- Hirelings prestige\Security\cost Details, and possibly how to unlock them.
- Warden Bounties - 4 tires.
- Possibly attacks can be avoided by clearing certain floors in the Od Nua dungeon.
- Myabe Some details on house upgrade\events\etc - or maybe its there and I am just a bit confused by the article structure.
- Also in the manual there are 'Random events' and 'Events'. (both appear to be based on prestige\Security and happen randomly), what the difference?
Also from reddit:
- Stronghold also includes a complex, multi-floor, underground dungeon.
- Clearing the dungeon allows it to be converted into a prison, and gives players to option of taking named NPCs captive, rather than killing them after defeating them in combat.
- These prisoners can be interacted and used as bargaining chips later in the game, but without a heightened security level, they may escape.
According to the game manual "Multiple upgrades can progress concurrently." I am aware that the manual isn't the most accurate, still i'd like to confirm this recent change. --AnotherArk (talk) 19:49, 30 March 2015 (UTC)
How to gain certain Hirelings
4/19/2015: Prostitutes at Caed Nua?
I noticed on the list of possible hirelings that someone thought it would be funny to insert the "staff" of the Salty Mast. While I would not mind the option in the game itself to retain said "services" (& stat bonuses) in the form of a concubine, the reality is that this is at present not to my knowledge a feature in the game. In short, this was someones idea of a joke and I hope someone takes it down before someone spews on the forums "how do you get prostitutes to come to Caed Nua?" If I am wrong and this is indeed possible then I think someone should post a spoiler lite explanation. --CyrusAmell (talk) 15:48, 19 April 2015 (UTC)
- If you are not aware of a feature it doesn't automatically make it a someone's joke. Anyway, recruiting one of the prostitutes in the Salty Mast is possible, by passing a steep attribute check when you use their services :P.--Lychnidos (talk) 16:49, 19 April 2015 (UTC)
- Seriously? I thought all you did was get your money back. Can you list stats & theories as to what works or what happens?--CyrusAmell (talk) 17:01, 19 April 2015 (UTC)
Huh, well, a lot of sources attest to such. According to the site below (very helpful actually) this would require 19 Dex & 19 Const to make such a hire. http://www.gamewinners.com/Cheats/index.php/Pillars_Of_Eternity_%28PC%29
The stat requirements are a bit ludicrous and some testing may be required. Question is, do the brothel workers still confer their bonuses? Does it cost anything or is it free? Even if it is not free it is still a huge boon considering that you can get the bonus you need before going to the Endless Paths. However, according to this guide the persons in question will only be around for 5 days. Meaning that access can be lost after a certain point in the game (I think). --CyrusAmell (talk) 17:39, 19 April 2015 (UTC)
- I actually translated the game into Polish, so I can attest that it at least *was* possible to hire the Salty Mast prostitutes at Caed Nua originally - I translated dialogue to that effect. I actually thought that this was cut from the final game, but perhaps it is true that it's possible with certain stats. VaultAusir (talk) 13:48, 22 April 2015 (UTC)
I do not know if this is still a question but I revved up the attribute cheats and tested out the theory. I believe you need a 19 in both constitution and dexterity to unlock the option to "recruit" the prostitute in question (with food and items buffs but not their own bonus counted). Invite them to come to Caed Nua and they shall then become a hireling that provides a +2 Prestige at the cost of 10cp a day. The only catch is that the prostitute will leave your service after getting paid at the end of the week (the second week for those just hiring) but you can then rehire him or her back. The prostitute in question will set up shop in your quarters at Brighthollow and will offer their flavor of a "fade to black" scene but not confer their usual bonus from the Salty Mast. This is therefore purely for cosmetics and flavor unless you value that +2 to Prestige (which you should if you hired the ogre). And no, I do not believe they will charge out during a raid to help, that would just be silly. --CyrusAmell (talk) 01:46, 4 May 2015 (UTC)
The experience quoted for adventures on this page is wrong. The game's claimed value for my most recent adventure opportunities were 10% for Average, 20% for Major, and 20% for Grand. Now this might just be a change from early version of the game, but I can't match even those reduced claims to the actuals. For example, the claimed 20% for the Grand Adventure turned out to be approximately a 7.5% gain in actual XP (3702/50430), in addition to what all non-party companions gained in the same period (2919).
