Pillars of Eternity enchantments

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Enchantments in Pillars of Eternity provide various types of equipment with special effects.

Overview[edit | edit source]

Some enchantments can be added to weapons, shields and armor by crafting. Other enchantments cannot be added, and can only be found on unique items.

In general, enchantments cannot be removed from a piece of equipment. However, Quality enchantments can be replaced with a better Quality enchantment.

In addition, equipment can only be enchanted up to a certain number of enchantment points (represented by the anvil symbol - Anvils). Each enchantment is worth a certain number of Anvils, based on the approximate strength of the enchantment.

Every weapon in Pillars of Eternity also benefits from a weapon type bonus based on the weapon's type. Weapon bonuses do not cost any enchantment points.

Stacking[edit | edit source]

If either the PC or a companion has two or more items equipped that all provide the same type of bonus, they will only benefit from the stronger of the two bonuses. Bonuses from the other items will be suppressed.

The exception to this rule is that weapon enchantments will stack with those from other pieces of equipment.

Durgan Iron[edit | edit source]

Once the White Forge has been unlocked in Durgan's Battery during The White March - Part I expansion, Durgan Iron Ingots can be used at the forge to enchant weapons, shields or armor. Enchantments from Durgan Iron do not cost any Anvils.

Enchantment categories[edit | edit source]

Enchantments can be divided into various categories based on their effects.

Quality[edit | edit source]

Quality enchantments can only be found on weapons, shields and armor. An item can only benefit from one Quality enchantment at a time, but a Quality enchantment can be upgraded by crafting.

Name Effects Enchantment Points Anvils Craftable
Fine (armor)
  • +2 Damage Reduction (DR)
2 Anvils Yes
Exceptional (armor)
  • +4 Damage Reduction (DR)
4 Anvils Yes
Superb (armor)
  • +6 Damage Reduction (DR)
6 Anvils Yes
Legendary (armor) [WM2]
  • +8 Damage Reduction (DR)
8 Anvils Yes
Fine (shield) 2 Anvils Yes
Exceptional (shield) 4 Anvils Yes
Superb (shield) 6 Anvils Yes
Legendary (shield) [WM2] 8 Anvils Yes
Mythic (weapon) [WM2]
  • +18 Accuracy
  • +65% Damage
? No
Terrible
  • -8 Accuracy
  • -33% Damage
? No
Accurate 1
  • +4 Accuracy
1 Anvils Yes
Damaging 1
  • +15% Damage
1 Anvils Yes
Accurate 2
  • +8 Accuracy
2 Anvils Yes
Damaging 2
  • +30% Damage
2 Anvils Yes
Fine (weapon)
  • +4 Accuracy
  • +15% Damage
2 Anvils Yes
Exceptional (weapon)
  • +8 Accuracy
  • +30% Damage
4 Anvils Yes
Superb (weapon)
  • +12 Accuracy
  • +45% Damage
6 Anvils Yes
Legendary (weapon) [WM2]
  • +15 Accuracy
  • +55% Damage
8 Anvils Yes

Attribute bonuses[edit | edit source]

Some enchantments provide attribute bonuses. Most of these enchantments can be added to armor by crafting.

Name Effects Enchantment Points Anvils Craftable
Obstructing [WM2] 0 Anvils No
Of Constitution 1 2 Anvils Yes
Of Constitution 2 4 Anvils Yes
Of Constitution 3 6 Anvils No
Of Constitution 4 [WM2] ? No
Of Dexterity 1 2 Anvils Yes
Of Dexterity 2 4 Anvils Yes
Of Dexterity 3 6 Anvils No
Of Dexterity 4 [WM2] ? No
Of Intellect -1 ? No
Of Intellect 1 2 Anvils Yes
Of Intellect 2 4 Anvils Yes
Of Intellect 2 Endurance ? No
Of Intellect 3 [WM2] 6 Anvils No
Of Intellect 4 [WM2] ? No
Of Might 1 2 Anvils Yes
Of Might 2 4 Anvils Yes
Of Might 3 6 Anvils No
Of Might 4 [WM2] 4 Anvils No
Of Perception 1 2 Anvils Yes
Of Perception 2 4 Anvils Yes
Of Perception 3 6 Anvils No
Of Perception 4 [WM2] 8 Anvils No
Of Resolve 1 2 Anvils Yes
Of Resolve 2 4 Anvils Yes
Of Resolve 3 6 Anvils No
Of Resolve 4 [WM2] ? No
Simpleton [WM1] ? No

Defense bonuses[edit | edit source]

Some enchantments provide bonuses to one or more defenses. These enchantments cannot be added by crafting.

