Strength

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Strength (STR) was one of the primary attributes in Pillars of Eternity II: Deadfire, replacing Might. However, the game ultimately retained the old attribute.

Overview[edit | edit source]

Strength contributes to Weapon Damage and the Fortitude defense. It represents a character's brute, physical strength.

  • Ratings:
    • 5 - Weak
    • 10 - Average
    • 15 - Strong
    • 20 - Fantastically Powerful

Effects[edit | edit source]

Bonuses Interaction
checks passed
Fortitude Damage
2 -16 -24%  ?
3 -14 -21%  ?
4 -12 -18%  ?
5 -10 -15%  ?
6 -8 -12%  ?
7 -6 -9%  ?
8 -4 -6%  ?
9 -2 -3%  ?
10 no change  ?
11 +2 +3%  ?
12 +4 +6%  ?
13 +6 +9%  ?
14 +8 +12%  ?
15 +10 +15%  ?
16 +12 +18%  ?
17 +14 +21%  ?
18 +16 +24%  ?
19 +18 +27%  ?
20 +20 +30%  ?
21 +22 +33%  ?
22 +24 +36%  ?
23 +26 +39%  ?
24 +28 +42% 100%
... ... ... ...

Combat[edit | edit source]

Per point of Strength above/below 10, a character gains:

Note that the damage modifier is consistently applied across the board, even to actions where it breaks realism (e.g. attacks with firearms).

See Attributes#Combat for more explanation on how bonuses are calculated and applied.

Dialog and scripted interactions[edit | edit source]

In conversations, the protagonist's Strength is checked to unlock dialog options for intimidating people etc.

In scripted interactions, any party member's Strength may be checked to determine success at actions that require physical strength or soul power.

Allocation[edit | edit source]

A player character's Strength score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits.

Racial bonuses:
Aumaua +2
Dwarf +2
Human +1
Orlan -1
Cultural bonuses:
The Living Lands +1

See Attribute#Allocation for more explanation.

Buffs[edit | edit source]

There are various ways to (temporarily) increase a character's Might beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.


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