claim from it. Drink of its hot blood. Eat of its flesh. Swallow its lessons.

You earn what you take.

Rise, gather the pack, go forth, hunt prey, spill blood, claim strength and wealth and wisdom. Drink, feast, fuck, and fall into slumber again.

Repeat.

Acquisition[edit | edit source]

Soulbound upgrades[edit | edit source]

Level Requirements Classes Value Enchantments
1
  • Kill 20 Beasts
OR
  • Kill 40 Enemies
Barbarian
Cipher
Druid
Copper pands (cp)3,090
2
OR
  • Deal 1000 Damage
Barbarian Copper pands (cp)6,040
  • Primal Carnage: On scoring Hits with Carnage against Beast targets, gain 1% Action Speed for 10.0 sec (Stacks 15 times)
  • Legendary: +4 Armor Rating
OR
Cipher
  • Cast 30 Druid Beasts Spells
OR
  • Cast 75 Druid Spells
Druid
3
  • Complete the Trial of the Changeling in the Crucible.
Barbarian
Cipher
Druid
Copper pands (cp)6,440
Level Requirements Classes Value Damage Enchantments
1 Kill 20 Beasts
OR
Kill 40 Enemies
3,090Copper pands (cp)
2 Have 25 Might
OR
Deal 1000 Damage
6,040Copper pands (cp)
  • Primal Carnage: On scoring Hits with Carnage against Beast targets, gain 1% Action Speed for 10.0 sec (Stacks 15 times)
  • Legendary: +4 Armor Rating
2 Apply 30 Intellect Afflictions
OR
Apply 75 Afflictions to enemies
6,040Copper pands (cp)
2 Cast 30 Druid Beasts Spells
OR
Cast 75 Druid Spells
6,040Copper pands (cp)
3 Cast 30 Druid Beasts Spells
OR
Cast 75 Druid Spells
6,440Copper pands (cp)