Note that Amenity stacks with other defense bonuses.

Name Effects Enchantment Points Anvils Craftable
Amenity
  • +5 All Defenses
1 Anvils No
Of Deflection 12 [WM1]
  • +12 Deflection
? No
Of Deflection 5
  • +5 Deflection
3 Anvils No
Of Deflection 9
  • +9 Deflection
6 Anvils No
Of Fortitude 12
  • +12 Fortitude
? No
Of Fortitude 18
  • +18 Fortitude
? No
Of Fortitude 5
  • +5 Fortitude
1 Anvils No
Of Fortitude 9
  • +9 Fortitude
2 Anvils No
Of Reflex 10
  • +10 Reflex
? No
Of Reflex 12 [WM2]
  • +12 Reflex
? No
Of Reflex 5
  • +5 Reflex
1 Anvils No
Of Reflex 9
  • +9 Reflex
2 Anvils No
Of Will -3
  • -3 Will
? No
Of Will 12
  • +12 Will
3 Anvils No
Of Will 15
  • +15 Will
1 Anvils No
Of Will 5
  • +5 Will
1 Anvils No
Of Will 9
  • +9 Will
2 Anvils No
Reflex Bonus
  • +2 Reflex
? No

Skill bonuses[edit | edit source]

Some enchantments provide skill bonuses. These enchantments cannot be added by crafting.

Name Effects Enchantment Points Anvils Craftable
Aristocrat [WM2] ? No
Athletic 1 Anvils No
Aura of Stealth 2 Anvils No
Lore-Giving 1 Anvils No
Mechanic 1 Anvils No
Noisy ? No
Shining [WM1] ? No
Stealthy 1 Anvils No
Survivor 1 Anvils No

Secondary damage[edit | edit source]

Some weapon enchantments provide additional damage on each hit. Most of these enchantments can be added by crafting.

Name Effects Enchantment Points Anvils Craftable
Burning Lash
  • +25% Burn damage
2 Anvils Yes
Corrosive Lash
  • +25% Corrode damage
2 Anvils Yes
Crushing Lash
  • +25% Crush damage
2 Anvils No
Freezing Lash
  • +25% Freeze damage
2 Anvils Yes
Raw Lash
  • +20% Raw damage
? No
Shocking Lash
  • +25% Shock damage
2 Anvils Yes

Damage proofing[edit | edit source]

Some armor enchantments provide additional Damage Reduction Damage Reduction (DR) against a damage type. All of these enchantments can be added by crafting.

Name Effects Enchantment Points Anvils Craftable
Burn DR Bonus
  • +5 Damage Reduction (DR) vs Burn damage
1 Anvils No
Burn-Proofed
  • +3 Damage Reduction (DR) vs Burn damage
1 Anvils Yes
Corrode DR Bonus
  • +5 Damage Reduction (DR) vs Corrode damage
1 Anvils No
Corrode-Proofed
  • +3 Damage Reduction (DR) vs Corrode damage
1 Anvils Yes
Crush-Proofed
  • +3 Damage Reduction (DR) vs Crush damage
1 Anvils Yes
Damage-Proofed
  • +3 Damage Reduction (DR) vs CrushPierceSlash damage
? No
Freeze DR Bonus
  • +5 Damage Reduction (DR) vs Freeze damage
1 Anvils No
Freeze-Proofed
  • +3 Damage Reduction (DR) vs Freeze damage
1 Anvils Yes
Pierce DR Bonus
  • +5 Damage Reduction (DR) vs Pierce damage
1 Anvils No
Pierce-Proofed
  • +3 Damage Reduction (DR) vs Pierce damage
1 Anvils Yes
Shock-Proofed
  • +3 Damage Reduction (DR) vs Shock damage
1 Anvils Yes
Slash DR Bonus
  • +5 Damage Reduction (DR) vs Slash damage
1 Anvils No
Slash-Proofed
  • +3 Damage Reduction (DR) vs Slash damage
1 Anvils Yes

Slaying[edit | edit source]

Some weapon enchantments provide both an accuracy bonus Accuracy and additional damage Damage against certain creature types. All of these enchantments can be added by crafting.

