Shadows

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Bestiary image of a Shadow

Shadows are a race of creatures in Pillars of Eternity.

Description[edit | edit source]

Shadow[edit | edit source]

Shadows are created when creatures with heavily fractured souls die without re-entering the cycle of rebirth. Because these souls are damaged, they drain essence from other creatures in a futile attempt to repair themselves. The more essence they steal, the more powerful and dangerous they become. As they suck up essence, they pick up bits of corporeal matter, giving them a visible, if indistinct, form. Luckily, shadows can only draw a small bit of spiritual energy from souls still attached to a body or bound to an object. They mainly rely on creatures like the pŵgra, who can draw souls out of their physical form, to help them obtain the essence they crave.

Shadows have been known to draw spiritual energy from people while they sleep, when their souls are not bound as strongly to their bodies. This usually results in horrible nightmares that leave the person in an exhausted state the next day. If an entire town shares nightmares, it’s highly probable that a strong shadow has taken up residence there.

Since shadows absorb spiritual energy, they are hard to detect by creatures that rely on spiritual sight. This has led to experiments in binding shadows to armor or other objects to act as a cloak to obscure those who do not wish to be seen by such creatures.

Phantom[edit | edit source]

Phantoms are souls that did not properly separate from the body after death. This usually happens as a result of severe trauma, particularly in the case of a violent death. Unlike lost souls, which are incapable of interacting with or being detected by normal mortals, phantoms (like Shadows and Cean Gŵla) maintain a connection to the physical world. They will attack other life forms without discrimination.

Phantoms can also come from people who lived particularly chaotic lives, including violent criminals and the insane. Anyone can become a phantom under the right circumstances. The fear of phantoms – and their association with the mentally ill – result in shunning across many communities.

Variants[edit | edit source]

Image Name Level End. Acc. Damage Attributes Defenses DR Abilities Immunities Loot
Shadow 1 30 Endurance 36 Accuracy 12-17 Freeze
12-17 Freeze (LH)
Mig:
Con:
Dex:
Per:
Int:
Res:
10
10
14
11
6
12
47
45
35
36
Deflection
Reflex
Fortitude
Will
8
4
12
12
Damage Reduction (DR)
Burn
Freeze
Shock
Spirit Residue
Phantom.jpg Phantom 3 50 Endurance 35 Accuracy 15-23 Freeze
15-23 Freeze (LH)
Mig:
Con:
Dex:
Per:
Int:
Res:
12
10
16
14
14
15
56
61
45
64
Deflection
Reflex
Fortitude
Will
8
4
16
Damage Reduction (DR)
Burn
Freeze
Spirit Residue
Shade.jpg Shade 5 70 Endurance 53 Accuracy 12-18 Freeze
12-18 Freeze (LH)
Mig:
Con:
Dex:
Per:
Int:
Res:
11
10
12
16
6
14
61
63
49
52
Deflection
Reflex
Fortitude
Will
16
8
24
24
Damage Reduction (DR)
Burn
Freeze
Shock
Spirit Residue
Spectre.jpg Spectre 7 99 Endurance 61 Accuracy 14-21 Freeze Mig:
Con:
Dex:
Per:
Int:
Res:
9
12
12
16
14
16
69
69
55
78
Deflection
Reflex
Fortitude
Will
10
5
20
Damage Reduction (DR)
Burn
Freeze
Spirit Residue
Wraith 8 110 Endurance 64 Accuracy 14-21 Freeze Mig:
Con:
Dex:
Per:
Int:
Res:
9
12
12
16
14
16
72
72
58
81
Deflection
Reflex
Fortitude
Will
10
5
20
Damage Reduction (DR)
Burn
Freeze
Spirit Residue
Baelsyr 10 150 Endurance 68 Accuracy 24-33 Freeze
24-33 Freeze (LH)
Mig:
Con:
Dex:
Per:
Int:
Res:
16
15
20
16
10
14
76
94
84
75
Deflection
Reflex
Fortitude
Will
24
30
18
18
36
36
Damage Reduction (DR)
Pierce
Burn
Corrode
Freeze
Shock
Spirit-of-Od-Nua.jpg Spirit of Od Nua 12 280 Endurance 78 Accuracy 30-52 Freeze
30-52 Freeze (LH)
Mig:
Con:
Dex:
Per:
Int:
Res:
26
30
20
20
20
20
88
108
140
113
Deflection
Reflex
Fortitude
Will
16
8
24
24
Damage Reduction (DR)
Burn
Freeze
Shock
Ancient Wraith 15 187 Endurance 85 Accuracy 19-29 Corrode Mig:
Con:
Dex:
Per:
Int:
Res:
9
12
12
16
14
16
93
93
79
102
Deflection
Reflex
Fortitude
Will
12
6
15
24
Damage Reduction (DR)
Burn
Corrode
Freeze
Spirit Residue

Gallery[edit | edit source]