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This article is about crafting in Pillars of Eternity and expansions. For crafting in Pillars of Eternity II: Deadfire, see Crafting (Deadfire).

Crafting is the process of making or enhancing of equippable items. In Pillars of Eternity you can make consumable goods (such as food, potions and scrolls) or enchantments for weapons, armor, and shields which makes them more effective in combat.

Crafting can be performed outside of combat at any time. To begin crafting consumable items, click the "Crafting" button next to the stash in the inventory window. To begin enchanting an item, click the "Enchant" button at the bottom of the inspect window for the item (weapon, armor, or shield) that you want to enchant. Each interface displays all recipes, broken down into categories, highlighting those that meet all prerequisite requirements. In instances where the player has enough resources to craft multiples of the same item, this will be noted with an "x" followed by the maximum number of possible repeated craftings (e.g. x4).

In order to craft or enchant an item you must meet the level requirements and have the appropriate ingredients on hand. Enchantments typically require 3 ingredients (1 plant, 1 gem and 1 monster part), as well as an amount of copper pands Copper pands (cp) relative to the strength of the power of the enchantment. When a two-handed item is enchanted, the ingredient and copper cost is doubled.

PE1 Crafting

The crafting interface, showing the recipe for Dragon Meat Dish.

PE1 Enchanting

The enchanting interface, showing the enchantment recipe to upgrade a two-handed war bow with the Legendary quality enchantmnt.

Recipes[ | ]

Recipes allow you to easily view the combination of ingredients needed to create or enhance an item. Most of them are available from the start (although most are initially not craftable due to higher level requirement), with some being obtainable from NPCs (Savory Pie is the only example of this) or as a result of quests (e.g. Cladhalíath enchantments, Durgan-Refined and Durgan-Reinforced enchantments, and the recipe for Refined Durgan Iron Ingot). Higher level recipes usually need rarer ingredients. Almost all of the crafting recipes are used to either create consumables or to add/upgrade properties on existing items.

Crafting recipes[ | ]

Food[ | ]

List of food recipes:
Name Effects Duration Value Ingredients Amount

300 seconds Copper pands (cp)11
1

150 seconds Copper pands (cp)9
1

300 seconds Copper pands (cp)2,800 1

150 seconds Copper pands (cp)3,300 1

300 seconds Copper pands (cp)8 1

300 seconds Copper pands (cp)8
1

150 seconds Copper pands (cp)9 1

300 seconds Copper pands (cp)8 1

300 seconds Copper pands (cp)8 1

150 seconds Copper pands (cp)9
1

150 seconds Copper pands (cp)12 1

[WM1]
200 sec Copper pands (cp)3 1

Potions[ | ]

List of potion recipes:
Name Effects Duration Value Ingredients Amount
Level 1 Potions (Level 1 required)

  • +15 Accuracy
10 sec Copper pands (cp)100 2

30 sec Copper pands (cp)100 2

  • +35 Endurance
Over 12 sec Copper pands (cp)100 2

45 sec Copper pands (cp)100 2

  • +40 Deflection
Until hit or critically hit Copper pands (cp)100 2
Level 2 Potions (Level 3 required)

  • +15 Damage Reduction (DR) (Burn, Shock, Corrode, Freeze)
60 sec Copper pands (cp)300 2

  • +50 Max Endurance
  • +50 Max Health
45 sec Copper pands (cp)300 2

  • +8 Damage Reduction (DR)
Until hit or critically hit Copper pands (cp)300 2

60 sec Copper pands (cp)300 2

  • 50 Endurance
Copper pands (cp)300 2

  • -4 seconds to duration of current active hostile effects
  • -20% duration of new hostile effects
30 sec Copper pands (cp)300 2

  • +25 Deflection
Until hit or critically hit for 60 sec Copper pands (cp)60 2

20 sec Copper pands (cp)300 2
Level 3 Potions (Level 5 required)