Name Effects Enchantment Points Anvils Craftable
Banishing ? No
Beast Hunter [WM1] ? No
Slaying (Beast) 2 Anvils Yes
Slaying (Eyeless) [WM2] ? Yes
Slaying (Kith) 4 Anvils Yes
Slaying (Primordial) 2 Anvils Yes
Slaying (Spirit) 2 Anvils Yes
Slaying (Vessel) 2 Anvils Yes
Slaying (Wilder) 2 Anvils Yes
Spirit Bane 2 Anvils No
Vessel Bane 2 Anvils No

Affliction defense[edit | edit source]

Some enchantments provide either a bonus to defense or complete immunity to one or more afflictions. These enchantments cannot be added by crafting.

Defense bonus[edit | edit source]

Name Effects Enchantment Points Anvils Craftable
Airtight [WM2] 2 Anvils No
Clarity [WM2] ? No
Defiance 1 Anvils No
Fenwalkers (enchantment) ? No
Freedom 2 Anvils No
Hardy [WM1] ? No
Indomitable [WM1]
  • +30 Defenses against Push attacks
? No
Invigorating 1 Anvils No
Loyal 2 Anvils No
Purging [WM2] 1 Anvils No
Shrouded [WM1] 1 Anvils No
Sturdy
  • +30 Defenses against Prone attacks
  • +15 Defenses against Push attacks
1 Anvils No

Immunity[edit | edit source]

Name Effects Enchantment Points Anvils Craftable
Immunity: Blind [WM2] ? No
Immunity: Charm [DP] ? No
Immunity: Confuse ? No
Immunity: Daze [DP] ? No
Immunity: Dominate [DP] ? No
Immunity: Frighten [WM2] ? No
Immunity: Sickened ? No
Immunity: Stuck ? No
Immunity: Terrify [WM2] ? No
Liberating ? No

Attack resolution[edit | edit source]

Some enchantments can alter the attack resolution of either party members or enemies. These enchantments cannot be added by crafting.

Name Effects Enchantment Points Anvils Craftable
Deceptive (enchantment) ? No
Lucky [WM1] ? No
Predatory 2 Anvils No
Reflection
  • Ranged Grazes reflected back at attacker
3 Anvils No
Reliable 2 Anvils No
Safeguarding 2 Anvils No
Vigilance ? No

Class abilities[edit | edit source]

Some enchantments can help to make class abilities stronger. These enchantments cannot be added by crafting.

Name Effects Enchantment Points Anvils Craftable
Amplified Whip [WM2] ? No
Finishing Blow Bonus 1 Anvils No
Increased Constant Recovery ? No
Rage Bonus ? No
Soul Whip Bonus ? No
Wildstrike Bonus
  • +10% Wildstrike Damage for 12 sec
1 Anvils No
Wound Damage Bonus 1 Anvils No
Zealous Command Bonus ? No

Spell enchantments[edit | edit source]

Some enchantments will cast a spell when certain conditions are met. These enchantments cannot be added by crafting. Note that although the effects are referred to as spells, they can be abilities from a variety of classes.

They can be divided into the following categories.

Spellbind[edit | edit source]

Characters benefiting from a Spellbind enchantment are able to cast a spell a limited number of times per encounter or per rest.

