Survival is a skill in Pillars of Eternity and Pillars of Eternity II: Deadfire. It is used when it comes to situations where knowledge about the wilds, creatures, poisons and the like is in demand. In Pillars of Eternity, it determines which resting bonuses a character may choose when camping.
Effects[ | ]
In Pillars of Eternity[ | ]
Survival allows characters to choose from a variety of long-term bonuses each time they camp. The first six levels grant the following bonuses, in order (Rank I / Rank II / Rank III).
- Damage Reduction (+1/+2/+3)
- Received Healing Multiplier (+20%/+40%/+60%)
- Bonus Movement (+1/+2/+3)
- Accuracy Bonus vs. Creature Type (+10/+15/+18)
- Increased Consumable Duration (+20%/+40%/+60%)
- Bonus Damage vs. Flanked Enemies (+10%/+20%/+30%)
After the sixth level, the previously-earned bonuses are replaced by more powerful bonuses in the same order they were received (capping at level III).
Survival can also be used in conversations and scripted interactions that involve wilderness challenges or specialized information about nature.
Bonuses given | Survival level | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | |
Damage reduction | Rank I: +1 Damage Reduction | Rank II: +2 Damage Reduction | Rank III: +3 Damage Reduction | ||||||||||||||||||||
Healing multiplier | Rank I: +20% Healing received | Rank II: +40% Healing received | Rank III: +60% Healing received | ||||||||||||||||||||
Bonus movement | Rank I: +1 Move Speed | Rank II: +2 Move Speed | Rank III: +3 Move Speed | ||||||||||||||||||||
Accuracy bonus vs type | Rank I: +10 Accuracy against type | Rank II: +15 Accuracy against type | Rank III: +18 Accuracy against type | ||||||||||||||||||||
Consumable duration | Rank I: +20% Consumable Duration | Rank II: +40% Consumable Duration | Rank III: +60% Consumable Duration | ||||||||||||||||||||
Damage vs. flanked | Rank I: +10% Damage to Flanked targets | Rank II: +20% Damage to Flanked targets | Rank III: +30% Damage to Flanked targets |
In Pillars of Eternity II: Deadfire[ | ]
Survival can be used in conversations and scripted interactions that involve wilderness challenges or specialized information about nature.
Survival is a passive skill in Pillars of Eternity II: Deadfire, and the bonuses given to characters at rest are instead based upon food and drink. As with other passive skills, Survival is only used during conversations and scripted interactions, and otherwise has no effect on gameplay or combat mechanics.
Initial bonuses[ | ]
The following bonuses are applied as a result of a character's class and background.
In Pillars of Eternity
Barbarian | +1 |
Druid | +2 |
Fighter | +1 |
Monk | +1 |
Ranger | +2 |
Colonist | +2 |
Drifter | +1 |
Explorer | +1 |
Hunter | +1 |
Slave | +1 |
In Pillars of Eternity II: Deadfire
Barbarian | +1 |
Druid | +2 |
Fighter | +1 |
Ranger | +2 |
Colonist | +1 |
Explorer | +1 |
Farmer* | +2 |
Hunter | +1 |
Midwife* | +1 |
Slave | +1 |
Soldier* | +1 |
Buffs in Pillars of Eternity[ | ]
In addition to a character's base Survival, there are various ways to gain further bonuses. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.
A character's Survival score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.
