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Solmar the Shackler is a stronghold visitor in Pillars of Eternity. He can be found in Great Hall of Caed Nua, visiting the stronghold as a random event.

Background[ | ]

A slaver from Readceras, Solmar arrived in Dyrwood with a dozen orlan slaves, stashed on his ship in Giarra. He cannot pass through Dyrwoodan waters, owing to the ban on slavery, and desires a profit that he believes can be found in Ixamitl Plains.

Interactions[ | ]

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This character is related to Caed Nua management or events.

Petitions the Watcher's help with passing through Dyrwood to sell slaves in Ixamitl

Stronghold[ | ]

Solmar the Shackler, a slaver from Readceras, has arrived at your keep, seeking your counsel on some business matters.

Visits for 9 days

  • Suggest he continue down the coast.
    You have convinced Solmar the Shackler to continue his journey without stopping to resupply.
    It takes nearly two weeks to arrive, but Solmar the Shackler successfully transports his orlan slaves to Ixamitl. (after 7 days)
  • Suggest he dock at New Heomar (requires Lore 4).
    Informed that New Heomar will be a safer stop on his journey, Solmar the Shackler takes his leave.
    Solmar the Shackler has sent word from Ixamitl, thanking you for your role in ensuring his swift arrival. (after 7 days)
  • Buy his slaves for Copper pands (cp)5,000:
    • Then free them → +1 Benevolent reputation
    • Then sell them yourself to interested parties in Spirento Copper pands (cp)6,000 (Copper pands (cp)1,000 profit)
  • Help him sell slaves to The Dozens, or House Doemenel (requires positive reputation).
  • Negotiate passage via one of your allies:
    • Talk to your contacts in the Dozens, allowing him to pass through Road's End (requires positive 1 reputation).
    • Call in a favour with the Doemenels, sending him supplies by boat off the coast of Geiran's Grasp (requires positive 1 reputation).
    • Put in a good word with the Knights of the Crucible, allowing him to dock at Fleetbreaker Castle (requires positive 1 reputation).
    Solmar the Shackler leaves your keep with the company of your allies and travels onward to Ixamitl.
    Solmar the Shackler has sent word from Ixamitl, thanking you for your role in his swift arrival in Ixamitl. (after 7 days)
  • Send Hiravias to Girrara to free the slaves, lie to him.
    • Then lie to him, saying you'll look into the matter. Hiravias busy for 5 days
    • Then seize Solmar and order him hanged. → Hiravias busy for 5 days, -5 Prestige
    Hiravias begins his journey back to Girrara. You send Solmar the Shackler after him.
    Hiravias arrived in Girrara and successfully freed many slaves. Word is Solmar the Shackler is quite furious. (after 5 days)

Solmar may return to request prisoners as a random event if his dilemma is solved positively.

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