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The following is a list of rogue abilities in Pillars of Eternity II: Deadfire.

Ability tree[ | ]

 
 
Active AbilitiesPassive Abilities
Power level 1 is unlocked at level 1 / 1
 
Escape icon
Escape icon
Escape
Cost: 1 Guile

Allows the rogue to break Engagement and expertly avoid attacks, diving out of range to a specific location.
 
 
 
Crippling strike icon
Crippling strike icon
Crippling Strike
Cost: 1 Guile

The rogue attacks their enemy's ability to move around effectively, Hobbling any enemy successfully hit.
 
 
 
Ability passive damage icon
Ability passive damage icon
Backstab
Dramatically increases damage done from Stealth or Invisibility. The rogue may use melee or ranged weapons but must be within 2m of the target.
 
Ability passive utility icon
Ability passive utility icon
Defensive Roll
When Critically Hit the rogue briefly becomes immune to Engagement.
 
Ability passive reflex icon
Ability passive reflex icon
Fast Runner
The character becomes more fleet and nimble, increasing Stride and granting a defensive bonus against Disengagement Attacks.
 
Ability passive utility icon
Ability passive utility icon
Arms Bearer
Gain an additional Weapon Set.
 
Ability passive fortitude icon
Ability passive fortitude icon
Monastic Unarmed Training
Gain scaling effectiveness in Unarmed attacks. Though, not as effective as a Monk's unarmed strikes, benefit from Increased Accuracy, Damage, and Penetration as you gain levels.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 2 is unlocked at level 3 / 4
 
 
 
 
 
 
 
 
 
 
 
Smoke veil icon
Smoke veil icon
Smoke Veil
Cost: 2 Guile

The rogue creates a small cloud of smoke that hides their presence for a short time.
 
 
 
Blinding strike icon
Blinding strike icon
Blinding Strike
Cost: 2 Guile

A dirty attack that makes the opponent unable to see, Blinding the target.
 
 
 
Ability passive attack speed icon
Ability passive attack speed icon
Two Weapon Style
Specialized training increases the character's Action Speed while using a weapon in each hand.
 
Ability passive defense icon
Ability passive defense icon
Weapon and Shield Style
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex.
 
Ability passive accuracy icon
Ability passive accuracy icon
Dirty Fighting
The rogue employs a variety of underhanded tactics, turning some of their Hits into Critical Hits.
 
Ability passive accuracy icon
Ability passive accuracy icon
One-Handed Style
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits.
 
Ability passive attack icon
Ability passive attack icon
Two-Handed Style
Grants a Damage bonus while wielding a two-handed weapon.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 3 is unlocked at level 5 / 7
 
 
 
 
 
 
Vital strike icon
Vital strike icon
Arterial Strike
Upgraded from Crippling Strike
Cost: 1 Guile

The rogue attacks their enemy's ability to move around effectively, Hobbling any enemy successfully hit. (Arterial Strike) - Affected enemies will now also bleed when moving, taking raw damage with each step.
 
Debilitating strike icon
Debilitating strike icon
Debilitating Strike
Upgraded from Crippling Strike
Cost: 1 Guile

The rogue attacks their enemy's ability to move around effectively, Hobbling any enemy successfully hit. (Debilitating Strike) - Successful hits now also Distract the target.
 
 
 
 
 
 
Gouging strike icon
Gouging strike icon
Gouging Strike
Upgraded from Blinding Strike
Cost: 2 Guile

A dirty attack that makes the opponent unable to see, Blinding the target. (Gouging Strike) - Gouge enemies causing raw damage over time until combat ends.
 
Confounding blind icon
Confounding blind icon
Confounding Blind
Upgraded from Blinding Strike
Cost: 2 Guile

A dirty attack that makes the opponent unable to see, Blinding the target. (Confounding Blind) - While Blinded, all attacks on the target add a stacking penalty to Deflection.
 
Finishing blow icon
Finishing blow icon
Finishing Blow
Cost: 2 Guile

The rogue looks to finish off an injured opponent with a precise, deadly strike that increases in damage the more Health the target is missing.
 
