Hostile traps are invisible by default. The mechanics skill is used to spot and disarm hostile traps. Being in scouting mode lowers the difficulty check for spotting a trap.
Disabling a hostile trap will add it to the inventory. Traps may be placed in quick slots and laid by the party. Each party member may only have one trap laid at a time. Your party will not trigger a trap you place but will probably be injured by the effects of an area trap.
There is no mechanics check for recovering a trap you placed.
Most traps have a significant accuracy penalty, but each point of mechanics adds +3 to trap accuracy.
This page was last edited on 4 January 2020, at 11:27.
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