Name Effects Enchantment Points Anvils Craftable
Major Spellbind: Arcane Dampener 2 Anvils No
Major Spellbind: Arduous Delay of Motion 2 Anvils No
Major Spellbind: Beetle Shell [WM1] 2 Anvils No
Major Spellbind: Cleansing Wind [WM2] ? No
Major Spellbind: Clear Out [WM2] ? No
Major Spellbind: Deleterious Alacrity of Motion ? No
Major Spellbind: Dimensional Shift [WM2] ? No
Major Spellbind: Dominate [WM1] ? No
Major Spellbind: Dragon's Breath [WM2] ? No
Major Spellbind: Draining Touch [WM2] ? No
Major Spellbind: Exalted Hands ? No
Major Spellbind: Fireball 2 Anvils No
Major Spellbind: Healing Chain [WM2] ? No
Major Spellbind: Ironskin [WM1] 4 Anvils No
Major Spellbind: Litany Against Minor Afflictions [WM2] ? No
Major Spellbind: Mind Lance ? No
Major Spellbind: Minor Arcane Reflection [WM1] ? No
Major Spellbind: Overwhelming Wave [WM1] 2 Anvils No
Major Spellbind: Recall Agony ? No
Major Spellbind: Restore Moderate Endurance 3 Anvils No
Major Spellbind: Shadowing Beyond [WM1] ? No
Major Spellbind: Slow Spirits [WM1] ? No
Major Spellbind: Torrent of Flame [DP] 4 Anvils No
Minor Spellbind: Armor of Faith ? No
Minor Spellbind: Blessing [WM2] ? No
Minor Spellbind: Blessing of the Forgotten [WM1] ? No
Minor Spellbind: Blizzard ? No
Minor Spellbind: Bulwark Against The Elements [WM1] ? No
Minor Spellbind: Combusting Wounds ? No
Minor Spellbind: Crackling Bolt [WM1] ? No
Minor Spellbind: Dancing Bolts [WM1] 1 Anvils No
Minor Spellbind: Escape [WM2] ? No
Minor Spellbind: Fetid Caress 4 Anvils No
Minor Spellbind: Fireball [WM1] ? No
Minor Spellbind: Firebrand 4 Anvils No
Minor Spellbind: Holy Power ? No
Minor Spellbind: Jolting Touch ? No
Minor Spellbind: Knock Down 4 Anvils No
Minor Spellbind: Mirrored Image 4 Anvils No
Minor Spellbind: Nature's Vigor [WM1] 1 Anvils No
Minor Spellbind: Prayer Against Treachery [WM1] ? No
Minor Spellbind: Restore Light Endurance ? No
Minor Spellbind: Restore Minor Endurance 4 Anvils No
Minor Spellbind: Smoke Cloud [WM2] ? No
Minor Spellbind: Spreading Plague ? No
Minor Spellbind: Sunbeam 2 Anvils No
Minor Spellbind: Sunbeam (Deadfire) ? No
Minor Spellbind: Suppress Affliction ? No
Minor Spellbind: Touch of Rot ? No
Minor Spellbind: Vile Thorns [WM1] ? No
Minor Spellbind: Whisper of Treason 2 Anvils No
Minor Spellbind: Wild Sprint [WM2] ? No
Spellbind: Abydon's Labor [WM2] ? No
Spellbind: Concelhaut's Corrosive Siphon [WM1] ? No
Spellbind: Dominate [WM1] ? No
Spellbind: Gréf's Authority ? No
Spellbind: Infestation of Maggots [WM1] ? No
Spellbind: Purge of Toxins [WM1] ? No
Spellbind: Ring of the Ancient Forge [WM2] ? No

Charged Spellbind[edit | edit source]

Characters benefiting from a Charged Spellbind enchantment are able to cast a spell a limited number of times throughout the game.

Name Effects Enchantment Points Anvils Craftable
Charged Spellbind: Ethereal Cloak ? No
Charged Spellbind: Garden of Life ? No
Charged Spellbind: My Son, Do You See your Sisters Across the Moor? 2 Anvils No
Charged Spellbind: Nature's Terror 2 Anvils No
Charged Spellbind: Returning Storm ? No
Charged Spellbind: Rot Skulls ? No
Charged Spellbind: So Singt thy Biting Winds o' Eld Nary ? No
Charged Spellbind: The Thunder Rolled like Waves on Black Seas ? No

Spell Striking[edit | edit source]

Characters benefiting from a Spell Striking enchantment will cast a spell on the first critical hit they make per encounter.

Name Effects Enchantment Points Anvils Craftable
Spell Striking: Confuse [WM1] ? No
Spell Striking: Destroy Eyeless [WM2] ? No
Spell Striking: Jolting Touch 3 Anvils No
Spell Striking: Minoletta's Minor Missiles 3 Anvils No
Spell Striking: Nature's Mark [WM1] 3 Anvils No
Spell Striking: Thrust of Tattered Veils [WM1] ? No
Spell Striking: Touch of Rot 3 Anvils No

Spell Holding[edit | edit source]

Characters benefiting from a Spell Holding enchantment will cast a spell on the first critical hit they receive per encounter.