 
 
 
 
Strike the bell icon
Strike the bell icon
Strike the Bell
Cost: 2 Guile

The rogue strikes their target violently in the head, interrupting them. The bonus effects of this attack vary based on the type of weapon used. Ranged: Bonus Penetration
Two-Handed: Applies Staggered
One-Handed: Raw Damage over time
 
 
 
Ability passive fortitude icon
Ability passive fortitude icon
Bear's Fortitude
Increases the character's Fortitude defense.
 
Ability passive reflex icon
Ability passive reflex icon
Snake's Reflexes
Increases the character's Reflex defense.
 
Ability passive weapon icon
Ability passive weapon icon
Riposte
The rogue looks for openings to counterattack in combat. Incoming melee attacks that target Deflection and Miss have a chance of allowing an instant Full Attack Riposte. (Requires a melee weapon)
 
Ability passive will icon
Ability passive will icon
Bull's Will
Increases the character's Will defense.
 
Ability passive utility icon
Ability passive utility icon
Deep Pockets
Extensive experience with the concealment of various goods and weapons has taught the rogue how to best manage the placement of items. The rogue gains two additional Quick Item slots.
 
Ability passive will icon
Ability passive will icon
Combat Focus
Gain Concentration at the start of each combat.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 4 is unlocked at level 7 / 10
 
Shadowing beyond icon
Shadowing beyond icon
Shadowing Beyond
Upgraded from Escape
Cost: 3 Guile

The rogue travels through the Beyond, appearing at a specific location and expertly avoiding the next attack. Afterwards the rogue is temporarily invisible.
 
Shadow step icon
Shadow step icon
Shadow Step
Upgraded from Escape
Cost: 3 Guile

The rogue breaks Engagement and expertly avoids the next attack, diving out of range to a specific location. Afterwards, the rogue's next primary weapon attack will Paralyze their target.
 
Withering strike icon
Withering strike icon
Withering Strike
Cost: 3 Guile

The rogue aims for a vital area, Weakening the target.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Ability passive will icon
Ability passive will icon
Persistent Distraction
The rogue's Engagement limit increases and enemies engaged by the rogue are Distracted.
 
Ability passive reflex icon
Ability passive reflex icon
Adept Evasion
The rogue becomes especially skillful at dodging attacks, converting nearly all Reflex targeting Grazes to Misses.
 
Ability passive reflex icon
Ability passive reflex icon
Tumbling
Gain additional defense against Disengagement attacks.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 5 is unlocked at level 9 / 13
 
 
 
 
 
 
 
 
 
 
 
 
Smoke cloud icon
Smoke cloud icon
Smoke Cloud
Upgraded from Smoke Veil
Cost: 2 Guile

The rogue creates a small cloud of smoke that leaves all those inside, except the rogue, Distracted temporarily.
 
 
 
 
 
 
 
Devastating blow icon
Devastating blow icon
Devastating Blow
Upgraded from Finishing Blow
Cost: 2 Guile

The rogue looks to finish off an injured opponent with a precise, deadly strike that increases in damage the more Health the target is missing. (Devastating Blow) - Broadens the rogue's knowledge of critical anatomy, granting more bonus damage.
 
Eliminating blow icon
Eliminating blow icon
Eliminating Blow
Upgraded from Finishing Blow
Cost: 2 Guile

The rogue looks to finish off an injured opponent with a precise, deadly strike that increases in damage the more Health the target is missing. (Eliminating Blow) - Enemies near the target are Shaken from the attack.
 
Break the bell icon
Break the bell icon
Break the Bell
Upgraded from Strike the Bell
Cost: 2 Guile

The rogue strikes their target violently in the head, interrupting them. The bonus effects of this attack vary based on the type of weapon used.

Ranged: Bonus Penetration
Two-Handed: Applies Staggered
One-Handed: Raw Damage over time

(Break the Bell) - Two-Handed Staggered effect upgraded to Dazed.
 
Ring the bell icon
Ring the bell icon
Ring the Bell
Upgraded from Strike the Bell
Cost: 2 Guile

The rogue strikes their target violently in the head, interrupting them. The bonus effects of this attack vary based on the type of weapon used.

Ranged: Bonus Penetration
Two-Handed: Applies Staggered
One-Handed: Raw Damage over time

(Ring the Bell) - One-Handed damage over time effect now lasts longer.
 
