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* Spellbind effects for [[weapon]]s, [[armor]], [[Item#Clothing|Clothing]] and [[Item#Accessory|Accessory]], that allow you to cast specific spells while the [[item]] is equipped. The casting uses can be recharged with [[rest]]ing. |
* Spellbind effects for [[weapon]]s, [[armor]], [[Item#Clothing|Clothing]] and [[Item#Accessory|Accessory]], that allow you to cast specific spells while the [[item]] is equipped. The casting uses can be recharged with [[rest]]ing. |
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* Spell Holding for [[Armor#Shield|shield]]s, that go off when the holder is hit with a Critical Hit. |
* Spell Holding for [[Armor#Shield|shield]]s, that go off when the holder is hit with a Critical Hit. |
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+ | * Spell Striking for Weapons, that goes off automatically when you crit a target with an attack (1/encounter). |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
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[[Category:Abilities]] |
[[Category:Abilities]] |
Revision as of 10:40, 18 March 2015
This is a disambiguation page. A Spell is an active magical ability, but there are different kind of spells:
- Wizard spells, spells used by a wizard.
- Druid spells, spells used by a druid.
- Priest spells, spells used by a priest.
- Powers, spell like abilities used by a Cipher.
- Invocations, spell like abilities used by a Chanter.
- Spells from a scroll, the scroll is destroyed if the spell was casted.
- Spellbind effects for weapons, armor, Clothing and Accessory, that allow you to cast specific spells while the item is equipped. The casting uses can be recharged with resting.
- Spell Holding for shields, that go off when the holder is hit with a Critical Hit.
- Spell Striking for Weapons, that goes off automatically when you crit a target with an attack (1/encounter).