Pillars of Eternity Wiki
(Damage Stats vary)
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[[User:ShieTar]] edited the stats, but some of these numbers don't match mine. For example, [[Lead Spitter]]'s damage was previously 9-13, edited to 8-12. In my inventory it's 9-14. I've noticed that sometimes these stats change depending on whether it's equipped. We may want to be cautious about making more changes until we figure out what's going on.
 
[[User:ShieTar]] edited the stats, but some of these numbers don't match mine. For example, [[Lead Spitter]]'s damage was previously 9-13, edited to 8-12. In my inventory it's 9-14. I've noticed that sometimes these stats change depending on whether it's equipped. We may want to be cautious about making more changes until we figure out what's going on.
 
--[[User:Tungsticgp|Tungsticgp]] ([[User talk:Tungsticgp|talk]]) 02:05, 19 December 2015 (UTC)
 
--[[User:Tungsticgp|Tungsticgp]] ([[User talk:Tungsticgp|talk]]) 02:05, 19 December 2015 (UTC)
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I think we know what's going on, and you already described it. If your character has a might that is not equal to 10, the damage range of all weapons in his inventory will be modified. I considered this on my own check, and moved all Weapons to a character with 10 Might and no special weapon talents. The 8-12 Damage range does match that of other exceptional Blunderbusses, and it makes sense coming from the base damage range of 6-9 and an x1.3 damage bonus.
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--[[User:ShieTar|ShieTar]] ([[User talk:ShieTar|talk]]) 21:43, 20 December 2015 (UTC)

Revision as of 21:43, 20 December 2015

Info Box

Is it possible to create an information box more compact than the one used for every item description? I would like this page to be similar to the UESP wiki "Unique Weapons" pages in terms of formatting. Also, do you think it's better to have different pages for melee and ranged weapons? --Fedexist (talk) 14:26, 8 April 2015 (UTC) Ok, I think it would be better looking with a table for each weapon type --Fedexist (talk) 15:49, 8 April 2015 (UTC)

Damage Stats vary

User:ShieTar edited the stats, but some of these numbers don't match mine. For example, Lead Spitter's damage was previously 9-13, edited to 8-12. In my inventory it's 9-14. I've noticed that sometimes these stats change depending on whether it's equipped. We may want to be cautious about making more changes until we figure out what's going on. --Tungsticgp (talk) 02:05, 19 December 2015 (UTC)

I think we know what's going on, and you already described it. If your character has a might that is not equal to 10, the damage range of all weapons in his inventory will be modified. I considered this on my own check, and moved all Weapons to a character with 10 Might and no special weapon talents. The 8-12 Damage range does match that of other exceptional Blunderbusses, and it makes sense coming from the base damage range of 6-9 and an x1.3 damage bonus. --ShieTar (talk) 21:43, 20 December 2015 (UTC)