Play Dead (Deadfire)

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Play Dead
Play dead icon.png
Restrictions
Class
Ability
Type
Origin
Progression
Activation
Active
Learn type
Optional
Learn level
11 (Single) / 16 (Multi)
Upgrades to
Details
Combat only
Yes
Source cost
Cast time
Instant
Recovery time
4.0 sec
Noise
Loud (Use) / Quiet (Impact)
Effects
  • Self (animal companion):
    Revive with 350 Health, Play dead
  • Target (ranger and animal companion):
    Immunity to Bonded Grief attacks for 10.0 sec
Technical
Ability ID
Play_Dead

Play Dead is an ability in Pillars of Eternity II: Deadfire.

Description[edit | edit source]

Items in italics are quoted directly from the game.
The ranger's animal companion falls over and appears to be dead for a limited time. When the companion stands back up, they regain health from the time spent resting.

Effects[edit | edit source]

  • Self (animal companion):
    Revive with 350 Health, Play dead
  • Target (ranger and animal companion):
    Immunity to Bonded Grief attacks for 10.0 sec