Passive abilities/talents[ | ]
Unlimited – Permanently active once learned
Talent | Classes | Modifier |
---|---|---|
Rymrgand's Boon | All | +1 |
Equipment[ | ]
One only – While equipped
Slot | Item | Modifier |
---|---|---|
Armor | Jack of Wide Waters | +2 |
Armor | Sanguine Plate | +2 |
Neck | Mantle of the Excavator [WM2] | +2 |
Head | Rugged Wilderness Hat | +2 |
Rites[ | ]
One only – Duration: see table
Item | Modifier | Duration |
---|---|---|
Rite of the Untamed Wild | +3 | 120 s |
Resting[ | ]
One only – Duration: see table
Area | Inn | Room | Modifier | Duration |
---|---|---|---|---|
Copperlane | Goose and Fox | Vixen's Burrow | +1 | 2 rests |
Hearthsong | The Celestial Sapling | Wanderer's Reprieve | +1 | 2 rests |
Caed Nua | Brighthollow | Warden's Lodge | +2 | 3 rests |
Boons[ | ]
One only – For the protagonist only – Duration: see table
Prostitute | Modifier | Duration |
---|---|---|
Orico | +1 | 1 rest |
Buffs in Pillars of Eternity II: Deadfire[ | ]
Passive effects[ | ]
unlimited – obtained during gameplay
Name | Modifier | Duration |
---|---|---|
Granis' Training | +1 | Permanent |
Savage Cunning | +2 | Permanent |
Galawain's Blessing | +2 | Until rest |
Equipment[ | ]
unlimited – bonus while equipped
Type | Item | Enchantment | Modifier |
---|---|---|---|
Belt | Huana Charm Belt | Wayfarer | +1 |
Cloak | Ruata's Walking Cloak | Well-traveled | +1 |
Ring | Chameleon's Touch | Versatile | +1 (as Druid) |
Pets[ | ]
unlimited – bonus while equipped to either self or party
Pet | Target | Modifier |
---|---|---|
Kaz | Self | +1 |
Consumable items[ | ]
unlimited – for the user for a duration (sometimes only in combat)
Type | Item | Modifier | Duration |
---|---|---|---|
Unguent | Unguent of Animalism | +2 | 120 sec |
Notable uses in Pillars of Eternity[ | ]
Quest dialogs[ | ]
In quest related dialogs the player's Survival score may unlock options as a result of his knowledge about things related to the environment and how to deal with its dangers.
Quest | Location | NPC | Description | Survival required | Other requirements |
---|---|---|---|---|---|
Clandestine Cargo | Ondra's Gift | Imatl | Identify the creatures he described as animats. | 7 | |
Blood Legacy | Dyrford Village – Dracogen Inn (first floor) | Lord Harond | Tell him there are better roads to Eina's Rest than travelling through Dyrford. | 5 | |
Blood Legacy | Dyrford Village | Hendyna | Know, she's speaking of pregnancy when asked about Lady Aelys. | 4 | |
A Farmer's Plight | Dyrford Crossing | Korgrak | Tell him he can't hide here any longer. | 9 |
Other dialogs[ | ]
In dialogs, not related to certain quests, the player's Survival score may as well unlock additional conversation options.
Location | NPC | Description | Survival required | Other requirements |
---|---|---|---|---|
Copperlane – The Goose and Fox | Kaenra | Have more detailed knowledge about svef when talking about her fiancé's old self. | 2 | |
Copperlane – Scriveners' Dormitory | Coren | Guess he used some drugs. | 2 | |
Endless Paths of Od Nua Level 2 | Barely living xaurip, lying on the floor in the northernmost chamber | Examine it and find skin discolorments and ritualistic paint applied, additionally signs of a certain poison coinciding with the paintings. (Less detailed results possible with only [Perception 16].) | 5 |
Notable uses in Pillars of Eternity II: Deadfire[ | ]
Items[ | ]
Type | Item | Enchantment | Stat | Formula |
---|---|---|---|---|
Cloak | Ruata's Walking Cloak | Unburdened | Stride | (Survival * 0.005) + 1.15
|
Spear | Mohorā Tanga | Harpooning | Bonus melee damage | (Survival * 0.0025) + 1.05
|
War bow | Saint Omaku's Mercy | |||
Heavy Draw | Bonus damage | (Survival * 0.005) + 1.05
| ||
Decisive Shots | Bonus damage | (Survival * 0.005) + 1.1
| ||
Pike | Ngati's Tusk [SSS] | Hunter of Hunters | Enemy defense debuff in AoE | (Survival * -0.25) + -4
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