Pierce the bell icon
Pierce the bell icon
Pierce the Bell
Upgraded from Strike the Bell
Cost: 2 Guile

The rogue strikes their target violently in the head, interrupting them. The bonus effects of this attack vary based on the type of weapon used.

Ranged: Bonus Penetration
Two-Handed: Applies Staggered
One-Handed: Raw Damage over time

(Pierce the Bell) - Ranged weapons also gain bonus damage.
 
 
 
 
Ability passive heart icon
Ability passive heart icon
Tough
Increases the base maximum health that you gain with each level.
 
Ability passive weapon icon
Ability passive weapon icon
Uncanny Luck
Gain a small chance to completely avoid any attack and to convert some Hits to Critical Hits.
 
Ability passive raw damage icon
Ability passive raw damage icon
Deep Wounds
Expertise in the art of pain leads all Slash, Pierce, and Crush damage caused by the rogue's weapons to also do Raw Damage over time.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 6 is unlocked at level 11 / 16
 
 
 
 
 
 
 
Toxic strike icon
Toxic strike icon
Toxic Strike
Upgraded from Withering Strike
Keywords: Poison
Counters: Antidote
Cost: 3 Guile

The rogue aims for a vital area, Weakening the target. (Toxic Strike) - Also causes a Corrode damage over time effect that builds in potency the longer it remains active.
 
Perishing strike icon
Perishing strike icon
Perishing Strike
Upgraded from Withering Strike
Cost: 3 Guile

The rogue aims for a vital area, Weakening the target. (Perishing Strike) - When the Weakened effect ends, the target receives the Enfeebled Affliction.
 
 
 
 
 
 
Sap icon
Sap icon
Sap
Cost: 1 Guile

The rogue performs a Primary Attack that leaves the target Confused and Hobbled.
 
 
 
Ability passive deflection icon
Ability passive deflection icon
Spell Resistance
Grants a chance to completely resist the effects of a hostile spell.
 
Ability passive will icon
Ability passive will icon
Slippery Mind
While Bloodied or Near Death, the rogue gains immunity against Mind Afflictions (Perception, Intellect, and Resolve).
 
Ability passive attack icon
Ability passive attack icon
Improved Critical
Increases the amount of damage dealt by Critical Hits.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 7 is unlocked at level 13 / 19
 
 
 
 
 
 
 
Coordinated positioning icon
Coordinated positioning icon
Coordinated Positioning
Cost: 1 Guile

In one quick move, the rogue instantly switches positions with one nearby target, canceling any Engagements. Automatic when targeting an ally, otherwise the rogue must succeed an attack roll.
 
 
 
Pernicious cloud icon
Pernicious cloud icon
Pernicious Cloud
Upgraded from Smoke Cloud
Cost: 2 Guile

The rogue creates a small cloud of smoke that leaves all those inside, except the rogue, Distracted temporarily. (Pernicious Cloud) - Increases the size and duration of the cloud, and adds a Corrosive damage over time effect.
 
Smoke bomb icon
Smoke bomb icon
Smoke Grenade
Upgraded from Smoke Cloud
Cost: 2 Guile

The rogue creates a small cloud of smoke that leaves all those inside, except the rogue, Distracted temporarily. (Smoke Grenade) - The rogue can now throw the bomb to a targeted area and the bomb now also applies Sickened.
 
 
 
 
 
 
Ability passive damage icon
Ability passive damage icon
Deathblows
Allows the rogue to take better advantage of an enemy's weaknesses, dealing significantly more damage when the target is afflicted by two or more conditions that allow a Sneak Attack.
 
Ability passive accuracy icon
Ability passive accuracy icon
Accurate Empower
Empowered attacks gain increased Accuracy.
 
Ability passive raw damage icon
Ability passive raw damage icon
Potent Empower
Empowered attacks gain increased Damage.
 
Ability passive penetration icon
Ability passive penetration icon
Penetrating Empower
Empowered attacks gain increased Penetration.
 
Ability passive attack speed icon
Ability passive attack speed icon
Lasting Empower
Empowered attacks gain increased duration on Affliction and Inspiration effects.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 8 is unlocked at level 16 / cannot be learned as multiclass
 
Enduring shadows icon
Enduring shadows icon
Enduring Shadows
Upgraded from Shadowing Beyond
Cost: 3 Guile

The rogue travels through the Beyond, appearing at a specific location and expertly avoiding the next attack. Afterwards the rogue is temporarily invisible. (Enduring Shadows) - The invisibility lasts much longer and grants the Swift Inspiration.
 
