Rest

Resting will restore characters to full Health, remove Maimed and other long-term afflictions, and restore all per-rest abilities, spells, talents and item charges[1] and is the only way to do so.
You can unlock the ability to choose a Survival Bonus when resting in the wild. For information on Racial Accuracy Bonus options refer to: Creature
The Player and his party can only rest at safe locations. During your adventures you can rest outside with camping supplies, which are limited based on the difficulty you choose; or you can rest in inns, which are found in certain urban locations and your stronghold house both of which offer long-term bonuses.
To rest, all you need to do is press the rest button. The game checks to make sure it's okay to camp in that location at that time and will give you the option to access your Stash or go directly into rest.[2] Resting always takes 8 hours. While resting in the wilderness the party is safe from the surroundings, since there are no random encounters[1], but creatures may re-spawn in certain areas if you do so, however, this won't always be the case.[3]
Resting locations[edit | edit source]
Campsites[edit | edit source]
You can build your own camp sites using your Camp Supplies. Each time the party rests in the middle of nowhere, they consume 1 unit of Camping Supplies. Based on your difficulty settings, the party can carry a maximum number of Camp Supplies (currently ranging from 6 to 2). The supplies are a single item type and can be purchased from vendors (also rarely can be found in the world). The supplies represent a party count, like wealth, and are represented by a number in the inventory and on the rest button in the main UI.[2]
Inns[edit | edit source]
Resting at inns (including your stronghold once you acquire it) can grant additional bonuses. Based on the room you select at the inn, you will gain temporary bonuses that generally correlate to the expense of the room. I.e., more expensive rooms grant larger or more bonuses.
- These bonuses last for a specific number of non-bonus rests (camping, inn rest in a room without a bonus).
- Only a single resting bonus can be active at a time, so you can't just chain-sleep for a collection of bonuses.
- If you dismiss a party member, however briefly, their resting bonus disappears.
If you sleep at your stronghold, you select from the bonuses you've unlocked from your upgrades. These tend to be less varied than those found at inns and you have to pay for the upgrades upfront, but after that it's effectively a free bonus of one specific type that lasts for a number of rests.[2] Other inns can give resting bonuses that you can't get with resting at your stronghold.[4]
Location | Inn | Room | Resting bonus | Lasts for | Cost | Notes |
---|---|---|---|---|---|---|
Caed Nua | Brighthollow | Training Grounds |
|
3 rests | 0 cp | requires Training Grounds upgrade |
Library |
|
3 rests | 0 cp | requires Library upgrade | ||
Forum |
|
3 rests | 0 cp | requires Forum upgrade | ||
Hedge Maze |
|
3 rests | 0 cp | requires Hedge Maze upgrade | ||
Craft Hall |
|
3 rests | 0 cp | requires Craft Hall upgrade | ||
Tower |
|
3 rests | 0 cp | requires Tower upgrade | ||
Woodland Trails |
|
3 rests | 0 cp | requires Woodland Trails upgrade | ||
Warden's Lodge |
|
3 rests | 0 cp | requires Warden's Lodge upgrade | ||
Artificer's Hall |
|
3 rests | 0 cp | requires Artificer's hall upgrade | ||
Chapel |
|
3 rests | 0 cp | requires Chapel upgrade | ||
Gilded Vale | The Black Hound | The Common Room | - | - | 0 cp | |
Dyrwood's Pride |
|
2 rests | 150 cp | 113 cp if Late for Dinner has been completed | ||
Laborers Rest |
|
2 rests | 110 cp | 83 cp if Late for Dinner has been completed | ||
Defiance Bay - Copperlane | Goose and Fox | The Common Room | - | - | 25 cp | |
Merchant's Stay |
|
2 rests | 120 cp | |||
Fletcher's Stay | 2 rests | 140 cp | ||||
Suite of Worldly Wonders | 2 rests | 150 cp | ||||
Vixen's Burrow |
|
2 rests | 160 cp | |||
Defiance Bay - Brackenbury | The Charred Barrel | Criminal's Getaway |
|
2 rests | 150 cp | |
Noble's Stay | 2 rests | 170 cp | ||||
Defiance Bay - Ondra's Gift | Salty Mast | The Common Room | - | - | 25 cp | free if Supply and Demand has been completed |
Shiny Pearl |
|
2 rests | 140 cp | free if Supply and Demand has been completed | ||
Broad Beam |
|
2 rests | 180 cp | |||
Dyrford Village | Dracogen Inn | Stables | - | - | 30 cp | |
Wurm's Nest |
|
2 rests | 120 cp | |||
Drake's Den |
|
2 rests | 150 cp | |||
Dragon's Lair |
|
1 rest | 200 cp | |||
Twin Elms - Hearthsong | The Celestial Sapling | Celestial Suite |
|
1 rest | 200 cp | |
Wanderer's Reprieve | 2 rests | 140 cp | ||||
Stalwart Village | The Gréf's Rest [WM1] | Copper Minnow | 1 rest | 50 cp | MIG bonus only included if The Ogre Matron is completed with Matron Beregan dead | |
Silver Catfish |
|
1 rest | 100 cp | CON bonus only included if The Ogre Matron is completed with Matron Beregan dead | ||
Golden Whale |
|
1 rest | 150 cp | RES bonus only included if The Ogre Matron is completed with Matron Beregan dead |