Pillars of Eternity Wiki
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| quest_act = Act 2
 
| quest_act = Act 2
 
| faction =
 
| faction =
| locations = Copperlane
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| locations = Copperlane; The Goose and Fox
 
| main_npcs = Gordy; Igrun; Two-Tone Weaxel; Hamor
 
| main_npcs = Gordy; Igrun; Two-Tone Weaxel; Hamor
 
| quest_giver = Gordy
 
| quest_giver = Gordy
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==Walkthrough==
 
==Walkthrough==
* Talk to [[Gordy]]. He is standing in front of a white building east of the Catacombs entrance. He tells you that he wants a [[March Steel Dagger]], which can be found on a merchant at the market square over near the Expedition hall.
+
* Talk to [[Gordy]]. He is standing in front of a white building east of the [[Copperlane Catacombs|Catacombs]] entrance. He tells you that he wants a [[March Steel Dagger]], which can be found on a merchant at the market square over near the [[Admeth's Den expedition hall|expedition hall]].
 
* Head over to the market square and talk to [[Igrun]]. He tells you he already sold the dagger and you might try the adventurers hanging out in the [[Goose and Fox]] tavern.
 
* Head over to the market square and talk to [[Igrun]]. He tells you he already sold the dagger and you might try the adventurers hanging out in the [[Goose and Fox]] tavern.
 
** If you have 12 [[Intellect]], you can challenge him about the legality of the sale. Choosing the [[Clever]] follow-up response to his answer will net you a discount at his store.
 
** If you have 12 [[Intellect]], you can challenge him about the legality of the sale. Choosing the [[Clever]] follow-up response to his answer will net you a discount at his store.
 
* The adventurers are on the second floor. Talk to [[Two-Tone Weaxel]], and you can offer to buy the dagger for 100 {{cp}}.
 
* The adventurers are on the second floor. Talk to [[Two-Tone Weaxel]], and you can offer to buy the dagger for 100 {{cp}}.
** Depending on your resolve (14) or intellect (12), you can get a better deal of 50 {{cp}}. You can also kill them for the dagger, if you are so inclined, but this will result in your Defiance Bay reputation taking a massive hit.
+
** Depending on your [[Resolve]] (14) or [[Intellect]] (12), you can get a better deal of 50 {{cp}}. You can also kill them for the dagger, if you are so inclined, but this will result in your [[Defiance Bay]] reputation taking a massive hit.
 
* Return to Gordy and give him the dagger, he'll tell you about a loose stone where the actors hide stuff, near the theater.
 
* Return to Gordy and give him the dagger, he'll tell you about a loose stone where the actors hide stuff, near the theater.
** At this point you can also lie to him (gaining deceptive reputation), which results in you gaining the location of the secret without giving him the dagger.
+
** At this point you can also lie to him (gaining [[deceptive]] reputation), which results in you gaining the location of the secret without giving him the dagger.
 
** If you have 4 [[Survival]], you can teach Gordy how to be careful in handling the dagger, which he will keep in mind.
 
** If you have 4 [[Survival]], you can teach Gordy how to be careful in handling the dagger, which he will keep in mind.
 
** If you've already found the hiding spot, some new, humorous dialogue options can be selected after returning the dagger to Gordy.
 
** If you've already found the hiding spot, some new, humorous dialogue options can be selected after returning the dagger to Gordy.
* The loose flagstone is on the east side of the theater on the floor. (You have to enter scouting mode in order to find it.)
+
* The loose flagstone is on the east side of the theater on the floor. (You have to enter [[scouting mode]] in order to find it.)
 
* If you gave Gordy the dagger, he will later reappear in the same place with [[Hamor]], his father. Hamor scolds Gordy, assuming he stole the dagger, but Gordy will point you out and say you traded the blade to him. You may either admit this, or lie and claim you've never seen the boy before. (This choice can affect your [[Disposition]] but there are no other effects.)
 
* If you gave Gordy the dagger, he will later reappear in the same place with [[Hamor]], his father. Hamor scolds Gordy, assuming he stole the dagger, but Gordy will point you out and say you traded the blade to him. You may either admit this, or lie and claim you've never seen the boy before. (This choice can affect your [[Disposition]] but there are no other effects.)
   

