|Sagani, a boreal dwarf ranger.|
36 (+12 per level)
Rangers are expert sharpshooters with any ranged weapon. Though they traditionally rely on bows and crossbows, some use firearms or even magical implements. Regardless of their choice of armament, even novice rangers can strike swiftly and leave severe wounds that quickly wear down an enemy's endurance and movement. They are assisted in their efforts by their animal Companions, incredibly tough and loyal creatures with whom rangers form lifelong bonds, who share their lives (literally) with their masters.
Description[edit | edit source]
|“||Rangers are warriors of the woodlands and masters of the hunt. Always partnered with soul-bonded animal companions, they can be found in wild spaces all over the world. As their lifestyles often tend toward independence and isolation, it is rare for rangers to become an integral part of a large fighting force, though they are often employed as scouts and guides.||”|
Suggestions[edit | edit source]
Rangers provide superior options for all ranged Weapons. Pistols by default offer the best damage in most situations out of Guns. In Deadfire, Two Weapon Style with Scepters can cause serious damage, and it won't cause you an Accuracy penalty if an opponent reaches you in melee range. A War Bow offers significantly better damage if you have a Chanter or other class type in your group that lowers your enemies' Armor Rating. Other wise, a Hunting Bow provides some what superior damage if you have not given thought about it.
A Ranger's pet can prove both a blessing and a curse. In certain situations, your pet will just flat out quickly die. This of course will net you some terrible statistics that make the character much worse of an experience to play. If this concerns you, then you might consider the Ghost Heart subclass. How ever as a solo class Ranger, you absolutely need your pet to help out with your front line's damage. About half of a Ranger's abilities feed into the pet one way or another. The other part maintains keeping your Ranger out of melee with your opponents in battle, while your character automatically takes its ranged shots against some victim.
If you like the idea of the Stalker subclass, then a Blunderbuss is your only good Weapon choice. The Weapon Modal of Blunderbuss may cause you some trouble, since it can cause your entire friendly front line to respond as if automatically flanked. Goggles might exist in Deadfire that nullifies the Distracted condition. The Arcane Archer subclass effectively turns you into a some what limited Wizard with better Accuracy, so early on you will need Weapons with high Accuracy to compensate for your Accuracy penalty in those early levels. It has its rewards later, when you find a ranged Weapon that does some sort of secondary damage as your Arcana skill grows much higher! The Sharpshooter subclass tends to work better with Guns, since they operate off of Reload instead of Recovery, which behaves similar.
Ranger abilities fire off quickly, so it makes a good Multi Class mix with most other classes that tend to stay in the back lines and away from the front, especially Cipher, Wizard, Priest, Rogue, and Barbarian.
Attributes[edit | edit source]
Abilities[edit | edit source]
Rangers have the second highest single-target damage output capability and can use all abilities at a long range. They coordinate their strikes with the help of animal companions, which are an integral part of the class, and gain additional abilities as the ranger advances.
||All rangers form a strong spiritual connection with a single creature, their animal companion. This connection allows rangers and their companions to coordinate attacks and efficiently take down prey. In most situations, the companion runs interference while the ranger attacks at range.|
|Marked Prey||1||Active||Average||30.0 seconds||Designates a single target as prey, giving the ranger and animal companion a damage bonus against that target.|
|Wounding Shot||1||Active||Average||10.0 seconds||As he or she would with fleeing prey, the hunter aims for a spot that will slow the target enemy's progress, Hobbling the target and inflicting Raw Damage over time to it.|
||Heightens the predatory instincts of the ranger's animal companion, giving them a damage bonus on any creature suffering a damage over time effect.|
|Swift Aim||3||Modal||Instant||The ranger gets into a speedy and fluid offensive rhythm, reducing Accuracy but increasing Fire Rate and reload time with ranged weapon and Attack Rate with melee weapons.|
|Vicious Aim||3||Modal||Instant||By lowering Attack and Reload Rate, the ranger is able to take more careful aim, giving them increased Accuracy and Damage.|
|Arrow Sense||5||Passive||The ranger gains a portion of his or her animal companion's senses and instincts, becoming especially sensitive to incoming ranged attacks that target Deflection.|
|Defensive Bond||5||Passive||The empathic bond between ranger and animal companion yields a preternatural awareness of incoming danger, giving both a significant bonus to Defense when both are subjected to the same area of effect attack.|
|Stalkers' Link||5||Passive||Long experience fighting together enables the ranger and animal companion to fight as a highly efficient team. The ranger gains an accuracy bonus when fighting any enemy already engaged by the animal companion.|
||Each ranged attack loosed by the ranger contains such force as to fly straight through the first target and hit another target behind it for less damage.|
|Heal Companion [WM2]||7||Active||Fast||The ranger can heal his or her animal companion.|
|Takedown||7||Active||Average||5.0 seconds||Instructs the ranger's animal companion to rush a target, knocking it Prone.|
|Binding Roots||9||Active||Fast||30.0 seconds||
||Conjures roots from the ground underneath a target, causing them to become Stuck.|
|Revive Companion [WM2]||9||Active||Fast||The ranger can revive his or her animal companion and heal a small amount of Endurance.|
|Master's Call||11||Active||Average||5.0 seconds||
||Calls the ranger's animal companion to his or her side, causing the companion to move back to the ranger at increased speed, ignoring Engagement and knocking any enemies in the way Prone.|
|Play Dead [WM1]||11||Active||Instant||10.0 seconds||The ranger's animal companion falls over and appears to be dead (cannot be targeted) for a limited time. While playing dead, the companion regains Endurance.|
|Stunning Shots||11||Passive||Average||2.0 seconds||
||Takes advantage of enemy distraction while Engaged by the ranger's animal companion, Stunning the enemy (as a secondary attack) when the ranger lands a Hit or Critical Hit.|
|Powder Burns [WM2]||13||Modal||Instant||
||The ranger overloads each shot of his or her firearm with excessive powder. The resulting blast generates a powerful cone of flame, but temporarily leaves the ranger Blinded.|
|Twinned Arrows [WM1]||13||Modal||Instant||When the ranger uses a Hunting Bow or War Bow, they can opt to fire two arrows with each shot. Each shot has reduced Accuracy.|
|Vengeful Grief [WM2]||15||Passive||When a ranger or his or her animal companion are knocked out, the partner suffers the normal effects of Bonded grief, but becomes filled with focused rage for a short duration. While so focused, they gain Speed, Movement, and do additional Damage.|
Talents[edit | edit source]
- Vicious Companion – Trains the ranger's animal companion in vicious tactics, causing it to deal more damage with each hit.
- Swift and Steady – The ranger becomes better able to shoot quickly, reducing the Accuracy penalty of Swift Aim.
- Accurate Wounding Shot – The ranger's aim becomes deadlier, making his or her Wounding Shots more accurate.
- Brutal Takedown – The ranger trains his or her animal companion to inflict Crush damage on opponents when using Takedown.
- Thorny Roots – The ranger's Binding Roots sprout nasty thorns that do additional Pierce and Slash damage to the target.
- Faithful Companion – The ranger's animal companion gains improved defenses against Charmed, Confused, and Dominated afflictions.
- Resilient Companion – The ranger's animal companion gains improved Damage Reduction against all damage types.
- Merciless Companion – Animal companions do small amounts of Sneak Attack damage against targets that qualify.
- Strengthened Bond – Increases the shared bonus provided by Defensive Bond.
Related Items[edit | edit source]
|Torc of Defiance||Amulet|
|One-Eyed Molina's Gold-Fingered Spike-Flinger [DP]
|Twin Sting [WM2]
Notable characters[edit | edit source]