Name Effects Enchantment Points Anvils Craftable
Spell Holding: Confuse [DP] 4 Anvils No
Spell Holding: Consecrated Ground 4 Anvils No
Spell Holding: Flame Shield [DP] ? No
Spell Holding: Frenzy 4 Anvils No
Spell Holding: Invisibility [WM1] ? No
Spell Holding: Llengrath's Displaced Image ? No
Spell Holding: Mirrored Image [WM1] 2 Anvils No
Spell Holding: Nature's Trek ? No
Spell Holding: Overwhelming Wave ? No
Spell Holding: Ray of Pain [WM1] ? No
Spell Holding: Warding Seal [WM1] ? No
Spell Holding: Woodskin 4 Anvils No

Spellchance[edit | edit source]

Characters benefiting from a Spellchance enchantment have a chance to cast a spell on each hit or critical hit they make.

Name Effects Enchantment Points Anvils Craftable
Spellchance: Barbs of Condemnation [WM1] ? No
Spellchance: Blind [WM1] ? No
Spellchance: Calling the World's Maw [WM1] 3 Anvils No
Spellchance: Charm [DP] 3 Anvils No
Spellchance: Combusting Wounds [WM1] ? No
Spellchance: Conjure Lesser Blight [WM1] 3 Anvils No
Spellchance: Dazing [WM1]
  • 10% chance to cast Dazing (Dazed for 10.0 sec, +10 Accuracy vs. Fortitude) on Hits or Crits
? No
Spellchance: Despondent Blows [WM1] ? No
Spellchance: Destroy Vessels [WM1] ? No
Spellchance: Divine Mark [WM1] ? No
Spellchance: Dominate ? No
Spellchance: Expose Vulnerabilities [WM1] 6 Anvils No
Spellchance: Finishing Blow [WM1] ? No
Spellchance: Firebug [WM2] ? No
Spellchance: Flames of Devotion [WM2] 4 Anvils No
Spellchance: Hobble [DP] ? No
Spellchance: Invoke Vessels [WM1] ? No
Spellchance: Nature's Mark [WM1] ? No
Spellchance: Overwhelming Wave [DP] ? No
Spellchance: Paralyze [WM1] ? No
Spellchance: Petrify [WM1] ? No
Spellchance: Pillar of Faith [WM1] ? No
Spellchance: Prone [DP] 4 Anvils No
Spellchance: Returning Storm [WM1] ? No
Spellchance: Soul Shock [WM1] ? No
Spellchance: Stun [DP]
  • 15% chance to cast Stun (6.0 sec, +15 Accuracy vs. Fortitude) on Hit or Crit
4 Anvils No
Spellchance: Taste of the Hunt [WM2] 3 Anvils No
Spellchance: The Thunder Rolled like Waves on Black Seas [WM1] ? No
Spellchance: Twin Stones [WM1] ? No
Spellchance: Weaken [DP] ? No

Spelldefense[edit | edit source]

Characters benefiting from a Spelldefense enchantment have a chance to cast a spell on each hit or critical hit they receive.

Name Effects Enchantment Points Anvils Craftable
Spelldefense: Disciplined Barrage [WM2] ? No
Spelldefense: Eyestrike [WM2] 2 Anvils No
Spelldefense: Holy Meditation 2 Anvils No
Spelldefense: Vigorous Defense [WM2] ? No

Spellslaying[edit | edit source]

Characters benefiting from a Spellslaying enchantment will cast a spell every time they kill an enemy.

Name Effects Enchantment Points Anvils Craftable
Bloodthirst [WM1]
  • +3 Might for +20 sec per kill
  • +5 Damage Reduction (DR) (Corrode, Burn, Freeze, Shock) for +20 sec per kill
  • -5 Deflection for +20 sec per kill
4 Anvils No
Spellslaying: Acceptance ? No
Spellslaying: Anger ? No
Spellslaying: Bargaining ? No
Spellslaying: Champion's Boon ? No
Spellslaying: Denial
  • Grants Denial (User: +5 All Defenses for 20 sec) on kill
? No
Spellslaying: Depression ? No
Spellslaying: Frighten [WM2] ? No
Spellslaying: Merciless Gaze [WM2] ? No

Spellstamina[edit | edit source]

Characters benefiting from a Spellstamina enchantment will cast a spell the first time per encounter that their endurance drops below a certain percentage.

