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Sketch stormcaller

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Stormcaller is a soulbound hunting bow in Pillars of Eternity, added in The White March - Part I expansion. It can only be used by a Chanter, Cipher or Ranger.

Description[ | ]

As with other soulbound weapons the in-game description of Stormcaller is only gradually revealed. The description starts as a single paragraph, and more is added each time the weapon is upgraded.

Level 1[ | ]

Items in italics are quoted directly from the game.

This bow is as smooth and light as driftwood, yet as hard as a sturdy mast. It feels warm in your hands, as if one of its previous owners had just passed it to you. As you hold it, you can almost feel the sea spray on your cheeks and hear storm-whipped waves in your ears.

Level 2[ | ]

Items in italics are quoted directly from the game.

Once, Stormcaller belonged to a young navigator on a merchant ship in the Deadfire Archipelago. She had an almost preternatural gift for predicting the weather - she could smell a storm brewing a day's journey away. On her final voyage, she detected a cyclone forming in their path. She instructed the captain to change course and seek shelter in a nearby strait, which he did. Unfortunately, a pirate ship was waiting there. The merchant vessel was boarded and its crew slain.

Level 3[ | ]

Items in italics are quoted directly from the game.

A lookout on the pirate ship "Grinning Maralina" took Stormcaller from the captured merchant ship. He used Stormcaller to fire on enemy ships from the crow's nest. While the "Maralina" approached, he could set flame to enemy sails or peg fleeing ships with rope arrows. However, when the captain began to look with envy on the marvelous bow, he jumped ship, sold Stormcaller, and became a fisherman.

Level 4[ | ]

Items in italics are quoted directly from the game.

Stormcaller eventually found its way to Fairhope, a port town on one of the easternmost islands of the Deadfire Archipelago. Fairhope found itself besieged when the harbormaster turned away the Seafang, a notorious pirate ship. The harbormaster stationed archers on the cliffs around town, and while their arrows kept the Seafang from docking, they couldn't drive the pirate ship away. As a result, the Seafang prowled just out of range of the archers' arrows, close enough to discourage merchant and supply ships.

As the siege stretched on, the harbormaster called for more archers, promising a reward to any who could land an arrow on the Seafang. One young Glamfellen came forward, but when the harbormaster saw her hunting bow, he laughed, explaining that she'd need a top-quality longbow at the least. But she insisted, and when the harbormaster led her to the cliff, she called a storm that struck the Seafang and churned the waves around it. The harbormaster watched as the Seafang sank before his eyes. When the wreck washed ashore, the Glamfellen drew Stormcaller and plunked an arrow into the broken mast.

Acquisition[ | ]

Soulbound upgrades[ | ]

Level Requirements Classes Value Damage Enchantments
1
  • Bind this item to unlock the next level.
810Copper pands (cp) 13-20
2
  • Deal 250 Shock damage to enemies with Stormcaller to unlock the next level.
1,610Copper pands (cp) 13-20
3
  • Kill 5 kith Druids with Stormcaller to unlock the next level.
    OR
  • Kill 25 enemies with Stormcaller to unlock the next level.
2,810Copper pands (cp) 13-20
3
  • Kill 5 kith Druids with Stormcaller to unlock the next level.
    OR
  • Kill 25 enemies with Stormcaller to unlock the next level.
2,810Copper pands (cp) 13-20
3
  • Kill 5 kith Druids with Stormcaller to unlock the next level.
    OR
  • Kill 25 enemies with Stormcaller to unlock the next level.
2,810Copper pands (cp) 13-20
4 4,010Copper pands (cp) 15-22

Gallery[ | ]

Notes[ | ]

  • Note that the Spellchance: Returning Storm enchantment only casts a single stunning bolt on the single target hit by the bow – it doesn't cast the "full version" of the druid spell Returning Storm that creates a repeatedly-striking storm.[1]
  • Stormcaller is one of the only two ranged weapons capable of dealing two damage types (apart from implements), the other one being Massuk Hunting Bow. This unique bonus makes this weapon even more valuable, as it is able to hit enemies completely immune to Pierce damage (all Rain and Flame Blights) and to effectively damage those with high Pierce Damage Reduction (such as Skeletons and Animats).[2]
  • Upon looting the second of the two items, the following dialogue is automatically triggered:
    • (If you picked up the arrow first):
      • As you grab the bow, it vibrates with a strange and familiar energy. Searching your pack, you find the silver arrow that you found lodged in an injured winter wolf.
    • (If you picked up the bow first):
      • As you hold the arrow in your hand, it vibrates with a strange and familiar energy. Searching your pack, you find the bow that you came upon at the top of the tower near Durgan's Battery.
    • As you hold the bow and arrow together, the arrow suddenly snaps into place. You hear a crackling hum, and a pale ribbon of light begins to form between the ends of the bow.

      When you pull the arrow back, you feel a very solid resistance.

    • (Unstrung Bow, Silver Arrow removed from inventory, Stormcaller added to inventory)

References

  1. This seems to have worked differently in 3.02 and below, see topic 3.02 Stormcaller's Returning Storm bug on Obsidian forums.
  2. Refer to Monster Strengths and Weaknesses for more details.


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