Solmar the Shackler is a stronghold visitor in Pillars of Eternity. He can be found in Great Hall of Caed Nua, visiting the stronghold as a random event.
Background[ | ]
A slaver from Readceras, Solmar arrived in Dyrwood with a dozen orlan slaves, stashed on his ship in Giarra. He cannot pass through Dyrwoodan waters, owing to the ban on slavery, and desires a profit that he believes can be found in Ixamitl Plains.
Interactions[ | ]
This character is related to Caed Nua management or events. |
Petitions the Watcher's help with passing through Dyrwood to sell slaves in Ixamitl |
Stronghold[ | ]
Solmar the Shackler, a slaver from Readceras, has arrived at your keep, seeking your counsel on some business matters.
Visits for 9 days
- Suggest he continue down the coast.
- You have convinced Solmar the Shackler to continue his journey without stopping to resupply.
- It takes nearly two weeks to arrive, but Solmar the Shackler successfully transports his orlan slaves to Ixamitl. (after 7 days)
- Suggest he dock at New Heomar (requires Lore 4).
- Informed that New Heomar will be a safer stop on his journey, Solmar the Shackler takes his leave.
- Solmar the Shackler has sent word from Ixamitl, thanking you for your role in ensuring his swift arrival. (after 7 days)
- Buy his slaves for 5,000:
- Help him sell slaves to The Dozens, or House Doemenel (requires positive reputation).
- Negotiate passage via one of your allies:
- Talk to your contacts in the Dozens, allowing him to pass through Road's End (requires positive 1 reputation).
- Call in a favour with the Doemenels, sending him supplies by boat off the coast of Geiran's Grasp (requires positive 1 reputation).
- Put in a good word with the Knights of the Crucible, allowing him to dock at Fleetbreaker Castle (requires positive 1 reputation).
- Solmar the Shackler leaves your keep with the company of your allies and travels onward to Ixamitl.
- Solmar the Shackler has sent word from Ixamitl, thanking you for your role in his swift arrival in Ixamitl. (after 7 days)
- Send Hiravias to Girrara to free the slaves, lie to him.
- Then lie to him, saying you'll look into the matter. Hiravias busy for 5 days
- Then seize Solmar and order him hanged. → Hiravias busy for 5 days, -5
- Hiravias begins his journey back to Girrara. You send Solmar the Shackler after him.
- Hiravias arrived in Girrara and successfully freed many slaves. Word is Solmar the Shackler is quite furious. (after 5 days)
Solmar may return to request prisoners as a random event if his dilemma is solved positively.