Survival

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Skill Survival.png

Survival is one of the five skills in Pillars of Eternity and returns in Pillars of Eternity II: Deadfire. It is used when it comes to situations where knowledge about the wilds, creatures, poisons and the like is in demand, and determines which resting bonuses a character may choose when camping.

Description[edit | edit source]

Survival allows characters to choose from a variety of long-term bonuses each time they camp. The first six ranks grant the following bonuses (Rank I / Rank II / Rank III):

  1. Damage Reduction (+1/+2/+3)
  2. Received Healing Multiplier (+20%/+40%/+60%)
  3. Bonus Movement (+1/+2/+3)
  4. Accuracy Bonus vs. Creature Type (+10/+15/+20)
  5. Increased Consumable Duration  (+20%/+40%/+60%)
  6. Bonus Damage vs. Flanked Enemies (+10%/+20%/+30%)

After the sixth rank, the previously-earned bonuses are replaced by more powerful bonuses in the same order they were received (capping at level III).

Survival can also be used in conversations and scripted interactions that involve wilderness challenges or specialized information about nature.

Ranks[edit | edit source]

Class bonuses[edit | edit source]

  • Barbarians receive a +1 bonus to Survival at Character Creation.
  • Druids receive a +2 bonus to Survival at Character Creation.
  • Fighters receive a +1 bonus to Survival at Character Creation.
  • Monks receive a +1 bonus to Survival at Character Creation.
  • Rangers receive a +2 bonus to Survival at Character Creation.

Culture bonuses[edit | edit source]

  • Colonists receive a +2 bonus to Survival at Character Creation.
  • Drifters receive a +1 bonus to Survival at Character Creation.
  • Explorers receive a +1 bonus to Survival at Character Creation.
  • Hunters receive a +1 bonus to Survival at Character Creation.
  • Slaves receive a +1 bonus to Survival at Character Creation.

Equipment bonuses[edit | edit source]

Note: After the rest, the above listed pieces of equipment can safely be taken off again without loosing the resting bonus in the process.

Uses of Survival in interactions[edit | edit source]

Quest dialogs[edit | edit source]

In quest related dialogs the player's Survival score may unlock options as a result of his knowledge about things related to the environment and how to deal with its dangers.

Quest Location NPC Description Survival required Other requirements
Clandestine Cargo Ondra's Gift Imatl ? 7
Blood Legacy Dyrford VillageDracogen Inn (first floor) Lord Harond Tell him there are better roads to Eina's Rest than travelling through Dyrford. 5
Blood Legacy Dyrford Village Hendyna Know, she's speaking of pregnancy when asked about Lady Aelys. 4
A Farmer's Plight Dyrford Crossing Korgrak Tell him he can't hide here any longer. 5

Other dialogs[edit | edit source]

In dialogs, not related to certain quests, the player's Survival score may as well unlock additional conversation options.

Location NPC Description Survival required Other requirements
CopperlaneThe Goose and Fox Kaenra Have more detailed knowledge about svef when talking about her fiancé's old self. 2
CopperlaneScriveners' Dormitory Coren Guess he used some drugs. 2
Endless Paths of Od Nua Level 2 Barely living xaurip, lying on the floor in the northernmost chamber Examine it and find skin discolorments and ritualistic paint applied, additionally signs of a certain poison coinciding with the paintings. (Less detailed results possible with only [Perception 16].) 5


Buffs[edit | edit source]

In addition to a character's base Survival, there are various ways to gain further bonuses. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.

A character's Survival score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.

Passive Abilities and Talents[edit | edit source]

UnlimitedPermanently active once learned

Talent Classes Survival modifier
Rymrgand's Boon All +1

Weapons[edit | edit source]

One onlyWhile equipped

Weapon type Name Survival modifier

Equipment[edit | edit source]

One onlyWhile equipped

Slot Item Survival modifier
Armor Jack of Wide Waters +2
Armor Jack of Wide Waters +2
Armor Sanguine Plate +2
Armor Sanguine Plate +2


Neck Mantle of the Excavator [WM2] +2
Neck Mantle of the Excavator [WM2] +2
Head Rugged Wilderness Hat +2
Head Rugged Wilderness Hat +2

Rites[edit | edit source]

One onlyDuration: see table

Item Modifier Duration
Rite of the Untamed Wild +3 120 s

Resting[edit | edit source]

One onlyDuration: see table

Area Inn Room Survival modifier Duration
Copperlane Goose and Fox Vixen's Burrow +1 2 rests
Hearthsong The Celestial Sapling Wanderer's Reprieve +1 2 rests
Caed Nua Brighthollow Warden's Lodge +2 3 rests

Boons[edit | edit source]

One only – For the protagonist only – Duration: see table

Prostitute Survival modifier Duration
Gjefa +1 1 rest