Flurry of blades icon
Flurry of blades icon
Flurry of Blades
Upgraded from Shadow Step
Cost: 3 Guile

The rogue breaks Engagement and expertly avoids the next attack, diving out of range to a specific location. Afterwards, the rogue's next primary weapon attack will Paralyze their target. (Flurry of Blades) - Before teleporting, the rogue throws daggers at nearby enemies, dealing Pierce damage and Hobbling them.
 
Assassinate icon
Assassinate icon
Gambit
Cost: 4 Guile

The rogue takes a calculated risk to strike their foe with a powerful blow from each weapon. For each point of Guile remaining this attack gains additional Critical Hit damage and chance to Critically Hit. Gambit's cost is high, but if it successfully crits the rogue regains some of their Guile.
 
 
 
 
 
 
 
Perplexing sap icon
Perplexing sap icon
Perplexing Sap
Upgraded from Sap
Cost: 1 Guile

The rogue performs a Primary Attack that leaves the target Confused and Hobbled. (Perplexing Sap) - Enemies that the target strikes in confusion can now also become confused.
 
 
 
Ability passive heart icon
Ability passive heart icon
Great Soul
Increases the maximum number of times Empower can be used before resting.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 9 is unlocked at level 19 / cannot be learned as multiclass
 
Opportunist icon
Opportunist icon
Vanishing Strike
Keywords: Invisible
Cost: 3 Guile

Strike an enemy and then immediately vanish into the shadows, granting invisibility for a brief time.
 
 
 
Ability passive accuracy icon
Ability passive accuracy icon
Murderous Intent
Empowered attacks against Bloodied or Near Death enemies are guaranteed to crit (if they hit) and receive a significant Crit Damage bonus.
 
Ability passive deflection icon
Ability passive deflection icon
Wall of Flashing Steel
When the rogue scores a Critical Hit, they gain bonus Deflection for a short time.
 
Ability passive fortitude icon
Ability passive fortitude icon
Prestige
Increases your Power Level, increasing the effectiveness of all abilities.
 
 
 
 
 
 

Active abilities[ | ]

Level Ability Activation Cost Effects Description
1st Level Rogue Abilities
1 (I) Arkemyrs dazzling lights icon Arkemyr's Dazzling Lights
(Trickster)
Active 1 Guile AoE:
Overwhelms anyone in the area of effect with a brilliant and bewildering pyrotechnic display, decreasing their Will and leaving them Dazed.
Crippling strike icon Crippling Strike Active 1 Guile Target:
The rogue attacks their enemy's ability to move around effectively, Hobbling any enemy successfully hit.
Escape icon Escape Active 1 Guile Self:
Allows the rogue to break Engagement and expertly avoid attacks, diving out of range to a specific location.
Roguish charm icon Roguish Charm
(Debonaire)
Active 1 Guile Foe Target:
Convince a Kith target to turn on their allies and join your side. If the rogue is of a higher level the target will gain Body Inspirations when Charmed, higher level results in more powerful Inspirations.
2nd Level Rogue Abilities
2 (II) Blinding strike icon Blinding Strike Active 2 Guile Target:
A dirty attack that makes the opponent unable to see, Blinding the target.
Mirrored images icon Mirrored Image
(Trickster)
Active 1 Guile Self:
Creates duplicates of the caster to distract enemies, granting a high Deflection bonus which is reduced with each hit taken.
Smoke veil icon Smoke Veil Active 2 Guile Self:
  • Invisible, Untargetable for 5.0 sec
The rogue creates a small cloud of smoke that hides their presence for a short time.
3rd Level Rogue Abilities
3 (III) Vital strike icon Arterial Strike Active 1 Guile Target:
The rogue attacks their enemy's ability to move around effectively, Hobbling any enemy successfully hit.

(Arterial Strike) - Affected enemies will now also bleed when moving, taking raw damage with each step.

Confounding blind icon Confounding Blind Active 2 Guile Target:
A dirty attack that makes the opponent unable to see, Blinding the target.

(Confounding Blind) - While Blinded, all attacks on the target add a stacking penalty to Deflection.

