Ranger

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Ranger
Dwarf ranger.jpeg
Sagani, a boreal dwarf ranger.
Information
Endurance
36 (+12 per level)
Health
Accuracy
30
Deflection
20
Skill bonuses
Icon
Ranger-icon.png

Rangers are one of the playable classes in Pillars of Eternity.


Rangers are expert sharpshooters with any ranged weapon. Though they traditionally rely on bows and crossbows, some use firearms or even magical implements. Regardless of their choice of armament, even novice rangers can strike swiftly and leave severe wounds that quickly wear down an enemy's endurance and movement. They are assisted in their efforts by their animal Companions, incredibly tough and loyal creatures with whom rangers form lifelong bonds, who share their lives (literally) with their masters.[1]

Description[edit | edit source]

Rangers are warriors of the woodlands and masters of the hunt. Always partnered with soul-bonded animal companions, they can be found in wild spaces all over the world. As their lifestyles often tend toward independence and isolation, it is rare for rangers to become an integral part of a large fighting force, though they are often employed as scouts and guides.

Attributes[edit | edit source]

Highly Recommended:

Recommended:

Abilities[edit | edit source]

Select one ability on each odd level. Animal Companion is learnt automatically by all rangers at level 1. The type of animal is chosen at Character Creation.

Rangers have the second highest single-target damage output capability and can use all abilities at a long range. They coordinate their strikes with the help of animal companions, which are an integral part of the class, and gain additional abilities as the ranger advances.

Ability Acquirable
at level
Activation Speed Duration Effects Description
Ranger passive icon.png Animal Companion 1 Passive Average
  • Depends on type of Animal Companion
All rangers form a strong spiritual connection with a single creature, their animal companion. This connection allows rangers and their companions to coordinate attacks and efficiently take down prey. In most situations, the companion runs interference while the ranger attacks at range.
Marked prey icon.png Marked Prey 1 Active Average 30.0 seconds Designates a single target as prey, giving the ranger and animal companion a damage bonus against that target.
Wounding shot icon.png Wounding Shot 1 Active Average 10.0 seconds As he or she would with fleeing prey, the hunter aims for a spot that will slow the target enemy's progress, Hobbling the target and inflicting Raw Damage over time to it.
Ranger passive icon.png Predator's Sense 3 Passive Heightens the predatory instincts of the ranger's animal companion, giving them a damage bonus on any creature suffering a damage over time effect.
Swift aim icon.png Swift Aim 3 Modal Instant The ranger gets into a speedy and fluid offensive rhythm, reducing Accuracy but increasing Fire Rate and reload time with ranged weapon and Attack Rate with melee weapons.
Vicious aim icon.png Vicious Aim 3 Modal Instant By lowering Attack and Reload Rate, the ranger is able to take more careful aim, giving them increased Accuracy and Damage.
Ranger passive icon.png Arrow Sense 5 Passive
  • +15 Deflection against ranged attacks
The ranger gains a portion of his or her animal companion's senses and instincts, becoming especially sensitive to incoming ranged attacks that target Deflection.
Ranger passive icon.png Defensive Bond 5 Passive
  • Self: +15 Defense against AoE attacks
  • Animal Companion: +15 Defense against AoE attacks
The empathic bond between ranger and animal companion yields a preternatural awareness of incoming danger, giving both a significant bonus to Defense when both are subjected to the same area of effect attack.
Ranger passive icon.png Stalkers' Link 5 Passive
  • +10 Accuracy when attacking the same target as animal companion
Long experience fighting together enables the ranger and animal companion to fight as a highly efficient team. The ranger gains an accuracy bonus when fighting any enemy already engaged by the animal companion.
Ranger passive icon.png Driving Flight 7 Passive
  • Ranged attacks bounce +1 times
Each ranged attack loosed by the ranger contains such force as to fly straight through the first target and hit another target behind it for less damage.
Heal companion icon.png Heal Companion [WM2] 7 Active Fast
  • Animal Companion: +40 Endurance (base)
The ranger can heal his or her animal companion.
Takedown icon.png Takedown 7 Active Average 5.0 seconds Instructs the ranger's animal companion to rush a target, knocking it Prone.
Binding roots icon.png Binding Roots 9 Active Fast 30.0 seconds Conjures roots from the ground underneath a target, causing them to become Stuck.
Revive companion icon.png Revive Companion [WM2] 9 Active Fast
  • Animal Companion: Revive with 50 Endurance
The ranger can revive his or her animal companion and heal a small amount of Endurance.
Masters call icon.png Master's Call 11 Active Average 5.0 seconds
  • Foe Target: 15-20 Slash damage (Accuracy vs Deflection)
  • Foe Target: If successful: Prone (Accuracy vs Fortitude)
Calls the ranger's animal companion to his or her side, causing the companion to move back to the ranger at increased speed, ignoring Engagement and knocking any enemies in the way Prone.
Play dead icon.png Play Dead [WM1] 11 Active Instant 10.0 seconds The ranger's animal companion falls over and appears to be dead (cannot be targeted) for a limited time. While playing dead, the companion regains Endurance.
Ranger passive icon.png Stunning Shots 11 Passive Average 2.0 seconds Takes advantage of enemy distraction while Engaged by the ranger's animal companion, Stunning the enemy (as a secondary attack) when the ranger lands a Hit or Critical Hit.
Powder burns icon.png Powder Burns [WM2] 13 Modal Instant
  • User: Blinded
  • Firearm Weapon: Powerful cone of Burn
The ranger overloads each shot of his or her firearm with excessive powder. The resulting blast generates a powerful cone of flame, but temporarily leaves the ranger Blinded.
Twinned arrows icon.png Twinned Arrows [WM1] 13 Modal Instant When the ranger uses a Hunting Bow or War Bow, they can opt to fire two arrows with each shot. Each shot has reduced Accuracy.
Ranger passive icon.png Vengeful Grief [WM2] 15 Passive When a ranger or his or her animal companion are knocked out, the partner suffers the normal effects of Bonded grief, but becomes filled with focused rage for a short duration. While so focused, they gain Speed, Movement, and do additional Damage.

Talents[edit | edit source]

  • Vicious Companion – Trains the ranger's animal companion in vicious tactics, causing it to deal more damage with each hit.
  • Swift and Steady – The ranger becomes better able to shoot quickly, reducing the Accuracy penalty of Swift Aim.
  • Accurate Wounding Shot – The ranger's aim becomes deadlier, making his or her Wounding Shots more accurate.
  • Brutal Takedown – The ranger trains his or her animal companion to inflict Crush damage on opponents when using Takedown.
  • Thorny Roots – The ranger's Binding Roots sprout nasty thorns that do additional Pierce and Slash damage to the target.
  • Faithful Companion – The ranger's animal companion gains improved defenses against Charmed, Confused, and Dominated afflictions.
  • Resilient Companion – The ranger's animal companion gains improved Damage Reduction against all damage types.
  • Merciless Companion – Animal companions do small amounts of Sneak Attack damage against targets that qualify.
  • Strengthened Bond – Increases the shared bonus provided by Defensive Bond.

Related Items[edit | edit source]

Notable NPCs[edit | edit source]

Maia Rua
Maia temp painted.jpg
Sagani
Sagani-portrait.jpg
"Lefty" Lisc
Lefty lisc.jpg
Foemyna
Foemyna.jpg
Peregund
PE1 Peregund.png
Taragaer
Taragaer.jpg


References[edit source]