Traps are both hazards and usable items in Pillars of Eternity .
Hostile traps are invisible by default. The mechanics skill is used to spot and disarm hostile traps. Being in scouting mode lowers the difficulty check for spotting a trap.
Disabling a hostile trap will add it to the inventory. Traps may be placed in quick slots and laid by the party. Each party member may only have one trap laid at a time. Your party will not trigger a trap you place but will probably be injured by the effects of an area trap.
There is no mechanics check for recovering a trap you placed.
Most traps have a significant accuracy penalty, but each point of mechanics adds +3 to trap accuracy.
Icon
Name
Effect
Accuracy
Disarm Difficulty
Value
Dart Trap
10-13 Damage
-5 vs Deflection
25
Fan of Flames Trap
Fan of Flames : 15-21 Damage
-5 vs Reflex
25
Arrow Trap
20-27 Damage
-10 vs Deflection
50
Hail of Darts Trap
AoE 10-13 Damage
-10 vs Deflection
50
Fireball Trap
Fireball : AoE 13-17 Damage
-15 vs Reflex
75
Poison Dart Trap
10-13 Damage, Weakened for 7s
-15 vs Deflection
75
Tanglefoot Trap
Tanglefoot : AoE Hobbled for 3s
-15 vs Reflex
75
Infestation of Spiders Trap [WM2]
22-38 Damage, -5 Constitution for 20s, Hobbled and Frightened for 10s.
+10 vs Fortitude
12
75
Bounding Missiles Trap
Minoletta's Bounding Missiles : 10-16 x3 Damage
-20 vs Deflection
100
Noxious Burst Trap
Noxious Burst : 15-20 Damage, Sickened for 5s
-20 vs Fortitude
100
Boiling Spray Trap
Boiling Spray : 13-17 Damage, 2m Push
-25 Reflex
7
125
Malignant Cloud Trap
Malignant Cloud : 3-9 Damage
-25 vs Fortitude
125
Pestilent Cloud Trap [WM2]
AoE 15-20 Damage, Unconscious for 3s
-25 vs Fortitude
13
125
Concussive Missiles Trap
Minoletta's Concussive Missiles : AoE 10-18 x5 Damage
-25 vs Deflection
150
Freezing Pillar Trap
Ninagauth's Freezing Pillar : AoE 8-20 Damage, if successful Hobbled for 3s
-30 vs Reflex & Fortitude
6
150
Gaze of the Adragan Trap
Gaze of the Adragan : Petrified for 3s
-30 vs Fortitude
9
150
Storm of Fire Trap [WM1]
Storm of Holy Fire : AoE 16-24 Damage for ?s
+10 vs Reflex
150
Chain Lightning Trap
Chain Lightning : 10-17 Damage, jumps up to 6 targets
-35 vs Reflex
7-10
175
Pillar of Holy Fire Trap
Pillar of Holy Fire : AoE 33-40 Damage
-35 vs Reflex
175
Chaotic Orb Trap [WM1]
Tayn's Chaotic Orb : 15-25 Damage, if successful Petrified for 2 sec, Paralyzed for 3 sec, Weakened for 6 sec, Sickened for 7 sec, Stunned for 4 sec, Blinded for 5 sec
+10 vs Deflection & Will
12
200
Killing Bolt Trap [WM1]
Ninagauth's Killing Bolt : 75 Damage
+10 vs Deflection
14
200
Poisonous Cloud Trap
AoE 15-20 Damage
-30 vs Fortitude
11
200
Sunlance Trap
Sunlance : 25-40 Damage, +25% as
-40 vs Deflection
12-14
200
Wilting Wind Trap [WM2]
Wilting Wind : 50-60 Damage, Weakened for 12s
+10 vs Fortitude
200
Freezing Rake Trap [WM2]
Kalakoth's Freezing Rake : 60-75 Damage, if successful Weakened and Hobbled for 12s
+15 vs Reflex & Fortitude
200