Debilitating strike icon Debilitating Strike Active 1 Guile Target:
The rogue attacks their enemy's ability to move around effectively, Hobbling any enemy successfully hit.

(Debilitating Strike) - Successful hits now also Distract the target.

Finishing blow icon Finishing Blow Active 2 Guile Target:
  • Full Attack
Self:
  • +50% Damage, +50% Damage by percentage of target's Health lost
The rogue looks to finish off an injured opponent with a precise, deadly strike that increases in damage the more Health the target is missing.
Gouging strike icon Gouging Strike Active 2 Guile Target:
A dirty attack that makes the opponent unable to see, Blinding the target.

(Gouging Strike) - Gouge enemies causing raw damage over time until combat ends.

Rynrim's repulsive visage icon Ryngrim's Repulsive Visage
(Trickster)
Active 1 Guile Foe AoE:
The caster's face becomes a nightmarish mask of rotting, insect-infested flesh or other images of unspeakable horror, compelling all nearby foes to become Terrified and Sickened.
Strike the bell icon Strike the Bell Active 2 Guile Target:
  • Full Attack
Self:
The rogue strikes their target violently in the head, interrupting them. The bonus effects of this attack vary based on the type of weapon used.

Ranged: Bonus Penetration
Two-Handed: Applies Staggered
One-Handed: Raw Damage over time

4th Level Rogue Abilities
4 (IV) Llengrath's displaced image icon Llengrath's Displaced Image
(Trickster)
Active 2 Guile Self:
Causes the caster to appear visually displaced, increasing their Deflection and Reflex for the duration. Additionally, many Deflection and Reflex attacks that score Hits will be converted to Grazes.
Shadow step icon Shadow Step Active 3 Guile Attack Targets:
Self:
The rogue breaks Engagement and expertly avoids the next attack, diving out of range to a specific location. Afterwards, the rogue's next primary weapon attack will Paralyze their target.
Shadowing beyond icon Shadowing Beyond Active 3 Guile Self:
  • Untargetable, Invisible, +50 Deflection for 10.0 sec
The rogue travels through the Beyond, appearing at a specific location and expertly avoiding the next attack. Afterwards the rogue is temporarily invisible.
Withering strike icon Withering Strike Active 3 Guile Target:
The rogue aims for a vital area, Weakening the target.
5th Level Rogue Abilities
5 (V) Break the bell icon Break the Bell Active 2 Guile Target:
  • Full Attack
Self:
The rogue strikes their target violently in the head, interrupting them. The bonus effects of this attack vary based on the type of weapon used.

Ranged: Bonus Penetration
Two-Handed: Applies Staggered
One-Handed: Raw Damage over time

(Break the Bell) - Two-Handed Staggered effect upgraded to Dazed.

Confusion icon Confusion
(Trickster)
Active 2 Guile Foe AoE:
Infects the minds of enemies in the area of effect with delirium, Confusing them.
Devastating blow icon Devastating Blow Active 2 Guile Target:
  • Full Attack
Self:
  • +50% Damage, +200% Damage by percentage of target's Health lost
The rogue looks to finish off an injured opponent with a precise, deadly strike that increases in damage the more Health the target is missing.

(Devastating Blow) - Broadens the rogue's knowledge of critical anatomy, granting more bonus damage.

Eliminating blow icon Eliminating Blow Active 2 Guile Target:
  • Full Attack
Foe AoE:
Self:
  • +50% Damage, +50% Damage by percentage of target's Health lost
The rogue looks to finish off an injured opponent with a precise, deadly strike that increases in damage the more Health the target is missing.

(Eliminating Blow) - Enemies near the target are Shaken from the attack.

Pierce the bell icon Pierce the Bell Active 2 Guile Target:
  • Full Attack
Self:
The rogue strikes their target violently in the head, interrupting them. The bonus effects of this attack vary based on the type of weapon used.

Ranged: Bonus Penetration
Two-Handed: Applies Staggered
One-Handed: Raw Damage over time

(Pierce the Bell) - Ranged weapons also gain bonus damage.

Ring the bell icon Ring the Bell Active 2 Guile Target:
  • Full Attack
Self:
The rogue strikes their target violently in the head, interrupting them. The bonus effects of this attack vary based on the type of weapon used.

