Talk:Pillars of Eternity quests

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In the specific quest template there are references to "experience type" and "experience level." I'd like to start filling in some of the quests where this is missing, but I don't know how to verify what counts under which experience types (they seem to be minor, normal, and major) or what level they are. Is there a table for this or something? Mechalibur (talk) 20:55, 14 September 2015 (UTC)

I have the same question, plus several others:
  • What does "Experience level" mean? (Where it's filled in, it's a small number such as 5 or 8.)
  • In the game, the experience gain reported is typically in the hundreds or thousands. Why is there no place in the info box for this number?
  • The Quest Infobox template itself does not seem to have either of the above. Instead has just one "exp" field. What's the reason for this discrepancy?
Tungsticgp (talk) 02:54, 21 November 2015 (UTC)
Okay, for what it's worth I found out where to find the quest level info, but not what it means. The information can be located in the PoE data files (Steam -> SteamApps -> common -> PoE -> PoE_data -> data -> quests). The quest files can be opened up with notepad, and each has an experience type and level. I still don't know exactly what these mean, but my guess is that each level gives a specific experience value, which is then modified by the type. I'll do some research and see what I can figure out Mechalibur (talk) 21:40, 3 January 2016 (UTC)

Quest and Task experience exploit[edit source]

If you dismiss and do not replace party members just prior to claiming a bounty reward, you gain less party XP for the quest. (In one case for me, it was 4368 for the full 6, 4000 with 5, and 1092 for 1.) However, since that XP is shared amongst the remaining party members, each of them gains more than they would otherwise. In addition, since all non-party members get 75% of what party members get, many of them get more too. The overall result is that the aggregate XP gain is greater, but so is the disparity between remaining party members and the rest. If you dismiss all companions and claim the reward alone, everyone is better off, but the main character improves most. (In the case above, which included an adventure, total XP improvement was about 1650 XP, with main character gaining about 270 XP more than each companion.)

This improvement also affects non-party stronghold adventures that complete as a result of the turn progress caused by completing other quests. (This happened to me in the case above with a Grand Adventure: 3702 adventure XP gained if completed with a full party, 4047 XP if completed with the main character alone.) This combined with the larger stay-at-home quest XP gain compared to members that were in the party just before the swap makes it a bit easier for companions to maintain parity with each other as you shuffle them around (although it happens in leap-frog fashion).

Presumably you can use the same technique (more awkwardly) just prior to completing every quest or task. So as long as you don't mind the main character being way ahead of everyone else, this is the best strategy for XP gain. Interesting design choice, but probably not an intended effect. You may well decide that it's not worth the hassle, or not in character.

The increasing XP distance that the game applies between successive levels does help to reduce the leader/companion level gap that results from using this technique.

--Tungsticgp (talk) 07:09, 30 November 2015 (UTC)

The Phylactery's Promise[edit source]

It is not mentioned anywhere, but you also need to complete the Siege of Crägholdt before you can start this quest.