Name Effects Enchantment Points Anvils Craftable
Spellstamina: Dire Blessing [WM2] ? No
Spellstamina: Fear Aura [WM2] ? No
Spellstamina: Instill Doubt [WM2] ? No
Spellstamina: Savage Defiance [WM2] ? No
Spellstamina: Triumph of the Crusaders [WM2] ? No
Spellstamina: Unbending [WM2] ? No
Spellstamina: Wicked Briars [WM2] ? No

Other effects[edit | edit source]

Enchantments found on unique items can provide a variety of other effects.

Name Effects Enchantment Points Anvils Craftable
Accurate (Deadfire) ? No
Accurate 3
  • +12 Accuracy
  • +15% Damage
3 Anvils No
Accurate 4
  • +15 Accuracy
  • +15% Damage
4 Anvils No
Accurate 6
  • +21 Accuracy
  • +30% Damage
? No
Accurate Armor 1
  • +3 Accuracy
1 Anvils No
Accurate Armor 2
  • +5 Accuracy
2 Anvils No
Acid Repulsion
  • +1 Corrode Armor Rating
? No
Adamant [WM2]
  • +15% armor Damage Reduction (DR) when Endurance below 26%
? No
Adrenaline Rush (enchantment) ? No
Against Claw and Horn ? No
Against the Tide ? No
Alchemist's Cache
  • +2 Alchemy. Summons a random potion into an empty Quick Slot on combat start
? No
All Seasons ? No
Alpha Wolf
  • Charms nearby beasts for 15.0 sec on killing another beast
? No
Always Armed
  • +10% Damage dealt as Pierce with Unarmed attacks
? No
Ambushing [WM1] 1 Anvils No
Ambushing (Deadfire) ? No
Amra (enchantment)
  • Requires 2 hands to wield, but deals increased damage.
? No
Anatomist
  • +10% Healing done, 5% of Hits converted to Crits with weapons
? No
Animated ? No
Annihilation 2 Anvils No
Annihilation (Deadfire) ? No
Arcane Calamity (enchantment)
  • Grants Arcane Calamity: The Wizard quickly spins through the pages of the Grimoire, casting a series of random spells at the target.
? No
Arcane Interference
  • 15% Resistance against Evocation / Conjuration / Illusion attacks
? No
Arcing Blows
  • 10% of Grazes converted to Hits
? Yes
Armor Piercing ? No
Articulated
  • -10% Recovery Time
? No
Artificer's Precision ? No
Ashes and Dust ? No
Aspect of the Boar (enchantment)
  • Grants Aspect of the Boar (When knocked unconscious, the wearer channels the spirit of the Boar, reviving and removing all Injuries.) 1 per rest.
? No
Aspect of the Spider ? No
Aspect of the Stelgaer
  • Restores 15 Health on scoring Kill
  • Deals Raw Damage to nearby enemies on scoring Kill
? No
At Blade's Reach
  • -20% Melee Damage Received for 2.0 sec on launching attack
? No
At the Ready ? No
Attack and Reload 1 [DP] ? Yes
Attack and Reload 2 [DP] ? Yes
Attuned Channel
  • After Empowering an ability, gain +3 Power Level for 20.0 sec
? No
Aura of the Hunt [WM2]
  • Friendly Aura (3m): +15 Accuracy against Beasts
? No
Authority ? No
Bad Dog
  • 10% chance to deal Pierce Damage to self or nearby ally on launching attack
? No
Balance in All Things
  • Deal +10% Damage against enemies above 50% health, Enemies deal +10% Damage against the wearer while above 50% health.
? No
Ball Lightning (enchantment) ? No
Barbed ? No
Bashing 1
  • Attacks with shield for 6-9 Crush damage
1 Anvils No
Bashing 2
  • Attacks with shield for 8-12 Crush damage
2 Anvils No
Bashing 3 [WM2]
  • Attacks with shield for 10-15 Crush damage
3 Anvils No
Bashing 4 [WM2]
  • Attacks with shield for 13-18 Crush damage
4 Anvils No
Battle Awareness
  • Incoming Melee attacks that target Deflection and Miss have a 10% chance of allowing an instant Primary Attack Riposte
? No
Battle Roamer
  • 20% of incoming Hits converted to Grazes when there are no allies within 4m, +5 Deflection while within 4m of an ally
? No
Beast of Winter (enchantment)