30 sec Copper pands (cp)500 2

  • +25 Deflection
  • +20 Reflex
45 sec Copper pands (cp)500 2

  • 72 Endurance
Over 15 sec Copper pands (cp)500 2
Level 4 Potions (Level 7 required)

  • +100 Endurance
Copper pands (cp)700 2

  • -6 seconds to duration of active hostile effects
  • -40% duration of hostile effects
30 sec Copper pands (cp)700 2

[WM1]
20 sec Copper pands (cp)700 2

[WM1]
  • +10 Damage Reduction (DR) vs Freeze
  • Characters hitting User: 10-15 Burn damage (Accuracy +10 vs. Reflex)
45 sec Copper pands (cp)700 2

Scrolls[ | ]

List of scroll recipes:
Name Effects Duration Value Ingredients Amount
Level 1 Scrolls (Level 1 required, Lore 2 to cast)

Copper pands (cp)100 2

Copper pands (cp)100 2

  • Target: 14-26 Crush Damage, Accuracy (+10) vs. Deflection
  • Fires 3 Projectiles
Copper pands (cp)100 2

30 sec Copper pands (cp)100 2

20 sec Copper pands (cp)100 2

Copper pands (cp)100 2

20 sec Copper pands (cp)100 2
Level 2 Scrolls (Level 3 required, Lore 4 to cast)

10 sec Copper pands (cp)300 2

Copper pands (cp)300 2

15 sec Copper pands (cp)300 2

10 sec Copper pands (cp)300 2

20 sec Copper pands (cp)300 2

  • Friendly AoE: -50% Duration for hostile effects
15 sec Copper pands (cp)300 2

  • Target: 9-16 Burn Damage, Accuracy (+10) vs. Reflex per 1.0 sec
  • Beam: Applies the same effect as Target.
10 sec Copper pands (cp)300 2

Copper pands (cp)300 2

  • Target: 20-30 Burn Damage, Accuracy (+10) vs. Reflex
  • Bounces up to 3 times (-50% damage on bounce)
Copper pands (cp)300 2
Level 3 Scrolls (Level 5 required, Lore 6 to cast)

  • Target: 30-50 Shock Damage, Accuracy (+10) vs. Reflex
  • Bounces up to 3 times, -50% damage on bounce
Copper pands (cp)500 2

Copper pands (cp)100 2

Copper pands (cp)500 2

20 sec Copper pands (cp)500 2

Copper pands (cp)500 2

  • Friendly AoE: Revive with 75 Endurance for 1.0 sec (3m Radius)
Copper pands (cp)500 2

10 sec Copper pands (cp)500 2

Copper pands (cp)500 2
Level 4 Scrolls (Level 7 required, Lore 8 to cast)

Copper pands (cp)700 2

8 sec Copper pands (cp)700 2

Copper pands (cp)700 2

60 sec Copper pands (cp)700 2

6 sec Copper pands (cp)500 2

20 sec Copper pands (cp)700 2

Copper pands (cp)700 2

15 sec Copper pands (cp)700 2

30 sec Copper pands (cp)700 2

[WM1]
Copper pands (cp)700 2
Level 5 Scrolls (Level 9 required, Lore 10 to cast)

Copper pands (cp)900 2

[WM1]
Copper pands (cp)700 2

[WM2]
20 sec Copper pands (cp)1,000 2
Level 6 Scrolls (Level 11 required, Lore 12 to cast)

[WM2]
20 sec Copper pands (cp)1,400 2

Enchanting recipes[ | ]

Some enchantments can be added to weapons, shields and armor, while others are unique and can only be found on unique items. For more information, see the page on enchantments.

Craftable enchantments are grouped into several categories:

  • Armor, shields and weapons — Mod quality Quality, Mod white forge White Forge
  • Armor only — Mod attribute Attribute Bonus, Mod proofing Proofing
  • Weapons only — Mod lash Secondary Damage, Mod slaying Slaying

Only one enchantment from each category may be added to the item. If the item already has an enchantment of that category, "(1/1)" will be shown next to the category name.

