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This page lists all quests in Pillars of Eternity II: Deadfire.

Main quests[ | ]

Following the destruction of Caed Nua by Eothas, who occupied the adra statue devoted to Maros Nua, the Watcher ends up with a maimed soul and a desperate need to find the god to save his soul and himself. However, they will find out more than they bargained with, as with their hunt for Thaos.

The Hunt for Eothas

End[ | ]

Side quests[ | ]

These are miscellaneous quests which are not vital to the main storyline.

Quest Given by Start location Notes
Helping Hands Automatic Maje Island: Vilario's Rest
Lost Dues in Good Faith Kahn Neketaka: Queen's Berth
Mapping the Archipelago: Port Maje Sanza Mapping series
Mapping the Archipelago: Tikawara
Mapping the Archipelago: West Wakara Reef
Mapping the Archipelago: The Burning Shoals
Mapping the Archipelago: Razai Passage
Family Pride Automatic All are part of the VTC family feud arc
A Sinking Feeling Ezzali Bardatto
A Bigger Fish Martino Valera
The Storms of Poko Kohara Atsura / Lueva Alvari
The Final Voyage Captain Teryc Lofell Neketaka: Serpent's Crown
Upon New Shores Masog Unobtainable (cut content)
The Archmage's Vault Netehe / Tumara Neketaka: Periki's Overlook Arkemyr's quest arc
Bekarna's Folly Arkemyr
Eulogy for the Dead High Priest Kasu Neketaka: The Sacred Stair
The Cornett's Call Dereo the Lean Neketaka: The Gullet
Food for Thought Enoi
Harsh Medicine Pitli
Broodmother's Fury Himuihi Tikawara
Hunting Season Fleet Master Okaya Sayuka
Tip of the Spear Master Kua Crookspur Crookspur slavers extension quests
Cruel Cargo Ruāsare Ori o Koīki
Nemnok the Devourer Tatok Junvik village
A Paradise of the Mind Copperhead Splintered Reef
The Ultimate Automatic Challenge quest

Faction quests[ | ]

Huana questline[ | ]

Quest Given by Start location Notes
Trade Secrets Prince Aruihi Kahanga Palace
The Last Sanctuary
From the Wreckage Automatic World map
The Shadow Under Neketaka Queen Onekaza II Kahanga Palace
Fruitful Alliance
Taking Out the Traders

Príncipi questline[ | ]

Quest Given by Start location Notes
Blow the Man Down Captain Furrante World map
Symbols of Death Dunnage
A Shrewd Proposition
Honor Among Thieves Automatic World Map
A Dance with Death Captain Furrante / Captain Aeldys Dunnage / Fort Deadlight
Aeldys' quest line
Goods and Services Captain Mad Morena / Captain Aeldys Undercroft / Fort Deadlight

Royal Deadfire Company questline[ | ]

Quest Given by Start location Notes
The Brass Empire Automatic Kahanga Palace
Dim Prospects Atsura Imperial Command
A Matter of Import Hazanui Karū
Overgrowth Fleet Master Okaya Sayuka
Clearing Out Crookspur Atsura Imperial Command
The Final Maneuver Hazanui Karū

Vailian Trading Company questline[ | ]

Quest Given by Start location Notes
For the Republics! Automatic Kahanga Palace
Terms of Trade Lueva Alvari Vailian Trading Company Headquarters
Dirty Laundry Ignato Castol
Of Like Minds
A Glimpse Beyond Flaune Elette / Director Castol Spire of the Soul-Seers
Skipping Ahead Flaune Elette
A Vote of No Confidence Lueva Alvari Vailian Trading Company Headquarters
Sabotage at the Brass Citadel Director Castol / Lueva Alvari

Companion quests[ | ]

Every scripted companion has a personal side-quest that you can complete together with them. Tekehu is technically the exception, although he is heavily featured in The Shadow Under Neketaka.

Tasks[ | ]

Tasks tend to be less complex and significant than full-fledged side quests.