  • Walking leaves behind an icy patch that Hobbles enemies in combat. (-5 Dexterity, Cannot run)
? No
Beast's Cunning ? No
Beasts Imagined ? No
Belled ? No
Bend the Will ? No
Best Part of Waking Up ? No
Better Part of Valor ? No
Binding
  • Characters hitting Self: Stuck for 3 seconds
? No
Biting Cuts
  • -1 Armor Rating for 10.0 sec on Critical Hit
? No
Black Glass
  • +1 Penetration against Vessel targets
? No
Blackened Core ? No
Blade-Biting
  • +5% Recovery Time on attacker (stacks 3 times) for 20.0 sec when critically hit with Melee weapons
? No
Blessed by the Void
  • 25% chance to apply a random Tier 1 Affliction to a nearby enemy after being Hit by an Affliction
? No
Blessed in Spirit
  • Ability triggers when wearer falls to 75% Health. Grants Spirit Shield
? No
Blighted Shot (enchantment) ? No
Bliss
  • Resistance to Perception, Intelligence, and Resolve afflictions
? No
Blood Gift
  • +5 Health Restored per 3.0s for 6.0 sec on Critical Hit with Great Sword attacks
? No
Blood Price ? No
Blood Rage
  • +10 Accuracy and +10% weapon Damage when below 50% Health
? No
Bloodfire
  • While Injured, Burn damage heals for 10% instead of dealing damage.
? No
Bloody Slash
  • Critical Hits with this weapon have a 33% chance to launch a Cone AoE towards the target
? No
Blunt Rock
  • -1 Crush Armor Rating on Critical Hit
? No
Blunted Criticals
  • -15% Crit damage
? Yes
Boar's Charge (enchantment)
  • Grants Boar's Charge (The wielder draws his head back and headbutts an enemy. The enemy takes significant Crush Damage and is Stunned.) 1 per rest.
? No
Boar's Determination
  • On missed: 30% chance to apply Fit for 8.0 sec
? No
Boar's Endurance
  • When Bloodied (25-50% health): +10 Health Restored per 1.0 sec for 5.0 sec (1 per encounter)
? No
Boar's Squeal
  • 50% chance to cause Distracted to nearby enemies for 6.0 sec after using a Chanter Invocation
? No
Boar's Strength
  • 20% chance to gain Strong for 10.0 sec each time the wearer scores a Hit while Spiritshifted
? No
Boar's Stubbornness ? No
Bodyguard (enchantment)
  • +15% Damage taken to wearer, -10% Damage taken by allies in 2.5m radius
? No
Boil Over
  • 10% chance to cast Boiling Spray at enemy when wearer is Critically Hit in melee
? No
Bold In Danger ? No
Bolting Strikes
  • 10% Chance on Hit with weapons to activate Lightning Strikes
? No
Bonus Crit Chance
  • 10% of Hits converted to Crits
? No
Bonus Crit Damage ? No
Bonus Crit Damage (Deadfire) ? Yes
Bonus Ranged Damage
  • +10% ranged Damage
3 Anvils No
Boon of Favor
  • +10% beneficial effect duration
? No
Bound Blights
  • +1 All Acid, Electricity, Fire, and Frost Power Levels.
? No
Bounding Strikes
  • Scoring a Hit on a Near Death target also damages nearby enemies
? No
Bracken Call
  • +2 All Plant ability Power Levels
? No
Bravado [WM2] ? No
Bravado (Deadfire) ? No
Brawling
  • Counts as off-hand weapon (8-10 Crush, Penetration 7)
? No
Break Out 1 Anvils No
Breath of Flames (enchantment)
  • Grants Breath of Flames: Spews a 60 degree cone of flames dealing 24-33 Burn damage per 3 sec for 9 sec (7 penetration)
? No
Breath of Life
  • 10 Health restored to all nearby allies on scoring Kill (Scaled with Religion)
? No
Bring Low
  • 30% chance to knock target prone and lower their Defences by -10 for 6.0 sec on scoring Crit
? No
Built for Pain
  • Ability triggers when wearer falls to 50% Health. Grants Ironskin
? No
Bullet Catch
  • While above 50% Health, 5% chance incoming Ranged weapon attacks inflict 0% Damage
? No
Buoyant ? No

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