Ranged: Bonus Penetration
Two-Handed: Applies Staggered
One-Handed: Raw Damage over time

(Ring the Bell) - One-Handed damage over time effect now lasts longer.

Smoke cloud icon Smoke Cloud Active 2 Guile AoE:
The rogue creates a small cloud of smoke that leaves all those inside, except the rogue, Distracted temporarily.
6th Level Rogue Abilities
6 (VI) Arkemyr's wondrous torment icon Arkemyr's Wondrous Torment
(Trickster)
Active 2 Guile Foe Target:
Drains the target's Resolve, Intellect, and Perception, and creates two lesser versions of the effect that jump to nearby enemies when the first effect ends.
Perishing strike icon Perishing Strike Active 3 Guile Target:
The rogue aims for a vital area, Weakening the target.

(Perishing Strike) - When the Weakened effect ends, the target receives the Enfeebled Affliction.

Sap icon Sap Active 1 Guile Target:
The rogue performs a Primary Attack that leaves the target Confused and Hobbled.
Toxic strike icon Toxic Strike Active 3 Guile Target:
The rogue aims for a vital area, Weakening the target.

(Toxic Strike) - Also causes a Corrode damage over time effect that builds in potency the longer it remains active.

7th Level Rogue Abilities
7 (VII) Coordinated positioning icon Coordinated Positioning Active 1 Guile Self:
In one quick move, the rogue instantly switches positions with one nearby target, canceling any Engagements. Automatic when targeting an ally, otherwise the rogue must succeed an attack roll.
Gaze of the adragan icon Gaze of the Adragan
(Trickster)
Active 2 Guile Foe AoE:
Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.
Pernicious cloud icon Pernicious Cloud Active 2 Guile AoE:
The rogue creates a small cloud of smoke that leaves all those inside, except the rogue, Distracted temporarily.

(Pernicious Cloud) - Increases the size and duration of the cloud, and adds a Corrosive damage over time effect.

Smoke bomb icon Smoke Grenade Active 2 Guile AoE:
The rogue creates a small cloud of smoke that leaves all those inside, except the rogue, Distracted temporarily.

(Smoke Grenade) - The rogue can now throw the bomb to a targeted area and the bomb now also applies Sickened.

8th Level Rogue Abilities
8 (VIII) Enduring shadows icon Enduring Shadows Active 3 Guile Self:
  • Teleport to target location, Untargetable, Invisible, +50 Deflection for 20.0 sec, Swift for 20.0 sec
The rogue travels through the Beyond, appearing at a specific location and expertly avoiding the next attack. Afterwards the rogue is temporarily invisible.

(Enduring Shadows) - The invisibility lasts much longer and grants the Swift Inspiration.

Flurry of blades icon Flurry of Blades Active 3 Guile Attack Targets:
Foe AoE:
Self:
The rogue breaks Engagement and expertly avoids the next attack, diving out of range to a specific location. Afterwards, the rogue's next primary weapon attack will Paralyze their target.

(Flurry of Blades) - Before teleporting, the rogue throws daggers at nearby enemies, dealing Pierce damage and Hobbling them.

Assassinate icon Gambit Active 4 Guile Target:
  • Full Attack
Self on Critical Hit (when scoring a critical hit):
  • +2 of each Rogue resource
Self:
The rogue takes a calculated risk to strike their foe with a powerful blow from each weapon. For each point of Guile remaining this attack gains additional Critical Hit damage and chance to Critically Hit. Gambit's cost is high, but if it successfully crits the rogue regains some of their Guile.
Kalakoths freezing rake icon Kalakoth's Freezing Rake
(Trickster)
Active 3 Guile Target:
A ghostly, skeletal hand rakes across the area, doing Freeze damage to all those within, leaving them Weakened and Hobbled.
Perplexing sap icon Perplexing Sap Active 1 Guile Target:
Attack Targets (when scoring a hit with an attack):
The rogue performs a Primary Attack that leaves the target Confused and Hobbled.

(Perplexing Sap) - Enemies that the target strikes in confusion can now also become confused.

9th Level Rogue Abilities
9 (IX) Opportunist icon Vanishing Strike Active 3 Guile Target:
  • Full Attack
Self:
  • Invisible, Untargetable for 5.0 sec
Strike an enemy and then immediately vanish into the shadows, granting invisibility for a brief time.
Wall of many colors icon Wall of Many Colors
(Trickster)
Active 3 Guile Hazard AoE:
Summons a scintillating wall of varied colors that inflicts varied damage and afflictions on all those passing through it.

