Spiritshift
The druid can assume a variety of anthropomorphized forms, with new abilities inspired by the emulated creature. Druids cannot hold weapons while spiritshifted, but they can always cast spells. Spiritshifts deal damage of a different type depending on the form, and are granted unique abilities and items. The exact duration is 15 seconds, increased by 5% for each point of the character's Intellect.
The spirit form is chosen during Character Creation, as part of class selection.
Spirit forms[edit | edit source]
Druids choose a spirit form at character creation. The reason for choosing one form over another will be for the abilities each one inherently comes with. Available spirit forms are:
Spiritshift weapon and armor[edit | edit source]
All druid's equipment is inaccessible during transformation and any bonus it provides is lost (with the only exception of Wildstrike Belt), but every form comes equipped with a set of special weapon and armor. This weapon is considered unarmed dual wielding with average base attack speed (with the exception of Cat and Stelgaer - see table above), and its damage and Accuracy rating scales with the wielder's character level.
- In Pillars of Eternity:
- All spiritshift weapons deal 16-25 damage (Damage Types vary), are granted a +5 Damage Reduction bypass, and gain additional Damage and +4 Accuracy (vs. Deflection) every 3 character levels from - but not including - level 1 (4, 7, 10, etc.)
- The bonus damage is calculated exponentially with
1.15 ^ x
, where x is 0 at levels 1-3, 1 at levels 4-6, 2 at levels 7-9, etc.
- All spiritshift armors have 8 DR (with the exception of Spiritshift Bear Hide, which has 10), have no recovery speed penalty, and are granted +2 Base DR every 3 character levels from - but not including - level 1 (4, 7, 10, etc.)
- In Pillars of Eternity II: Deadfire:
- All spiritshift weapons deal 13-19 damage (with the exception of Elemental Claws - Damage Types vary), and gain the enchantment Scaling: +4 Accuracy, +15% Damage, and +1 Penetration every 4 character levels from - but not including - level 1 (5, 9, 13, etc.).
- All spiritshift armors have 8 AR (with the exception of Spiritshift Bear Hide, which has 10), have no recovery speed penalty, and are granted +1 Base AR every 4 character levels over - but not including - level 1 (5, 9, 13, etc.).
Spiritshift equipment scaling | |||||||
---|---|---|---|---|---|---|---|
Level | Pillars of Eternity | Pillars of Eternity II: Deadfire | |||||
Weapon | Armor | Weapon | Armor | ||||
Damage | Accuracy | DR | Damage | Accuracy | Penetration | AR | |
1 | +0% (16-25) |
+0 ![]() |
8 | +0% (13-19) |
+0 ![]() |
+0 (9) | +0 (8) |
2 | |||||||
3 | |||||||
4 | +15% (18-29) |
+4 ![]() |
10 | ||||
5 | +15% (15-22) |
+4 ![]() |
+1 (10) | +1 (9) | |||
6 | |||||||
7 | +32.25% (21-33) |
+8 ![]() |
12 | ||||
8 | |||||||
9 | +30% (17-25) |
+8 ![]() |
+2 (11) | +2 (10) | |||
10 | +52% (24-38) |
+12 ![]() |
14 | ||||
11 | |||||||
12 | |||||||
13 | +75% (28-44) |
+16 ![]() |
16 | +45% (19-28) |
+12 ![]() |
+3 (12) | +3 (11) |
14 | |||||||
15 | |||||||
16 | +101% (32-50) |
+20 ![]() |
18 | ||||
17 | Player character level cap | +60% (21-30) |
+16 ![]() |
+4 (13) | +4 (12) | ||
18 | |||||||
19 | |||||||
20 |
Notes[edit | edit source]
- The Wolf Spiritshift is supposed to "move quickly" like its description indicates but does not actually provide any Movement increase.
- The weapons of the Spiritshift forms work with the talents Weapon Focus Peasant and Two Weapon Style.
- Shifting originally lasted for the duration of the combat or until you choose to shift back[1][2], but that is no longer the case.