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Pillars of Eternity enchantments
Enchantments in Pillars of Eternity provide various types of equipment with special effects.
Overview[edit | edit source]
Some enchantments can be added to weapons, shields and armor by crafting. Other enchantments cannot be added, and can only be found on unique items.
In general, enchantments cannot be removed from a piece of equipment. However, Quality enchantments can be replaced with a better Quality enchantment.
In addition, equipment can only be enchanted up to a certain number of enchantment points (represented by the anvil symbol - ). Each enchantment is worth a certain number of
, based on the approximate strength of the enchantment.
Every weapon in Pillars of Eternity also benefits from a weapon type bonus based on the weapon's type. Weapon bonuses do not cost any enchantment points.
Stacking[edit | edit source]
If either the PC or a companion has two or more items equipped that all provide the same type of bonus, they will only benefit from the stronger of the two bonuses. Bonuses from the other items will be suppressed.
The exception to this rule is that weapon enchantments will stack with those from other pieces of equipment.
Durgan Iron[edit | edit source]
Once the White Forge has been unlocked in Durgan's Battery during The White March - Part I expansion, Durgan Iron Ingots can be used at the forge to enchant weapons, shields or armor. Enchantments from Durgan Iron do not cost any .
Enchantment categories[edit | edit source]
Enchantments can be divided into various categories based on their effects.
Quality[edit | edit source]
Quality enchantments can only be found on weapons, shields and armor. An item can only benefit from one Quality enchantment at a time, but a Quality enchantment can be upgraded by crafting.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Fine (armor) | 2 ![]() |
||
Exceptional (armor) | 4 ![]() |
||
Superb (armor) | 6 ![]() |
||
Legendary (armor) [WM2] | 8 ![]() |
||
Fine (shield) |
|
2 ![]() |
|
Exceptional (shield) |
|
4 ![]() |
|
Superb (shield) |
|
6 ![]() |
|
Legendary (shield) [WM2] |
|
8 ![]() |
|
Mythic (weapon) [WM2] | ? | ||
Terrible | ? | ||
Accurate 1 | 1 ![]() |
||
Damaging 1 | 1 ![]() |
||
Accurate 2 | 2 ![]() |
||
Damaging 2 | 2 ![]() |
||
Fine (weapon) | 2 ![]() |
||
Exceptional (weapon) | 4 ![]() |
||
Superb (weapon) | 6 ![]() |
||
Legendary (weapon) [WM2] | 8 ![]() |
Attribute bonuses[edit | edit source]
Some enchantments provide attribute bonuses. Most of these enchantments can be added to armor by crafting.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Obstructing [WM2] |
|
0 ![]() |
|
Of Constitution 1 |
|
2 ![]() |
|
Of Constitution 2 |
|
4 ![]() |
|
Of Constitution 3 |
|
6 ![]() |
|
Of Constitution 4 [WM2] |
|
? | |
Of Dexterity 1 |
|
2 ![]() |
|
Of Dexterity 2 |
|
4 ![]() |
|
Of Dexterity 3 |
|
6 ![]() |
|
Of Dexterity 4 [WM2] |
|
? | |
Of Intellect -1 |
|
? | |
Of Intellect 1 |
|
2 ![]() |
|
Of Intellect 2 |
|
4 ![]() |
|
Of Intellect 2 Endurance | ? | ||
Of Intellect 3 [WM2] |
|
6 ![]() |
|
Of Intellect 4 [WM2] |
|
? | |
Of Might 1 |
|
2 ![]() |
|
Of Might 2 |
|
4 ![]() |
|
Of Might 3 |
|
6 ![]() |
|
Of Might 4 [WM2] |
|
4 ![]() |
|
Of Perception 1 |
|
2 ![]() |
|
Of Perception 2 |
|
4 ![]() |
|
Of Perception 3 |
|
6 ![]() |
|
Of Perception 4 [WM2] |
|
8 ![]() |
|
Of Resolve 1 |
|
2 ![]() |
|
Of Resolve 2 |
|
4 ![]() |
|
Of Resolve 3 |
|
6 ![]() |
|
Of Resolve 4 [WM2] |
|
? | |
Simpleton [WM1] | ? |
Defense bonuses[edit | edit source]
Some enchantments provide bonuses to one or more defenses. These enchantments cannot be added by crafting.