Revision as of 05:11, 11 May 2018

Something Secret is a task in Pillars of Eternity.

Synopsis

Gordy, a kid in Copperlane, desperately wants a March Steel Dagger, which is only forged by the Crucible Knights and given within their order. He can tell you all about how March steel is forged and how awesome it is, if you want to hear it! If you bring him the dagger, he'll tell you about a secret place where you might find treasure.

Walkthrough

  • Talk to Gordy. He is standing in front of a white building east of the Catacombs entrance. He tells you that he wants a March Steel Dagger, which can be found on a merchant at the market square over near the expedition hall.
  • Head over to the market square and talk to Igrun. He tells you he already sold the dagger and you might try the adventurers hanging out in the Goose and Fox tavern.
    • If you have 12 Intellect, you can challenge him about the legality of the sale. Choosing the Clever follow-up response to his answer will net you a discount at his store.
  • The adventurers are on the second floor. Talk to Two-Tone Weaxel, and you can offer to buy the dagger for 100 Copper pands (cp).
    • Depending on your Resolve (14) or Intellect (12), you can get a better deal of 50 Copper pands (cp). You can also kill them for the dagger, if you are so inclined, but this will result in your Defiance Bay reputation taking a massive hit.
  • Return to Gordy and give him the dagger, he'll tell you about a loose stone where the actors hide stuff, near the theater.
    • At this point you can also lie to him (gaining deceptive reputation), which results in you gaining the location of the secret without giving him the dagger.
    • If you have 4 Survival, you can teach Gordy how to be careful in handling the dagger, which he will keep in mind.
    • If you've already found the hiding spot, some new, humorous dialogue options can be selected after returning the dagger to Gordy.
  • The loose flagstone is on the east side of the theater on the floor. (You have to enter scouting mode in order to find it.)
  • If you gave Gordy the dagger, he will later reappear in the same place with Hamor, his father. Hamor scolds Gordy, assuming he stole the dagger, but Gordy will point you out and say you traded the blade to him. You may either admit this, or lie and claim you've never seen the boy before. (This choice can affect your Disposition but there are no other effects.)

If you didn't teach Gordy how to be careful in handling the dagger, town criers will later report the tragic accident of a young boy who lost several fingers while playing with a blade.

Reward

  • Total quest XP 1080.
  • March Steel Dagger if you trick Gordy, or never give it back to him.
  • The secret hiding place has an Oaken Scarab Figurine and a couple of gems and some liquor in it. You don't actually have to do this quest to find the hiding place, and Gordy has no idea if you've been there already or not.

Journal

ID End Description
0 Something Secret
10000 Gordy, a child in Copperlane, told me he knows of a place where people hide "really special things." He said he'd show it to me if I get him a March steel dagger.
4 Find the March steel dagger.
10004 Gordy told me that a merchant selling weaponry near the expedition hall has the dagger.
20000 Igrun, a weapon and armor merchant, told me that he already sold the dagger to a band of adventurers. He guessed that they were headed to the Goose and Fox, a tavern in Copperlane.
20001 Weaxel is an orlan adventurer visiting the Goose and Fox in Copperlane. He admitted to buying the dagger from Igrun.
6 Return to Gordy in Copperlane.
10006 I got the March steel dagger from Weaxel. Gordy's looking forward to getting it, and I'm looking forward to hearing this big secret of his.
30000 Gordy and I made a fair trade. I gave him his dagger, and he told me about the loose brick by the theater.
30001 I gave the dagger to Gordy, but I taught him to handle it safely. He agreed to be careful with it, and he told me about a loose brick by the theater.
30002 I taught that brat a lesson. He told me about the loose brick by the theater.
30003 I tricked Gordy into believing I'd get him a dagger from the Knights of the Crucible, and he spilled his secret. There's a loose brick by the theater.
30004 I tricked Gordy into telling me about the loose brick by the theater, but I got him a dagger anyway.
30005 Gordy won't be needing anything now that he's dead.