Pillars of Eternity quests
This page lists all quests in Pillars of Eternity and its expansions.
For a general discussion of experience earned, see Experience and Advancement.
Main quests[edit | edit source]
|The Hollowing of the Dyrwood||The White March|
|The Hollowing of the Dyrwood is the main quest line in the game, centering on Waidwen's Legacy, its impact on the people of the Free Palatinate of Dyrwood, and the protagonists' struggle to come to terms with their status as a Watcher.||The White March is an additional main quest line added by the expansion The White March - Part I and continued by the expansion The White March - Part II. It is integrated into the main campaign, so you don't have to start a separate game.|
You need to solve Never Far from the Queen before the White March will start.
As soon as you jump into the pit, you are unable to finish any previous quests.
Companion quests[edit | edit source]
Every scripted companion has a personal side-quest that you can complete together with them:
|Fragments of a Scattered Faith||Edér||Gilded Vale||Requires completion of Visions and Whispers.|
|Two-Sided||Aloth||-||Requires completion of The Old Watcher.|
|The Trials of Durance||Durance||Magran's Fork||Appears not before starting The Old Watcher|
|Time and Tide||Kana Rua||Caed Nua|
|The Long Hunt||Sagani||Woodend Plains|
|The Child of Five Suns||Pallegina||First Fires – Vailian Embassy||Requires completion of At All Costs.|
|True to Form||Hiravias||-||Talk to him after he joins party.|
|Dream and Memory||Grieving Mother||Dyrford Village|
|The One that Got Away [WM1]||Devil of Caroc||Durgan's Battery|
|The Burden of Memory [WM2]||Maneha||Stalwart Village|
|Secrets of the Tacan [WM2]||Zahua||-||Talk to him after entering [WM2].|
Side quests[edit | edit source]
These are miscellaneous quests which are not vital to the main storyline.
Tasks[edit | edit source]
Tasks tend to be less complex & significant than full-fledged side quests.
Bounties[edit | edit source]
Bounties are a type of task that require a target to be killed in exchange for a reward - the bounty - usually in the form of a pouchful of copper pands. They are typically given in batches.