Note that Amenity stacks with other defense bonuses.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Amenity | 1 ![]() |
||
Of Deflection 12 [WM1] | ? | ||
Of Deflection 5 | 3 ![]() |
||
Of Deflection 9 | 6 ![]() |
||
Of Fortitude 12 | ? | ||
Of Fortitude 18 | ? | ||
Of Fortitude 5 | 1 ![]() |
||
Of Fortitude 9 | 2 ![]() |
||
Of Reflex 10 | ? | ||
Of Reflex 12 [WM2] | ? | ||
Of Reflex 5 | 1 ![]() |
||
Of Reflex 9 | 2 ![]() |
||
Of Will -3 | ? | ||
Of Will 12 | 3 ![]() |
||
Of Will 15 | 1 ![]() |
||
Of Will 5 | 1 ![]() |
||
Of Will 9 | 2 ![]() |
||
Reflex Bonus | ? |
Skill bonuses[edit | edit source]
Some enchantments provide skill bonuses. These enchantments cannot be added by crafting.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Aristocrat [WM2] |
|
? | |
Athletic |
|
1 ![]() |
|
Aura of Stealth |
|
2 ![]() |
|
Lore-Giving |
|
1 ![]() |
|
Mechanic |
|
1 ![]() |
|
Noisy |
|
? | |
Shining [WM1] |
|
? | |
Stealthy |
|
1 ![]() |
|
Survivor |
|
1 ![]() |
Secondary damage[edit | edit source]
Some weapon enchantments provide additional damage on each hit. Most of these enchantments can be added by crafting.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Burning Lash | 2 ![]() |
||
Corrosive Lash | 2 ![]() |
||
Crushing Lash | 2 ![]() |
||
Freezing Lash | 2 ![]() |
||
Raw Lash | ? | ||
Shocking Lash | 2 ![]() |
Damage proofing[edit | edit source]
Some armor enchantments provide additional Damage Reduction against a damage type. All of these enchantments can be added by crafting.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Burn DR Bonus | 1 ![]() |
||
Burn-Proofed | 1 ![]() |
||
Corrode DR Bonus | 1 ![]() |
||
Corrode-Proofed | 1 ![]() |
||
Crush-Proofed | 1 ![]() |
||
Damage-Proofed | ? | ||
Freeze DR Bonus | 1 ![]() |
||
Freeze-Proofed | 1 ![]() |
||
Pierce DR Bonus | 1 ![]() |
||
Pierce-Proofed | 1 ![]() |
||
Shock-Proofed | 1 ![]() |
||
Slash DR Bonus | 1 ![]() |
||
Slash-Proofed | 1 ![]() |
Slaying[edit | edit source]
Some weapon enchantments provide both an accuracy bonus and additional damage
against certain creature types. All of these enchantments can be added by crafting.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Banishing |
|
? | |
Beast Hunter [WM1] |
|
? | |
Slaying (Beast) | 2 ![]() |
||
Slaying (Eyeless) [WM2] | ? | ||
Slaying (Kith) | 4 ![]() |
||
Slaying (Primordial) |
|
2 ![]() |
|
Slaying (Spirit) | 2 ![]() |
||
Slaying (Vessel) | 2 ![]() |
||
Slaying (Wilder) | 2 ![]() |
||
Spirit Bane |
|
2 ![]() |
|
Vessel Bane |
|
2 ![]() |
Affliction defense[edit | edit source]
Some enchantments provide either a bonus to defense or complete immunity to one or more afflictions. These enchantments cannot be added by crafting.
Defense bonus[edit | edit source]
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Airtight [WM2] |
|
2 ![]() |
|
Clarity [WM2] | ? | ||
Defiance | 1 ![]() |
||
Fenwalkers (enchantment) | ? | ||
Freedom | 2 ![]() |
||
Hardy [WM1] | ? | ||
Indomitable [WM1] |
|
? | |
Invigorating |
|
1 ![]() |
|
Loyal | 2 ![]() |
||
Purging [WM2] | 1 ![]() |
||
Shrouded [WM1] | 1 ![]() |
||
Sturdy | 1 ![]() |
Immunity[edit | edit source]
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Immunity: Blind [WM2] |
|
? | |
Immunity: Charm [DP] |
|
? | |
Immunity: Confuse |
|
? | |
Immunity: Daze [DP] |
|
? | |
Immunity: Dominate [DP] |
|
? | |
Immunity: Frighten [WM2] |
|
? | |
Immunity: Sickened |
|
? | |
Immunity: Stuck |
|
? | |
Immunity: Terrify [WM2] |
|
? | |
Liberating |
|
? |
Attack resolution[edit | edit source]
Some enchantments can alter the attack resolution of either party members or enemies. These enchantments cannot be added by crafting.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Deceptive (enchantment) | ? | ||
Lucky [WM1] | ? | ||
Predatory | 2 ![]() |
||
Reflection |
|
3 ![]() |
|
Reliable | 2 ![]() |
||
Safeguarding | 2 ![]() |
||
Vigilance | ? |
Class abilities[edit | edit source]
Some enchantments can help to make class abilities stronger. These enchantments cannot be added by crafting.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Amplified Whip [WM2] | ? | ||
Finishing Blow Bonus |
|
1 ![]() |
|
Increased Constant Recovery |
|
? | |
Rage Bonus |
|
? | |
Soul Whip Bonus |
|
? | |
Wildstrike Bonus |
|
1 ![]() |
|
Wound Damage Bonus |
|
1 ![]() |
|
Zealous Command Bonus | ? |
Spell enchantments[edit | edit source]
Some enchantments will cast a spell when certain conditions are met. These enchantments cannot be added by crafting. Note that although the effects are referred to as spells, they can be abilities from a variety of classes.
