Survival is a skill in Pillars of Eternity and Pillars of Eternity II: Deadfire. It is used when it comes to situations where knowledge about the wilds, creatures, poisons and the like is in demand. In Pillars of Eternity, it determines which resting bonuses a character may choose when camping.
Survival allows characters to choose from a variety of long-term bonuses each time they camp. The first six ranks grant the following bonuses (Rank I / Rank II / Rank III):
- Damage Reduction (+1/+2/+3)
- Received Healing Multiplier (+20%/+40%/+60%)
- Bonus Movement (+1/+2/+3)
- Accuracy Bonus vs. Creature Type (+10/+15/+20)
- Increased Consumable Duration (+20%/+40%/+60%)
- Bonus Damage vs. Flanked Enemies (+10%/+20%/+30%)
After the sixth rank, the previously-earned bonuses are replaced by more powerful bonuses in the same order they were received (capping at level III).
Survival can also be used in conversations and scripted interactions that involve wilderness challenges or specialized information about nature.
||Rank I: +1 Damage Reduction
||Rank II: +2 Damage Reduction
||Rank III: +3 Damage Reduction
||Rank I: +20% Healing received
||Rank II: +40% Healing received
||Rank III: +60% Healing received
||Rank I: +1 Move Speed
||Rank II: +2 Move Speed
||Rank III: +3 Move Speed
|Accuracy bonus vs type
||Rank I: +10 Accuracy against type
||Rank II: +15 Accuracy against type
||Rank III: +20 Accuracy against type
||Rank I: +20% Consumable Duration
||Rank II: +40% Consumable Duration
||Rank III: +60% Consumable Duration
|Damage vs. flanked
||Rank I: +10% Damage to Flanked targets
||Rank II: +20% Damage to Flanked targets
||Rank III: +30% Damage to Flanked targets
In Pillars of Eternity II: Deadfire[edit | edit source]
||Survival can be used in conversations and scripted interactions that involve wilderness challenges or specialized information about nature.
In Pillars of Eternity II: Deadfire, the bonuses given to characters at rest are based upon food and drink, instead of Survival. As with other passive skills, Survival is only used during conversations and scripted interactions, and otherwise has no effect on gameplay or combat mechanics.
The following bonuses are applied as a result of a character's class and background.
In Pillars of Eternity
In Pillars of Eternity II: Deadfire
Buffs in Pillars of Eternity[edit | edit source]
In addition to a character's base Survival, there are various ways to gain further bonuses. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.
A character's Survival score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.
Unlimited – Permanently active once learned
One only – While equipped
One only – Duration: see table
One only – Duration: see table
One only – For the protagonist only – Duration: see table
Buffs in Pillars of Eternity II: Deadfire[edit | edit source]
unlimited – obtained during gameplay
unlimited – bonus while equipped
unlimited – bonus while equipped to either self or party
unlimited – for the user for a duration (sometimes only in combat)
Notable uses in Pillars of Eternity[edit | edit source]
In quest related dialogs the player's Survival score may unlock options as a result of his knowledge about things related to the environment and how to deal with its dangers.
In dialogs, not related to certain quests, the player's Survival score may as well unlock additional conversation options.
Notable uses in Pillars of Eternity II: Deadfire[edit | edit source]