Passive abilities[ | ]

Note: Includes both class-compatible and class-exclusive passives.
Level Ability Activation Cost Effects Description
Core Rogue Passives
Core Class rogue icon Assassin
(Assassin)
Passive Self:
  • +15% Damage taken
Assassins train to strike opponents who are completely unaware of their presence, often killing a hapless victim in a single blow. However, assassins are even more fragile than other rogues, making them vulnerable in toe-to-toe fights.
Class rogue icon Assassinate
(Assassin)
Passive Self:
While under the cover of invisibility or natural stealth, assassins receive several offensive bonuses.
Class rogue icon Cowardice
(Debonaire)
Passive Self:
Receive a penalty to Accuracy and Defenses if there are no allies nearby.
Class rogue icon Debonaire
(Debonaire)
Passive Self:
As charming as they are devious, these rogues use cleverness and diplomacy to achieve their goals. Often acting only in self-interest, they have been known to contract high-society thefts, unveil scandals, or even perform the occasional white-glove assassination.

Bonus
Gain significant Hit to Crit against Charmed targets.

Gain Roguish Charm ability.

Gain Hit to Graze against attacks when not affected by any afflictions.

Penalty
Cannot Engage.

Gain Cowardice ability.

Class rogue icon Sneak Attack Passive Self:
Uses the rogue's ability to approach unseen, adding additional bonus damage to their weapon attacks when the target is Flanked or affected by any Affliction.
Class rogue icon Sneak Attack
(Trickster)
Passive Self:
Uses the rogue's ability to approach unseen, adding additional bonus damage to their weapon attacks when the target is Flanked or affected by any Affliction.

(Trickster) - Sneak Attack now deals reduced damage.