They can be divided into the following categories.
- Spellbind - Limited casts per encounter or rest.
- Charged Spellbind - Limited casts in total.
- Spell Striking - Cast on first critical hit made per encounter.
- Spell Holding - Cast on first critical hit received per encounter.
- Spellchance - Chance to cast on each hit or critical hit made.
- Spelldefense - Chance to cast on each hit or critical hit received.
- Spellslaying - Cast each time the character kills an enemy.
- Spellstamina - Cast the first time the characters endurance drops below a certain percentage per encounter.
Spellbind[edit | edit source]
Characters benefiting from a Spellbind enchantment are able to cast a spell a limited number of times per encounter or per rest.
Charged Spellbind[edit | edit source]
Characters benefiting from a Charged Spellbind enchantment are able to cast a spell a limited number of times throughout the game.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Charged Spellbind: Ethereal Cloak |
|
? | |
Charged Spellbind: Garden of Life |
|
? | |
Charged Spellbind: My Son, Do You See your Sisters Across the Moor? | 2 ![]() |
||
Charged Spellbind: Nature's Terror |
|
2 ![]() |
|
Charged Spellbind: Returning Storm |
|
? | |
Charged Spellbind: Rot Skulls |
|
? | |
Charged Spellbind: So Singt thy Biting Winds o' Eld Nary |
|
? | |
Charged Spellbind: The Thunder Rolled like Waves on Black Seas |
|
? |
Spell Striking[edit | edit source]
Characters benefiting from a Spell Striking enchantment will cast a spell on the first critical hit they make per encounter.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Spell Striking: Confuse [WM1] |
|
? | |
Spell Striking: Destroy Eyeless [WM2] |
|
? | |
Spell Striking: Jolting Touch |
|
3 ![]() |
|
Spell Striking: Minoletta's Minor Missiles |
|
3 ![]() |
|
Spell Striking: Nature's Mark [WM1] |
|
3 ![]() |
|
Spell Striking: Thrust of Tattered Veils [WM1] |
|
? | |
Spell Striking: Touch of Rot |
|
3 ![]() |
Spell Holding[edit | edit source]
Characters benefiting from a Spell Holding enchantment will cast a spell on the first critical hit they receive per encounter.
Spellchance[edit | edit source]
Characters benefiting from a Spellchance enchantment have a chance to cast a spell on each hit or critical hit they make.
Spelldefense[edit | edit source]
Characters benefiting from a Spelldefense enchantment have a chance to cast a spell on each hit or critical hit they receive.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Spelldefense: Disciplined Barrage [WM2] |
|
? | |
Spelldefense: Eyestrike [WM2] | 2 ![]() |
||
Spelldefense: Holy Meditation |
|
2 ![]() |
|
Spelldefense: Vigorous Defense [WM2] |
|
? |
Spellslaying[edit | edit source]
Characters benefiting from a Spellslaying enchantment will cast a spell every time they kill an enemy.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Bloodthirst [WM1] |
|
4 ![]() |
|
Spellslaying: Acceptance |
|
? | |
Spellslaying: Anger |
|
? | |
Spellslaying: Bargaining |
|
? | |
Spellslaying: Champion's Boon |
|
? | |
Spellslaying: Denial |
|
? | |
Spellslaying: Depression |
|
? | |
Spellslaying: Frighten [WM2] |
|
? | |
Spellslaying: Merciless Gaze [WM2] |
|
? |
Spellstamina[edit | edit source]
Characters benefiting from a Spellstamina enchantment will cast a spell the first time per encounter that their endurance drops below a certain percentage.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Spellstamina: Dire Blessing [WM2] |
|
? | |
Spellstamina: Fear Aura [WM2] |
|
? | |
Spellstamina: Instill Doubt [WM2] |
|
? | |
Spellstamina: Savage Defiance [WM2] |
|
? | |
Spellstamina: Triumph of the Crusaders [WM2] |
|
? | |
Spellstamina: Unbending [WM2] |
|
? | |
Spellstamina: Wicked Briars [WM2] |
|
? |
Other effects[edit | edit source]
Enchantments found on unique items can provide a variety of other effects.