Armor[ | ]

List of armor enchantment recipes:
Name Effects Req. level Anvils Ingredients Cost
Mod quality Quality
Fine (armor)
  • +2 Damage Reduction (DR)
4 2 Anvils 600Copper pands (cp)
Exceptional (armor)
  • +4 Damage Reduction (DR)
8 4 Anvils 2,100Copper pands (cp)
Superb (armor)
  • +6 Damage Reduction (DR)
12 6 Anvils 4,500Copper pands (cp)
Legendary (armor) [WM2]
  • +8 Damage Reduction (DR)
16 8 Anvils 10,000Copper pands (cp)
Mod attribute Attribute Bonus
Of Constitution 1 2 2 Anvils 300Copper pands (cp)
Of Dexterity 1 2 2 Anvils 300Copper pands (cp)
Of Intellect 1 2 2 Anvils 300Copper pands (cp)
Of Might 1 2 2 Anvils 300Copper pands (cp)
Of Perception 1 2 2 Anvils 300Copper pands (cp)
Of Resolve 1 2 2 Anvils 300Copper pands (cp)
Of Constitution 2 5 4 Anvils 1,000Copper pands (cp)
Of Dexterity 2 5 4 Anvils 1,000Copper pands (cp)
Of Intellect 2 5 4 Anvils 1,000Copper pands (cp)
Of Might 2 5 4 Anvils 1,000Copper pands (cp)
Of Perception 2 5 4 Anvils 1,000Copper pands (cp)
Of Resolve 2 5 4 Anvils 1,000Copper pands (cp)
Mod proofing Proofing
Burn-Proofed
  • +3 Damage Reduction (DR) vs Burn damage
6 1 Anvils 100Copper pands (cp)
Corrode-Proofed
  • +3 Damage Reduction (DR) vs Corrode damage
6 1 Anvils 100Copper pands (cp)
Crush-Proofed
  • +3 Damage Reduction (DR) vs Crush damage
6 1 Anvils 100Copper pands (cp)
Freeze-Proofed
  • +3 Damage Reduction (DR) vs Freeze damage
6 1 Anvils 100Copper pands (cp)
Pierce-Proofed
  • +3 Damage Reduction (DR) vs Pierce damage
6 1 Anvils 100Copper pands (cp)
Shock-Proofed
  • +3 Damage Reduction (DR) vs Shock damage
6 1 Anvils 100Copper pands (cp)
Slash-Proofed
  • +3 Damage Reduction (DR) vs Slash damage
6 1 Anvils 100Copper pands (cp)
Mod white forge White Forge
Durgan-Reinforced (armor) [WM1]
  • +15% of Incoming Crits converted to Hits
  • -15% Armor Speed penalty
0 Anvils 600Copper pands (cp)

Shields[ | ]

List of shield enchantment recipes:
Name Effects Req. level Anvils Ingredients Cost
Mod quality Quality
Fine (shield) 4 2 Anvils 600Copper pands (cp)
Exceptional (shield) 8 4 Anvils 2,100Copper pands (cp)
Superb (shield) 12 6 Anvils 4,500Copper pands (cp)
Legendary (shield) [WM2] 16 8 Anvils 10,000Copper pands (cp)
Mod white forge White Forge
Durgan-Reinforced (shield) [WM1]
  • 10% of Ranged attacks Reflected back at attacker
  • +15% of Incoming Hits converted to Grazes
  • -15% Single-weapon Speed penalty
0 Anvils 600Copper pands (cp)

Weapons[ | ]