Class rogue icon Streetfighter - (Heating Up)
(Streetfighter)
Passive Self:
Sneak Attack damage increases and Recovery decreases when the street fighter is either Flanked or Bloodied.
Class rogue icon Streetfighter - (Looking for a Fight)
(Streetfighter)
Passive Self:
Recovery is slower when the street fighter is neither Flanked nor Bloodied.
Class rogue icon Streetfighter - (On The Edge)
(Streetfighter)
Passive Self:
Weapon Crit damage and Sneak Attack damage increase and Recovery is faster when the street fighter is both Flanked and Bloodied.
1st Level Rogue Passives
1 (I) Ability passive utility icon Arms Bearer Passive Self:
  • +1 Weapon Sets
Gain an additional Weapon Set.
Ability passive damage icon Backstab Passive Self:
  • +100% Damage with weapons against ≤ 2m distance targets
Dramatically increases damage done from Stealth or Invisibility. The rogue may use melee or ranged weapons but must be within 2m of the target.
Ability passive utility icon Defensive Roll Passive Self (when critically hit):
  • Immune to Engagement for 2.0 sec
When Critically Hit the rogue briefly becomes immune to Engagement.
Ability passive reflex icon Fast Runner Passive Self:
  • +15% Stride, +5 Defense when Disengaging
The character becomes more fleet and nimble, increasing Stride and granting a defensive bonus against Disengagement Attacks.
Ability passive fortitude icon Monastic Unarmed Training Passive Self:
  • +5% Damage with Unarmed attacks, +2 Accuracy with Unarmed attacks, +1 Penetration with Unarmed attacks
Gain scaling effectiveness in Unarmed attacks. Though, not as effective as a Monk's unarmed strikes, benefit from Increased Accuracy, Damage, and Penetration as you gain levels.
2nd Level Rogue Passives
2 (II) Ability passive accuracy icon Dirty Fighting Passive Self:
The rogue employs a variety of underhanded tactics, turning some of their Hits into Critical Hits.
Ability passive accuracy icon One-Handed Style Passive Self:
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits.
Ability passive attack speed icon Two Weapon Style Passive Self:
  • -15% Weapon Recovery Time when dual-wielding
Specialized training increases the character's Action Speed while using a weapon in each hand.
Ability passive attack icon Two-Handed Style Passive Self:
  • +15% Damage with two-handed weapons
Grants a Damage bonus while wielding a two-handed weapon.
Ability passive defense icon Weapon and Shield Style Passive Self:
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex.
3rd Level Rogue Passives
3 (III) Ability passive fortitude icon Bear's Fortitude Passive Self:
Increases the character's Fortitude defense.
Ability passive will icon Bull's Will Passive Self:
Increases the character's Will defense.
Ability passive will icon Combat Focus Passive Self:
Gain Concentration at the start of each combat.
Ability passive utility icon Deep Pockets Passive Self:
  • +2 Quick Item Slots
Extensive experience with the concealment of various goods and weapons has taught the rogue how to best manage the placement of items. The rogue gains two additional Quick Item slots.
Ability passive weapon icon Riposte Passive Attackers (on incoming Misses that target Deflection):
  • Full Attack
The rogue looks for openings to counterattack in combat. Incoming melee attacks that target Deflection and Miss have a chance of allowing an instant Full Attack Riposte. (Requires a melee weapon)
Ability passive reflex icon Snake's Reflexes Passive Self:
Increases the character's Reflex defense.
4th Level Rogue Passives
4 (IV) Ability passive reflex icon Adept Evasion Passive Self:
The rogue becomes especially skillful at dodging attacks, converting nearly all Reflex targeting Grazes to Misses.
Ability passive will icon Persistent Distraction Passive Attackers:
Self:
The rogue's Engagement limit increases and enemies engaged by the rogue are Distracted.
Ability passive reflex icon Tumbling Passive Self:
  • +20 Defense when Disengaging
Gain additional defense against Disengagement attacks.
5th Level Rogue Passives
5 (V) Ability passive raw damage icon Deep Wounds Passive Self:
Expertise in the art of pain leads all Slash, Pierce, and Crush damage caused by the rogue's weapons to also do Raw Damage over time.
Ability passive heart icon Tough Passive Self:
Increases the base maximum health that you gain with each level.
Ability passive weapon icon Uncanny Luck Passive Self:
Gain a small chance to completely avoid any attack and to convert some Hits to Critical Hits.
6th Level Rogue Passives
6 (VI) Ability passive attack icon Improved Critical Passive Self:
Increases the amount of damage dealt by Critical Hits.
Ability passive will icon Slippery Mind Passive Self:
While Bloodied or Near Death, the rogue gains immunity against Mind Afflictions (Perception, Intellect, and Resolve).
Ability passive deflection icon Spell Resistance Passive Self:
  • 10% resistance against Spells
Grants a chance to completely resist the effects of a hostile spell.
7th Level Rogue Passives
7 (VII) Ability passive accuracy icon Accurate Empower Passive Self:
Empowered attacks gain increased Accuracy.
Ability passive damage icon Deathblows Passive Self:
  • +50% Damage with weapons
Allows the rogue to take better advantage of an enemy's weaknesses, dealing significantly more damage when the target is afflicted by two or more conditions that allow a Sneak Attack.
Ability passive attack speed icon Lasting Empower Passive Self:
  • +20% Affliction and Inspiration duration on Empowered attacks
Empowered attacks gain increased duration on Affliction and Inspiration effects.
Ability passive penetration icon Penetrating Empower Passive Self:
Empowered attacks gain increased Penetration.
Ability passive raw damage icon Potent Empower Passive Self:
  • +15% Damage with Empowered attacks
Empowered attacks gain increased Damage.
8th Level Rogue Passives
8 (VIII) Ability passive heart icon Great Soul Passive Self:
  • +1 max Empower points
Increases the maximum number of times Empower can be used before resting.
9th Level Rogue Passives
9 (IX) Ability passive accuracy icon Murderous Intent Passive Self:
  • 100% of Hits converted to Crits with Empowered attacks against ≤ 50% health targets, +100% Crit damage with Empowered attacks against ≤ 50% health targets
Empowered attacks against Bloodied or Near Death enemies are guaranteed to crit (if they hit) and receive a significant Crit Damage bonus.
Ability passive fortitude icon Prestige Passive Self:
Increases your Power Level, increasing the effectiveness of all abilities.
Ability passive deflection icon Wall of Flashing Steel Passive Self on Critical Hit (when scoring a critical hit):
When the rogue scores a Critical Hit, they gain bonus Deflection for a short time.
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