Name | Effects | Enchantment Points ![]() |
Craftable |
---|---|---|---|
Accurate (Deadfire) |
|
? | |
Accurate 3 | 3 ![]() |
||
Accurate 4 | 4 ![]() |
||
Accurate 6 | ? | ||
Accurate Armor 1 | 1 ![]() |
||
Accurate Armor 2 | 2 ![]() |
||
Acid Repulsion |
|
? | |
Adamant [WM2] |
|
? | |
Adrenaline Rush (enchantment) |
|
? | |
Against Claw and Horn |
|
? | |
Against the Tide |
|
? | |
Alchemist's Cache |
|
? | |
All Seasons |
|
? | |
Alpha Wolf |
|
? | |
Always Armed |
|
? | |
Ambushing [WM1] |
|
1 ![]() |
|
Ambushing (Deadfire) | ? | ||
Amra (enchantment) |
|
? | |
Anatomist | ? | ||
Animated |
|
? | |
Annihilation |
|
2 ![]() |
|
Annihilation (Deadfire) |
|
? | |
Arcane Calamity (enchantment) |
|
? | |
Arcane Interference |
|
? | |
Arcing Blows |
|
? | |
Armor Piercing |
|
? | |
Articulated |
|
? | |
Artificer's Precision |
|
? | |
Ashes and Dust | ? | ||
Aspect of the Boar (enchantment) |
|
? | |
Aspect of the Spider |
|
? | |
Aspect of the Stelgaer |
|
? | |
At Blade's Reach |
|
? | |
At the Ready |
|
? | |
Attack and Reload 1 [DP] |
|
? | |
Attack and Reload 2 [DP] |
|
? | |
Attuned Channel |
|
? | |
Aura of the Hunt [WM2] |
|
? | |
Authority |
|
? | |
Bad Dog |
|
? | |
Balance in All Things |
|
? | |
Ball Lightning (enchantment) |
|
? | |
Barbed | ? | ||
Bashing 1 |
|
1 ![]() |
|
Bashing 2 |
|
2 ![]() |
|
Bashing 3 [WM2] |
|
3 ![]() |
|
Bashing 4 [WM2] |
|
4 ![]() |
|
Battle Awareness |
|
? | |
Battle Roamer |
|
? | |
Beast of Winter (enchantment) | ? | ||
Beast's Cunning |
|
? | |
Beasts Imagined |
|
? | |
Belled |
|
? | |
Bend the Will | ? | ||
Best Part of Waking Up |
|
? | |
Better Part of Valor |
|
? | |
Binding |
|
? | |
Biting Cuts |
|
? | |
Black Glass |
|
? | |
Blackened Core | ? | ||
Blade-Biting |
|
? | |
Blessed by the Void |
|
? | |
Blessed in Spirit |
|
? | |
Blighted Shot (enchantment) |
|
? | |
Bliss |
|
? | |
Blood Gift |
|
? | |
Blood Price |
|
? | |
Blood Rage |
|
? | |
Bloodfire | ? | ||
Bloody Slash |
|
? | |
Blunt Rock |
|
? | |
Blunted Criticals |
|
? | |
Boar's Charge (enchantment) |
|
? | |
Boar's Determination |
|
? | |
Boar's Endurance |
|
? | |
Boar's Squeal |
|
? | |
Boar's Strength |
|
? | |
Boar's Stubbornness |
|
? | |
Bodyguard (enchantment) |
|
? | |
Boil Over |
|
? | |
Bold In Danger |
|
? | |
Bolting Strikes |
|
? | |
Bonus Crit Chance |
|
? | |
Bonus Crit Damage |
|
? | |
Bonus Crit Damage (Deadfire) |
|
? | |
Bonus Ranged Damage | 3 ![]() |
||
Boon of Favor |
|
? | |
Bound Blights |
|
? | |
Bounding Strikes |
|
? | |
Bracken Call |
|
? | |
Bravado [WM2] |
|
? | |
Bravado (Deadfire) |
|
? | |
Brawling | ? | ||
Break Out | 1 ![]() |
||
Breath of Flames (enchantment) |
|
? | |
Breath of Life |
|
? | |
Bring Low |
|
? | |
Built for Pain |
|
? | |
Bullet Catch | ? | ||
Buoyant |
|
? |