So contrary to additional claims on this page, it seems unlikely that it's possible to maintain XP parity with the main character across all companions. In the case above, the companion that returned from the Grand Adventure was still at the bottom of the range of party member XP (56974-60083), and the other two stay-at-homes were much lower (54490 and 52888). I'm pretty sure I have not let any adventures go unused.
- This has been fixed by now. The current values should be accurate for patch 3.02. --Ineth2 (talk) 16:17, 27 May 2016 (UTC)
Additionally, it would be useful to note how the "bonus XP" system works, since what the game says (and the wiki says) could be interpreted in more than one way. For example, if a follower takes a quest with 25% XP reward, that might mean it fully compensates them for all the extra XP they're not gaining (75% with no quests + 25%) over all the time since they were last in the party. I don't believe that's what actually happens, but I don't know enough about the game yet to be certain. Hence what is basically a request for clarification of the mechanism!
[not sure how to sign this, so I'll just say I'm Starlite Lemming] 27th May 2016
- I agree that the exact adventure XP mechanic should explained on this article. Unfortunately, I'm not in possession of that information... If someone manages to track it down, please add it to the article - or link it here in the talk page so that I can add it. --Ineth2 (talk) 16:17, 27 May 2016 (UTC)
I had Solmar the Shackler show up for his full visit -- wanting to sell a boatload of slaves, etc. I sent Hirvais to free his slaves, then had him hung. It was entertaining when Hirvais came back, and the game said that Solmar was not happy. It was even more entertaining when I got another visit from Solmar, wanting to buy a prisoner. I didn't have any, though, so my only options were to pay him off or send an escort(?). Can anybody enlighten me on what the heck happened here? - FraterRisus (talk) 20:47, 7 August 2016 (UTC)
I suggest splitting this article in a location specific one, Caed Nua, and one that deals with the stronghold features. Could then be pointed at right at the start of the article with
Additionally (and sort of preliminary) I have restructured the page, so that it reflects the usual page layout of location articles. This is a start, and needs further improvements regarding formatting, heading, the tables, etc.
I think, this was a larger intervention, so feel free to discuss my changes (and the split) here before reverting. CompleCCity (talk) 13:01, 15 December 2016 (UTC)
Addendum: The locations' links use the names that appear on the map, e.g. "Caed Nua Keep" for the Main Keep. I intend to implement this to all location pages. CompleCCity (talk) 13:06, 15 December 2016 (UTC)
- Sounds like a good idea. I think I've written
[[Caed Nua|stronghold]]a bunch of times to link here from other pages, this should have been a clue that they're two separate concepts that deserve two separate pages. Not to mention that there's a "Stronghold" button in the in-game UI that gives players access to the stronghold management features no matter which map the party is currently in. So, +1 from me. --Ineth2 (talk) 12:13, 17 December 2016 (UTC)
- I agree, too. This page is still missing many information and nevertheless is too long already. And Caed Nua (stronghold) and Caed Nua (location) seem to be the good names for it, so it would be clear that those are disambiguation suffixes. :) Just don't forget to change pages linking to this page to appropriate new page.
- —FurloSK (talk) 12:56, 24 December 2016 (UTC)
I don't have forgotten this, but at the moment, with the announcement of and regular news about Pillars of Eternity II: Deadfire there are more important things to be done first. (By the way, in the Q&A stream there was a… question, actually more a statement: "Pillars of Eternity II has a stronghold." Josh Sawyer's reaction: "Does it?" =D ) -- -- You talkin' to me? -- cCContributions -- 23:01, 2 February 2017 (UTC)