Task Given by Start location Notes
Basic Provisions Automatic World map
Skeleton Crew
Burning Bridges Rinco Port Maje Harbor
The Better Man Thorel
Restoring Order Savia
The Drunk Sailor Rum-Dumb Riggere
Wandering Stars Maren Unobtainable (cut content)
The Shipwright's Plight Zamar Neketaka: Queen's Berth
Coming to Terms Tawenu
Salt in the Wound Nera Bardatto
Her Last Request Muhai Neketaka: Serpent's Crown
A Cordial Invitation Automatic Neketaka: Periki's Overlook Arkemyr's quest arc
Velvet Glove, Brass Fist Fassina
Sealed Fate Degnos
Refined Arrangement Ganor Unobtainable (cut content)
All Aboard Biha Neketaka: The Gullet
Delver's Row Prince Aruihi / Pitli /
Enoi / Dereo the Lean
Iron Gut Pietro Dunnage: The King's Coffin
A Tidy Performance Calandra Dunnage: Radiant Court
Plucked Fruit Mukūmu Tikawara
The Lost Grimoires Nemnok the Devourer Drowned Barrows

Bounties[ | ]

Bounties are particularly difficult combat quests that serve to provide a late game challenge - and a good source of coin. If you happen to kill a bounty target without the quest active, you can simply turn in the bounty immediately after receiving it.

Task Given by Start location Notes
Bounty - Meryel the Mad Abocco Neketaka: The Wild Mare
Bounty - Pūrākau
Bounty - Nomu the Marauder
Bounty - Tāhae
Bounty - Biakara Aenia Neketaka: Queen's Berth VTC
Bounty - Veen
Bounty - Desiwa the Shark
Bounty - Diccila Barati Neketaka: Kahanga Palace Huana
Bounty - Oheiro
Bounty - Rafiq the Red Beard
Bounty - Assila Wave-Skipper Fleet Master Wakoyo Neketaka: The Brass Citadel RDC
Bounty - Radulf
Bounty - Burunga
Bounty - Dhwrgas the Ascetic Okauro Neketaka: The Sacred Stair
Bounty - Onadere the Siren
Bounty - Ikorno
Bounty - Urnox the Rathun
Bounty - Beina Nungata Neketaka: Serpent's Crown
Bounty - Flamewalker Vessali
Bounty - The Steel Preacher
Bounty - Uamoru the Pretender
Bounty - Chornu Udita Dunnage: Lifter's Refuge Príncipi
Bounty - Kuaro
Bounty - Rock-Stomper Rodul
Bounty - Lord Admiral Imp Dessiral Dunnage: Radiant Court
Bounty - Lady Epero
Bounty - Katrenn
Bounty - Torkar

Expansion quests[ | ]

Beast of Winter[ | ]

Main quests:

Side quests:

Seeker, Slayer, Survivor[ | ]

Main quests:

Side quests:

Face quests:

The Forgotten Sanctum[ | ]

Main quests:

Complementary quests:

Quest level[ | ]

The quest level as shown in the journal (by hovering over the the book icon under the quest title) gives the player an indication of the relative difficulty of the quest in relation to their level.

The base quest level is manually set by the game designers. Although this level doesn't actually influence any gameplay mechanics itself, it generally takes into account (and is therefore a good indicator of):

  • The average level of creatures, enemies and traps encountered, in areas related to the quest. This is expressed as a location's "expected player level" (also called "recommended level"). The quest level averages out to be around the same level as the locations prominently featured.
  • The difficulty of dialogue checks.

If the quest level is equal to the player's level, the difficulty of the quest will be as close to as it was originally designed, generally meaning that enemies faced will be close to the player's level, and dialogue checks will be generally passable.

Note that the quest level is adjusted with Level scaling in order to match the perceived difficulty of areas/encounters and in turn the enemies found within the quest, though the quest level itself does not affect scaling whatsoever. This should be kept in mind, as the quest pages on the wiki list the base/unscaled quest level - not one that is adjusted.

Quest experience[ | ]

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