List of weapon enchantment recipes:
Name Effects Req. level Anvils Ingredients Cost
Mod quality Quality
Accurate 1
  • +4 Accuracy
1 1 Anvils 100Copper pands (cp)
Damaging 1
  • +15% Damage
1 1 Anvils 100Copper pands (cp)
Accurate 2
  • +8 Accuracy
3 2 Anvils 300Copper pands (cp)
Damaging 2
  • +30% Damage
3 2 Anvils 300Copper pands (cp)
Fine (weapon)
  • +4 Accuracy
  • +15% Damage
4 2 Anvils 600Copper pands (cp)
Exceptional (weapon)
  • +8 Accuracy
  • +30% Damage
8 4 Anvils 2,100Copper pands (cp)
Superb (weapon)
  • +12 Accuracy
  • +45% Damage
12 6 Anvils 4,500Copper pands (cp)
Legendary (weapon) [WM2]
  • +15 Accuracy
  • +55% Damage
16 8 Anvils 10,000Copper pands (cp)
Mod lash Secondary Damage
Burning Lash
  • +25% Burn damage
1 2 Anvils 100Copper pands (cp)
Corrosive Lash
  • +25% Corrode damage
1 2 Anvils 100Copper pands (cp)
Freezing Lash
  • +25% Freeze damage
1 2 Anvils 100Copper pands (cp)
Shocking Lash
  • +25% Shock damage
1 2 Anvils 100Copper pands (cp)
Mod slaying Slaying
Slaying (Beast) 5 2 Anvils 300Copper pands (cp)
Slaying (Primordial) 5 2 Anvils 300Copper pands (cp)
Slaying (Spirit) 5 2 Anvils 300Copper pands (cp)
Slaying (Vessel) 5 2 Anvils 300Copper pands (cp)
Slaying (Wilder) 5 2 Anvils 300Copper pands (cp)
Slaying (Kith) 5 4 Anvils 900Copper pands (cp)
Mod white forge White Forge
Durgan-Refined [WM1] 0 Anvils 1,200Copper pands (cp)

Ingredients[ | ]

Main article: Ingredients

To craft or enhance an item, you must have the appropriate ingredients in your inventory. These materials may be bought, gathered, looted or salvaged. During the process the ingredients are usually used up, but sometimes they are reusable. And for recipes like enchantments, the main ingredient is not used up but is instead improved by the addition of a new bonus.[1]

All enchanting is done using three ingredients: a monster part, a plant/herb, and a gem. The counts of each ingredient may vary, but there are always three ingredients. Additionally, there may be a copper cost that's subtracted directly from your total wealth.[2] When enchanting a two-handed weapon (or any item that occupies both weapon slots), the ingredient and copper cost of the enchantment is doubled.

Monster parts[ | ]

A monster part is something salvaged from a dead creature.

There are few "unique" monster parts, which have their total number strictly limited in game:

All the other monster parts are "common" and can be found both as random loot drops or generated in Curio Shop:

Plants[ | ]

Plants are organic ingredients that are picked from bushes or trees in the world. They can be generated by Botanical Garden.

Gems[ | ]

Gems are rare minerals that are often found as loot.

Foods and drink[ | ]

Although food and drink themselves are consumable items in Pillars of Eternity, some of them can be further used to craft (prepare) cooked foods.

Special ingredients[ | ]

Development history[ | ]

Tim Cain, one of the lead designers of Fallout: A Post Nuclear Role Playing Game, designed and programmed the recipe and crafting system as a result of the overwhelming success of the Kickstarter for Pillars of Eternity, with modifications from Josh Sawyer to integrate it more with the lore.[3].

During development of the game, you could only craft at appropriate crafting locations/stations:[1]

  • Forges – These blacksmithing locations could be used to make all of the equippable gear.
  • Labs – These alchemical tables were used to make any enchantments, as well as all alchemical consumables like potions, scrolls or figurines (which let you summon a creature that will fight for you).
  • Hearths – These cooking spots were used to make food and drink that can give you long-term benefits when you ingest them.

Also during development, some recipes were said to have additional prerequisites, including requiring you or a companion to have a certain talent or ability or even skill at an appropriate level.[1] Access to new recipes were initially obtained through vendors, as loot during your adventures or as rewards for finishing quests.[1][4] However, most of that was removed from the final version of the game, with level and ingredients remaining as the only requirements.

Some food recipes have been renamed in later versions of the game, mainly to give them a stronger connection to the different cultures of Eora.

References


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